Managed to get a turn in - although I’ve been fiddling with it for a couple of hours instead of doing my real job The bit up to killing Drakk was always mandatory, the rest I am less sure of…
(Also a few spreadsheet problems - when I generated my post it seemed to come out wrong, only listing 1 of my Techs and messing up the contents of my discard pile and workers. The spreadsheet was always correct, it was the post that was messed up - I’ve fixed it manually.)
P2T4
Tech StartingHand Workers
TECH
Fairie Dragon
Feral Strike
STARTING HAND
Verdant Tree
Behind the Ferns
Forest’s Favor
Young Treant
Tiny Basilisk [YT draw]
WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Verdant Tree
NextHand
Rampant Growth
Ironbark Treant
Spore Shambler
Discard
Centaur
Tiny Basilisk
Fairie Dragon
Forest’s Favor
Feral Strike
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
summon Calamandra - ($6)
Calamandra casts Behind the Ferns, giving Stealth to all my units with 3 attack or less - ($4)
Tiny Basilisk, now stealthy, sneaks in behind the patrol zone to trade with Drakk. My base takes 1 damage, Calamandra to Level 3. All my units now have resist 1.
play Young Treant, drawing a card - ($2)
play Tiny Basilisk no. 2 - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Tiny Basilisk [1/2+1A, deathtouch, unattackable by Tech 0, resist 1]
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Young Treant [0/2, resist 1]
-
[I]Lookout[/I]:
[B]In Play:[/B]
- lv 3 Calamandra [3/4]
- Behind the Ferns (channelled by Calamandra)
[B]Buildings:[/B]
-
Base HP: 19
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
His last turn didn’t actually go as badly for me as I’d feared. I think my turn is pretty successful - although I don’t like to go down on cards. I was originally planning to build Tech 2 this turn, but when I realised that I couldn’t possibly draw any Tech 2 cards, I decided to do more on the board. I was going to end my turn after playing Young Treant, possibly maxing Calamandra with the last 2 gold, but then I drew my second Tiny B. I don’t like to go so far down on cards like this, but he’s done it too.
I’m relieved he went for Fire - it’s dangerous of course, but there’s nothing hasty there (although Bamstamper Lizzo has an immediate effect). I was far more worried about Blood, with its hasty Crashbarrows and Gliders. I think my biggest disadvantage here is just that he got to Tech 2 first, although I don’t know if he holds any tech 2 stuff in his 3-card hand, or even in the rest of his deck. He can certainly clear my patrol zone, with Zane+Firebat, but he loses the Firebat, and he should only have Tech 0 stuff left to ping a couple off my tech 1 or Calamandra. I’m still up against it, but feel I have half a chance now. (Sudden thought: Surprise Attack would be pretty ruinous. Let’s hope he hasn’t teched that or doesn’t have it in hand!)
Was going to tech Moment’s Peace along with Fairie Dragon, but since I’m maxing Calamandra next turn along with building Tech 2 Balance, I might as well have her ultimate in the deck, because it’s great for getting big bodies on the board. I’m slightly annoyed that I’ve no units costing less than 3 in my new hand (so I can’t tech 2+max Calamandra+worker+play a unit with my 9 gold) - but if he clears my patrol zone, as likely, I get to draw the Panda (which unfortunately can’t patrol that turn). I will also have the option of pulling a Tiger out of the Codex (Stalking Tiger, almost certainly), and if he does play Zane I might even be able to kill him, depending on what else he can play to patrol with. He’s only got a 3-card hand as well!
So it could be exciting times ahead. Of course, I’ve probably overlooked something which will let him kill Calamandra…