GG! I do but I gotta think about my deck first.
Ok, I just modified it a little bit to my taste. [Finesse]/Discipline/Disease. Are you changing your deck?
Not yet, I think I can pilot it better with a little more practice.
Go ahead and take P1.
P1T1
StartingHand Workers
STARTING HAND
Graveyard
Deteriorate
Poisonblade Rogue
Summon Skeletons
Thieving Imp
WORKERS
Poisonblade Rogue
NextHand
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Discard
Deteriorate
Summon Skeletons
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #5 of 5 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Thieving Imp (2/2A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
This opening hand is a little awkward, Iād have nothing to play alongside the Graveyard or a hero, so Iāll just lead with the Imp.
P2T1
StartingHand Workers
STARTING HAND
Helpful Turtle
Spark
Wither
Fruit Ninja
Bloom
WORKERS
Fruit Ninja
NextHand
Older Brother
Brick Thief
Granfalloon Flagbearer
Timely Messenger
Tenderfoot
Discard
Bloom
Wither
Helpful Turtle
Spark
Tech 0 card(s)
Get Paid + discard 5 of 5 - ($5)
Worker - ($4)
Grave - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Grave (2/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 2
- Workers: 6
Thoughts
damn itā¦ it hit bloomā¦
P1T2
Tech StartingHand Workers
TECH
Doom Grasp
Rickety Mine
STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Jandra, the Negator
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Rickety Mine
Sacrifice the Weak
Skeletal Archery
Deteriorate
Doom Grasp
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
Tech I - ($2)
Garth Torken - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Thieving Imp (2/2A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L1 Garth Torken (1/3) Animate
- Pestering Haunt (1/1) Unstoppable, aggressive, meek, incorporeal
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Maybe I should try Mines and see how things goā¦ or maybe just 1 and a Doom Grasp in case he puts a +1/+1 rune on Grave. Thatās probably the safer bet.
P2T2
Tech StartingHand Workers
TECH
Martial Mastery
Martial Mastery
STARTING HAND
Timely Messenger
Brick Thief
Granfalloon Flagbearer
Tenderfoot
Older Brother
WORKERS
Fruit Ninja
Granfalloon Flagbearer
NextHand
Martial Mastery
Brick Thief
Bloom
Timely Messenger
Spark
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Mid Grave kills Imp - ($5)
Max Grave swords Garth - ($1)
Tenderfoot - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Tenderfoot (1/2A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L7 Grave (4/5)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
nether drain?
P1T3
Tech StartingHand Workers
TECH
Kidnapping
Rickety Mine
STARTING HAND
Doom Grasp
Deteriorate
Sacrifice the Weak
Skeletal Archery
Rickety Mine
WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
NextHand
Doom Grasp
Graveyard
Skeleton Javelineer
Rickety Mine
Summon Skeletons
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rickety Mine - ($3)
Haunt pings your base
Max Geiger - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: L1 Max Geiger (2/3) Sparkshot
- Technician:
- Lookout:
In Play:
- Rickety Mine (3) Gamble
- Pestering Haunt (1/1) Unstoppable, aggressive, meek, incorporeal
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
Alright, now Iām probably looking at Fencers, but at least that wasnāt a terrible value trade if I can take out his Grave before it causes too much damage. Actually, no, he delayed his Tech I, and no Heroesā Hall either, so I can freely use another hero as cannon fodder. I should have patrolled Garth as Scavenger, though, Iām too used to playing around Grappling Hook with this deck now. When I consider the possibility of Blackhand Resurrector, itās actually ideal to have him killing L1 heroes and not getting free levels from them. Also, it occurs to me that I should probably not be workering the Rogue, given my several options for imbuing it with haste.
P2T3
Tech StartingHand Workers
TECH
Sparring Partner
Nimble Fencer
STARTING HAND
Spark
Bloom
Martial Mastery
Timely Messenger
Brick Thief
Older Brother
Martial Mastery
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
NextHand
Sparring Partner
Helpful Turtle
Wither
Martial Mastery
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Martial Mastery, discard 1, draw 2, look at hand - ($5)
Tech I - ($3)
Grave kills Geiger
Brick Thief deals 1 to Mine - ($1)
Timely Messenger deals 1 to Mine - ($0)
Tenderfoot breaks Mine
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Brick Thief (2/1A)
- Elite:
- Scavenger:
- Technician:
- Lookout: L7 Grave (4/3), -2, resist 1
In Play:
- Tenderfoot (1/2)
- Timely Messenger (1/1)
Buildings:
- Base HP: 20
- Tech I: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
oopsies wasnt nether drainā¦
P1T4
Tech StartingHand Workers
TECH
Argonaut
Temporal Distortion
STARTING HAND
Graveyard
Summon Skeletons
Skeleton Javelineer
Rickety Mine
Doom Grasp
WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
NextHand
Deteriorate
Graveyard
Kidnapping
Thieving Imp
Skeletal Archery
Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Haunt trades with Messenger
Garth Torken, maxband, fetch Argonaut - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Argonaut (3/4A) Readines
- Elite:
- Scavenger: L7 Garth Torken (3/4) Animate, sacrifice
- Technician:
- Lookout:
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Okay, now Iām probably looking at Fencers, and that explosive turn means that even if I use Doom Grasp to kill Grave, heāll tear through Garth like tissue paper. I need to try a different approach.
P2T4
Tech StartingHand Workers
TECH
Grounded Guide
Maestro
STARTING HAND
Wither
Helpful Turtle
Sparring Partner
Martial Mastery
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Helpful Turtle
NextHand
Martial Mastery
Bloom
Nimble Fencer
Discard
Timely Messenger
Wither
Martial Mastery
Grounded Guide
Maestro
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Wither Argo - ($5)
Grave kills Argo
Sparring Partner - ($4)
Tech II (Finesse) - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Tenderfoot (1/2A)
- Elite:
- Scavenger: Sparring Partner (2/2)
- Technician: Brick Thief (2/1), resist 1
- Lookout: L7 Grave (4/1), -4, resist 1
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
grave survives??
P1T5
Tech StartingHand Workers
TECH
Bloodlust
Now!
STARTING HAND
Kidnapping
Skeletal Archery
Deteriorate
Thieving Imp
Graveyard
WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
Graveyard
NextHand
Doom Grasp
Rickety Mine
Argonaut
Rickety Mine
Pestering Haunt
Discard
Argonaut
Deteriorate
Skeletal Archery
Thieving Imp
Kidnapping
Bloodlust
Now!
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II: Present - ($3)
Expensive Deteriorate kills Brick Thief - ($2)
Garth kills Tenderfoot
Skeleton - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: Skeleton (2/1)
- Scavenger:
- Technician:
- Lookout:
In Play:
- L7 Garth Torken (3/3) Animate, sacrifice
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 7
Gold:
- Gold: 1
- Workers: 9
Thoughts
Guess I should take out that Tenderfoot now before a Grounded Guide or something pops in. Guess I should spec into Present again to make the Tech II a higher priority target.
P2T5
Tech StartingHand Workers
TECH
Nimble Fencer
Star-Crossed Starlet
STARTING HAND
Martial Mastery
Bloom
Nimble Fencer
Spark
Timely Messenger
Tenderfoot
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Helpful Turtle
Bloom
NextHand
Grounded Guide
Star-Crossed Starlet
Martial Mastery
Maestro
Discard
Martial Mastery
Tenderfoot
Timely Messenger
Tech 2 card(s)
Get Paid + t draw - ($9)
Worker - ($8)
Orpal - ($6)
Nimble Fencer - ($4)
Spark kills Skeleton - ($3)
Partner buffs Fencer
Fencer kills Garth, Orpal to L3
Partner readys and buffs Grave - ($1)
Martial Mastery, rs, draw 2, look at hand - ($0)
Grave breaks Tech I, base: 18
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: L3 Orpal (1/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout: L7 Grave (5/2), (+), -4, resist 1
In Play:
- Nimble Fencer (3/1), (+), -3
- Sparring Partner (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
Thoughts
this should do itā¦
P1T6
Tech StartingHand Workers
TECH
Blackhand Resurrector
Blackhand Resurrector
STARTING HAND
Pestering Haunt
Rickety Mine
Rickety Mine
Doom Grasp
Argonaut
WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
Graveyard
Rickety Mine
NextHand
Kidnapping
Bloodlust
Temporal Distortion
Skeleton Javelineer
Skeletal Archery
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech I
Drakk Ramhorn, maxband - ($2)
Pestering Haunt arrives and kills Nimble Fencer
Max Geiger - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: L1 Max Geiger (2/3A) Sparkshot
- Elite:
- Scavenger:
- Technician: L6 Drakk Ramhorn (3/4) Explosive, commander, inciter
- Lookout:
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
I think the Mines were a mistake. I knew it was risky trying them against Fencers. I wonder if I should keep Geiger in reserve to make use of that Distortion next turn? But itās far from guaranteed that Iāll even have a unit to return, so itās safer to have extra cannon fodder, I think.
P2T6
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Death and Decay
STARTING HAND
Star-Crossed Starlet
Maestro
Grounded Guide
Martial Mastery
Spark
Wither
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Helpful Turtle
Bloom
Spark
NextHand
Brick Thief
Timely Messenger
Nimble Fencer
Tech 2 card(s)
Get Paid - ($10)
Grounded Guide - ($5)
Maestro - ($2)
Star-Crossed Starlet
Martial Mastery, draw 2, look at hand - ($1)
Worker - ($0)
Orpal puts (-) on Geiger
Partner kills Geiger, Orpal to L3
Grave trades with Drakk, Orpal to L5
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Star-Crossed Starlet (5/3), +2/1, resist 1
In Play:
- Sparring Partner (3/1), +1/0, -1
- L5 Orpal (2/4)
- Grounded Guide (4/4)
- Maestro (4/5), +1/0
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
partner and maestro get +1 atk from GG. Does it change anything?
Right, I will Worker ILO Spark. See revised above.
P1T7
Tech StartingHand Workers
TECH
Nether Drain
Skeletal Lord
STARTING HAND
Skeleton Javelineer
Temporal Distortion
Kidnapping
Skeletal Archery
Bloodlust
Now!
WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
Graveyard
Rickety Mine
NextHand
Doom Grasp
Deteriorate
Argonaut
Argonaut
Blackhand Resurrector
Discard
Nether Drain
Kidnapping
Temporal Distortion
Bloodlust
Now!
Skeletal Archery
Tech 2 card(s)
Get Paid - ($10)
Garth Torken, maxband, fetch Skeletal Lord - ($2)
Skeleton - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 5, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: L7 Garth Torken (4/4) Animate, sacrifice
- Scavenger: Skeleton (2/2)
- Technician: Skeleton Javelineer (2/2) [javelin]
- Lookout:
In Play:
- Skeletal Lord (3/3) Aura
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
I think Iāve made too many mistakes to recover from this, but at least Iām learning.
P2T7
StartingHand Workers
STARTING HAND
Nimble Fencer
Brick Thief
Timely Messenger
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Helpful Turtle
Bloom
Spark
NextHand
Star-Crossed Starlet
Wither
Discard
Timely Messenger
Tech 0 card(s)
Get Paid + starlet takes 1 - ($11)
Orpal kills Skeleton
Timely Messenger trades with Javelineer - ($10)
Maestro kills Garth, Orpal to L6
Nimble Fencer
GG, Starlet, Fencer and Partner deat 17 to base: 1
Brick Thief breaks base, GG! - ($8)
Float ($8)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Sparring Partner (3/1), +1/0, -1
- L6 Orpal (2/5)
- Grounded Guide (4/4)
- Maestro (4/1), +1/0, -4
- Nimble Fencer (4/4), +2/1
- Star-Crossed Starlet (6/2), +2/1, -1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 2
- Deck: 5
- Disc: 1
Gold:
- Gold: 8
- Workers: 11
GG! Switch sides?