Yeah, I knew that in advance - but thanks for making sure!
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Lich’s Bargain
STARTING HAND
Time Spiral
Forgotten Fighter
Hardened Mox
Temporal Research
Plasmodium
WORKERS
Battle Suits
Forgotten Fighter
NextHand
Bone Collector
Plasmodium
Neo Plexus
Lich’s Bargain
Temporal Research
Tech 2 card(s)
Get Paid - ($6)
Fading Argonaut fades to 2 runes
Worker - ($5)
Build Tech 1 - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hardened Mox [1/1, indestructible]
- [I]Elite[/I]:
- [I]Scavenger[/I]: Fading Argonaut [2/1, Fading, 2 runes]
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - lv. 1 Garth [1/3]
[B]Buildings:[/B]
- Base HP: 20
- Tech 1 HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
Not much to say here that I didn’t say last turn. Decided to go with Mox, because I should get pretty good value out of it when I don’t intend to go to Tech 2 for quite a while. (Lich’s Bargain will of course also naturally slow me from getting to that by eating my workers!)
It probably doesn’t matter whether I worker Plasmodium or FF, because I can’t see playing either of them. I went with FF because Plasmodium might just end up getting played on the next cycle or the one after, if I can get a safe Tinkerer behind my planned defensive wall. But it’s likely to be a worker if things aren’t perfect for it.
His play is curious in that he hasn’t summoned a hero yet. That may be a smart move in that I have no idea which spells to possibly prepare for. It looks like he is also building up and not going for combat just yet, so this could be a pretty interesting and drawn-out game! (But then why the strange “trade” that didn’t kill either unit? I can’t really see the purpose of that, but then I’ve hardly played this game yet.)
Aside: I for some reason only realised since my last turn that, if he goes for MoLaC, I can Assimilate it providing I can bring in Vir (and have teched it in preparation - I probably should as soon as he builds a Growth Tech 2). That’s such a great spell, it’s almost worth playing Future for on its own (only against certain decks that have key upgrades or buildings, of course).