[Casual] James [MonoGreen] vs dwarddd [HOMEBREW MonoGrey]

@dwarddd GLHF! Grey’s first test, very exciting :open_mouth:

P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Ironbark Treant
Playful Panda
Young Treant
Tiger Cub


WORKERS
Rich Earth


NextHand

Rampant Growth
Merfolk Prospector
Spore Shambler
Verdant Tree
Forest’s Favor


Discard

Ironbark Treant
Young Treant
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda 2/2
  • Wisp 0/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Grey’s first run out! Its starter can be quite aggressive I think, so I’m going to start building a board, and hope to break its momentum before it digs in and goes for the tech II win conditions.

2 Likes

I couldn’t quite get the spreadsheet to grab the non-starter deck cards from a new place in the “List of cards” tab so I replaced monoGreen with all of monoGrey to get the cards xd

P2T1


StartingHand Workers

STARTING HAND
Fantassin
Gentle Giant
Shining Prince
Underequipped Soldier
Stepping Stone Villain


WORKERS
Shining Prince


NextHand

Dwarven Supplies
Doomed Peasant
Pivot
Choose Fate


Discard

Underequipped Soldier
Fantassin


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire General Hune… er i mean Gentle Giant - ($1)
Hire Stepping Stone Villain - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gentle Giant(1/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: SS Villain(0/1) dies: trash this
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

weird first hand, all units… let’s see what plan we want to do. i think considering i might be more of a defensive player two grabbing a gentle giant and hiring tariq next turn might be okay
i’m thinking that between healing what’s on the board and SS Villain i can keep my deck real nice and small

You deleted my deck for yours? An aggressive move.

P1T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Rampant Growth
Spore Shambler
Forest’s Favor
Verdant Tree
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler


NextHand

Young Treant
Forest’s Favor
Tiger Cub
Centaur


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Verdant Tree - ($3)
Merfolk Prospector - ($2)
Calamandra - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Calamandra L1 2/3
  • Merfolk Prospector
  • Verdant Tree 3HP

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

A defensive start for him - very little attack power on the board! I can sit back for a moment and use the Tree to tech up next turn, and then get the jump on him for tech II later perhaps.

P2T2


Tech StartingHand Workers

TECH
Sticher’s creation
Priest


STARTING HAND
Choose Fate
Pivot
Doomed Peasant
Dwarven Supplies


WORKERS
Shining Prince
Dwarven Supplies


NextHand

Choose Fate
Priest
Underequipped Soldier
Disrupt Narrative


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Tariq - ($3)
Tech 1 - ($2)
Hire Doomed Peasant - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gentle Giant(1/4)
  • :psfist: Elite:
  • :ps_: Scavenger: SS Villain(0/1) dies: trash this
  • :pschip: Technician: Doomed Peasant(1/1) Dies: summon a 0/1 Undead Peasant token
  • :target: Lookout:

In Play:

  • Tariq(1/3) healing 1

Buildings:

  • :heart: Base HP: 20
    tech 1 5HP

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Behind the Ferns
Ferocity


STARTING HAND
Young Treant
Forest’s Favor
Tiger Cub
Centaur


WORKERS
Rich Earth
Spore Shambler
Young Treant


NextHand

Centaur
Ironbark Treant
Behind the Ferns
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap tree, build tech I - ($4)
Hire Centaur - ($1)
Tap merfolk - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout: Centaur 3/4 Overpower

In Play:

  • Calamandra L1 2/3
  • Merfolk Prospector
  • Verdant Tree 3HP Healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

A defensive start for him - very little attack power on the board! I can sit back for a moment and use the Tree to tech up next turn, and then get the jump on him for tech II later perhaps.

P2T3


Tech StartingHand Workers

TECH
Assign nemesis
Undead Seige Tower


STARTING HAND
Disrupt Narrative
Underequipped Soldier
Priest
Choose Fate


WORKERS
Shining Prince
Dwarven Supplies
Disrupt Narrative


NextHand

Sticher’s creation
Pivot
Fantassin


Discard

Choose Fate
Assign nemesis
Undead Seige Tower


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire Priest - ($5)
Giant, doomed peasant and tariq kil panda
Midband Tariq - ($3)
Hire Underequipped soldier shield - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Underequipped soldier(2/3a) shield
  • :psfist: Elite:
  • :ps_: Scavenger: SS Villain(0/1) dies: trash this
  • :pschip: Technician: Undead Peasant(0/1)
  • :target: Lookout:

In Play:

  • Lvl3 Tariq(2/4)) healing 1
  • Priest(2/3) tap+pay1: heal or deal 2 dmg
  • Gentle Giant(1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Ironbark Treant
Rampant Growth
Centaur
Behind the Ferns


WORKERS
Rich Earth
Spore Shambler
Young Treant
Ironbark Treant


NextHand

Playful Panda 2/2A
Ferocity
Forest’s Favor
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rampant growth on centaur - ($6)
Centaur kills soldier, overpower kills peasant
Prospector kills Villain
Maxband Calamandra - ($2)
Calamandra kills Taric, takes 2

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Calamandra L5 4/3 (2 damage)
  • Merfolk Prospector
  • Verdant Tree 3HP
  • Centaur 3/4

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Demon of Terror
Undead Seige Tower


STARTING HAND
Fantassin
Sticher’s creation
Pivot
Choose Fate


WORKERS
Shining Prince
Dwarven Supplies
Disrupt Narrative
Choose Fate


NextHand

Underequipped soldier(2/3a) shield
Undead Seige Tower
Doomed Peasant(1/1)
Assign nemesis


Discard

Priest(2/3) tap+pay1: heal or deal 2 dmg
Gentle Giant(1/2)
Pivot
Sticher’s creation
Fantassin
Demon of Terror
Undead Seige Tower


Tech 2 card(s)
Get Paid +scav, tech draw - ($9)
Worker - ($8)
Hire Cat - ($6)
Pivot, dmg off gentle giant to kill wisp
Giant and priest kill calamandra, Cat to lvl 3
Midband Cat - ($5)
Tech 2, Bad - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Cat(1/5a) +1atk for dmg counter, upkeep:lose 1hp
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Rampaging Elephant
Rampaging Elephant


STARTING HAND
Ferocity
Tiger Cub
Forest’s Favor
Playful Panda 2/2A
Feral Strike


WORKERS
Rich Earth
Spore Shambler
Young Treant
Ironbark Treant
Feral Strike


NextHand

Centaur
Rampaging Elephant
Feral Strike
Rampant Growth
Behind the Ferns


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Argagarg - ($7)
Forest’s Favour centaur - ($5)
Centaue and Prospector knock Cat to 1hp, prospector dies

Float ($5)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP
  • Centaur 4/4 (+, 1 damage)
    Argagarg L1 (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 9
Thoughts

Well, I forgot about Pivot. Which I CREATED. That was silly! And made my techs so far BAD >.>

P2T5


Tech StartingHand Workers

TECH
Skein
Skein


STARTING HAND
Underequipped soldier(2/3a) shield
Assign nemesis
Doomed Peasant(1/1)
Undead Seige Tower


WORKERS
Shining Prince
Dwarven Supplies
Disrupt Narrative
Choose Fate
Underequipped soldier(2/3a) shield


NextHand

Priest(2/3) tap+pay1: heal or deal 2 dmg
Skein
Fantassin
Sticher’s creation


Tech 2 card(s)
Get Paid + float, Cat succumbs to her evil influence, Arg midbands - ($10)
Worker - ($9)
hire undead seige tower - ($5)
Tech 3 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Undead Seige Tower(2/6a) must patrol, upkeep: get a 1/2 bound soul
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient


STARTING HAND
Feral Strike
Rampant Growth
Behind the Ferns
Centaur
Rampaging Elephant


WORKERS
Rich Earth
Spore Shambler
Young Treant
Ironbark Treant
Feral Strike
Behind the Ferns


NextHand

Ferocity
Forest’s Favor
Merfolk Prospector
Tiger Cub


Discard

Rampant Growth
Feral Strike
Centaur
Moss Ancient
Moss Ancient


Tech 2 card(s)
Get Paid + float - ($14)
Worker - ($13)
Healing - Centaur to 5hp
Tap tree, tech II - ($9)
Hire Rampaging Elephant - ($3)
Rampant Growth centaur - ($1)
Centaur kills Tower
Arg does 1 damg to tech III

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rampaging Elephant 6/7A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP
  • Centaur 4/5 (+)
  • Arg L3 1/4

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

GG?

P2T6


StartingHand Workers

STARTING HAND
Sticher’s creation
Priest(2/3) tap+pay1: heal or deal 2 dmg
Fantassin
Skein


WORKERS
Shining Prince
Dwarven Supplies
Disrupt Narrative
Choose Fate
Underequipped soldier(2/3a) shield


NextHand

Undead Seige Tower
Pivot
Assign nemesis
Gentle Giant(1/2)


Discard

Undead Seige Tower(2/6a) must patrol, upkeep: get a 1/2 bound soul
Fantassin
Priest(2/3) tap+pay1: heal or deal 2 dmg


Tech 0 card(s)
Get Paid - ($10)
Skein - ($4)
Sticher’s Creatiion - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sticher’s creation(0/3a) When this takes X damage, summon a Living Corpse token with stats X/X
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Skein(7/5) Overpower, readiness. Spool: If this would die, and its owner has at least 2 cards in their hand, instead they discard two cards randomly and heal all damage on it

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tech III HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

P1T7


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Gigadon


STARTING HAND
Tiger Cub
Forest’s Favor
Ferocity
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler
Young Treant
Ironbark Treant
Feral Strike
Behind the Ferns


NextHand

Rampaging Elephant
Playful Panda 2/2A
Forest’s Favor
Polymorph: Squirrel


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Calamandra - ($8)
Ferocity - ($6)
Centaur kills creation, you summon a 3/3 in the back line
Elephant double kills Skein, you are on 0 cards but IT LIVES
Tiger cub - ($4)

Float ($4)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP
  • Centaur 4/5 (+)
  • Arg L3 1/4
  • Rampaging Elephant 6/7A
  • Calamandra L1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

GG nowwwww?

P2T7


Tech StartingHand Workers

TECH
Legions Revealed
Demon of Terror


STARTING HAND
Pivot
Gentle Giant(1/2)
Assign nemesis
Undead Seige Tower
Demon of Terror
Skein
Doomed Peasant(1/1)


WORKERS
Shining Prince
Dwarven Supplies
Disrupt Narrative
Choose Fate
Underequipped soldier(2/3a) shield


NextHand

Undead Seige Tower
Priest(2/3) tap+pay1: heal or deal 2 dmg
Pivot
Demon of Terror


Tech 2 card(s)
Get Paid + float, discard all my hand - ($11)
corpse kills wisp
hire Neshamah - ($9)
Skein kills cub, overpower to Cala, nessie +2lvls
Maxband Neshamah - ($4)
spend patience rune to get legions revealed
use it, i draw… a demon of terror - ($2)
so i draw again
Hire Demon of Terror, draw - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Demon of Terror(3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Skein(7/2) Overpower, readiness. Spool: If this would die, and its owner has at least 2 cards in their hand, instead they discard two cards randomly and heal all damage on it

In Play:

  • Living corpse(3/3)
    Neshamah(1/5), units attacking take extra dmg, tap: spell discount
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tech III HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T8


StartingHand Workers

STARTING HAND
Playful Panda 2/2A
Rampaging Elephant
Forest’s Favor
Polymorph: Squirrel
Gigadon


WORKERS
Rich Earth
Spore Shambler
Young Treant
Ironbark Treant
Feral Strike
Behind the Ferns


NextHand

Merfolk Prospector
Feral Strike
Centaur
Rampant Growth
Moss Ancient


Discard

Tiger Cub 2/2
Polymorph: Squirrel
Forest’s Favor
Playful Panda 2/2A
Gigadon


Tech 0 card(s)
Get Paid + float - ($14)
Worker - ($13)
Argagarg casts polymorph: Squirrel on Skein - ($9)
Tap Arg to give Centaur +1/A
Centaur wipes your patrol
Elephant wipes Tech II, Tech II, your base to 16
Play second Elephant - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rampaging Elephant #2 “The colonel” 6/7
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP
  • Centaur 4/5 (+)
  • Argagarg L3 1/4
  • Rampaging Elephant 6/7

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

GGGGGGG?

GG!, will do my first turn

GG! A fun match :smiley: The Neshamah “pick any spell” into draw to support the Skein was super fun. The skein itself was a little underwhelming this game vs polymorph - we’re considering putting an Obliterate 1 on it to make it scarier. Not sure yet, more testing needed. Early game there was not enough pressure on Green, which might have been a learning-to-play Grey issue rather than card issue - again, more testing needed :smiley:

P1T1


StartingHand Workers

STARTING HAND
Disrupt Narrative
Dwarven Supplies
Pivot
Underequipped Soldier
Doomed Peasant


WORKERS
Underequipped Soldier


NextHand

Fantassin
Shining Prince
Stepping Stone Villain
Gentle Giant
Choose Fate


Discard

Pivot
Disrupt Narrative
Dwarven Supplies


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Cat - ($1)
Doomed Peasant - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Catherine(1/3)
  • Doomed Peasant(1/1) dies: summon 0/1 undead peasant

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P1T2


StartingHand Workers

STARTING HAND
Young Treant
Rampant Growth
Forest’s Favor
Tiger Cub
Spore Shambler


WORKERS
Verdant Tree


NextHand

Tiger Cub
Spore Shambler
Forest’s Favor
Rampant Growth


Discard

Merfolk Prospector
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Playful Panda - ($0)
Worker

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

ECOMONY

P1T2


Tech StartingHand Workers

TECH
Exploading Goat
Raise Winged Horse


STARTING HAND
Fantassin
Shining Prince
Choose Fate
Gentle Giant
Stepping Stone Villain


WORKERS
Underequipped Soldier
Fantassin


NextHand

Dwarven Supplies
Disrupt Narrative
Shining Prince(2/2) frenzy 1, patrols: lose 1hp
Stepping Stone Villain
Pivot


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
hire Gentle giant - ($1)
Tech 1 - ($0)
Peasant kills wisp
Catherine deals 1 to panda, takes 2

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gentle Giant(1/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Catherine(3/1) gain atk per dmg
  • Doomed Peasant(1/1) dies: summon 0/1 undead peasant

Buildings:

  • :heart: Base HP: 20
    tech 1 5HP

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6