P2T1
StartingHand Workers
STARTING HAND
Battle Suits
Nullcraft
Neo Plexus
Fading Argonaut
Tinkerer
WORKERS
Battle Suits
NextHand
Forgotten Fighter
Hardened Mox
Temporal Research
Time Spiral
Plasmodium
Discard
Neo Plexus
Tinkerer
Nullcraft
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
summon Garth Torken
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
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[I]Squad Leader[/I]: Fading Argonaut [2/3+1A, Fading, 3 runes]
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[I]Elite[/I]:
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[I]Scavenger[/I]: lv. 1 Garth [1/3]
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[I]Technician[/I]:
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[I]Lookout[/I]:
[B]In Play:[/B]
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[B]Buildings:[/B]
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Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
I’m not really sure what the “thing” of his deck is - but I guess you could say the same about mine! I guess he’ll go with stealthy ninjas buffed by Arg/Dinosize/SotP - or perhaps MoLaC followed by lots of Ninja Tokens. The latter could be pretty scary actually.
This deck I’m playing might not actually cope with that very well. But I’ve been thinking about it for a while as a deck to use, so I’ll give a relatively full introduction to my thoughts on it (warning: wall of text follows!):
The initial idea was really to use the Necromancy stuff (Garth+Bone Collector) to spam lots of skeletons, and hope to go with Future Tech 2 and, if I can keep lots of skeletons alive, sacrifice them all (+ other workers/units as needed) to get Omegacrons active. But that’s not the only plan - I love Future’s Tech 2 Fliers, and if I can get enough money (Promise of Payment may help) they could be a great game-winning option. I think I’ll generally need to turtle a bit in the early game and not rush for Tech 2 - early techs will be Bone Collectors and a Lich’s Bargain to be played 1 or 2 times, to give me some defence. (Garth’s other 2 spells are also great for protecting me from scary units/heroes.) For that reason, I think I need a Heroes’ Hall relatively early - Garth is the main hero for the early game, but I might need Vir or Midori for their spells relatively early (a max Vir will also help with the defensive wall if I can get some time-rune removal going, Tinkerer and Time Spiral are options for later, although of course I can’t play Tinkerer early).
I will generally want to go Future at Tech 2, as indicated - but Necromancy is an alternative, either if I can get enough skeletons to make me think Skeletal Lord is an option to cheat something into play, or if the opponent goes heavily hero-focused, so I can use Wight for hero removal.
I considered using the Black starter for this build, because of wating to play with Skeletons and having Garth out in the early game. I may yet decide that is better. But I do think I favour Purple at the moment, because the time-rune manipulators could come into their own in the midgame, and there are generally solid early-game units like Fading Argonaut and Hardened Mox (the latter is particularly good if I intend to stall before going to Tech 2, as likely). Plus Nullcraft could be key in some matchups.
As for the third spec - I’m not 100% sure what is best, and may change my mind later. But Balance is attractive to me for a few reasons - Moment’s Peace if I find myself facing superior forces and need to buy some time to get mine built up, Tiny Basilisk as a great Tech 1 unit (especially as I intend to stay at Tech 1 for longer than normal), and Midori, both to buff my skeletons/zombies and perhaps to get to max level if I need a flyer in a hurry.
That’s enough theorycrafting - what about this actual hand? Battle Suits is an obvious worker - it will just never get any play in this deck (I think the only soldiers I have access to are the Future Tech 1s, neither of which I intend to use). And Fading Argonaut is the strongest combat unit in the starting deck, so I’ve gone with that.
It’s curious that he played Fox Primus - which is expensive and usually workered pretty early. I’m guessing he was worried about Nullcraft? Whatever, my FA is safe for this turn if I put it in Squad Leader. Next turn I want to do worker+skeleton+Tech 1 (worker either Plasmodium or Forgotten Fighter), but that’s already 4 of my 6 gold so I can’t play the Mox. I may skip the Skeleton then, or perhaps not play a card from hand. Tech will definitely be at least 1 Bone Collector, and probably Lich’s Bargain - but a second BC or a Tiny Basilisk could also be options. Let’s see what he does.