[Casual] James [MonoGreen] vs dwarddd [HOMEBREW MonoGrey]

It would have to be Huntress as Forgive lets you move the damage to OTHER units, but same old.

P2T7


Tech StartingHand Workers

TECH
Story Trap


STARTING HAND
Assign nemesis
Grappling Hook
Snapback
Assign nemesis
Oathkeeper of Kor Mountain


WORKERS
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus
Fox Viper


NextHand

Sensei’s Advice
Savior Monk 2/2A Healing 1
Saint of Swords
Doubling Barbarbarian 7/7A Nemesis with Priest
Oathkeeper of Kor Mountain


Discard

Ardra’s Boulder 2/8
Doubling Barbarbarian 5/5
Snapback
Oathkeeper of Kor Mountain
Assign nemesis
Assign nemesis
Grappling Hook
Story Trap


Tech 1 card(s)
Get Paid + float - ($15)
Play and max Rook - ($6)
Snapback your Tariq into a Neshamah - ($3)

Float ($3)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6A, unstoppable etc, 2 lives
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Tariq L3 2/4 Healing 1, healing at end of turn, hand healing

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 3
  • Workers: 10

Oh wait, no it doesn’t, but it should!

Not same old(huntress has dmg) and i disagree anyway, i see nothing wrong with what is effectively partially Forgiving a unit
Had u just assume it said other units or do u think something else?

I think it is more skill-testing to be all or nothing, and I like skill testing cards

Also you wrote on that you were getting rid of 2 float but didnt do it, thought I’d wait to see if you actually forgot or just forgot to change post

Bleurg, lucky I’ve been flotaing >2 ever since so I’ll take it out now

1 Like

Hmm, i think overall Forgive at 3-cost is very slightly below a true average card so I’d lean towards the easier to use version but i understand where you are coming from…

Let’s stick with how it is written for now then

P1T8


StartingHand Workers

STARTING HAND
Spore Shambler(2+1/3) 2(+)
Tiger Cub(2/2a)
Priest(3/2) pay 1, Tap: heal or deal 2dmg
Saint of Swords


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Playful Panda
Merfolk Prospector
Spore Shambler(2+1/3) 2(+)


NextHand

Forgive
Stitcher’s creation(0/3a)
Ferocity
Assign nemesis
Forest’s Favor


Discard

Priest(3/2) pay 1, Tap: heal or deal 2dmg
Saint of Swords
Tiger Cub(2/2a)


Tech 0 card(s)
Get Paid + float - ($13)
tech 3 - ($8)
maxband nessie - ($1)
worker - ($0)
tap to use worker rampant growth on Hanno, he takes Rooks first life

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Knight(2/8a) mirrors combatant’s atk
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress(4/3) (+) anti-air sparkshot
  • :target: Lookout:

In Play:

  • L8 Neshamah(1/5)
  • L4 Hanno of Arwad(5/4) hero and unit, can pay to gain stats from tech 0 in discard, judges patrollers

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Good)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

P2T8


StartingHand Workers

STARTING HAND
Saint of Swords
Doubling Barbarbarian 7/7A Nemesis with Priest
Oathkeeper of Kor Mountain
Sensei’s Advice
Savior Monk 2/2A Healing 1


WORKERS
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus
Fox Viper


NextHand

Sensei’s Advice
Saint of Swords
Savior Monk 2/2A Healing 1


Discard

Ardra’s Boulder 2/8
Doubling Barbarbarian 5/5
Snapback
Oathkeeper of Kor Mountain
Assign nemesis
Assign nemesis
Grappling Hook
Story Trap
Aged Sensei


Tech 0 card(s)
Get Paid + float - ($13)
Finally pay for those levels - ($11)
Oathkeeper of Kor Mountain - choose oath - skip draw/discard - ($4)
Doubling Barbarian - ($1)

Float ($1)
Skipping Discard/Draw phase


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oathkeeper 9/10A Swift strike, resist 2, I can’t draw/discard
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Doubling Barbarbarian 3/5
  • :target: Lookout:

In Play:

  • Mythmaking
  • Tariq L3 2/4 Healing 1, healing at end of turn, hand healing
  • Rook 4/6A, unstoppable etc, 2 lives [crumbling]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 10
1 Like

P1T9


Tech StartingHand Workers

TECH
Pesh
Mirror Knight


STARTING HAND
Ferocity
Stitcher’s creation(0/3a)
Forest’s Favor
Assign nemesis
Forgive


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Playful Panda
Merfolk Prospector
Spore Shambler(2+1/3) 2(+)


NextHand

Tiger Cub(2/2a)
Ferocity
Saint of Swords
Young Treant(0/2a)


Tech 2 card(s)
Get Paid - ($10)
Tariq - ($8)
Assign nemesis Knight and Barbarian - ($7)
Patience rune to grab spell from discard
Assign nemesis again - ($6)
Knight attacks Oath keeper, takes 9… deals 11 back!
Stitcher’s creation - ($3)
Forgive MK’s 9dmg, 5 goes to destroying barbarian, 2 to Stitcher’s and 1 to himself - ($0)
huntress kills tariq, mine midbands, takes 2
Hanno destroys your tech 3, base to 16
Tariq does some healing

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Neshamah(1/5a) patience rune, anti-unit, uses workers
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stitcher’s spawn(2/2)
  • :target: Lookout: Stitcher’s creation(0/2) +r1

In Play:

  • L4 Hanno of Arwad(5/5) hero and unit, can pay to gain stats from tech 0 in discard, judges patrollers
  • Mirror Knight(2/8) mirrors combatant’s atk, r1
  • L3 Tariq(2/4)
  • Huntress(4/2) (+) anti-air sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Good)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

it’s a shame - i can’t abuse neshamah’s worker use for extra gold because any units I hire can be deGreyed

Sorry for the delay!

Still think Forgive is a less than average card? Also, I kind of think Stitchers should say “combat damage”.

P2T9


StartingHand Workers

STARTING HAND
Savior Monk 2/2A Healing 1
Saint of Swords
Sensei’s Advice
Saint of Swords


WORKERS
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus
Fox Viper


NextHand

Snapback
Doubling Barbarbarian 5/5
Aged Sensei
Sensei’s Advice
Assign nemesis


Tech 0 card(s)
Get Paid + float - ($11)
Saviour Monk - ($9)

Float ($9)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6A, unstoppable etc, 2 lives [crumbling]
  • :psfist: Elite: Savior Monk 3/2 Healing 1
  • :ps_: Scavenger:
  • :pschip: Technician: Tariq L3 2/4 Healing 1, healing at end of turn, hand healing
  • :target: Lookout:

In Play:

  • Mythmaking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 9
  • Workers: 10

point conceded on Forgive, would be willing to consider “any other units” :smile:
stitcher’s personally I don’t see why it should, i don’t think it needs a debuff which both opens it up a decent number of counters and would stop this fun combo but if you have a reason then I’m open
When I complained that Saint of Swords wasn’t powerful enough to be legendary I think a better word would have been “impactful”… we increased the power (which I think was necessary) but didn’t increase cost and i think it could be too good for 6 cost now? :sweat_smile: I realise now with it being a legendary unit it doesn’t necessarily have to be downright better than if it wasn’t, just you should be able to invest a good bit of gold in it as it’s the only one you’re getting out

P1T10


StartingHand Workers

STARTING HAND
Ferocity
Young Treant(0/2a)
Saint of Swords
Tiger Cub(2/2a)


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Playful Panda
Merfolk Prospector
Spore Shambler(2+1/3) 2(+)


NextHand

Ferocity
Pesh
Forgive
Saint of Swords


Discard

Ferocity
Young Treant(0/2a)
Tiger Cub(2/2a)


Tech 0 card(s)
Get Paid - ($10)
Saint of Swords - ($4)
Tariq runs into Rook, deals 1+a, dies, your tariq to lvl 5
Hire Calamandra - ($2)
Cast ferocity, my units have swift strike (and armour piercing) till my upkeep - ($0)
Hanno attacks and swiftly kills Rook, Cala midbands; coin flip 1=tails!, coin flip 2 = tails! your patrollers have been deemed unworthy, they are executed; Cala maxbands
Huntress and Neshamah take out tech 3, base to 14
Mirror knight and stitcher’s spawn put base on 10

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Stitcher’s creation(0/2) +r1

In Play:

  • L4 Hanno of Arwad(5/5) hero and unit, can pay to gain stats from tech 0 in discard, judges patrollers
  • Mirror Knight(2/8) mirrors combatant’s atk, r1
  • L5 Calamandra(4/5)
  • Huntress(4/2) (+) anti-air sparkshot
  • Stitcher’s spawn(2/2)
  • L8 Neshamah(1/5a) patience rune, anti-unit, uses workers
  • Saint of Swords(9/7) resist 2, deathtouch, full overpower, legendary
  • my units have swift strike

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Good)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

p.s. Hanno = risky but really fun

That’s GG - my hand is 2x Saints and some other junk!

You’re probs right on Stitcher’s - it hasn’t been OP. That Forgive just seemed REALLY valuable - kill my tech II unit, heal your tech II unit, and get a 2/2 for 3 gold!?! obscene.

Hanno - I’m not sure it is really fun? For my point of view, that kind of sucked! Two good flips meant that there was no way I could patrol against it. That kind of randomness based big moment is great in Hearthstone, where there is a lot of randomness and the moment of unveiling is a part of the fun of the game. But it’s not why codex is great - which is all about anticipating your opponent and experimenting with a little luck thrown in. Big moves from your opponent should have you marvelling at their ingenuity, not their fortune, and this felt a little frustrating rather than challenging to play against (though combo-ing him with ferocity was great).

I think he deserves a little more testing but may ultimately need a rework to nerf the effect on the coin to something less game-winning - maybe the coin becomes his starter ability and gives him +1 atk on a heads or something like that (but more interesting)…?

Anyway, next game = the same but I’ll switch Strength for Discipline and go Grey starter!

P1T1


StartingHand Workers

STARTING HAND
Dwarven Supplies
Arcadian Double
Doomed Peasant
Gentle Giant
Choose Fate


WORKERS
Dwarven Supplies


NextHand

Fantassin
Stepping Stone Villain
Underequipped Soldier
Pivot
Shining Prince


Discard

Arcadian Double
Choose Fate
Gentle Giant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Doomed Peasant - ($2)
Cat - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Peasant 1/1A drops corpse
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Cat L1 2/3 struggle
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Will do my turn in a minute… first, my second thoughts on Hanno: i see what you mean in how it isn’t in the spirit of codex, even though (HTT) in this game was one of two most likely combinations it still felt too swingy (also Hanno seemed too good maybe?)
Having written this i think perhaps just a debuff of: flip once per turn, just for the next patroller down?

Also yes forgive does seem good, stitcher’s combo is acceptable I think but with MK it was a BIG spell… maybe a cap of 5 or 6 dmg? Then with wording of “remove up to 5/6 dmg … any OTHER units” it would work

also, your thoughts on making Saint of Swords 7-cost now she has 10atk?

P2T1


StartingHand Workers

STARTING HAND
Rampant Growth
Spore Shambler
Young Treant
Verdant Tree
Rich Earth


WORKERS
Spore Shambler


NextHand

Forest’s Favor
Ironbark Treant
Merfolk Prospector
Tiger Cub
Playful Panda


Discard

Young Treant
Rampant Growth
Verdant Tree


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Neshamah - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neshamah(1/3a) anti-unit defence
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

no deGrey this time, maybe I go token game?! tough starting hand again but i think rich earth is good idea with Nessie’s maxband ability and also his starting ability makes him safe to patrol alone

We’ll have to test further with Hanno, but that sounds like a start.

Sure, let’s try Saint bumped up one!

P1T2


Tech StartingHand Workers

TECH
Exploading Goat
Exploading Goat


STARTING HAND
Pivot
Stepping Stone Villain
Fantassin
Shining Prince
Underequipped Soldier


WORKERS
Dwarven Supplies
Shining Prince


NextHand

Stepping Stone Villain
Choose Fate
Exploading Goat
Fantassin
Exploading Goat


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Underequipped Soldier (Sword - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Peasant 1/1A drops corpse
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Underequipped Soldier [sword] 3/2, takes money on death
  • :target: Lookout:

In Play:

  • Cat L1 2/3 struggle

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Priest
Centaur


STARTING HAND
Ironbark Treant
Forest’s Favor
Merfolk Prospector
Tiger Cub
Playful Panda


WORKERS
Spore Shambler
Ironbark Treant


NextHand

Rampant Growth
Merfolk Prospector
Centaur
Verdant Tree


Tech 2 card(s)
Get Paid - ($6)
Worker
Tech 1 - ($4)
tiger cub and playful panda - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: wisp(0/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Neshamah(1/3) anti-unit defence
  • Playful Panda(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Priest
Rambasa Twin


STARTING HAND
Exploading Goat
Exploading Goat
Stepping Stone Villain
Choose Fate
Fantassin


WORKERS
Dwarven Supplies
Shining Prince
Stepping Stone Villain


NextHand

Gentle Giant
Arcadian Double
Fantassin
Pivot


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Level Cat to mid - ($2)
Cat kills Tiger, takes 2
TWO EXPLODING GOATS - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Peasant 1/1A drops corpse
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Underequipped Soldier [sword] 3/2, takes money on death
  • :target: Lookout:

In Play:

  • Cat L4 5/3 struggle
  • Exploading Goat William 2/1 exploding
  • Exploading Goat Ubuah 2/1 exploding

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

This is the agression build