Not same old(huntress has dmg) and i disagree anyway, i see nothing wrong with what is effectively partially Forgiving a unit
Had u just assume it said other units or do u think something else?
Hmm, i think overall Forgive at 3-cost is very slightly below a true average card so I’d lean towards the easier to use version but i understand where you are coming from…
Priest(3/2) pay 1, Tap: heal or deal 2dmg
Saint of Swords
Tiger Cub(2/2a)
Tech 0 card(s)
Get Paid + float - ($13)
tech 3 - ($8)
maxband nessie - ($1)
worker - ($0)
tap to use worker rampant growth on Hanno, he takes Rooks first life
STARTING HAND
Ferocity
Stitcher’s creation(0/3a)
Forest’s Favor
Assign nemesis
Forgive
WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Playful Panda
Merfolk Prospector
Spore Shambler(2+1/3) 2(+)
NextHand
Tiger Cub(2/2a)
Ferocity
Saint of Swords
Young Treant(0/2a)
Tech 2 card(s)
Get Paid - ($10)
Tariq - ($8)
Assign nemesis Knight and Barbarian - ($7)
Patience rune to grab spell from discard
Assign nemesis again - ($6)
Knight attacks Oath keeper, takes 9… deals 11 back!
Stitcher’s creation - ($3)
Forgive MK’s 9dmg, 5 goes to destroying barbarian, 2 to Stitcher’s and 1 to himself - ($0)
huntress kills tariq, mine midbands, takes 2
Hanno destroys your tech 3, base to 16
Tariq does some healing
point conceded on Forgive, would be willing to consider “any other units”
stitcher’s personally I don’t see why it should, i don’t think it needs a debuff which both opens it up a decent number of counters and would stop this fun combo but if you have a reason then I’m open
When I complained that Saint of Swords wasn’t powerful enough to be legendary I think a better word would have been “impactful”… we increased the power (which I think was necessary) but didn’t increase cost and i think it could be too good for 6 cost now? I realise now with it being a legendary unit it doesn’t necessarily have to be downright better than if it wasn’t, just you should be able to invest a good bit of gold in it as it’s the only one you’re getting out
P1T10
StartingHand Workers
STARTING HAND
Ferocity
Young Treant(0/2a)
Saint of Swords
Tiger Cub(2/2a)
WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Playful Panda
Merfolk Prospector
Spore Shambler(2+1/3) 2(+)
NextHand
Ferocity
Pesh
Forgive
Saint of Swords
Discard
Ferocity
Young Treant(0/2a)
Tiger Cub(2/2a)
Tech 0 card(s)
Get Paid - ($10)
Saint of Swords - ($4)
Tariq runs into Rook, deals 1+a, dies, your tariq to lvl 5
Hire Calamandra - ($2)
Cast ferocity, my units have swift strike (and armour piercing) till my upkeep - ($0)
Hanno attacks and swiftly kills Rook, Cala midbands; coin flip 1=tails!, coin flip 2 = tails! your patrollers have been deemed unworthy, they are executed; Cala maxbands
Huntress and Neshamah take out tech 3, base to 14
Mirror knight and stitcher’s spawn put base on 10
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Stitcher’s creation(0/2) +r1
In Play:
L4 Hanno of Arwad(5/5) hero and unit, can pay to gain stats from tech 0 in discard, judges patrollers
That’s GG - my hand is 2x Saints and some other junk!
You’re probs right on Stitcher’s - it hasn’t been OP. That Forgive just seemed REALLY valuable - kill my tech II unit, heal your tech II unit, and get a 2/2 for 3 gold!?! obscene.
Hanno - I’m not sure it is really fun? For my point of view, that kind of sucked! Two good flips meant that there was no way I could patrol against it. That kind of randomness based big moment is great in Hearthstone, where there is a lot of randomness and the moment of unveiling is a part of the fun of the game. But it’s not why codex is great - which is all about anticipating your opponent and experimenting with a little luck thrown in. Big moves from your opponent should have you marvelling at their ingenuity, not their fortune, and this felt a little frustrating rather than challenging to play against (though combo-ing him with ferocity was great).
I think he deserves a little more testing but may ultimately need a rework to nerf the effect on the coin to something less game-winning - maybe the coin becomes his starter ability and gives him +1 atk on a heads or something like that (but more interesting)…?
Will do my turn in a minute… first, my second thoughts on Hanno: i see what you mean in how it isn’t in the spirit of codex, even though (HTT) in this game was one of two most likely combinations it still felt too swingy (also Hanno seemed too good maybe?)
Having written this i think perhaps just a debuff of: flip once per turn, just for the next patroller down?
Also yes forgive does seem good, stitcher’s combo is acceptable I think but with MK it was a BIG spell… maybe a cap of 5 or 6 dmg? Then with wording of “remove up to 5/6 dmg … any OTHER units” it would work
no deGrey this time, maybe I go token game?! tough starting hand again but i think rich earth is good idea with Nessie’s maxband ability and also his starting ability makes him safe to patrol alone