[Casual] James [MonoGreen] vs dwarddd [HOMEBREW MonoGrey]

I agree, no changes for now. Perhaps adding something like “dies - get 1 gold” or “dies-draw a card” would balance them and be more interesting than one more attack? Or we can keep it simple :stuck_out_tongue:

P2T2


Tech StartingHand Workers

TECH
Hidden Horror
Centaur


STARTING HAND
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer
Summon Skeletons
Skeletal Archery


WORKERS
Pestering Haunt
Skeleton Javelineer


NextHand

Deteriorate
Hidden Horror
Graveyard
Summon Skeletons
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nessie kills Peasant, takes 1
Theiving Imp, please discard no 2 of 5 - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nessie L1 1/2 Anti-unit wards

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Joint with the “you can tech (i reckon 3 is best here cos 4 might make the game boring?)” I think that might be unnecessarily complex - i think we should be able to make it work without that

I’m going to fill in the gaps and assume PBR traded with fantassin

P1T3


Tech StartingHand Workers

TECH
Sticher’s creation
Drow Mighty


STARTING HAND
Choose Fate
Arcadian Double
Sticher’s creation
Underequipped Soldier
Exploading Goat
Stepping Stone Villain
Sticher’s creation


WORKERS
Gentle Giant
Shining Prince
Underequipped Soldier


NextHand

Doomed Peasant(1/1)
Pivot
Fantassin(2/2a)
Sticher’s creation


Discard

Choose Fate
Arcadian Double
Exploading Goat
Stepping Stone Villain


Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
choose fate, early reshuffle, draw 2, discard q - ($6)
Stitcher’s - ($3)
midband cat - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sticher’s creation(0/3a) spawns on dmg
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: undead peasant(0/1)
  • :target: Lookout:

In Play:

  • L4 Cat(3/5) struggle, upkeep: 1dmg

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

annoyed that i only just realised exploading goat is poor against black starter…

You’re probably right. Maybe we just make them 2/2s which you can tech 3 of…

Time to play a card we haven’t ever seen yet! It’s… not that good?

P2T3


Tech StartingHand Workers

TECH
Forsaken Champion
Forsaken Champion


STARTING HAND
Hidden Horror
Sacrifice the Weak
Graveyard
Summon Skeletons
Deteriorate


WORKERS
Pestering Haunt
Skeleton Javelineer
Summon Skeletons


NextHand

Deteriorate
Centaur
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hidden Horror on Nessie - ($4)
Tech II (Bad) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nessie L1 1/2 Anti-unit wards (HIDDEN)
  • Hidden Horror (channeling)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

In this game… it’s not a bad loss of tempo? But i think that’s partly because of my slow tech 1 choice…

P1T4


Tech StartingHand Workers

TECH
War College
Goblinfire


STARTING HAND
Pivot
Doomed Peasant(1/1)
Fantassin(2/2a)
Sticher’s creation


WORKERS
Gentle Giant
Shining Prince
Underequipped Soldier
Fantassin(2/2a)


NextHand

Drow Mighty
Dwarven Supplies
Doomed Peasant(1/1)
Pivot
Stepping Stone Villain


Tech 2 card(s)
Get Paid, cat to 4hp - ($7)
Worker - ($6)
Cat kills imp, woah she’s got 8 atk now
maxband cat - ($4)
Ugly Tech 2 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: undead peasant(0/1)
  • :target: Lookout: Sticher’s creation(0/3) spawns on dmg

In Play:

  • L6 Cat(2/5) struggle, upkeep: 1dmg
  • Crow Sisters(2/2) flying, spellcaster, only attacks base

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

lucky not to draw the drow this turn, i think overall I’m being too slow here… if he goes for seige towers he coulf have 4 or 8 souls before i stop them!

I did my turn when I said I would, and then forgot to post it :no_mouth:

P2T4


Tech StartingHand Workers

TECH
Undead Seige Tower
Summon Revenants


STARTING HAND
Poisonblade Rogue
Centaur
Jandra, the Negator
Skeletal Archery
Deteriorate


WORKERS
Pestering Haunt
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue


NextHand

Graveyard
Forsaken Champion
Sacrifice the Weak
Forsaken Champion
Summon Revenants


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Neshamah levels to 2 from HH
Centaur - ($4)
Tower - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Centaur 3+1 = 4/4 overpower
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nessie L2 1/2 Anti-unit wards (HIDDEN)
  • Hidden Horror (channeling)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
1 Like

P1T5


Tech StartingHand Workers

TECH
Adjutant
Drow Mighty


STARTING HAND
Dwarven Supplies
Drow Mighty
Stepping Stone Villain
Doomed Peasant(1/1)
Pivot


WORKERS
Gentle Giant
Shining Prince
Underequipped Soldier
Fantassin(2/2a)
Pivot


NextHand

Goblinfire
Arcadian Double
Sticher’s creation
Choose Fate


Discard

Stepping Stone Villain
Doomed Peasant(1/1)
Adjutant
Drow Mighty


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drow Mighty - ($2)
Crow sisters deal 2 to your base
Dwarven Supplies - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sticher’s creation(0/3a) spawns on dmg
  • :psfist: Elite: Drow Mighty(4+1/4) Swift Strike. Kills a unit: put a +1/1 on this. Can attack your own units
  • :ps_: Scavenger:
  • :pschip: Technician: undead peasant(0/1)
  • :target: Lookout:

In Play:

  • L6 Cat(2/5) struggle, upkeep: 1dmg
  • Crow Sisters(2/2) flying, spellcaster, only attacks base
  • Dwarven Supplies(1 rune)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

1 tower damage on your crows!

P2T5


Tech StartingHand Workers

TECH
Skein
Skein


STARTING HAND
Sacrifice the Weak
Forsaken Champion
Forsaken Champion
Graveyard
Summon Revenants


WORKERS
Pestering Haunt
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue
Graveyard


NextHand

Undead Seige Tower
Thieving Imp 2/2A
Deteriorate
Skeletal Archery
Jandra, the Negator


Discard

Summon Revenants
Sacrifice the Weak
Forsaken Champion
Skein
Skein


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Neshamah levels up to 3
Forsaken Champion - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Forsaken Champion 7/5A
  • :psfist: Elite: Centaur 3+1 = 4/4 overpower
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nessie L3 1/2 Anti-unit wards (HIDDEN)
  • Hidden Horror (channeling)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Hierophant
Hierophant


STARTING HAND
Choose Fate
Sticher’s creation
Goblinfire
Arcadian Double


WORKERS
Gentle Giant
Shining Prince
Underequipped Soldier
Fantassin(2/2a)
Pivot
Choose Fate


NextHand

Stepping Stone Villain
Drow Mighty
War College
Exploading Goat


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Stitcher’s creation dies to Forsaken champion, spawns 3/3
Arcadian double 3/3 ` - ($6)
2 runes for dwarven supplies - ($4)
Dwarven supplies gives 3 atk to double
Double trades with champion
Drow kills centaur takes 1, gains +1
Cat deals 2 to your tech 2. takes 1
Hire River - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: undead peasant(0/1)
  • :target: Lookout: Crow Sisters(2/1) flying, spellcaster, only attacks base

In Play:

  • L6 Cat(3/4) struggle
  • Dwarven Supplies(0 rune)
  • Drow Mighty(5/4) (+) Swift Strike. Kills a unit: put a +1/1 on this. Can attack your own units
  • Corpse(3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

P2T6


Tech StartingHand Workers

TECH
Legions Revealed
Legions Revealed


STARTING HAND
Skeletal Archery
Jandra, the Negator
Deteriorate
Thieving Imp 2/2A
Undead Seige Tower


WORKERS
Pestering Haunt
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue
Graveyard
Jandra, the Negator


NextHand

Sacrifice the Weak
Skein
Legions Revealed
Centaur 3+1 = 4/4 overpower


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Nessie levels to 4
Tech III - ($7)
Undead seige tower - ($3)
Theiving Imp - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Undead Seige Tower 2/6A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:

In Play:

  • Nessie L4 1/2 Anti-unit wards (HIDDEN)
  • Hidden Horror (channeling)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

I dont think hidden horror would be op giving 2 levels per turn - as it is i just dont feel pressured to do anything about him

P1T7


Tech StartingHand Workers

TECH
Two Step
Pesh


STARTING HAND
Exploading Goat
War College
Drow Mighty
Stepping Stone Villain


WORKERS
Gentle Giant
Shining Prince
Underequipped Soldier
Fantassin(2/2a)
Pivot
Choose Fate


NextHand

Adjutant
Sticher’s creation
Sticher’s creation(0/3a) spawns on dmg
Goblinfire


Discard

Stepping Stone Villain
Exploading Goat
Drow Mighty
Two Step
Pesh


Tech 2 card(s)
Get Paid + float, random discard… #1! - ($12)
2 runes on supplies, tap put them on peasant - ($10)
Peasant deals 1a to tower
war college, my units have readiness - ($7)
drow swiftly kills tower, takes 1 gets +1
midband River, tap to sideline your pesky imp - ($5)
corpse and cat destroy tech 3 (your tech 2 is on 3hp btw), your base to 16
build my tech 3 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Corpse(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drow Mighty(6/4) 2(+) Swift Strike. Kills a unit: put a +1/1 on this. Can attack your own units
  • :target: Lookout: Crow Sisters(2/1) flying, spellcaster, only attacks base

In Play:

  • L6 Cat(4/3) struggle
  • Dwarven Supplies(0 rune)
  • L3 River(2/4) sideline tap
  • War College(4) my units have readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

I think it could definitely do with a buff of some kind, yeah - maybe not getting discarded when the hero casts a spell would also be fine?

P2T7


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Legions Revealed
Centaur 3+1 = 4/4 overpower
Skein
Skeletal Archery


WORKERS
Pestering Haunt
Skeleton Javelineer
Summon Skeletons
Graveyard
Jandra, the Negator


NextHand

Deteriorate
Summon Revenants
Forsaken Champion 7/5A
Legions Revealed
Skein


Discard

Undead Seige Tower 2/6A
Legions Revealed
Skein
Sacrifice the Weak
Skeletal Archery


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Neshamah to L5, heals
Rebuild tech III
Legions revealed, Hidden Horror discarded for casting a spell - ($9)
Drw one card. Do not reveal it.
Maxband Neshamah - ($6)
Tap Neshamah to raise cards from my worker pile
Raise a centaur for 1 gold - ($5)
Raise a Poisonblade Rogue for free
Garth - ($3)
Skeleton - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur 3+1 = 4/4 overpower [UNDEAD]
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Poisonblade Rogue 2/1 [UNDEAD]
  • :target: Lookout: Thieving Imp 2/2

In Play:

  • Nessie L8 1/5 Anti-unit wards, patience rune
  • Hidden Horror (channeling)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Bad)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10

No heirophant this turn, u got a skein?

P1T8


Tech StartingHand Workers

TECH
Two Step
Pesh


STARTING HAND
Sticher’s creation(0/3a) spawns on dmg
Sticher’s creation
Goblinfire
Adjutant


WORKERS
Gentle Giant
Shining Prince
Underequipped Soldier
Fantassin(2/2a)
Pivot
Choose Fate


NextHand

Hierophant
Arcadian Double
Hierophant
Doomed Peasant(1/1)


Discard

Stepping Stone Villain
Exploading Goat
Drow Mighty
Two Step
Pesh
Goblinfire
Sticher’s creation
Two Step
Pesh


Tech 2 card(s)
Get Paid - ($10)
Hire Adjutant - ($8)
Hire Stitcher’s - ($5)
Drow kills centaur, takes 1, gains +1
Corpse trades with Imp
Cat kills skeleton, takes 2
River kills PBR takes 3
Tap crows and supplies to gain 1 rune

Float ($5)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sticher’s creation(0/3a) spawns on dmg
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Drow Mighty(7/4) 3(+) Swift Strike. Kills a unit: put a +1/1 on this. Can attack your own units

In Play:

  • L6 Cat(6/1) struggle
  • Dwarven Supplies(1 rune)
  • L3 River(2/1) sideline tap
  • War College(4) my units have readiness
  • L1 Adjutant(3/4) unit and hero
  • Crow Sisters(2/1) flying, spellcaster, only attacks base

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 5
  • Workers: 10

I got lucky and reshuffle this turn, but a hierophant is probably still baaad :open_mouth:

P2T8


Tech StartingHand Workers

TECH
Cursed Grounds
Pesh


STARTING HAND
Deteriorate
Skein
Legions Revealed
Forsaken Champion 7/5A
Summon Revenants
Forsaken Champion


WORKERS
Pestering Haunt
Skeleton Javelineer
Summon Skeletons
Graveyard
Jandra, the Negator
Forsaken Champion


NextHand

Poisonblade Rogue 2/1 [UNDEAD]
Legions Revealed
Skeletal Archery
Summon Revenants
Pesh


Tech 2 card(s)
Get Paid + float + Scav - ($13)
Tech draw
Skein - ($7)
Summon Revenants - call up my Calamandra and your Neshamah (I now have TWO Neshamahs!) - ($2)
Garth summons a skeleton - ($1)
Worker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton
  • :pschip: Technician: Calamandra L1 2/3
  • :target: Lookout: Skein 7/5 Overpower, readiness, obliterate 2, spool

In Play:

  • Nessie L8 1/5 Anti-unit wards, patience rune
  • Garth L1
  • Your Neshama L1 1/3 Anti unit wards

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Bad)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
1 Like

YOU have no discard, but I have been teching two spells a turn for the last few turns and made sure to leave nothing in technician so you couldnt force a reshuffle!

P1T9


StartingHand Workers

STARTING HAND
Hierophant
Arcadian Double
Hierophant
Doomed Peasant(1/1)


WORKERS
Gentle Giant
Shining Prince
Underequipped Soldier
Fantassin(2/2a)
Pivot
Choose Fate


NextHand

Goblinfire
Doomed Peasant(1/1)
Exploading Goat
Sticher’s creation


Tech 0 card(s)
Get Paid + float - ($15)
Heirophant, default future spells cast to “from my discard … trash it” - ($7)
two step stitcher’s and crows - ($6)
two step crows and drow - ($5)
crows deal 6 dmg to ur base
pesh on stitcher’s - ($4)
stitcher’s tries to trade with skein, your hand to 3 cards, 5/5 corpse spawned (two-step fades)
arcadian double FROM HAND corpse, double runs into skein, hand to 1 card - ($2)
arcadian double from discard corpse, double trades with skein for real - ($1)
Adjutant kills Calamandra, river maxbands
river kills skele
cat + drow = 6+9=15 dmg to your base (coulda done more with adjutant’s tap on himself but couldnt be bothered ;))

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Corpse(5/5a)
  • :psfist: Elite:
  • :ps_: Scavenger: Hierophant(2/8) loads of stuff
  • :pschip: Technician:
  • :target: Lookout: Drow Mighty(9/5) 3(+) Swift Strike. Kills a unit: put a +1/1 on this. Can attack your own units

In Play:

  • Dwarven Supplies(1 rune)
  • L5 River(3/2) sideline tap
  • War College(4) my units have readiness
  • L1 Adjutant(3/1) unit and hero
  • Crow Sisters(4/2) flying, spellcaster, only attacks base
  • two step crows and drow

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Also i have decided i love heirophant! U need a lot of gold but when you have it he is THE combo-enabler

GG! Yeah he is good! If you don’t put pressure on Ugly and allow it to set up for a big Hierophant turn he should win the game. Here I was way too slow with my pressure getting to Skein, and Hierphant > Skein on its first turn definitely.

Ugly is actually looking pretty good - I don’t think we should buff the goblins too hard!

Hrnnn okayyy, i guess you could say that in combo with robber they r better than they seem so it’s okay being smaller than disguised monkey… just go with the “able to tech 3 of these” thing (i think 4 gets boring, that’s two whole turns of teching! reduces variety in a match too much?)
I still vote 2hp on robber personally

Why does 2HP on Robber matter again? He’s indestructible anyway, so it only matters with War College so he has readiness right?

for defending, because 1hp is really small… although to be fair you still need a tower to cast spells on him I guess it’s not so bad… also you are correct with war college he could take a tower hit and still patrol. 1 hp does also mean a SINGLE -1 rune can incapacitate him, which can easily be delivered from hand and deterioate also sidelines him. I don’t think that should be possible and otherwise 1 extra hp is not that big

Possibly make him 2hp to dodge the runes, and have him as “can’t patrol”? And K pointed out if we put 3 goblins in the pack we can put in only 1 Robber, which would mean we don’t have to make him legendary, which might be broken with Mythmaking (invisible indestructible building 5 atk destroyer…?)

Perhaps if we do that we do buff the goblines to 2/2 to make them a bit hardier as defence too