fwiw you could have dealt 3 more dmg to base by attackinng with DS first and then moving all of his runes on OC #2, bringing it to 2 and making general hammer a win condition by either oni or jurisdiction.
what would have you rather played? bigby?
Yea⦠Bigby or no hero⦠Oni is bad⦠I used to know this but forgotā¦
P2T3
Tech StartingHand Workers
TECH
Drill Sergeant
Flagstone Garrison
STARTING HAND
Porkhand Magistrate
Overeager Cadet
Scribe
Manufactured Truth
Lawful Search
WORKERS
Jail
Bluecoat Musketeer
Porkhand Magistrate
NextHand
Manufactured Truth
Spectral Aven
Arrest
Traffic Director
Tech 2 card(s)
Get Paid + t draw - ($7)
Worker - ($6)
Scribe, draw 1 - ($4)
Overeager Cadet
Tech II (Peace) - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Scribe (1/3A)
-
Elite:
-
Scavenger: Overeager Cadet (2/2)
-
Technician: L1 Onimaru (2/2), -1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
no hopeā¦
P1T4
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Star-Crossed Starlet
STARTING HAND
Nimble Fencer
Thieving Imp
Sacrifice the Weak
WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
NextHand
Summon Skeletons
Star-Crossed Starlet
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sacrifice the Weak, token and Scribe die - ($4)
Nimble Fencer - ($2)
Javelin wounds Oni, Haunt trades with him
Fencer kills Cadet
Vandy and other Fencer break Tech II
Skeleton damages Tech I
Float ($2)
Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L3 Vandy Anadrose (3/4) Sparkshot, resist 1, research
- Nimble Fencer (2/3) Hasty
- Nimble Fencer (2/1) Hasty
- Skeleton Javelineer (1/1)
- Skeleton (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 2
- Deck: 7
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
Thoughts
Seems like a Tower or attacking and then midbanding Oni might have worked better than building the Tech II there? Though I suppose the free rebuilds may work in his favor if he dumps enough Tech I patrollers quickly enough.
P2T4
Tech StartingHand Workers
TECH
Overeager Cadet
Drill Sergeant
STARTING HAND
Traffic Director
Spectral Aven
Arrest
Manufactured Truth
Flagstone Garrison
WORKERS
Jail
Bluecoat Musketeer
Porkhand Magistrate
Arrest
NextHand
Scribe
Drill Sergeant
Building Inspector
Reputable Newsman
Lawful Search
Tech 2 card(s)
Get Paid + scav + t draw - ($9)
Worker - ($8)
Bigby - ($6)
Quince - ($4)
Traffic Director - ($3)
Rebuild Tech II
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Traffic Director (1/1A)
-
Elite: L1 Bigby (3/3)
-
Scavenger:L1 Quince (1/3)
-
Technician:
-
Lookout: Mirror (0/1), resist 1
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 4
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 3
- Workers: 9
Thoughts
foreseeable near future⦠tech ii breaks and ggā¦
P1T5
Tech StartingHand Workers
TECH
Maestro
Maestro
STARTING HAND
Summon Skeletons
Star-Crossed Starlet
WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons
NextHand
Sacrifice the Weak
Dark Pact
Discard
Skeleton Javelineer
Maestro
Maestro
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Fencer (2/3) kills SQL
Vandy kills Quince, sparkshots Bigby, dooms Javelineer and pops Mirror - ($8)
Javelineer trades with Bigby
Star-Crossed Starlet - ($6)
Fencer (2/1) and Starlet break Tech II
Skeleton damages Tech I
Tech II: Finesse - ($2)
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 Vandy Anadrose (4/5) Sparkshot, resist 1, research
- Nimble Fencer (2/2) Hasty
- Nimble Fencer (2/1) Hasty
- Star-Crossed Starlet (3/2) Bleeder, haste
- Skeleton (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 2
- Deck: 5
- Disc: 3
Gold:
- Gold: 2
- Workers: 9
Thoughts
Dark Pact is being stubborn. He has $3 left, and still isnāt building a Tower⦠maybe heās floating for Judgment Day? No, because heās offering up Bigby on a Silver platter as a speed bump. Hmm, maybe he just forgot to consider it as an option? Or maybe he trusts that patrol to protect his Tech II and wants to have gold to kick-start the Peace engine. Thatās probably it. Better take down his Tech I, then.
Vandy needs to doom stuff when she is maxed killing Quince
That works out better for me, good catch. Turn corrected.
how did you summon 2 heroes with tech 2 down?
Oops, my bad. I fold here. This is refreshing my memory about P2 Blue. Yup, not going to work.
At best I can only expect to win 50% against Black assuming I win every P1 game and lose every P2 game. Thatās not enough for a tourney win. Iām giving up on mono blue.
Your turn to test your deck against something of your choice.
Alright, Iāll try [Balance/Growth]/Truth against [Discipline]/Disease/Law. GL HF.
P1T1
StartingHand Workers
STARTING HAND
Spore Shambler
Rampant Growth
Playful Panda
Rich Earth
Verdant Tree
WORKERS
Verdant Tree
NextHand
Tiger Cub
Forestās Favor
Merfolk Prospector
Ironbark Treant
Young Treant
Discard
Playful Panda
Spore Shambler
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rich Earth
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
Rich Earth wins against Versatile Style, especially when played on T1. Lilā worried about handing over initiave to Grave, but my deck isnāt really built to be strong on aggression.
Isnāt this your deck? Why test against this just out of curiosity.
P2T1
StartingHand Workers
STARTING HAND
Fox Viper
Snapback
Aged Sensei
Senseiās Advice
Morningstar Flagbearer
WORKERS
Fox Viper
NextHand
Savior Monk
Safe Attacking
Smoker
Grappling Hook
Fox Primus
Discard
Senseiās Advice
Morningstar Flagbearer
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Grave - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Aged Sensei (1/1)
- L1 Grave (2/3)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Itās basically just a mashup of cards I think my latest concoction might struggle to handle.
P1T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Tiger Cub
Young Treant
Ironbark Treant
Forestās Favor
Merfolk Prospector
WORKERS
Verdant Tree
Forestās Favor
NextHand
Playful Panda
Tiger Cub
Spore Shambler
Tiny Basilisk
Tech 2 card(s)
Get Paid + float - ($6)
Worker
Ironbark Treant - ($3)
Tech I - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (1/2AAA) Defender
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rich Earth
- Merfolk Prospector (1/1) Greedy
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Going for Basilisks, as theyāre hard to defend against.
I see. That makes sense.
P2T2
Tech StartingHand Workers
TECH
Sparring Partner
Martial Mastery
STARTING HAND
Fox Primus
Grappling Hook
Smoker
Safe Attacking
Savior Monk
WORKERS
Fox Viper
Fox Primus
NextHand
Morningstar Flagbearer
Grappling Hook
Snapback
Smoker
Savior Monk
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Grappling Hook Treant to Lookout
Mid Grave - ($4)
Sensei Buffs Grave
Grave kills Treant
Tech I - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: L3 Grave (3/4A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
Thoughts
i think we go disease.
P1T3
Tech StartingHand Workers
TECH
Circle of Life
Galina Glimmer
STARTING HAND
Playful Panda
Tiny Basilisk
Tiger Cub
Spore Shambler
WORKERS
Verdant Tree
Forestās Favor
Tiger Cub
NextHand
Young Treant
Rampant Growth
Circle of Life
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($6)
Worker
Find gold - ($7)
Tiny Basilisk - ($5)
Sirus Quince - ($3)
Mirror Illusion - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Tiny Basilisk (1/2) Deathtouch, aloof
-
Lookout:
In Play:
- Rich Earth
- L1 Sirus Quince (1/3) Mirror
- Merfolk Prospector (1/1) Greedy
- Mirror Illusion (0/1)
- Mirror Illusion (0/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
I might be looking at another Grappling Hook here, in which case I canāt count on the Basilisk SQL to protect a patrolling Quince⦠but, if I patrol the Basilisk solo, the Sensei will kill the Prospector or, more likely, the Mirror. A Wisp wonāt cut it either, because of Graveās sparkshot. Guess I need to play the Shambler⦠Except, then Grave can just kill the Shambler and the Sensei still gets easy access to the Mirror. In which case, I should just accept that a Mirror is probably going to die, and have a backup ready to go.
P2T3
Tech StartingHand Workers
TECH
Plague Lab
Cursed Ghoul
STARTING HAND
Morningstar Flagbearer
Grappling Hook
Smoker
Snapback
Savior Monk
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
NextHand
Safe Attacking
Senseiās Advice
Sparring Partner
Martial Mastery
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Smoker - ($7)
Sensei kills Mirror
Tech II (Disease) - ($3)
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Smoker (1/1A)
-
Elite:
-
Scavenger:
-
Technician: L3 Grave (3/4)
-
Lookout:
In Play:
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 3
- Workers: 8
Thoughts
stick with disease.
P1T4
Tech StartingHand Workers
TECH
Macciatus, The Whisperer
Mind Control
STARTING HAND
Tiny Basilisk
Rampant Growth
Young Treant
Circle of Life
WORKERS
Verdant Tree
Forestās Favor
Tiger Cub
Young Treant
NextHand
Ironbark Treant
Playful Panda
Galina Glimmer
Spore Shambler
Discard
Tiny Basilisk
Circle of Life
Rampant Growth
Macciatus, The Whisperer
Mind Control
Tech 2 card(s)
Get Paid + float - ($8)
Worker
Find Gold - ($9)
Tech II: Truth - ($5)
Midband Quince - ($3)
Basilisk trades with Grave
Tiny Basilisk, mirrored - ($1)
Basilisk Mirror kills SQL
Quince kills Sensei
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Tiny Basilisk {A} (1/2) Deathtouch, aloof
-
Lookout:
In Play:
- Rich Earth
- L5 Sirus Quince (1/4) Mirror, copy, bond
- Merfolk Prospector (1/1) Greedy
- Tiny Basilisk {Copy of A} (1/1) Deathtouch, aloof
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 8
Thoughts
Disease, is it? I might be looking at Abominations. Is there anything I can do to stop them? ⦠Not right now. However⦠Mind Control might be an effective counter. Macciatus might be quite helpful, as well, particularly when paired with Dreamscape. For now, though, Iāll just clear his board and make sure I have an undamaged, non-illusion Basilisk ready to go. Worst case scenario, I can play the Shambler and drop a rune on it to allow it to attack.
P2T4
Tech StartingHand Workers
TECH
Cursed Ghoul
Cursed Crow
STARTING HAND
Martial Mastery
Sparring Partner
Safe Attacking
Senseiās Advice
Grappling Hook
Plague Lab
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking
NextHand
Cursed Ghoul
Snapback
Senseiās Advice
Aged Sensei
Savior Monk
Tech 2 card(s)
Get Paid + float + t draw - ($11)
Worker - ($10)
Plague Lab kills Prospector and Copy of TB, (-) on TB - ($7)
Sparring Partner - ($6)
Bigby - ($4)
Orpal - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: L1 Orpal (1/3A)
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician: L1 Bigby (2/3)
-
Lookout:
In Play:
- Plague Lab (4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Nature Reclaims
Nature Reclaims
STARTING HAND
Galina Glimmer
Spore Shambler
Ironbark Treant
Playful Panda
WORKERS
Verdant Tree
Forestās Favor
Tiger Cub
Young Treant
Ironbark Treant
NextHand
Macciatus, The Whisperer
Circle of Life
Tiny Basilisk
Tech 2 card(s)
Get Paid + float - ($9)
Worker
Spore Shambler - ($6)
Move rune to Basilisk - ($5)
Master Midori - ($3)
Basilisk kills Orpal
Galina Glimmer - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Spore Shambler (1/2) Giver [1+]
-
Technician: Galina Glimmer (2/2) Goldie
-
Lookout:
In Play:
- Rich Earth
- L3 Master Midori (2/3)
- L5 Sirus Quince (1/4) Mirror, copy, bond
- Tiny Basilisk (0/1) Deathtouch, aloof
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
Thoughts
Plauge Lab, eh? That could be a bit annoying if Iām not careful, but probably itās not as bad as Aboms. Is it worth using nature Reclaims to clear them? He does have other buildings to choose from, but⦠those arenāt available without a Tech Lab. Guess Iāll go for it.
You had 4 cards in hand. After Worker, Shambler, Glimmer, should be discard 1?