Also, up for another game if you are! Depending on what changes we make I would like to try Strength Ugly Good
A change that we proposed but forgot to consider earlier: “…non-token…” for cursed grounds, possible alternative being “non-bound soul…”. Latter leaves in weird things like Garth’s skeletons and Stitcher’s spawn, former is a slightly bigger debuff.
If you think either of those ideas are suitable go ahead and make change in spreadsheet.
Either way, I’m playing… [Feral]/Good/Bad!
P1T1
StartingHand Workers
STARTING HAND
Forest’s Favor
Playful Panda
Verdant Tree
Rampant Growth
Spore Shambler
WORKERS
Rampant Growth
NextHand
Ironbark Treant
Merfolk Prospector
Young Treant
Rich Earth
Tiger Cub
Discard
Forest’s Favor
Playful Panda
Verdant Tree
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Spore Shambler - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Spore Shambler(2/3) 2(+)
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Savior Monk
Fox Primus
Snapback
Safe Attacking
Smoker
WORKERS
Smoker
NextHand
Fox Viper
Sensei’s Advice
Aged Sensei
Grappling Hook
Morningstar Flagbearer
Discard
Snapback
Safe Attacking
Fox Primus
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Saviour Monk - ($2)
Rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook 2/4A
-
Elite:
-
Scavenger: Savior Monk 2/2 Healing 1
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Sticher’s creation
Priest
STARTING HAND
Merfolk Prospector
Rich Earth
Young Treant
Ironbark Treant
Tiger Cub
WORKERS
Rampant Growth
Rich Earth
NextHand
Ironbark Treant
Sticher’s creation
Playful Panda
Priest
Forest’s Favor
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Tiger Cub - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Spore Shambler(2+1/3) 2(+)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Tiger Cub(2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Mythmaking
STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Aged Sensei
Grappling Hook
WORKERS
Smoker
Morningstar Flagbearer
NextHand
Fox Viper
Ardra’s Boulder
Safe Attacking
Mythmaking
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Grappling hook Shambler to lookout
Rook and Monk kill Shambler, take 1 damage each
Aged Sensei - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei
-
Lookout:
In Play:
- Rook L1 2/3
- Savior Monk 2/1 Healing 1
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
monk would die as shambler has 2atk
Oh yes - the 2+1 confused me. Redo:
P2T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Mythmaking
STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Aged Sensei
Grappling Hook
WORKERS
Smoker
Morningstar Flagbearer
NextHand
Safe Attacking
Sensei’s Advice
Snapback
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Grappling hook Shambler to lookout
Sensei’s advice Monk - ($2)
Monk kills Shambled, takes 1
Aged sensei - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rook L1 2/4A
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei
-
Lookout:
In Play:
- Savior Monk 2/1 Healing 1
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Huntress
Assign nemesis
STARTING HAND
Ironbark Treant
Playful Panda
Sticher’s creation
Forest’s Favor
Priest
WORKERS
Rampant Growth
Rich Earth
Ironbark Treant
NextHand
Young Treant
Forest’s Favor
Merfolk Prospector
Verdant Tree
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stitcher’s - ($2)
Priest - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Tiger Cub(2/2a)
-
Elite:
-
Scavenger: Priest(3/3) pay 1, Tap: heal or deal 2dmg
-
Technician: Sticher’s creation(0/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Doubling Barbarbarian
Assign nemesis
STARTING HAND
Safe Attacking
Snapback
Sensei’s Advice
WORKERS
Smoker
Morningstar Flagbearer
Safe Attacking
NextHand
Fox Primus
Grappling Hook
Ardra’s Boulder
Mythmaking
Discard
Snapback
Sensei’s Advice
Doubling Barbarbarian
Assign nemesis
Tech 2 card(s)
Get Paid + float - ($8)
Monk heals
Worker - ($7)
Tech II (Strength) - ($3)
Tap sensei to buff Rook
Rook kills cub, takes 1
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Savior Monk 2/2A Healing 1
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rook L1 2/3
- Aged Sensei
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 3
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Hanno of Arwad
Mirror Knight
STARTING HAND
Young Treant
Verdant Tree
Merfolk Prospector
Forest’s Favor
Spore Shambler(2+1/3) 2(+)
WORKERS
Rampant Growth
Rich Earth
Ironbark Treant
Verdant Tree
NextHand
Huntress
Forest’s Favor
Assign nemesis
Playful Panda
Tiger Cub(2/2a)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Young Treant - ($4)
Tech 2 Good - ($0)
Priest kills Monk
Stitcher’s hits Rook, does 0, better try to get a use from a token before the deGreys start prowling
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Young Treant(0/2a)
-
Elite:
-
Scavenger:
-
Technician: Stitcher’s spawn(2/2)
-
Lookout:
In Play:
- Priest(3/1) pay 1, Tap: heal or deal 2dmg
- Sticher’s creation(0/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Good)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P2T4
Tech StartingHand Workers
TECH
Assign nemesis
Doubling Barbarbarian
STARTING HAND
Fox Primus
Grappling Hook
Ardra’s Boulder
Mythmaking
WORKERS
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus
NextHand
Doubling Barbarbarian
Fox Viper
Assign nemesis
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Mythmaking - ($8)
Ardra’s Boulder - ($6)
Midband Rook, kill the Treant - ($2)
Tariq - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Ardra’s Boulder 2/6
-
Lookout:
In Play:
- Rook L5 3/5 unstoppable to 1 patroller
- Aged Sensei
- Mythmaking
- Tariq L1 2/3 Healing 1, healing at end of turn
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
mythmaking has arrived! your boulder has 8hp btw
P1T5
Tech StartingHand Workers
TECH
Forgive
Ferocity
STARTING HAND
Playful Panda
Huntress
Assign nemesis
Tiger Cub(2/2a)
Forest’s Favor
WORKERS
Rampant Growth
Rich Earth
Ironbark Treant
Verdant Tree
Playful Panda
NextHand
Hanno of Arwad
Tiger Cub(2/2a)
Mirror Knight
Spore Shambler(2+1/3) 2(+)
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Priest taps to heal stitcher’s - ($6)
Hire Tariq - ($4)
Huntress - ($2)
tariq heals priest
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Stitcher’s creation(0/3a)
-
Elite:
-
Scavenger: Huntress(3/3) anti-air sparkshot
-
Technician: Stitcher’s spawn(2/2)
-
Lookout:
In Play:
- Priest(3/2) pay 1, Tap: heal or deal 2dmg
- Tariq(2/3) healing 1, “healing” at EoT
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Good)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
P2T5
Tech StartingHand Workers
TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain
STARTING HAND
Fox Viper
Doubling Barbarbarian
Assign nemesis
WORKERS
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus
Fox Viper
NextHand
Savior Monk 2/2A Healing 1
Sensei’s Advice
Doubling Barbarbarian
Discard
Assign nemesis
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Doubling Barbarian - ($5)
Tap sensei to buff rook, rook kills Stitcher’s, you get a 3/3
Boulder kills spawn and takes 2, you can draw
Assign Nemesis - Barbarian and Priest - ($4)
Tap taric to heal hand
Float ($4)
Discard 0, draw 3
Board Info:
In Patrol:
-
Squad Leader: Doubling Barbarbarian 7/7AA Nemesis with Priest
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rook L5 3/5 unstoppable to 1 patroller
- Aged Sensei
- Mythmaking
- Tariq L1 2/3 Healing 1, healing at end of turn
- Ardra’s Boulder 2/8
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 3
Gold:
- Gold: 4
- Workers: 10
Im guessing you’re okay ti spend two of that float to mid tariq (will redo if not(dont read my turn))
Also boulder hp seems to lag behind, this time its on 7
P1T6
Tech StartingHand Workers
TECH
Saint of Swords
Ferocity
STARTING HAND
Mirror Knight
Merfolk Prospector
Hanno of Arwad
Spore Shambler(2+1/3) 2(+)
Tiger Cub(2/2a)
Forest’s Favor
WORKERS
Rampant Growth
Rich Earth
Ironbark Treant
Verdant Tree
Playful Panda
Merfolk Prospector
NextHand
Forgive
Assign nemesis
Young Treant(0/2a)
Ferocity
Discard
Priest(3/2) pay 1, Tap: heal or deal 2dmg
Stitcher’s creation(0/3a)
Forest’s Favor
Spore Shambler(2+1/3) 2(+)
Tiger Cub(2/2a)
Saint of Swords
Ferocity
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
mirror knight - ($6)
Hanno - ($4)
Priest runs into barbarbarian, deals 2+aa dmg, barbarian has no nemesis, down to 3hp (note, assign nemesis is much better in attack than defence)
Corpse trades with SQL
Midband Tariq - ($2)
Forest favour huntress - ($0)
Tariq and huntress kill Rook, 2 lvls to Hanno, both take 3 dmg
Tariq does some healing
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Mirror Knight(2/8a) mirrors combatant’s atk
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: L3 Hanno of Arwad(3/4) hero and unit, can pay to gain stats from tech 0 in discard
In Play:
- L3 Tariq(2/2) healing 1, “healing” at EoT, tap: heal hand
- Huntress(4/2) (+) anti-air sparkshot
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Good)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 10
Thoughts
was torn between forest favour and heroes’ hall; HH lets me cast ferocity next turn on Hanno, FF lets huntress survive and be healed, giving me an extra 4atk next turn
decided between tariq maxband and forgive I should be able to use Hanno effectively anyway so I’ll take the extra 4 atk
Remember Mirror Knight works on the printed attack of his opponent, so 3 for DB and 0 for the boulder!
P2T6
Tech StartingHand Workers
TECH
Saint of Swords
Saint of Swords
STARTING HAND
Sensei’s Advice
Savior Monk 2/2A Healing 1
Doubling Barbarbarian
WORKERS
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus
Fox Viper
NextHand
Grappling Hook
Assign nemesis
Assign nemesis
Snapback
Oathkeeper of Kor Mountain
Tech 2 card(s)
Get Paid + float - ($14)
Tech III - ($9)
Doubling Barbarian - ($6)
Tariq taps to heal hand
Spec lab (Good) - ($5)
late -2 for tariq midband
Float ($5)
Discard 2, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder 2/8
-
Elite: Doubling Barbarbarian 5/5
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Aged Sensei
- Mythmaking
- Tariq L3 2/4 Healing 1, healing at end of turn, hand healing
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech III HP: 5
-
Tech Lab HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 5
- Workers: 10
Check edit on turn above, boulder bit doesn’t matter turns out
You mean because it’s now fully healed? Yeah my bad on boulder tracking. And yes, -2 for the tariq midband ofc
P1T7
Tech StartingHand Workers
TECH
Saint of Swords
STARTING HAND
Young Treant(0/2a)
Assign nemesis
Forgive
Ferocity
WORKERS
Rampant Growth
Rich Earth
Ironbark Treant
Verdant Tree
Playful Panda
Merfolk Prospector
NextHand
Spore Shambler(2+1/3) 2(+)
Tiger Cub(2/2a)
Saint of Swords
Priest(3/2) pay 1, Tap: heal or deal 2dmg
Tech 2 card(s)
Get Paid - ($10)
Lvl up Hanno - ($9)
Assign nemesis Hanno and Aged sensei - ($8)
Hanno learns how to have +2/+2a from tiger cub - ($6)
Hanno kills your boulder takes 2a, flip a coin… (i really hope this is tails)… (gonna flip a real coin for dramatic effect) … Noooo! heads
Mirror knight deals 3 to barbarian, takes 3
Forgive mirror knight for getting hurt, kill barbarian and sensei, 1dmg on mirror knight and hanno - ($3)
Tariq and huntress destroy your tech 3
Tariq does some healing
Float ($3)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L3 Tariq(2/3) healing 1, “healing” at EoT, tap: heal hand
- Huntress(4/3) (+) anti-air sparkshot
- Mirror Knight(2/8) mirrors combatant’s atk
- L4 Hanno of Arwad(5/6) hero and unit, can pay to gain stats from tech 0 in discard, judges patrollers
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Good)
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
Thoughts
was torn between forest favour and heroes’ hall; HH lets me cast ferocity next turn on Hanno, FF lets huntress survive and be healed, giving me an extra 4atk next turn
decided between tariq maxband and forgive I should be able to use Hanno effectively anyway so I’ll take the extra 4 atk
Takes 5 actually - Barbarian still gets his patrol bonus. Does that make a difference to you?
guess i put one of the forgiven damages on each of mirror knight and hanno and they get healed away, Tariq is working hard!