GG. Sounds good!
P1T1
StartingHand Workers
STARTING HAND
Granfalloon Flagbearer
Tenderfoot
Timely Messenger
Wither
Older Brother
WORKERS
Granfalloon Flagbearer
NextHand
Helpful Turtle
Spark
Bloom
Fruit Ninja
Brick Thief
Discard
Older Brother
Timely Messenger
Wither
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Grave (2/3A) -
Elite: -
Scavenger: Tenderfoot (1/2) -
Technician: -
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Thieving Imp
Summon Skeletons
Graveyard
Sacrifice the Weak
Poisonblade Rogue
WORKERS
Graveyard
NextHand
Skeletal Archery
Deteriorate
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Discard
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #1 of 5 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: -
Elite: Thieving Imp (3/2) -
Scavenger: -
Technician: -
Lookout:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Thoughts
I donāt think the Graveyard is going to be much help, I think it works best when only using 1-3 non-token units, and I want to be able to play any and all of them without a second thought.
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Crypt Crawler
STARTING HAND
Spark
Bloom
Fruit Ninja
Brick Thief
Helpful Turtle
WORKERS
Granfalloon Flagbearer
Fruit Ninja
NextHand
Wither
Bloom
Sparring Partner
Spark
Helpful Turtle
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mid Grave kills Imp - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: L3 Grave (3/1A), -3 -
Elite: -
Scavenger: -
Technician: Tenderfoot (1/2) -
Lookout:
In Play:
*
Buildings:
-
Base HP: 20 -
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
crawler
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Skeletal Archery
Skeleton Javelineer
Deteriorate
Pestering Haunt
Jandra, the Negator
WORKERS
Graveyard
Jandra, the Negator
NextHand
Sacrifice the Weak
Bone Collector
Thieving Imp
Summon Skeletons
Deteriorate
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Pestering Haunt
Garth Torken - ($2)
Skeleton - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1A) -
Elite: -
Scavenger: L1 Garth Torken (1/3) Animate -
Technician: -
Lookout:
In Play:
- Pestering Haunt (1/1) Unstoppable, aggressive, meek, incorporeal
Buildings:
-
Base HP: 20 -
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
Okay, now if he wants to have Grave kill a hero, heāll have to pay to maxband him. Which means I can offer one up without worry. As for my tech choices⦠I think I should go for Bone Collectors before spells, as the spells are mostly supportive in nature and work best when they have something worth supporting.
P1T3
Tech StartingHand Workers
TECH
Plague Lab
Sickness
STARTING HAND
Helpful Turtle
Spark
Sparring Partner
Bloom
Wither
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
NextHand
Crypt Crawler
Older Brother
Brick Thief
Timely Messenger
Discard
Spark
Bloom
Sparring Partner
Wither
Plague Lab
Sickness
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spark Skeleton - ($4)
Tenderfoot kills Skeleton
Bloom Grave - ($2)
Grave kills Garth, Grave to L5
Max Grave - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L7 Grave (5/6A), (s), (+) -
Elite: -
Scavenger: -
Technician: -
Lookout:
In Play:
- Tenderfoot (1/1), -1
Buildings:
-
Base HP: 20 -
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 7
Thoughts
back to disease.
P2T3
Tech StartingHand Workers
TECH
Bloodlust
Bloodlust
STARTING HAND
Sacrifice the Weak
Thieving Imp
Bone Collector
Summon Skeletons
Deteriorate
WORKERS
Graveyard
Jandra, the Negator
Sacrifice the Weak
NextHand
Bone Collector
Bone Collector
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Haunt trades with Tenderfoot
Thieving Imp, discard #1 of 4 - ($5)
Tech II: Necromancy - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: -
Elite: -
Scavenger: -
Technician: Thieving Imp (2/2) -
Lookout:
Buildings:
-
Base HP: 20 -
Tech I HP: 5 -
Tech II HP: 5 (Necromancy)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
Or not. At least Iām wearing down his hand size. Think Iāll try to topdeck a Bloodlust and use it on the Collector and Rogue Iām about to draw.
P1T4
Tech StartingHand Workers
TECH
Plague Lab
Martial Mastery
STARTING HAND
Timely Messenger
Older Brother
Brick Thief
Crypt Crawler
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother
NextHand
Plague Lab
Sickness
Brick Thief
Tenderfoot
Tech 2 card(s)
Get Paid + discard 1 of 4 - ($7)
Worker - ($6)
Grave kills Imp
Tech II (Disease) - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: -
Elite: -
Scavenger: -
Technician: -
Lookout: L7 Grave (5/4), (s), (+), -2, resist 1
In Play:
*
Buildings:
-
Base HP: 20 -
Tech I HP: 5 -
Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
Thoughts
damn it hit crawlerā¦
P2T4
Tech StartingHand Workers
TECH
Blackhand Resurrector
Wight
STARTING HAND
Skeleton Javelineer
Skeletal Archery
Bone Collector
Poisonblade Rogue
Bone Collector
Pestering Haunt
WORKERS
Graveyard
Jandra, the Negator
Sacrifice the Weak
NextHand
Thieving Imp
Summon Skeletons
Bloodlust
Deteriorate
Bloodlust
Tech 2 card(s)
Get Paid + float - ($9)
Drakk, maxband - ($2)
Bone Collector, hasty, trades with Grave - ($0)
Pestering Haunt
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: L6 Drakk Ramhorn (3/4A) Explosive, commander, inciter -
Elite: -
Scavenger: Skeleton (1/1) -
Technician: -
Lookout:
In Play:
- Pestering Haunt (1/1) Unstoppable, aggressive, meek, incorporeal
Buildings:
-
Base HP: 20 -
Tech I HP: 5 -
Tech II HP: 5 (Necromancy)
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Technician draw, you let me downā¦
P1T5
Tech StartingHand Workers
TECH
Cursed Ghoul
Cursed Crow
STARTING HAND
Brick Thief
Sickness
Tenderfoot
Plague Lab
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother
Brick Thief
NextHand
Timely Messenger
Martial Mastery
Wither
Sparring Partner
Discard
Sickness
Tenderfoot
Plague Lab
Cursed Ghoul
Cursed Crow
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Orpal - ($7)
Sickness Drakk and Haunt - ($5)
Surplus - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: -
Elite: -
Scavenger: -
Technician: L1 Orpal (1/3) -
Lookout:
In Play:
*
Buildings:
-
Base HP: 20 -
Tech I HP: 5 -
Tech II HP: 5 (Disease) -
Surplus HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
ugh⦠failed patrolā¦
P2T5
Tech StartingHand Workers
TECH
Temporal Distortion
Temporal Distortion
STARTING HAND
Bloodlust
Deteriorate
Bloodlust
Summon Skeletons
Thieving Imp
WORKERS
Graveyard
Jandra, the Negator
Sacrifice the Weak
Deteriorate
NextHand
Wight
Skeletal Archery
Blackhand Resurrector
Bone Collector
Poisonblade Rogue
Discard
Pestering Haunt
Bloodlust
Bloodlust
Summon Skeletons
Temporal Distortion
Temporal Distortion
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Geiger - ($5)
Thieving Imp, discard #3 of 4
Imp kills Orpal
Drakk and Skeleton break Surplus
Tech III - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L3 Max Geiger (2/4A) Sparkshot, trade -
Elite: -
Scavenger: -
Technician: -
Lookout:
In Play:
- L6 Drakk Ramhorn (2/3) Explosive, commander, inciter [1-]
- Thieving Imp (2/1) Haste, frenzy 1 [1-]
- Skeleton (1/1) Frenzy 1
Buildings:
-
Base HP: 20 -
Tech I HP: 5 -
Tech II HP: 5 (Necromancy) -
Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Thoughts
This isnāt so bad⦠Iāll hold onto Summon Skeletons in case I ever get around to using Skeletal Lords.
P1T6
Tech StartingHand Workers
TECH
Plague Lord
Spreading Plague
STARTING HAND
Sparring Partner
Wither
Martial Mastery
Timely Messenger
Crypt Crawler
Bloom
Spark
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother
Brick Thief
Spark
NextHand
Cursed Crow
Plague Lab
Bloom
Tech 2 card(s)
Get Paid + t draw - ($9)
Grave - ($7)
Martial Mastery, discard 1, draw 2, look at hand - ($6)
Sparring Partner - ($5)
Crypt Crawler - ($3)
Worker - ($2)
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Crypt Crawler (3/3A) -
Elite: -
Scavenger: -
Technician: Sparring Partner (2/2) -
Lookout:
In Play:
- L1 Grave (2/3)
Buildings:
-
Base HP: 18 -
Tech I HP: 5 -
Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 2
- Workers: 10
Thoughts
another failed turnā¦
P2T6
Tech StartingHand Workers
TECH
Pirate-Gang Commander
Pirate-Gang Commander
STARTING HAND
Poisonblade Rogue
Wight
Skeletal Archery
Bone Collector
Blackhand Resurrector
WORKERS
Graveyard
Jandra, the Negator
Sacrifice the Weak
Deteriorate
NextHand
Summon Skeletons
Skeleton Javelineer
Bone Collector
Temporal Distortion
Tech 2 card(s)
Get Paid - ($9)
Skeletal Archery - ($7)
Geiger and Skeleton kill Crawler
Drakk kills Partner
Imp deals 3 damage to Tech II
Wight, hasty - ($3)
Wight kills Grave, Geiger flickers Imp, discard #2 of 4
Blackhand Resurrector - ($1)
Tech Lab: Blood - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: -
Elite: -
Scavenger: -
Technician: Thieving Imp (2/2) Haste, frenzy 1 [1dmg] -
Lookout:
In Play:
- Skeletal Archery
- L6 Drakk Ramhorn (2/1) Explosive, commander, inciter [1-, 2dmg]
- L5 Max Geiger (3/4) Sparkshot, trade
- Blackhand Resurrector (3/3) Resurrect, frenzy 1
- Wight (4/2) Assassin, haste, frenzy 1 [2dmg]
- Skeleton (1/1) Long-range, anti-air, frenzy 1
Buildings:
-
Base HP: 20 -
Tech I HP: 5 -
Tech II HP: 5 (Necromancy) -
Tech III HP: 5 -
Tech Lab HP: 4 (Blood)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Iām half-tempted to ignore Grave and just take down the Tech II, but I donāt want to deal with his swordā¦
GG WP! Not sure what I was thinking putting Grave on Lookout⦠That was the end of it/ 
GG WP! I thought you were trying to play around Doom Grasp. Iād been running it every previous game, and you didnāt see it with Martial Mastery on other turns, so it was reasonable to anticipate it when MM wasnāt available.
Yeah, I should have put a blocker in SQL⦠got too greedy.
Thanks for the games! I am going to take it easy until the tourney and think more about the decks.
Likewise, these games were very helpful to me, but I need a rest as well.