[Casual] Nekoatl vs bansa

GG. Sounds good!

1 Like

P1T1


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer
Tenderfoot
Timely Messenger
Wither
Older Brother


WORKERS
Granfalloon Flagbearer


NextHand

Helpful Turtle
Spark
Bloom
Fruit Ninja
Brick Thief


Discard

Older Brother
Timely Messenger
Wither


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Summon Skeletons
Graveyard
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Graveyard


NextHand

Skeletal Archery
Deteriorate
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt


Discard

Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #1 of 5 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

I don’t think the Graveyard is going to be much help, I think it works best when only using 1-3 non-token units, and I want to be able to play any and all of them without a second thought.

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Crypt Crawler


STARTING HAND
Spark
Bloom
Fruit Ninja
Brick Thief
Helpful Turtle


WORKERS
Granfalloon Flagbearer
Fruit Ninja


NextHand

Wither
Bloom
Sparring Partner
Spark
Helpful Turtle


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mid Grave kills Imp - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave (3/1A), -3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

crawler

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeletal Archery
Skeleton Javelineer
Deteriorate
Pestering Haunt
Jandra, the Negator


WORKERS
Graveyard
Jandra, the Negator


NextHand

Sacrifice the Weak
Bone Collector
Thieving Imp
Summon Skeletons
Deteriorate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Pestering Haunt
Garth Torken - ($2)
Skeleton - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Garth Torken (1/3) Animate
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable, aggressive, meek, incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Okay, now if he wants to have Grave kill a hero, he’ll have to pay to maxband him. Which means I can offer one up without worry. As for my tech choices… I think I should go for Bone Collectors before spells, as the spells are mostly supportive in nature and work best when they have something worth supporting.

P1T3


Tech StartingHand Workers

TECH
Plague Lab
Sickness


STARTING HAND
Helpful Turtle
Spark
Sparring Partner
Bloom
Wither


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle


NextHand

Crypt Crawler
Older Brother
Brick Thief
Timely Messenger


Discard

Spark
Bloom
Sparring Partner
Wither
Plague Lab
Sickness


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spark Skeleton - ($4)
Tenderfoot kills Skeleton
Bloom Grave - ($2)
Grave kills Garth, Grave to L5
Max Grave - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave (5/6A), (s), (+)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/1), -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

back to disease.

P2T3


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Sacrifice the Weak
Thieving Imp
Bone Collector
Summon Skeletons
Deteriorate


WORKERS
Graveyard
Jandra, the Negator
Sacrifice the Weak


NextHand

Bone Collector
Bone Collector
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Haunt trades with Tenderfoot
Thieving Imp, discard #1 of 4 - ($5)
Tech II: Necromancy - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Or not. At least I’m wearing down his hand size. Think I’ll try to topdeck a Bloodlust and use it on the Collector and Rogue I’m about to draw.

P1T4


Tech StartingHand Workers

TECH
Plague Lab
Martial Mastery


STARTING HAND
Timely Messenger
Older Brother
Brick Thief
Crypt Crawler


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother


NextHand

Plague Lab
Sickness
Brick Thief
Tenderfoot


Tech 2 card(s)
Get Paid + discard 1 of 4 - ($7)
Worker - ($6)
Grave kills Imp
Tech II (Disease) - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L7 Grave (5/4), (s), (+), -2, resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

damn it hit crawler…

P2T4


Tech StartingHand Workers

TECH
Blackhand Resurrector
Wight


STARTING HAND
Skeleton Javelineer
Skeletal Archery
Bone Collector
Poisonblade Rogue
Bone Collector
Pestering Haunt


WORKERS
Graveyard
Jandra, the Negator
Sacrifice the Weak


NextHand

Thieving Imp
Summon Skeletons
Bloodlust
Deteriorate
Bloodlust


Tech 2 card(s)
Get Paid + float - ($9)
Drakk, maxband - ($2)
Bone Collector, hasty, trades with Grave - ($0)
Pestering Haunt

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk Ramhorn (3/4A) Explosive, commander, inciter
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable, aggressive, meek, incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Technician draw, you let me down…

P1T5


Tech StartingHand Workers

TECH
Cursed Ghoul
Cursed Crow


STARTING HAND
Brick Thief
Sickness
Tenderfoot
Plague Lab


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother
Brick Thief


NextHand

Timely Messenger
Martial Mastery
Wither
Sparring Partner


Discard

Sickness
Tenderfoot
Plague Lab
Cursed Ghoul
Cursed Crow


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Orpal - ($7)
Sickness Drakk and Haunt - ($5)
Surplus - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Orpal (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

ugh… failed patrol…

P2T5


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Bloodlust
Deteriorate
Bloodlust
Summon Skeletons
Thieving Imp


WORKERS
Graveyard
Jandra, the Negator
Sacrifice the Weak
Deteriorate


NextHand

Wight
Skeletal Archery
Blackhand Resurrector
Bone Collector
Poisonblade Rogue


Discard

Pestering Haunt
Bloodlust
Bloodlust
Summon Skeletons
Temporal Distortion
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Geiger - ($5)
Thieving Imp, discard #3 of 4
Imp kills Orpal
Drakk and Skeleton break Surplus
Tech III - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Max Geiger (2/4A) Sparkshot, trade
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Drakk Ramhorn (2/3) Explosive, commander, inciter [1-]
  • Thieving Imp (2/1) Haste, frenzy 1 [1-]
  • Skeleton (1/1) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

This isn’t so bad… I’ll hold onto Summon Skeletons in case I ever get around to using Skeletal Lords.

P1T6


Tech StartingHand Workers

TECH
Plague Lord
Spreading Plague


STARTING HAND
Sparring Partner
Wither
Martial Mastery
Timely Messenger
Crypt Crawler
Bloom
Spark


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother
Brick Thief
Spark


NextHand

Cursed Crow
Plague Lab
Bloom


Tech 2 card(s)
Get Paid + t draw - ($9)
Grave - ($7)
Martial Mastery, discard 1, draw 2, look at hand - ($6)
Sparring Partner - ($5)
Crypt Crawler - ($3)
Worker - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crypt Crawler (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

another failed turn…

P2T6


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Poisonblade Rogue
Wight
Skeletal Archery
Bone Collector
Blackhand Resurrector


WORKERS
Graveyard
Jandra, the Negator
Sacrifice the Weak
Deteriorate


NextHand

Summon Skeletons
Skeleton Javelineer
Bone Collector
Temporal Distortion


Tech 2 card(s)
Get Paid - ($9)
Skeletal Archery - ($7)
Geiger and Skeleton kill Crawler
Drakk kills Partner
Imp deals 3 damage to Tech II
Wight, hasty - ($3)
Wight kills Grave, Geiger flickers Imp, discard #2 of 4
Blackhand Resurrector - ($1)
Tech Lab: Blood - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2) Haste, frenzy 1 [1dmg]
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L6 Drakk Ramhorn (2/1) Explosive, commander, inciter [1-, 2dmg]
  • L5 Max Geiger (3/4) Sparkshot, trade
  • Blackhand Resurrector (3/3) Resurrect, frenzy 1
  • Wight (4/2) Assassin, haste, frenzy 1 [2dmg]
  • Skeleton (1/1) Long-range, anti-air, frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I’m half-tempted to ignore Grave and just take down the Tech II, but I don’t want to deal with his sword…

1 Like

GG WP! Not sure what I was thinking putting Grave on Lookout… That was the end of it/ :sneezing_face:

GG WP! I thought you were trying to play around Doom Grasp. I’d been running it every previous game, and you didn’t see it with Martial Mastery on other turns, so it was reasonable to anticipate it when MM wasn’t available.

1 Like

Yeah, I should have put a blocker in SQL… got too greedy.

1 Like

Thanks for the games! I am going to take it easy until the tourney and think more about the decks.

1 Like

Likewise, these games were very helpful to me, but I need a rest as well.

1 Like