Good catch, thanks. Fixed.
P2T5
Tech StartingHand Workers
TECH
Cursed Crow
Plague Lord
STARTING HAND
Snapback
Cursed Ghoul
Savior Monk
Senseiās Advice
Aged Sensei
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking
Savior Monk
NextHand
Grappling Hook
Smoker
Cursed Crow
Martial Mastery
Cursed Ghoul
Discard
Aged Sensei
Senseiās Advice
Snapback
Cursed Crow
Plague Lord
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Cursed Ghoul puts (-) on Glimmer - ($6)
Partner kills Shambler
Partner readys and buffs Bigby - ($4)
Lab adds (-) on Glimmer and TB killing both, add (+) on Bigby - ($2)
Bigby kills Quince, Bigby to L3
Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Cursed Ghoul (4/5A)
- Elite:
- Scavenger:
- Technician: L1 Grave (2/3)
- Lookout:
In Play:
- Plague Lab (4)
- Sparring Partner (2/1), -1
- L3 Bigby (4/6), (++)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
gotta love diseaseā¦
Plague Lab only distributes -1/-1 runes on arrival, not on activation.
It didnāt distribute. It added (-) runes on cards already had (-) runes.
P1T6
Tech StartingHand Workers
TECH
Circle of Life
Dreamscape
STARTING HAND
Macciatus, The Whisperer
Playful Panda
Circle of Life
Tiny Basilisk
Mind Control
WORKERS
Verdant Tree
Forestās Favor
Tiger Cub
Young Treant
Ironbark Treant
NextHand
Playful Panda
Nature Reclaims
Merfolk Prospector
Nature Reclaims
Rampant Growth
Discard
Spore Shambler
Galina Glimmer
Tiny Basilisk
Tiny Basilisk
Circle of Life
Macciatus, The Whisperer
Circle of Life
Mind Control
Circle of Life
Dreamscape
Tech 2 card(s)
Get Paid + float + scavenger - ($11)
Tiny Basilisk - ($9)
Maxband Midori - ($4)
Argagarg Garg, midband - ($0)
Midori kills Grave
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Tiny Basilisk (1/2A) Deathtouch, aloof
- Elite:
- Scavenger: Wisp (1/2)
- Technician: Water Elemental (3/3) Anti-air
- Lookout:
In Play:
- Rich Earth
- L5 Argagarg Garg (1/5) Blessing
- L8 Master Midori (4/5) Aura, transforms
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 10
Gold:
- Gold: 0
- Workers: 9
Thoughts
Plauge Lab, eh? That could be a bit annoying if Iām not careful, but probably itās not as bad as Aboms. Is it worth using nature Reclaims to clear them? He does have other buildings to choose from, butā¦ those arenāt available without a Tech Lab. Guess Iāll go for it.
P2T6
StartingHand Workers
STARTING HAND
Smoker
Cursed Ghoul
Martial Mastery
Cursed Crow
Grappling Hook
Plague Lord
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking
Savior Monk
Smoker
NextHand
Snapback
Aged Sensei
Martial Mastery
Cursed Crow
Senseiās Advice
Tech 0 card(s)
Get Paid + t draw - ($10)
Worker - ($9)
Cursed Ghoul puts (-) on TB - ($5)
Lab adds (-) on TB to kill and (+) on Bigby - ($3)
Partner trades with Wisp
Ghoul kills WE
Bigby kills Midori, Bigby to L5
Cursed Crow - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Cursed Ghoul (4/5)
- Lookout: Cursed Crow (3/3), resist 1
In Play:
- Plague Lab (4)
- Cursed Ghoul (4/2), -3
- L5 Bigby (6/7), (+++)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
Thoughts
this should do itā¦
P1T7
Tech StartingHand Workers
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Nature Reclaims
Merfolk Prospector
Playful Panda
Rampant Growth
Nature Reclaims
Circle of Life
WORKERS
Verdant Tree
Forestās Favor
Tiger Cub
Young Treant
Ironbark Treant
Rampant Growth
NextHand
Tiny Basilisk
Macciatus, The Whisperer
Tiny Basilisk
Circle of Life
Dreamscape
Discard
Circle of Life
Nature Reclaims
Nature Reclaims
Liberty Gryphon
Liberty Gryphon
Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker
Merfolk Prospector - ($9)
Playful Panda - ($7)
Sirus Quince, midband - ($3)
Mirror Illusion - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L5 Argagarg Garg (1/5A) Blessing
- Elite: Wisp (1/1)
- Scavenger: Mirror Illusion (0/1)
- Technician: Mirror Illusion (0/1)
- Lookout: Merfolk Prospector (1/1) Greedy, resist 1
In Play:
- Rich Earth
- L3 Sirus Quince (1/4) Mirror, copy
- Playful Panda (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 5
Gold:
- Gold: 1
- Workers: 10
Thoughts
What a time to draw 3 Balance spells. I should have patrolled with Argagarg. Iāll midband with Quince to survive a Crow attack, maybe itāll help?
P2T7
StartingHand Workers
STARTING HAND
Cursed Crow
Aged Sensei
Senseiās Advice
Snapback
Martial Mastery
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking
Savior Monk
Smoker
Aged Sensei
NextHand
Plague Lord
Grappling Hook
Sparring Partner
Martial Mastery
Senseiās Advice
Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Grave - ($8)
Snapback Quince into Midori - ($5)
Bigby kills Arg, Grave to L3
Crow kills Midori, Grave to L5
Damaged Ghoul kills Prospector
Tech III - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Cursed Ghoul (4/5A)
- Elite:
- Scavenger:
- Technician: L5 Grave (3/4)
- Lookout:
In Play:
- Plague Lab (4)
- Cursed Ghoul (4/1), -4
- L5 Bigby (6/6), (+++), -1
- Cursed Crow (3/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 12
Thoughts
this should do itā¦
P1T8
Tech StartingHand Workers
TECH
Reteller of Truths
Reteller of Truths
STARTING HAND
Circle of Life
Dreamscape
Tiny Basilisk
Macciatus, The Whisperer
Tiny Basilisk
WORKERS
Verdant Tree
Forestās Favor
Tiger Cub
Young Treant
Ironbark Treant
Rampant Growth
NextHand
Circle of Life
Mind Control
Galina Glimmer
Spore Shambler
Tech 2 card(s)
Get Paid + float - ($11)
Tech III - ($6)
Tiny Basilisk - ($4)
Tiny Basilisk - ($2)
Macciatus, The Whisperer - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Tiny Basilisk (1/2A) Deathtouch, aloof
- Elite: Playful Panda (3/2)
- Scavenger: Mirror Illusion (1/2)
- Technician: Mirror Illusion (1/2)
- Lookout: Tiny Basilisk (1/2) Deathtouch, aloof, resist 1
In Play:
- Rich Earth
- Macciatus, The Whisperer (3/3) Aura
- Wisp (0/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
This is looking bad. No heroes available, so Iāll try to stall with units.
P2T8
StartingHand Workers
STARTING HAND
Plague Lord
Grappling Hook
Sparring Partner
Senseiās Advice
Martial Mastery
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking
Savior Monk
Smoker
Aged Sensei
NextHand
Snapback
Senseiās Advice
Martial Mastery
Cursed Crow
Grappling Hook
Tech 0 card(s)
Get Paid - ($12)
Worker - ($11)
Plague Lord, each get (-) - ($5)
Lab kills everything except for Whisperer, puts (+) on Bigby - ($3)
Bigby, Ghouls, Crow and Grave deal 21 to base, GG!
Float ($3)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Plague Lab (4)
- Cursed Ghoul (4/1), -4
- L5 Bigby (7/7), (++++), -1
- Cursed Crow (3/3)
- Cursed Ghoul (4/5)
- L5 Grave (3/4)
- Plague Lord (4/7), resist 2
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 0
Gold:
- Gold: 3
- Workers: 12
GG! This is a pretty good deck with lots of synergy.
GG WP. That felt pretty one-sided, so I think Iāll go back to the drawing board. I guess that means youāre off the hook for game 2. Thanks for the help!
K, let me know if you want to test something else later
Okay, Iāve got my eye on [Necromancy]/Present/Blood now. You can stick with [Discipline]/Disease/Law; it does seem generally difficult to play around its combos. Iād forgotten, but I think I did play that one before and really liked it.
Here we go.
P1T1
StartingHand Workers
STARTING HAND
Fox Viper
Fox Primus
Savior Monk
Grappling Hook
Aged Sensei
WORKERS
Fox Viper
NextHand
Safe Attacking
Snapback
Senseiās Advice
Morningstar Flagbearer
Smoker
Discard
Grappling Hook
Fox Primus
Savior Monk
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Aged Sensei (1/1)
- Technician:
- Lookout:
In Play:
- L1 Grave (2/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Thieving Imp
Graveyard
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
WORKERS
Poisonblade Rogue
NextHand
Summon Skeletons
Deteriorate
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Discard
Graveyard
Skeletal Archery
Jandra, the Negator
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #1 of 5 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Thieving Imp (2/2)
- Technician:
- Lookout:
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Thoughts
Okay, my general strategy to start is to hold Haunt, Javelineer, and Imp in the Graveyard and worker my other staring units, while teching in spells. There are several combos to work towards, and Iāll want to raise my hero limit quickly to enable them.: Nether Drain levels to Geiger to flicker the Imp or a naturally hasty unit, Kidnapping and then Temporal Distortion to bounce it before it returns to its ownerās control, Drakk maxband and Warp Gate Disciple to guarantee at least one unit is warped in, Skeletal Lord + Drakk maxband to haste the summoned creature, etc. etc. Howeverā¦ against that strong opening, and with this hand, thereās no way I can safely work towards those goals, and no way I can offer a valuable defense to that attack, so best I can do is stall a bit and keep Garth available to cast spells next turn.
P1T2
Tech StartingHand Workers
TECH
Crypt Crawler
Sparring Partner
STARTING HAND
Senseiās Advice
Snapback
Safe Attacking
Morningstar Flagbearer
Smoker
WORKERS
Fox Viper
Morningstar Flagbearer
NextHand
Savior Monk
Grappling Hook
Snapback
Sparring Partner
Senseiās Advice
Tech 2 card(s)
Get Paid + discard 1 of 5 - ($5)
Worker - ($4)
Grave kills Imp
Tech I - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Aged Sensei (1/1)
- Lookout:
In Play:
- L1 Grave (2/1), -2
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Nether Drain
Nether Drain
STARTING HAND
Deteriorate
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
Pestering Haunt
WORKERS
Poisonblade Rogue
Sacrifice the Weak
NextHand
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Nether Drain
Tech 2 card(s)
Get Paid + float + scavenger - ($8)
Worker - ($7)
Garth Torken - ($5)
Deteriorate Sensei
Skeleton - ($4)
Tech I - ($2)
Heroesā Hall - ($0)
Pestering Haunt
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Skeleton (1/1)
- Lookout:
In Play:
- L1 Garth Torken (1/3) Animate
- Pestering Haunt (1/1) Unstoppable, aggressive, meek, incorporeal
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroesā Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Guess Iāll ditch StW here, as Executioners do the same thing, but better, and I only have one Black hero anyway. I predict heāll be buying Grave levels next turn, so Nether Drain is on the menu.
P1T3
Tech StartingHand Workers
TECH
Plague Lab
Sickness
STARTING HAND
Savior Monk
Snapback
Sparring Partner
Senseiās Advice
Grappling Hook
Fox Primus
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
NextHand
Crypt Crawler
Savior Monk
Safe Attacking
Senseiās Advice
Smoker
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Sparring Partner - ($6)
Grappling Hook Skeleton into SQL
Mid Grave kills Skeleton - ($4)
Max Grave swords Garth - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Sparring Partner (2/2A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L7 Grave (4/5)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Jandra, the Negator
Nether Drain
Thieving Imp
Skeleton Javelineer
WORKERS
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
NextHand
Summon Skeletons
Skeletal Archery
Nether Drain
Graveyard
Deteriorate
Discard
Nether Drain
Thieving Imp
Skeleton Javelineer
Kidnapping
Kidnapping
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Present - ($2)
Max Geiger - ($0)
Haunt damages Tech I
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: L1 Max Geiger (2/3) Sparkshot
- Technician:
- Lookout:
In Play:
- Pestering Haunt (1/1) Unstoppable, aggressive, meek, incorporeal
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Heroesā Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
Whelp, at least he canāt gain any free levels from kills at the momentā¦ guess Iāll build my Tech II early so if he pops Geiger with Reversal, Iāll still have a hero limit of at least 2 next turn.
P1T4
Tech StartingHand Workers
TECH
Cursed Ghoul
Cursed Crow
STARTING HAND
Safe Attacking
Crypt Crawler
Smoker
Senseiās Advice
Savior Monk
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Safe Attacking
NextHand
Plague Lab
Aged Sensei
Sickness
Grappling Hook
Snapback
Discard
Smoker
Senseiās Advice
Savior Monk
Cursed Ghoul
Cursed Crow
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grave kills Geiger
Crypt Crawler - ($4)
Tech II (Disease) - ($0)
Partner buffs Grave
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L7 Grave (5/4A), (+), -2
- Elite:
- Scavenger:
- Technician:
- Lookout: Crypt Crawler (3/3), resist 1
In Play:
- Sparring Partner (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 4
- Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8