STARTING HAND
Rich Earth
Ironbark Treant
Playful Panda
Young Treant
Tiger Cub
WORKERS
Rich Earth
NextHand
Rampant Growth
Merfolk Prospector
Spore Shambler
Verdant Tree
Forest’s Favor
Discard
Ironbark Treant
Young Treant
Tiger Cub
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Playful Panda 2/2
Wisp 0/1
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 5
Thoughts
Grey’s first run out! Its starter can be quite aggressive I think, so I’m going to start building a board, and hope to break its momentum before it digs in and goes for the tech II win conditions.
I couldn’t quite get the spreadsheet to grab the non-starter deck cards from a new place in the “List of cards” tab so I replaced monoGreen with all of monoGrey to get the cards xd
P2T1
StartingHand Workers
STARTING HAND
Fantassin
Gentle Giant
Shining Prince
Underequipped Soldier
Stepping Stone Villain
WORKERS
Shining Prince
NextHand
Dwarven Supplies
Doomed Peasant
Pivot
Choose Fate
Discard
Underequipped Soldier
Fantassin
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire General Hune… er i mean Gentle Giant - ($1)
Hire Stepping Stone Villain - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Gentle Giant(1/4a)
Elite:
Scavenger:
Technician: SS Villain(0/1) dies: trash this
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 2
Gold:
Gold: 0
Workers: 6
Thoughts
weird first hand, all units… let’s see what plan we want to do. i think considering i might be more of a defensive player two grabbing a gentle giant and hiring tariq next turn might be okay
i’m thinking that between healing what’s on the board and SS Villain i can keep my deck real nice and small
A defensive start for him - very little attack power on the board! I can sit back for a moment and use the Tree to tech up next turn, and then get the jump on him for tech II later perhaps.
STARTING HAND
Young Treant
Forest’s Favor
Tiger Cub
Centaur
WORKERS
Rich Earth
Spore Shambler
Young Treant
NextHand
Centaur
Ironbark Treant
Behind the Ferns
Rampant Growth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap tree, build tech I - ($4)
Hire Centaur - ($1)
Tap merfolk - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Playful Panda 2/2A
Elite:
Scavenger:
Technician: Wisp 0/1
Lookout: Centaur 3/4 Overpower
In Play:
Calamandra L1 2/3
Merfolk Prospector
Verdant Tree 3HP Healing 1
Buildings:
Base HP: 20
Tech I: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 2
Workers: 7
Thoughts
A defensive start for him - very little attack power on the board! I can sit back for a moment and use the Tree to tech up next turn, and then get the jump on him for tech II later perhaps.
Squad Leader: Sticher’s creation(0/3a) When this takes X damage, summon a Living Corpse token with stats X/X
Elite:
Scavenger:
Technician:
Lookout: Skein(7/5) Overpower, readiness. Spool: If this would die, and its owner has at least 2 cards in their hand, instead they discard two cards randomly and heal all damage on it
STARTING HAND
Tiger Cub
Forest’s Favor
Ferocity
Merfolk Prospector
WORKERS
Rich Earth
Spore Shambler
Young Treant
Ironbark Treant
Feral Strike
Behind the Ferns
NextHand
Rampaging Elephant
Playful Panda 2/2A
Forest’s Favor
Polymorph: Squirrel
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Calamandra - ($8)
Ferocity - ($6)
Centaur kills creation, you summon a 3/3 in the back line
Elephant double kills Skein, you are on 0 cards but IT LIVES
Tiger cub - ($4)
Undead Seige Tower
Priest(2/3) tap+pay1: heal or deal 2 dmg
Pivot
Demon of Terror
Tech 2 card(s)
Get Paid + float, discard all my hand - ($11)
corpse kills wisp
hire Neshamah - ($9)
Skein kills cub, overpower to Cala, nessie +2lvls
Maxband Neshamah - ($4)
spend patience rune to get legions revealed
use it, i draw… a demon of terror - ($2)
so i draw again
Hire Demon of Terror, draw - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Demon of Terror(3/3)
Elite:
Scavenger:
Technician:
Lookout: Skein(7/2) Overpower, readiness. Spool: If this would die, and its owner has at least 2 cards in their hand, instead they discard two cards randomly and heal all damage on it
In Play:
Living corpse(3/3)
Neshamah(1/5), units attacking take extra dmg, tap: spell discount Buildings:
Tech 0 card(s)
Get Paid + float - ($14)
Worker - ($13)
Argagarg casts polymorph: Squirrel on Skein - ($9)
Tap Arg to give Centaur +1/A
Centaur wipes your patrol
Elephant wipes Tech II, Tech II, your base to 16
Play second Elephant - ($3)
Float ($3)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Rampaging Elephant #2 “The colonel” 6/7
GG! A fun match The Neshamah “pick any spell” into draw to support the Skein was super fun. The skein itself was a little underwhelming this game vs polymorph - we’re considering putting an Obliterate 1 on it to make it scarier. Not sure yet, more testing needed. Early game there was not enough pressure on Green, which might have been a learning-to-play Grey issue rather than card issue - again, more testing needed