[Casual] Nekoatl vs bansa

fwiw you could have dealt 3 more dmg to base by attackinng with DS first and then moving all of his runes on OC #2, bringing it to 2 and making general hammer a win condition by either oni or jurisdiction.

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what would have you rather played? bigby? :thinking:

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Yea… Bigby or no hero… Oni is bad… I used to know this but forgot…

P2T3


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Porkhand Magistrate
Overeager Cadet
Scribe
Manufactured Truth
Lawful Search


WORKERS
Jail
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Manufactured Truth
Spectral Aven
Arrest
Traffic Director


Tech 2 card(s)
Get Paid + t draw - ($7)
Worker - ($6)
Scribe, draw 1 - ($4)
Overeager Cadet
Tech II (Peace) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: L1 Onimaru (2/2), -1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

no hope…

P1T4


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Nimble Fencer
Thieving Imp
Sacrifice the Weak


WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


NextHand

Summon Skeletons
Star-Crossed Starlet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sacrifice the Weak, token and Scribe die - ($4)
Nimble Fencer - ($2)
Javelin wounds Oni, Haunt trades with him
Fencer kills Cadet
Vandy and other Fencer break Tech II
Skeleton damages Tech I

Float ($2)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy Anadrose (3/4) Sparkshot, resist 1, research
  • Nimble Fencer (2/3) Hasty
  • Nimble Fencer (2/1) Hasty
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

Seems like a Tower or attacking and then midbanding Oni might have worked better than building the Tech II there? Though I suppose the free rebuilds may work in his favor if he dumps enough Tech I patrollers quickly enough.

P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Drill Sergeant


STARTING HAND
Traffic Director
Spectral Aven
Arrest
Manufactured Truth
Flagstone Garrison


WORKERS
Jail
Bluecoat Musketeer
Porkhand Magistrate
Arrest


NextHand

Scribe
Drill Sergeant
Building Inspector
Reputable Newsman
Lawful Search


Tech 2 card(s)
Get Paid + scav + t draw - ($9)
Worker - ($8)
Bigby - ($6)
Quince - ($4)
Traffic Director - ($3)
Rebuild Tech II

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A)
  • :psfist: Elite: L1 Bigby (3/3)
  • :ps_: Scavenger:L1 Quince (1/3)
  • :pschip: Technician:
  • :target: Lookout: Mirror (0/1), resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

foreseeable near future… tech ii breaks and gg…

P1T5


Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Summon Skeletons
Star-Crossed Starlet


WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons


NextHand

Sacrifice the Weak
Dark Pact


Discard

Skeleton Javelineer
Maestro
Maestro


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Fencer (2/3) kills SQL
Vandy kills Quince, sparkshots Bigby, dooms Javelineer and pops Mirror - ($8)
Javelineer trades with Bigby
Star-Crossed Starlet - ($6)
Fencer (2/1) and Starlet break Tech II
Skeleton damages Tech I
Tech II: Finesse - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (4/5) Sparkshot, resist 1, research
  • Nimble Fencer (2/2) Hasty
  • Nimble Fencer (2/1) Hasty
  • Star-Crossed Starlet (3/2) Bleeder, haste
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9

Thoughts

Dark Pact is being stubborn. He has $3 left, and still isn’t building a Tower… maybe he’s floating for Judgment Day? No, because he’s offering up Bigby on a Silver platter as a speed bump. Hmm, maybe he just forgot to consider it as an option? Or maybe he trusts that patrol to protect his Tech II and wants to have gold to kick-start the Peace engine. That’s probably it. Better take down his Tech I, then.

Vandy needs to doom stuff when she is maxed killing Quince

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That works out better for me, good catch. Turn corrected.

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how did you summon 2 heroes with tech 2 down?

2 Likes

Oops, my bad. I fold here. This is refreshing my memory about P2 Blue. Yup, not going to work. :persevere:

At best I can only expect to win 50% against Black assuming I win every P1 game and lose every P2 game. That’s not enough for a tourney win. I’m giving up on mono blue.

Your turn to test your deck against something of your choice. :slight_smile:

Alright, I’ll try [Balance/Growth]/Truth against [Discipline]/Disease/Law. GL HF.

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Rampant Growth
Playful Panda
Rich Earth
Verdant Tree


WORKERS
Verdant Tree


NextHand

Tiger Cub
Forest’s Favor
Merfolk Prospector
Ironbark Treant
Young Treant


Discard

Playful Panda
Spore Shambler
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Rich Earth wins against Versatile Style, especially when played on T1. Lil’ worried about handing over initiave to Grave, but my deck isn’t really built to be strong on aggression.

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Isn’t this your deck? Why test against this just out of curiosity.

P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Snapback
Aged Sensei
Sensei’s Advice
Morningstar Flagbearer


WORKERS
Fox Viper


NextHand

Savior Monk
Safe Attacking
Smoker
Grappling Hook
Fox Primus


Discard

Sensei’s Advice
Morningstar Flagbearer
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Grave - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)
  • L1 Grave (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

It’s basically just a mashup of cards I think my latest concoction might struggle to handle.

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Tiger Cub
Young Treant
Ironbark Treant
Forest’s Favor
Merfolk Prospector


WORKERS
Verdant Tree
Forest’s Favor


NextHand

Playful Panda
Tiger Cub
Spore Shambler
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($6)
Worker
Ironbark Treant - ($3)
Tech I - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2AAA) Defender
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector (1/1) Greedy

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Going for Basilisks, as they’re hard to defend against.

I see. That makes sense.

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Martial Mastery


STARTING HAND
Fox Primus
Grappling Hook
Smoker
Safe Attacking
Savior Monk


WORKERS
Fox Viper
Fox Primus


NextHand

Morningstar Flagbearer
Grappling Hook
Snapback
Smoker
Savior Monk


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Grappling Hook Treant to Lookout
Mid Grave - ($4)
Sensei Buffs Grave
Grave kills Treant
Tech I - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

i think we go disease.

P1T3


Tech StartingHand Workers

TECH
Circle of Life
Galina Glimmer


STARTING HAND
Playful Panda
Tiny Basilisk
Tiger Cub
Spore Shambler


WORKERS
Verdant Tree
Forest’s Favor
Tiger Cub


NextHand

Young Treant
Rampant Growth
Circle of Life
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker
Find gold - ($7)
Tiny Basilisk - ($5)
Sirus Quince - ($3)
Mirror Illusion - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2) Deathtouch, aloof
  • :target: Lookout:

In Play:

  • Rich Earth
  • L1 Sirus Quince (1/3) Mirror
  • Merfolk Prospector (1/1) Greedy
  • Mirror Illusion (0/1)
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

I might be looking at another Grappling Hook here, in which case I can’t count on the Basilisk SQL to protect a patrolling Quince… but, if I patrol the Basilisk solo, the Sensei will kill the Prospector or, more likely, the Mirror. A Wisp won’t cut it either, because of Grave’s sparkshot. Guess I need to play the Shambler… Except, then Grave can just kill the Shambler and the Sensei still gets easy access to the Mirror. In which case, I should just accept that a Mirror is probably going to die, and have a backup ready to go.

P2T3


Tech StartingHand Workers

TECH
Plague Lab
Cursed Ghoul


STARTING HAND
Morningstar Flagbearer
Grappling Hook
Smoker
Snapback
Savior Monk


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer


NextHand

Safe Attacking
Sensei’s Advice
Sparring Partner
Martial Mastery
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Smoker - ($7)
Sensei kills Mirror
Tech II (Disease) - ($3)

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave (3/4)
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

stick with disease.

P1T4


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Mind Control


STARTING HAND
Tiny Basilisk
Rampant Growth
Young Treant
Circle of Life


WORKERS
Verdant Tree
Forest’s Favor
Tiger Cub
Young Treant


NextHand

Ironbark Treant
Playful Panda
Galina Glimmer
Spore Shambler


Discard

Tiny Basilisk
Circle of Life
Rampant Growth
Macciatus, The Whisperer
Mind Control


Tech 2 card(s)
Get Paid + float - ($8)
Worker
Find Gold - ($9)
Tech II: Truth - ($5)
Midband Quince - ($3)
Basilisk trades with Grave
Tiny Basilisk, mirrored - ($1)
Basilisk Mirror kills SQL
Quince kills Sensei

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk {A} (1/2) Deathtouch, aloof
  • :target: Lookout:

In Play:

  • Rich Earth
  • L5 Sirus Quince (1/4) Mirror, copy, bond
  • Merfolk Prospector (1/1) Greedy
  • Tiny Basilisk {Copy of A} (1/1) Deathtouch, aloof

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Disease, is it? I might be looking at Abominations. Is there anything I can do to stop them? … Not right now. However… Mind Control might be an effective counter. Macciatus might be quite helpful, as well, particularly when paired with Dreamscape. For now, though, I’ll just clear his board and make sure I have an undamaged, non-illusion Basilisk ready to go. Worst case scenario, I can play the Shambler and drop a rune on it to allow it to attack.

P2T4


Tech StartingHand Workers

TECH
Cursed Ghoul
Cursed Crow


STARTING HAND
Martial Mastery
Sparring Partner
Safe Attacking
Sensei’s Advice
Grappling Hook
Plague Lab


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking


NextHand

Cursed Ghoul
Snapback
Sensei’s Advice
Aged Sensei
Savior Monk


Tech 2 card(s)
Get Paid + float + t draw - ($11)
Worker - ($10)
Plague Lab kills Prospector and Copy of TB, (-) on TB - ($7)
Sparring Partner - ($6)
Bigby - ($4)
Orpal - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Orpal (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: L1 Bigby (2/3)
  • :target: Lookout:

In Play:

  • Plague Lab (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Nature Reclaims
Nature Reclaims


STARTING HAND
Galina Glimmer
Spore Shambler
Ironbark Treant
Playful Panda


WORKERS
Verdant Tree
Forest’s Favor
Tiger Cub
Young Treant
Ironbark Treant


NextHand

Macciatus, The Whisperer
Circle of Life
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($9)
Worker
Spore Shambler - ($6)
Move rune to Basilisk - ($5)
Master Midori - ($3)
Basilisk kills Orpal
Galina Glimmer - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler (1/2) Giver [1+]
  • :pschip: Technician: Galina Glimmer (2/2) Goldie
  • :target: Lookout:

In Play:

  • Rich Earth
  • L3 Master Midori (2/3)
  • L5 Sirus Quince (1/4) Mirror, copy, bond
  • Tiny Basilisk (0/1) Deathtouch, aloof

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

Thoughts

Plauge Lab, eh? That could be a bit annoying if I’m not careful, but probably it’s not as bad as Aboms. Is it worth using nature Reclaims to clear them? He does have other buildings to choose from, but… those aren’t available without a Tech Lab. Guess I’ll go for it.

You had 4 cards in hand. After Worker, Shambler, Glimmer, should be discard 1?

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