[Casual] James [MonoGreen] vs dwarddd [HOMEBREW MonoGrey]

P2T7


StartingHand Workers

STARTING HAND
Sticher’s creation(0/3a) dmg=token
Bone wyvern(3/2) flying, attacks: take 1 dmg
Ritual of Keter’s Rising
Pivot
Skein


WORKERS
Choose Fate
Shining Prince
Dwarven Supplies
Fantassin
Arcadian Double


NextHand

Legionary Heavy
Stepping Stone Villain
Gentle Giant(1/4a)
Underequipped Soldier(2/3) shield, dies: i lose 1g
Skein


Discard

Doomed Peasant(1/1) spawns undead peasant
Forsaken Champion(7/7a) readiness
Pivot
Bone wyvern(3/2) flying, attacks: take 1 dmg
Sticher’s creation(0/3a) dmg=token


Tech 0 card(s)
Get Paid, 2 bound souls from Seige tower - ($10)
Doomed peasant runs into Immortal “i have no use for you… alive”
Ritual of Keter’s rising, sacrifice all 4 tokens, Actived! - ($7)
Hire Skein - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skein(7/5) readiness, overpower, obliterate 2, Spool
  • :psfist: Elite:
  • :ps_: Scavenger: Undead Seige Tower(2/6) upkeep: summon 2 1/2 souls, must patrol
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Tariq(2/4) healing 1, “healing” happens at end of turn, tap:heal hand
  • Ritual of Keter’s Rising(double token summons)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

ouch that’s not a good next hand, hoping they kill tech soldier?!

P1T8


Tech StartingHand Workers

TECH
Octavian
Octavian


STARTING HAND
Tricycloid
Fading Argonaut 1+2/3 2 runes
Assimilate
Immortal
Battle Suits


WORKERS
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral
Temporal Research
Sentry


NextHand

Argonaut 3/4A
Stewardess of the Undone
Undo
Argonaut 3/4A Readiness


Discard

Assimilate
Fading Argonaut 1+2/3 2 runes
Tricycloid
Octavian
Octavian


Tech 2 card(s)
Get Paid + float - ($13)
Vir - ($11)
Assimilate - ($8)
Immortal - ($2)
Battle suits - ($0)
Nullcraft pings base

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal 5/5A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Immortal 5/5A

In Play:

  • Nullcraft 1/1 flying null field
  • Active Ritual of Keter’s Rise
  • Battle Suits
  • Vir L1 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

P2T8


Tech StartingHand Workers

TECH
Assign nemesis
Assign nemesis


STARTING HAND
Skein
Underequipped Soldier(2/3) shield, dies: i lose 1g
Gentle Giant(1/4a)
Legionary Heavy
Stepping Stone Villain


WORKERS
Choose Fate
Shining Prince
Dwarven Supplies
Fantassin
Arcadian Double
Underequipped Soldier(2/3) shield, dies: i lose 1g


NextHand

Assign nemesis
Assign nemesis
Bone wyvern(3/2) flying, attacks: take 1 dmg
Gentle Giant(1/4a)
Undead Seige Tower


Tech 2 card(s)
Get Paid + float, i get two bound souls - ($11)
hire Skein - ($5)
Stepping villain - ($4)
Worker - ($3)
Tap tariq to heal hand

Float ($3)
Discard 2, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skein(7/5a) readiness, overpower, obliterate 2, Spool
  • :psfist: Elite:
  • :ps_: Scavenger: Undead Seige Tower(2/6) upkeep: summon 2 1/2 souls, must patrol
  • :pschip: Technician:
  • :target: Lookout: Stepping Stone Villain(dies: trash this)

In Play:

  • L5 Tariq(2/4) healing 1, “healing” happens at end of turn, tap:heal hand
  • Soul1
  • Soul2
  • Skein2(7/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 11
Thoughts

ouch that’s not a good next hand, hoping they kill tech soldier?!

P1T9


StartingHand Workers

STARTING HAND
Undo
Argonaut 3/4A Readiness
Argonaut 3/4A
Stewardess of the Undone


WORKERS
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral
Temporal Research
Sentry


NextHand

Argonaut 3/4A Readiness
Neo Plexus 2/2
Tricycloid
Hyperion
Temporal Distortion


Tech 0 card(s)
Get Paid - ($10)
Prynn - ($8)
Undo Seige Tower - ($5)
Tech III - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal 5/5A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Immortal 5/5A

In Play:

  • Nullcraft 1/1 flying null field
  • Active Ritual of Keter’s Rise
  • Battle Suits
  • Vir L1 2/3
  • Prynn L1 1/3 4 runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P2T9


StartingHand Workers

STARTING HAND
Undead Seige Tower
Assign nemesis
Bone wyvern(3/2) flying, attacks: take 1 dmg
Assign nemesis
Gentle Giant(1/4a)


WORKERS
Choose Fate
Shining Prince
Dwarven Supplies
Fantassin
Arcadian Double
Underequipped Soldier(2/3) shield, dies: i lose 1g


NextHand

Forsaken Champion(7/7a) readiness
Sticher’s creation(0/3a) dmg=token
Doomed Peasant(1/1) spawns undead peasant
Pivot


Discard

Gentle Giant(1/4a)
Bone wyvern(3/2) flying, attacks: take 1 dmg


Tech 0 card(s)
Get Paid + float - ($14)
Assign nemesis, twice between the same skein and the lookout immortal - ($10)
Big skein clears both Immortals out the way, obliterates nullcraft
skein 2 take out your tech 2
Souls deal two dmg to your base
Tariq and Stepping stone villain kill Prynn, Tariq maxbands and heals everything
Hire two undead seige towers - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skein(11/7a) readiness, overpower, obliterate 2, Spool
  • :psfist: Elite:
  • :ps_: Scavenger: Undead Seige Tower
  • :pschip: Technician: Undead Seige Tower(2/6) upkeep: summon 2 1/2 souls, must patrol
  • :target: Lookout:

In Play:

  • L7 Tariq(3/5) healing 1, “healing” happens at end of turn, tap:heal hand
  • Soul1
  • Soul2
  • Skein2(7/5)
  • Assign nemesis
  • Assign nemesis

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 11
Thoughts

ouch that’s not a good next hand, hoping they kill tech soldier?!

P1T10


StartingHand Workers

STARTING HAND
Temporal Distortion
Neo Plexus 2/2
Hyperion
Tricycloid
Argonaut 3/4A Readiness
Argonaut 3/4A


WORKERS
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral
Temporal Research
Sentry
Neo Plexus 2/2


NextHand

Immortal
Octavian
Stewardess of the Undone
Assimilate
Octavian


Discard

Nullcraft 1/1 flying null field
Temporal Distortion
Hyperion
Fargo
Argonaut 3/4A
Hyperion
Argonaut 3/4A Readiness
Immortal 7/5
Tricycloid


Tech 0 card(s)
Get Paid - ($10)
Buffed immortal crashes into Skein
Max - ($8)
TD Immortal into Hyperion; skein dies first death, discard 2 - ($6)
Hyperion charges in, dies second death
Immortal #2 charges in, dies true death
Max Max for 4, flicker immortal - ($2)
Exchange card with top of deck - ($1)
Rebuild tech II
Worker - ($0)

Float ($0)
Discard 6, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal 5/5A
  • :psfist: Elite:
  • :ps_: Scavenger: Vir L1 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Active Ritual of Keter’s Rise
  • Battle Suits
  • Max Max 3/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 11

P2T10


Tech StartingHand Workers

TECH
Ritual of Keter’s Rising


STARTING HAND
Doomed Peasant(1/1) spawns undead peasant
Pivot
Sticher’s creation(0/3a) dmg=token
Forsaken Champion(7/7a) readiness


WORKERS
Choose Fate
Shining Prince
Dwarven Supplies
Fantassin
Arcadian Double
Underequipped Soldier(2/3) shield, dies: i lose 1g


NextHand

Sticher’s creation(0/3a) dmg=token
Legionary Heavy
Skein


Tech 2 card(s)
Get Paid + float, 4 souls - ($13)
Hire Neshamah and midband - ($7)
grab a shine from discard using patience rune
Shine, none of my units can go below 1hp until my upkeep - ($3)
Skein sidelines immortal and deals 1 to Vir
souls finish off Vir, lvls to Neshamah
Tariq taps, heal hand
Hire Cat - ($1)

Float ($1)
Discard 0, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soul3(1/2a)
  • :psfist: Elite: Soul4(2/2)
  • :ps_: Scavenger: Undead Seige Tower(2/6)
  • :pschip: Technician: Undead Seige Tower(2/6) upkeep: summon 2 1/2 souls, must patrol
  • :target: Lookout:

In Play:

  • L7 Tariq(3/5) healing 1, “healing” happens at end of turn, tap:heal hand
  • Soul1
  • Soul2
  • Skein2(7/2)
  • Souls 5-6
  • L7 Neshamah(1/4) anti-unit defence
  • L1 Cat(2/3) struggle

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

ouch that’s not a good next hand, hoping they kill tech soldier?!

P1T11


Tech StartingHand Workers

TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Immortal
Octavian
Stewardess of the Undone
Octavian
Assimilate
Undo


WORKERS
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral
Temporal Research
Sentry
Neo Plexus 2/2
Assimilate


NextHand

Tricycloid
Immortal 7/5
Undo
Octavian


Tech 2 card(s)
Get Paid - ($11)
Worker - ($10)
Destroy my own tower for a Spec lab (Past)
Immortal - ($4)
Stewardess, bounce a soul! - ($1)
Tap Max to discard/draw

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal 5/5A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone 4/3
  • :target: Lookout: Immortal 5/5

In Play:

  • Active Ritual of Keter’s Rise
  • Battle Suits
  • Max Max 3/4

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 12

P2T11


StartingHand Workers

STARTING HAND
Legionary Heavy
Sticher’s creation(0/3a) dmg=token
Skein(11/7a) readiness, overpower, obliterate 2, Spool


WORKERS
Choose Fate
Shining Prince
Fantassin
Arcadian Double
Underequipped Soldier(2/3) shield, dies: i lose 1g


NextHand

Pivot
Assign nemesis
Assign nemesis
Shine
Bone wyvern(3/2) flying, attacks: take 1 dmg


Discard

Sticher’s creation(0/3a) dmg=token
Legionary Heavy


Tech 0 card(s)
Get Paid + float, 4 souls - ($12)
Skein - ($6)
Maxband Cat - ($1)
Maxband Neshamah - ($0)
Tap him to get Dwarven Supplies
Tap tariq to heal hand

Float ($0)
Discard 2, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soul3(1/2a)
  • :psfist: Elite: Soul2(2/2)
  • :ps_: Scavenger: Undead Seige Tower(2/6)
  • :pschip: Technician: Undead Seige Tower(2/6) upkeep: summon 2 1/2 souls, must patrol
  • :target: Lookout: Soul1

In Play:

  • L7 Tariq(3/5) healing 1, “healing” happens at end of turn, tap:heal hand
  • Souls 4-9
  • Skein2(7/2)
  • L8 Neshamah(1/5) anti-unit defence
  • L1 Cat(3/5) struggle
  • Skein(7/5) readiness, overpower, obliterate 2, Spool
  • Crow Sisters(2/2) flying, only attacks base, spellcaster
  • Dwarven Supplies(stores attack, tap to boost something) 1 rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

ouch that’s not a good next hand, hoping they kill tech soldier?!

P1T12


StartingHand Workers

STARTING HAND
Undo
Octavian
Tricycloid
Immortal 7/5
Fargo
Nullcraft 1/1 flying null field


WORKERS
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral
Temporal Research
Sentry
Neo Plexus 2/2
Assimilate


NextHand

Argonaut 3/4A
Hyperion
Tricycloid
Temporal Distortion
Argonaut 3/4A Readiness


Discard

Octavian
Nullcraft 1/1 flying null field
Undo
Fargo


Tech 0 card(s)
Get Paid + float - ($13)
Worker - ($12)
Vir - ($10)
Ebbflow Archon - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal 5/5A
  • :psfist: Elite:
  • :ps_: Scavenger: Ebbflow Archon 2 runes 10/10
  • :pschip: Technician: Stewardess of the Undone 4/3
  • :target: Lookout: Immortal 5/5

In Play:

  • Active Ritual of Keter’s Rise
  • Battle Suits
  • Max Max 3/4
  • Vir L1

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 12

P2T12


Tech StartingHand Workers

TECH
Demon of Terror
Demon of Terror


STARTING HAND
Pivot
Shine
Bone wyvern(3/2) flying, attacks: take 1 dmg
Assign nemesis
Assign nemesis


WORKERS
Choose Fate
Shining Prince
Fantassin
Arcadian Double
Underequipped Soldier(2/3) shield, dies: i lose 1g


NextHand

Forsaken Champion(7/7a) readiness
Undead Seige Tower(2/6)
Ritual of Keter’s Rising
Doomed Peasant(1/1) spawns undead peasant
Gentle Giant(1/4a)


Tech 2 card(s)
Get Paid - ($10)
sisters hit your base
Undead seige tower - ($6)
Skein - ($0)

Float ($0)
Discard 7, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soul3(1/2a)
  • :psfist: Elite: Soul2(2/2)
  • :ps_: Scavenger: Soul1
  • :pschip: Technician: Undead Seige Tower(2/6) upkeep: summon 2 1/2 souls, must patrol
  • :target: Lookout: Skein(7/5) readiness, overpower, obliterate 2, Spool

In Play:

  • L7 Tariq(3/5) healing 1, “healing” happens at end of turn, tap:heal hand
  • Souls 4-9
  • L6 Cat(3/5) struggle
  • Crow Sisters(2/2) flying, only attacks base, spellcaster
  • Dwarven Supplies(stores attack, tap to boost something)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bad)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

ouch that’s not a good next hand, hoping they kill tech soldier?!

P1T13


StartingHand Workers

STARTING HAND
Tricycloid
Argonaut 3/4A
Argonaut 3/4A Readiness
Temporal Distortion
Hyperion
Hyperion
Octavian


WORKERS
Plasmodium
Tinkerer
Forgotten Fighter
Time Spiral
Temporal Research
Sentry
Neo Plexus 2/2
Assimilate


NextHand

Ebbflow Archon
Argonaut 3/4A
Hyperion
Undo
Octavian


Tech 0 card(s)
Get Paid + float (-1 for that tech lab payment last turn, good thing I was floating then!) - ($13)
Archon to 1 rune
Tap max, discard/draw
Stewardess kills SQL
Current archon kills seige tower
Uses last rune to bounce Skein - ($12)
Vir kills scav soul
Hyperion - ($7)
Hyperion kills elite soul, draw
One immortal kills tech III
Tricycloid - ($2)
Tricyloid does three damage to tech II
Temporal distortion, hyperion to hand, for second tricycloid - ($0)
Second tricycloid finishes off tech II, base to 16

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Active Ritual of Keter’s Rise
  • Battle Suits
  • Max Max 3/4
  • Vir L1
  • Stewardess of the Undone 4/2
  • Immortal 5/5
  • Immortal 5/5A

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

ACTUALLY - TD into Omegecron, sac all the workers to activate, all the tech damage and the other immortal all attack the BASE and GG!

That was a really fun game! Some rebalances needed before the next round but i think this is looking good for how much time we’ve spent

I’m going for an evil Necormancy/Bad/Feral for this game

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Graveyard
Skeletal Archery
Sacrifice the Weak
Deteriorate


WORKERS
Graveyard


NextHand

Poisonblade Rogue
Pestering Haunt
Summon Skeletons
Jandra, the Negator
Thieving Imp


Discard

Sacrifice the Weak
Skeletal Archery
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Skele Jav - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skele Jav 1/1A Jav rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth L1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

I’m playing [Ugly/Bad]/Finesse
You have ALL the tokens!
for clarity are we playing with Named units this game or not (i think we should try them out)?

P2T1


StartingHand Workers

STARTING HAND
Fantassin
Shining Prince
Choose Fate
Gentle Giant
Dwarven Supplies


WORKERS
Shining Prince


NextHand

Pivot
Arcadian Double
Doomed Peasant
Underequipped Soldier
Stepping Stone Villain


Discard

Gentle Giant
Dwarven Supplies
Choose Fate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
River - ($2)
Fantassin - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Fantassin(2/2) anti-air
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I think i can do alright against a horde based deck, i’ve got discord against skeles and frogs and sorta against souls, and hopefully can hit hard enough with tech 1 that he’s not ahead going into tech 2 (my current plan is breaking tech buildings using goblins, and potentially two-stepping a Robber)

Yep let’s do it

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Sticher’s creation


STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Thieving Imp


WORKERS
Graveyard
Thieving Imp


NextHand

Sticher’s creation
Pestering Haunt
Deteriorate
Skeletal Archery
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Poisonblade Rogue - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skele Jav 1/1A Jav rune
  • :psfist: Elite:
  • :ps_: Scavenger: Poisonblade Rogue 2/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth L1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Pivot
Doomed Peasant
Stepping Stone Villain
Underequipped Soldier
Arcadian Double


WORKERS
Shining Prince
Arcadian Double


NextHand

Dwarven Supplies
Pivot
Nimble Fencer
Choose Fate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
River kills Javelineer
Tech 1 - ($4)
SS villain - ($3)
Doomed Peasant - ($2)
Midband river - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stepping Stone Villain(1/1a) trash this when dead
  • :psfist: Elite:
  • :ps_: Scavenger: Fantassin(2/2) anti-air
  • :pschip: Technician: Doomed Peasant(1/1) spawns undead peasant
  • :target: Lookout:

In Play:

  • L3 River(2/4) sideline tap

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Sticher’s creation
Bone Collector


STARTING HAND
Deteriorate
Pestering Haunt
Sticher’s creation
Skeletal Archery
Sacrifice the Weak


WORKERS
Graveyard
Thieving Imp
Pestering Haunt


NextHand

Jandra, the Negator
Skele Jav 1/1A Jav rune
Bone Collector
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Villan, trashed
Rogue trades with Fantassin
Stitcher’s Creation - ($2)
Garth summons a skeleton - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Sticher’s creation 1/3
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth L1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Goblin Sapper
Goblin Sapper


STARTING HAND
Choose Fate
Dwarven Supplies
Nimble Fencer
Pivot


WORKERS
Shining Prince
Arcadian Double
Pivot


NextHand

Nimble Fencer
Gentle Giant
Underequipped Soldier
Goblin Sapper


Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Tech 2 Ugly - ($3)
River kills skele
Nimble Fencer - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nimble Fencer(2/3)
  • :pschip: Technician: Doomed Peasant(1/1) spawns undead peasant
  • :target: Lookout:

In Play:

  • L3 River(2/3) sideline tap

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    ugly tech 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8