[Casual] James [MonoGreen] vs dwarddd [HOMEBREW MonoGrey]

P1T4


Tech StartingHand Workers

TECH
Ritual of Keter’s Rising
Murkwood Allies


STARTING HAND
Jandra, the Negator
Summon Skeletons
Bone Collector
Skele Jav 1/1A Jav rune


WORKERS
Graveyard
Thieving Imp
Pestering Haunt
Jandra, the Negator


NextHand

Poisonblade Rogue 2/1
Bone Collector
Deteriorate
Skeletal Archery


Discard

Summon Skeletons
Skele Jav 1/1A Jav rune
Ritual of Keter’s Rising
Murkwood Allies


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II (Bad) - ($3)
Bone Collector - ($1)
Garth Summons Skele - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sticher’s creation 0/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:

  • Garth L1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Robber
Two Step


STARTING HAND
Nimble Fencer
Gentle Giant
Underequipped Soldier
Goblin Sapper


WORKERS
Shining Prince
Arcadian Double
Pivot
Underequipped Soldier


NextHand

Fantassin(2/2) anti-air
Dwarven Supplies
Goblin Sapper
Choose Fate


Discard

Nimble Fencer(2/3)
Doomed Peasant(1/1) spawns undead peasant
Gentle Giant
Nimble Fencer
Robber
Two Step


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
River sidelines stitcher
Fencer and peasant trade with Bone collector
hire Goblin Sapper, he deals 1 dmg to your tech 2 and puts saboteur rune on it - ($6)
Hire and midband Neshamah - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Undead Peasant(0/1)
  • :target: Lookout: Neshamah(1/4) anti-unit defence, patience rune

In Play:

  • L3 River(2/3) sideline tap
  • Goblin Sapper(1/2) stealth, dies: all saboteur runes explode dealing 2dmg to building

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Forsaken Champion
Cursed Grounds


STARTING HAND
Deteriorate
Poisonblade Rogue 2/1
Skeletal Archery
Bone Collector
Sacrifice the Weak


WORKERS
Graveyard
Thieving Imp
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue 2/1


NextHand

Sticher’s creation
Cursed Grounds
Sacrifice the Weak
Skeletal Archery
Forsaken Champion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tower - ($4)
Bone Collector - ($2)
Garth summons a skeleton - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton
  • :pschip: Technician: Skeleton
  • :target: Lookout: Sticher’s creation 0/3

In Play:

  • Garth L1
  • 1 saboteur rune on tech II

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Bad)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

I vote: sappers need a buff, they are slower than they look and apart from tiny effect of being able to distribute dmg in a nice way they are worse than disguised monkeys ( (3/3) haste stealth for 2). imo, either make them 2/2 or even lower cost to 1! Also looking at Robber, 1hp is really small, maybe 2hp in future draft?

P2T5


Tech StartingHand Workers

TECH
Discord
Leaping Lizard


STARTING HAND
Goblin Sapper
Choose Fate
Dwarven Supplies
Fantassin(2/2) anti-air


WORKERS
Shining Prince
Arcadian Double
Pivot
Underequipped Soldier
Dwarven Supplies


NextHand

Choose Fate
Robber
Doomed Peasant(1/1) spawns undead peasant


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Patience rune to grab spell
Discord, skeles both die, other things get shrunk - ($6)
River and Neshamah kill collector, take 2 each
Sapper deals 1 to Stitcher’s, takes 1 from tower, you get a 1/1
Hire second sapper, it hits your tower for 1, puts rune on tech 2
Tech lab Finesse - ($5)
Maxband River - ($3)
Fantassin - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Undead Peasant(0/1)
  • :pschip: Technician: Fantassin(2/2) anti-air
  • :target: Lookout:

In Play:

  • L5 River(3/4) sideline tap, cheap tech 0
  • Goblin Sapper(1/1) stealth, dies: all saboteur runes explode dealing 2dmg to building
  • Neshamah(1/2) anti-unit defence, patience rune
  • Goblin Sapper2(1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

Those sound like good suggestions!

P1T6


Tech StartingHand Workers

TECH
Forsaken Champion
Undead Seige Tower


STARTING HAND
Sticher’s creation
Cursed Grounds
Forsaken Champion
Skeletal Archery
Sacrifice the Weak


WORKERS
Graveyard
Thieving Imp
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue 2/1
Skeletal Archery


NextHand

Deteriorate
Skele Jav 1/1A Jav rune
Murkwood Allies
Bone Collector 3/3


Discard

Bone Collector 3/3A
Sacrifice the Weak
Sticher’s creation
Forsaken Champion
Undead Seige Tower


Tech 2 card(s)
Get Paid + float + scav - ($11)
Worker - ($10)
Cursed Grounds - ($7)
Forsaken Champion - ($1)
Garth summons a skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Forsaken Champion 7/5A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton
  • :target: Lookout: Sticher’s creation 0/2

In Play:

  • Garth L1
  • 2 saboteur rune on tech II
  • 1/1 corpse
  • Cursed Grounds 5HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Bad)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

P2T6


Tech StartingHand Workers

TECH
Pesh
Pesh


STARTING HAND
Robber
Doomed Peasant(1/1) spawns undead peasant
Choose Fate
Two Step
Pesh


WORKERS
Shining Prince
Arcadian Double
Pivot
Underequipped Soldier
Dwarven Supplies


NextHand

Nimble Fencer
Leaping Lizard


Discard

Doomed Peasant(1/1) spawns undead peasant
Choose Fate
Goblin Sapper(1/1)
Pesh


Tech 2 card(s)
Get Paid + float - ($12)
Choose fate, reshuffle draw two and discard 1 - ($11)
Pesh 1hp goblin sapper, it trades with forsaken champion, your tech 2 is destroyed, you get one soul - ($7)
Two step my sapper with my fantassin - ($5)
Sapper destroys your tower (your base to 16), puts rune on cursed grounds
Neshamah kills Skele takes 1
River kills stitcher’s, you get a 2/2
Fantassin kills Garth, Neshamah gets lvls, takes 1 dmg
Hire Robber the lesser footrest, formally lesser lesser footrest - ($1)
Maxband Nessie - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Robber(3/1a) invisible, indestructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Undead Peasant(0/1)
  • :target: Lookout:

In Play:

  • L5 River(3/4) sideline tap, cheap tech 0
  • Two Step(channeling, Fantassin and Sapper)
  • Neshamah(1/5) anti-unit defence, tap: use workers
  • Goblin Sapper2(3/4) stealth, dies: all saboteur runes explode dealing 2dmg to building, dancing
  • Fantassin(4/3) anti-air, dancing

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

i must say there were also other cards I would have been happy to draw as I already had the Robber coming but I did get lucky to get the Pesh straight off

P1T7


Tech StartingHand Workers

TECH
Behind the Ferns


STARTING HAND
Murkwood Allies
Deteriorate
Skele Jav 1/1A Jav rune
Bone Collector 3/3


WORKERS
Graveyard
Thieving Imp
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue 2/1
Skeletal Archery


NextHand

Forsaken Champion
Ritual of Keter’s Rising
Summon Skeletons
Sticher’s creation


Tech 1 card(s)
Get Paid - ($10)
Rebuild tech II
Rebuild Tower - ($7)
Calamandra - ($5)
Expensive black spell for Cala: deteriorate Robber to sideline him - ($4)
Skeleton kills Undead Peasant, I get a Soul
Corpses trade with Fantassin, dancing ceases, I get another soul
Bone Collector - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soul 1/2A
  • :psfist: Elite: Soul #2 2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton
  • :target: Lookout: Soul 3

In Play:

  • Calamandra L1 2/3
  • Bone Collector 3/3
  • Cursed Grounds 5HP, 1 rune

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

robber is invisible whilst tower is being built

Revised

P1T7


Tech StartingHand Workers

TECH
Behind the Ferns


STARTING HAND
Murkwood Allies
Deteriorate
Skele Jav 1/1A Jav rune
Bone Collector 3/3


WORKERS
Graveyard
Thieving Imp
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue 2/1
Skeletal Archery


NextHand

Skele Jav 1/1A Jav rune
Sticher’s creation 0/2
Ritual of Keter’s Rising
Summon Skeletons


Tech 1 card(s)
Get Paid - ($10)
Rebuild tech II
Rebuild Tower - ($7)
2/2 corpse suicides to sideline Robber
Calamandra - ($5)
Skeleton kills Undead Peasant, I get a Soul
1/1 Corpse and old soul run into Fantassin, finish off with expensive deteriorate, dancing ceases, I get another soul - ($4)
Bone Collector - ($2)
Midband Cala - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soul 1/2A
  • :psfist: Elite: Soul #2 2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:

  • Calamandra L3 3/4
  • 2 saboteur rune on tech II
  • Cursed Grounds 5HP, 1 rune
  • Skeleton

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P2T7


Tech StartingHand Workers

TECH
Discord
Drow Mighty


STARTING HAND
Leaping Lizard
Nimble Fencer
Nimble Fencer(2/3)


WORKERS
Shining Prince
Nimble Fencer
Pivot
Underequipped Soldier
Dwarven Supplies


NextHand

Discord
Pesh


Discard

Doomed Peasant(1/1) spawns undead peasant
Choose Fate
Goblin Sapper(1/1)
Pesh
Fantassin(4/3) anti-air, dancing
Two Step(channeling, Fantassin and Sapper)
Goblin Sapper2(1/2) stealth, dies: all saboteur runes explode dealing 2dmg to building, dancing
Discord
Drow Mighty


Tech 2 card(s)
Get Paid, tech draw - ($10)
Worker - ($9)
Sapper takes armour off SQL, 2dmg on Cursed grounds when it dies and you get soul
Robber finishes cursed grounds
Tap neshamah to use up to 2 workers for 2 discount
Nimble Fencer from hand, kills SQL soul takes 2 - ($7)
Arcadian double worker, mirrored fencer kills elite soul, AD is trashed
Leaping lizard - ($6)
Surplus, base to 18 - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard(3/5a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 River(3/4) sideline tap, cheap tech 0
  • :target: Lookout:

In Play:

  • Neshamah(1/5) anti-unit defence, tap: use workers
  • Robber(3/1) invisible, indestructible
  • Nimble Fencer(2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

i reckon there’s a ritual coming very soon, i think next turn’s discord should get the first wave but i gotta have the right infrastructure to keep up here

It’s time for BOGOF. Don’t Discord me bro pls thx

P1T8


Tech StartingHand Workers

TECH
Murkwood Allies


STARTING HAND
Summon Skeletons
Ritual of Keter’s Rising
Skele Jav 1/1A Jav rune
Sticher’s creation 0/2


WORKERS
Graveyard
Thieving Imp
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue 2/1
Skeletal Archery


NextHand

Behind the Ferns
Sticher’s creation
Undead Seige Tower
Bone Collector 3/3A


Discard

Cursed Grounds 5HP, 1 rune
Summon Skeletons
Bone Collector 3/3
Sticher’s creation 0/2
Skele Jav 1/1A Jav rune
Murkwood Allies


Tech 1 card(s)
Get Paid - ($10)
Garth - ($8)
Summon Skeletons - ($5)
Ritual of Keter’s Rising, sacrifice Soul and three skeletons, ACTIVATE - ($2)
Garth summons TWO skeletons - ($1)
Bone collector and Calamandra run into Lizard to kill it, collector summons TWO skeletons, Cala on 1

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skele 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Skele 1/1
  • :pschip: Technician: Skele 1/1
  • :target: Lookout: Skele 1/1

In Play:

  • Calamandra L3 3/1
  • 2 saboteur rune on tech II
  • Garth L1 1/3
  • Ritual of Keter’s Rising

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10

P2T8


Tech StartingHand Workers

TECH
Hierophant
Hierophant


STARTING HAND
Discord
Pesh
Gentle Giant


WORKERS
Shining Prince
Nimble Fencer
Pivot
Underequipped Soldier
Dwarven Supplies


NextHand

Choose Fate
Fantassin(4/3) anti-air, dancing
Hierophant
Hierophant


Tech 2 card(s)
Get Paid + float, draw 1 at upkeep - ($11)
Sorry you asked me not to use Discord? oh no i better go tell River to st-- CLANG! 4 skeles die - ($9)
tech 3 - ($4)
River kills Garth takes 2
Neshamah kills Cala takes 4
Fencer and Robber destroy tech 2, base to 14, both take tower dmg, btw there r no runes on it they exploded a while back

Float ($4)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Neshamah(1/1) anti-unit defence, tap: use workers
  • Robber(3/1) invisible, indestructible
  • L5 River(3/2) sideline tap, cheap tech 0

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

i reckon there’s a ritual coming very soon, i think next turn’s discord should get the first wave but i gotta have the right infrastructure to keep up here

Rude.

P1T9


Tech StartingHand Workers

TECH
Cursed Grounds
Ritual of Keter’s Rising


STARTING HAND
Bone Collector 3/3A
Behind the Ferns
Sticher’s creation
Undead Seige Tower
Forsaken Champion


WORKERS
Graveyard
Thieving Imp
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue 2/1
Skeletal Archery


NextHand

Murkwood Allies
Forsaken Champion 7/5A
Ritual of Keter’s Rising
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float + Scav - ($12)
Rebuild Tech II
Stitcher’s Creation - ($9)
Bone COllector - ($7)

Float ($7)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Sticher’s creation 0/3

In Play:

  • Ritual of Keter’s Rising, ACTIVE

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 7
  • Workers: 10

P2T9


Tech StartingHand Workers

TECH
Harmony
Harmony


STARTING HAND
Hierophant
Choose Fate
Fantassin(4/3) anti-air, dancing
Hierophant
Discord
Goblin Sapper(1/1)
Pesh


WORKERS
Shining Prince
Nimble Fencer
Pivot
Underequipped Soldier
Dwarven Supplies


NextHand

Leaping Lizard(3/5a)
Drow Mighty
Goblin Sapper2(1/2) stealth, dies: all saboteur runes explode dealing 2dmg to building, dancing
Pesh
Doomed Peasant(1/1) spawns undead peasant


Discard

Choose Fate
Discord
Fantassin(4/3) anti-air, dancing
Goblin Sapper(1/1)
Hierophant


Tech 2 card(s)
Get Paid + float - ($14)
Heirophant arrives! - ($6)
from my discard: harmony, then another harmony, first one gets one rune - ($4)
play choose fate from hand, runes on harmonies, draw 2, discard - ($3)
river sidelines collector
heirophant casts pesh on neshamah, runes, pesh is trashed - ($2)
nessie trades with stitcher, spawns 2 1/1 tokens
discord from hand, those 1/1s die, last rune - ($0)
stop all music, i get 6 angry dancers, harmonies are trashed
robber puts your base on 11

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hierophant(2/8) resist 2+1, Wrests spells from you or me

In Play:

  • Robber(3/1) invisible, indestructible
  • L5 River(3/2) sideline tap, cheap tech 0
  • 6 Angry dancers(2/1) unstoppable

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ugly)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

On Heirophant casting a channelling spell: 3 options that I see.

  • Heirophant acts as relevant hero: when he dies it goes
  • We follow the letter of current rules, channeling says “sacrifice this when you lose X hero” therefore i could play harmony without River and it sticks around until specifically she dies. Stealing a channelling spell will never be sacrificed unless u have a mirrored hero
    *you need relevant hero to make the channelling spell stick, and it is linked to them. Here, harmony would be sacrificed if river died and if river was not around harmony would immediately be trashed after playing (i could still trash your spells out of your discard)

#1 makes most sense to me

Definitely 1 or 3.

You got the combo first, but whose is better? I think yours in this game :stuck_out_tongue:

P1T10


Tech StartingHand Workers

TECH


STARTING HAND
Sacrifice the Weak
Deteriorate
Murkwood Allies
Forsaken Champion 7/5A
Ritual of Keter’s Rising


WORKERS
Graveyard
Thieving Imp
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue 2/1
Skeletal Archery
Sacrifice the Weak


NextHand

Summon Skeletons
Behind the Ferns
Cursed Grounds


Discard

Sticher’s creation 0/3
Bone Collector 3/3A
Deteriorate
Murkwood Allies
Forsaken Champion 7/5A
Sacrifice the Weak


Tech 0 card(s)
Get Paid + float - ($17)
Bone Collector runs into Heirophant for 3 damage, I get two skeletons
Garth - ($15)
Garth summons two skeletons - ($14)
Second Ritual of Keter’s RIse, sac all four skeletons, now QUADRUPLE tokens! - ($11)
Calamandra - ($9)
Murkwood Allies, summon four 4/4 Beasts! - ($4)
Sac the weak a Beast for a Dancer - ($2)
Deteriorate another Dance (4 left)
Midband Calamandra - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Beast 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Calamandra L3 3/4, my units have resist
  • :pschip: Technician: Beast 4/4
  • :target: Lookout: Beast 4/4

In Play:

  • Ritual of Keter’s Rising, ACTIVE
  • Ritual of Keter’s Rising
  • Garth L1

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

I have a sapper so it takes the tower ping, robber and dancers finish base :slight_smile: GG a win from a Grey tech 3!!

AH the sapper! Nice combo there. Discord and Arcadian Double were probably the MVPs though, meant that I could never get a good hoard going :frowning:

I could have summoned 16 frogs and 4 beasts with one spell at the end there, but unfortunately it just wasn’t worth it :sweat_smile:

You’re first if you want a runback with the same codices!

1 Like

A few changes first (or before this game progresses to tech 2): definitely cursed grounds needs “non-token…” because otherwise mirrored cursed grounds is endless; proposed changes to goblins? Robber to 2hp so cant be deterioated and sapper to 2/2??

P1T1


StartingHand Workers

STARTING HAND
Dwarven Supplies
Fantassin
Pivot
Underequipped Soldier
Gentle Giant


WORKERS
Gentle Giant


NextHand

Stepping Stone Villain
Doomed Peasant
Choose Fate
Shining Prince
Arcadian Double


Discard

Pivot
Underequipped Soldier
Dwarven Supplies


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fantassin - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fantassin(2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Cursed grounds - you’re probably right. I guess it’s not toooo significant a nerf? Goblins: I had another idea which might fit the “rule breaking” mechanical theme of grey - what if instead of nerfing them, there were 3 or even 4 in the codex? They become pretty good when you can spam them every turn :open_mouth:

P2T1


StartingHand Workers

STARTING HAND
Graveyard
Pestering Haunt
Deteriorate
Poisonblade Rogue
Jandra, the Negator


WORKERS
Pestering Haunt


NextHand

Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Thieving Imp
Skeleton Javelineer


Discard

Deteriorate
Jandra, the Negator
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Neshamah - ($2)
Poisonblade Rogue - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nessie L1 1/3A Anti-unit wards
  • :psfist: Elite:
  • :ps_: Scavenger: Poisonblade Rogue
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

For cursed grounds thematically it’s annoying how varied tokens are: Onimaru’s soldiers should definitely be resurrected but Garth’s skeletons have probably already died enough times… so I felt we should default to the fact that mirrored cursed grounds is too weird (also things like Stitcher’s: you get souls for both the original and it’s spawn)
Gobbo’s I like your thinking, still irks me that sappers<disguised monkey (and I still think they are even with your fun buff).
Let’s just say for this game leave everything as is and we’ll sort it out in one go after this?

P1T2


Tech StartingHand Workers

TECH
Exploading Goat
Sticher’s creation


STARTING HAND
Arcadian Double
Choose Fate
Doomed Peasant
Stepping Stone Villain
Shining Prince


WORKERS
Gentle Giant
Shining Prince


NextHand

Underequipped Soldier
Sticher’s creation
Choose Fate
Arcadian Double
Exploading Goat


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Cat - ($2)
Doomed Peasant - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fantassin(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Doomed Peasant(1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cat(2/3) struggle

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6