[Casual] Nekoatl vs bansa

GG! I do but I gotta think about my deck first.

1 Like

Ok, I just modified it a little bit to my taste. [Finesse]/Discipline/Disease. Are you changing your deck?

1 Like

Not yet, I think I can pilot it better with a little more practice.

1 Like

Go ahead and take P1.

P1T1


StartingHand Workers

STARTING HAND
Graveyard
Deteriorate
Poisonblade Rogue
Summon Skeletons
Thieving Imp


WORKERS
Poisonblade Rogue


NextHand

Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak


Discard

Deteriorate
Summon Skeletons
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #5 of 5 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

This opening hand is a little awkward, Iā€™d have nothing to play alongside the Graveyard or a hero, so Iā€™ll just lead with the Imp.

P2T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Spark
Wither
Fruit Ninja
Bloom


WORKERS
Fruit Ninja


NextHand

Older Brother
Brick Thief
Granfalloon Flagbearer
Timely Messenger
Tenderfoot


Discard

Bloom
Wither
Helpful Turtle
Spark


Tech 0 card(s)
Get Paid + discard 5 of 5 - ($5)
Worker - ($4)
Grave - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

damn itā€¦ it hit bloomā€¦

P1T2


Tech StartingHand Workers

TECH
Doom Grasp
Rickety Mine


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Jandra, the Negator


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Rickety Mine
Sacrifice the Weak
Skeletal Archery
Deteriorate
Doom Grasp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
Tech I - ($2)
Garth Torken - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3) Animate
  • Pestering Haunt (1/1) Unstoppable, aggressive, meek, incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Maybe I should try Mines and see how things goā€¦ or maybe just 1 and a Doom Grasp in case he puts a +1/+1 rune on Grave. Thatā€™s probably the safer bet.

P2T2


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Timely Messenger
Brick Thief
Granfalloon Flagbearer
Tenderfoot
Older Brother


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Martial Mastery
Brick Thief
Bloom
Timely Messenger
Spark


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Mid Grave kills Imp - ($5)
Max Grave swords Garth - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave (4/5)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

nether drain?

P1T3


Tech StartingHand Workers

TECH
Kidnapping
Rickety Mine


STARTING HAND
Doom Grasp
Deteriorate
Sacrifice the Weak
Skeletal Archery
Rickety Mine


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak


NextHand

Doom Grasp
Graveyard
Skeleton Javelineer
Rickety Mine
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rickety Mine - ($3)
Haunt pings your base
Max Geiger - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Max Geiger (2/3) Sparkshot
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rickety Mine (3) Gamble
  • Pestering Haunt (1/1) Unstoppable, aggressive, meek, incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Alright, now Iā€™m probably looking at Fencers, but at least that wasnā€™t a terrible value trade if I can take out his Grave before it causes too much damage. Actually, no, he delayed his Tech I, and no Heroesā€™ Hall either, so I can freely use another hero as cannon fodder. I should have patrolled Garth as Scavenger, though, Iā€™m too used to playing around Grappling Hook with this deck now. When I consider the possibility of Blackhand Resurrector, itā€™s actually ideal to have him killing L1 heroes and not getting free levels from them. Also, it occurs to me that I should probably not be workering the Rogue, given my several options for imbuing it with haste.

P2T3


Tech StartingHand Workers

TECH
Sparring Partner
Nimble Fencer


STARTING HAND
Spark
Bloom
Martial Mastery
Timely Messenger
Brick Thief
Older Brother
Martial Mastery


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother


NextHand

Sparring Partner
Helpful Turtle
Wither
Martial Mastery


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Martial Mastery, discard 1, draw 2, look at hand - ($5)
Tech I - ($3)
Grave kills Geiger
Brick Thief deals 1 to Mine - ($1)
Timely Messenger deals 1 to Mine - ($0)
Tenderfoot breaks Mine

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L7 Grave (4/3), -2, resist 1

In Play:

  • Tenderfoot (1/2)
  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

oopsies wasnt nether drainā€¦

P1T4


Tech StartingHand Workers

TECH
Argonaut
Temporal Distortion


STARTING HAND
Graveyard
Summon Skeletons
Skeleton Javelineer
Rickety Mine
Doom Grasp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons


NextHand

Deteriorate
Graveyard
Kidnapping
Thieving Imp
Skeletal Archery


Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Haunt trades with Messenger
Garth Torken, maxband, fetch Argonaut - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4A) Readines
  • :psfist: Elite:
  • :ps_: Scavenger: L7 Garth Torken (3/4) Animate, sacrifice
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Okay, now Iā€™m probably looking at Fencers, and that explosive turn means that even if I use Doom Grasp to kill Grave, heā€™ll tear through Garth like tissue paper. I need to try a different approach.

P2T4


Tech StartingHand Workers

TECH
Grounded Guide
Maestro


STARTING HAND
Wither
Helpful Turtle
Sparring Partner
Martial Mastery


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Helpful Turtle


NextHand

Martial Mastery
Bloom
Nimble Fencer


Discard

Timely Messenger
Wither
Martial Mastery
Grounded Guide
Maestro


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Wither Argo - ($5)
Grave kills Argo
Sparring Partner - ($4)
Tech II (Finesse) - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Brick Thief (2/1), resist 1
  • :target: Lookout: L7 Grave (4/1), -4, resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

grave survives??

P1T5


Tech StartingHand Workers

TECH
Bloodlust
Now!


STARTING HAND
Kidnapping
Skeletal Archery
Deteriorate
Thieving Imp
Graveyard


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
Graveyard


NextHand

Doom Grasp
Rickety Mine
Argonaut
Rickety Mine
Pestering Haunt


Discard

Argonaut
Deteriorate
Skeletal Archery
Thieving Imp
Kidnapping
Bloodlust
Now!


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II: Present - ($3)
Expensive Deteriorate kills Brick Thief - ($2)
Garth kills Tenderfoot
Skeleton - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Garth Torken (3/3) Animate, sacrifice

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Guess I should take out that Tenderfoot now before a Grounded Guide or something pops in. Guess I should spec into Present again to make the Tech II a higher priority target.

P2T5


Tech StartingHand Workers

TECH
Nimble Fencer
Star-Crossed Starlet


STARTING HAND
Martial Mastery
Bloom
Nimble Fencer
Spark
Timely Messenger
Tenderfoot


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Helpful Turtle
Bloom


NextHand

Grounded Guide
Star-Crossed Starlet
Martial Mastery
Maestro


Discard

Martial Mastery
Tenderfoot
Timely Messenger


Tech 2 card(s)
Get Paid + t draw - ($9)
Worker - ($8)
Orpal - ($6)
Nimble Fencer - ($4)
Spark kills Skeleton - ($3)
Partner buffs Fencer
Fencer kills Garth, Orpal to L3
Partner readys and buffs Grave - ($1)
Martial Mastery, rs, draw 2, look at hand - ($0)
Grave breaks Tech I, base: 18

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Orpal (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L7 Grave (5/2), (+), -4, resist 1

In Play:

  • Nimble Fencer (3/1), (+), -3
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this should do itā€¦

P1T6


Tech StartingHand Workers

TECH
Blackhand Resurrector
Blackhand Resurrector


STARTING HAND
Pestering Haunt
Rickety Mine
Rickety Mine
Doom Grasp
Argonaut


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
Graveyard
Rickety Mine


NextHand

Kidnapping
Bloodlust
Temporal Distortion
Skeleton Javelineer
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech I
Drakk Ramhorn, maxband - ($2)
Pestering Haunt arrives and kills Nimble Fencer
Max Geiger - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max Geiger (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 Drakk Ramhorn (3/4) Explosive, commander, inciter
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I think the Mines were a mistake. I knew it was risky trying them against Fencers. I wonder if I should keep Geiger in reserve to make use of that Distortion next turn? But itā€™s far from guaranteed that Iā€™ll even have a unit to return, so itā€™s safer to have extra cannon fodder, I think.

P2T6


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Death and Decay


STARTING HAND
Star-Crossed Starlet
Maestro
Grounded Guide
Martial Mastery
Spark
Wither


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Helpful Turtle
Bloom
Spark


NextHand

Brick Thief
Timely Messenger
Nimble Fencer


Tech 2 card(s)
Get Paid - ($10)
Grounded Guide - ($5)
Maestro - ($2)
Star-Crossed Starlet
Martial Mastery, draw 2, look at hand - ($1)
Worker - ($0)
Orpal puts (-) on Geiger
Partner kills Geiger, Orpal to L3
Grave trades with Drakk, Orpal to L5

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Star-Crossed Starlet (5/3), +2/1, resist 1

In Play:

  • Sparring Partner (3/1), +1/0, -1
  • L5 Orpal (2/4)
  • Grounded Guide (4/4)
  • Maestro (4/5), +1/0

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

partner and maestro get +1 atk from GG. Does it change anything?

2 Likes

Right, I will Worker ILO Spark. See revised above.

P1T7


Tech StartingHand Workers

TECH
Nether Drain
Skeletal Lord


STARTING HAND
Skeleton Javelineer
Temporal Distortion
Kidnapping
Skeletal Archery
Bloodlust
Now!


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
Graveyard
Rickety Mine


NextHand

Doom Grasp
Deteriorate
Argonaut
Argonaut
Blackhand Resurrector


Discard

Nether Drain
Kidnapping
Temporal Distortion
Bloodlust
Now!
Skeletal Archery


Tech 2 card(s)
Get Paid - ($10)
Garth Torken, maxband, fetch Skeletal Lord - ($2)
Skeleton - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L7 Garth Torken (4/4) Animate, sacrifice
  • :ps_: Scavenger: Skeleton (2/2)
  • :pschip: Technician: Skeleton Javelineer (2/2) [javelin]
  • :target: Lookout:

In Play:

  • Skeletal Lord (3/3) Aura

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I think Iā€™ve made too many mistakes to recover from this, but at least Iā€™m learning.

P2T7


StartingHand Workers

STARTING HAND
Nimble Fencer
Brick Thief
Timely Messenger


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Helpful Turtle
Bloom
Spark


NextHand

Star-Crossed Starlet
Wither


Discard

Timely Messenger


Tech 0 card(s)
Get Paid + starlet takes 1 - ($11)
Orpal kills Skeleton
Timely Messenger trades with Javelineer - ($10)
Maestro kills Garth, Orpal to L6
Nimble Fencer
GG, Starlet, Fencer and Partner deat 17 to base: 1
Brick Thief breaks base, GG! - ($8)

Float ($8)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (3/1), +1/0, -1
  • L6 Orpal (2/5)
  • Grounded Guide (4/4)
  • Maestro (4/1), +1/0, -4
  • Nimble Fencer (4/4), +2/1
  • Star-Crossed Starlet (6/2), +2/1, -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 1

Gold:

  • Gold: 8
  • Workers: 11

GG! Switch sides?

1 Like