Casual: FrozenStorm [Blood]/Strength/Growth vs Cstick [Finesse]/Present/Discipline

GL HF @cstick!

Player 1, Turn 1

P1 [Blood]/Growth/Strength vs P2 [Finesse]/Present/Discipline

[details=Starting Hand]
Makeshift Rambaster
Bloodrage Ogre
Pillage
Bombaster
Nautical Dog
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Bloodrage Ogre (2)
  • Nautical Dog (1)
  • Worker (0)

[details=Workers]
Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Charge
Scorch
Bloodburn
Mad Man
[/details]

[details=End of Turn Discard]
Bombaster
Makeshift Rambaster
[/details]

[details=My Thoughts]
Getting some practice in with my CAWS deck, and I’m interested to see what Cstick’s got up his sleeve! My guess is early River / Grave pressure to move into Present tech 2? May peek at what he did with the deck last time to get a better idea!
[/details]

P2T1


StartingHand Workers

STARTING HAND
Timely Messenger
Granfalloon Flagbearer
Fruit Ninja
Bloom
Older Brother


WORKERS
Fruit Ninja


NextHand

Brick Thief
Tenderfoot
Spark
Wither


Discard

Bloom
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Older Brother - ($2)
Play Timely Messenger - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Timely Messenger (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

Player 1, Turn 2

P1 [Blood]/Growth/Strength vs P2 [Finesse]/Present/Discipline

[details=Starting Hand]
Charge
Scorch
Bloodburn
Mad Man
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in

[details=All Teched Cards]
Bird’s Nest, Crash Bomber
[/details]


###Main:

  • Rook (3)
  • BROgre trades with Brother
  • Worker (2)
  • Tech 1 (0)

[details=Workers]
Bloodburn, Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Careless Musketeer
Crash Bomber
Bombaster
Scorch
Makeshift Rambaster
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
No idea what I’m even doing with this deck… just doesn’t feel all that powerful in practice, primarily because it’s so lacking of strong tech 1 gameplay I think…
[/details]

P2T2


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Brick Thief
Wither
Tenderfoot
Spark


WORKERS
Fruit Ninja
Spark


NextHand

Discord
Granfalloon Flagbearer
Brick Thief
Helpful Turtle


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech 1 - ($4)
Play River - ($2)
Wither Rook - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Timely Messenger (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 River (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I think I want to get to Tech 2 ASAP. Growth Tech 2 is really strong, and I don’t want to be dawdling around with Tech 1 stuff like normal against it. Unfortunately, my cycling isn’t great right now, so even if I build it next turn I won’t be able to play any tech 2 stuff on turn 4. I really wish I hadn’t played the messenger last turn, and had instead waited to play Tenderfoot this turn. It would have improved my cycling a bit and made my defense more resilient against Mad Man.

Player 1, Turn 3

P1 [Blood]/Growth/Strength vs P2 [Finesse]/Present/Discipline

[details=Starting Hand]
Careless Musketeer
Crash Bomber
Bombaster
Scorch
Makeshift Rambaster
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in

[details=All Teched Cards]
Crash Bomber, Spirit of the Panda
Bird’s Nest, Crash Bomber
[/details]


###Main:

  • Makeshift Rambaster (4)
  • Crash Bomber (3)
  • Rook kills Messenger, you get 1 card
  • Dog and Rambaster kill your tech 1, your base to 18hp
  • Worker (2)

[details=Workers]
Careless Musketeer, Bloodburn, Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 2g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Crash Bomber (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nautical Dog (1/1)
  • Makeshift Rambaster (1/2)
  • Rook (1/2 from 1 damage and -1/1, lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 2
  • Workers: 7

[details=End of Turn Hand]
Bird’s Nest
Mad Man
Charge
Bloodrage Ogre
[/details]

[details=End of Turn Discard]
Crash Bomber
Spirit of the Panda
Scorch
Bombaster
[/details]

[details=My Thoughts]
Well this was a nice turn… I’m probably taking away a really strong Fencer / Argo / Rambasa + Two-Step move by killing tech 1, and I’ll force an investment in River if he wants to take down Crash Bomber… I should have lots of room to go to tech 2 next turn, and I should dominate there, but just in case I don’t I’ll bring in the other Crash Bomber. Birds next turn should be good at keeping him honest, and man if I can get Spirit of the Panda on them and/or Dinosize they’ll be scary as hell!
[/details]

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Helpful Turtle
Granfalloon Flagbearer
Brick Thief
Discord
Older Brother


WORKERS
Fruit Ninja
Spark
Helpful Turtle


NextHand

Tenderfoot
Bloom
Wither
Nimble Fencer


Discard

Timely Messenger
Discord
Brick Thief
Granfalloon Flagbearer
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Discord, killing Nautical Dog and debuffing your other units - ($4)
River kills Crash Bomber
Play Older Brother - ($2)
Midband River - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Older Brother (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 River (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Discord worked out decently. Next turn I get to build my tech 2. He’ll probably build his Tech 2 as well. I’m expecting Growth, but Blood is scary as well. I teched Hyperion and Tricycloid because they’re both good. I’m not sure what I want to tech next, because I’m a little wary about filling my deck with expensive units.

Player 1, Turn 4

P1 [Blood]/Growth/Strength vs P2 [Finesse]/Present/Discipline

[details=Starting Hand]
Bird’s Nest
Mad Man
Charge
Bloodrage Ogre
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in

[details=All Teched Cards]
Doubling Barbarbarian x2
Crash Bomber, Spirit of the Panda
Bird’s Nest, Crash Bomber
[/details]


###Main:

  • Bird’s Nest (7)
  • Tech 2 Strength (3)
  • Worker (2)

[details=Workers]
Mad Man, Careless Musketeer, Bloodburn, Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Float 2g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC STRENGTH

####In Patrol:

  • :psblueshield: Squad Leader: Rook (1/2+1 armor from 1 damage and -1/1, lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Big Bird (1/1)
  • :exhaust: Technician: Tweetie Bird (1/1)
  • :target: Lookout:

####In Play:

  • Bird’s Nest
  • Makeshift Rambaster (1/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 8

[details=End of Turn Hand]
Doubling Barbarbarian
Nautical Dog
Crash Bomber
Crash Bomber
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Of course he had discord available for what he figured would be birds… risking him having drawn it again, but if not I get to hit things and that’ll be nice :slight_smile:
[/details]

P2T4


Tech StartingHand Workers

TECH
Hyperion
Reversal


STARTING HAND
Bloom
Tenderfoot
Nimble Fencer
Wither


WORKERS
Fruit Ninja
Spark
Helpful Turtle
Wither


NextHand

Bloom
Granfalloon Flagbearer
Reversal


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Nimble Fencer - ($5)
Play Tenderfoot - ($4)
Tenderfoot + Older Brother kill Rook. River maxbands
Nimble Fencer kills Rambaster
Build Tech 2: Present - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L5 River (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tenderfoot (1/1)
  • Nimble Fencer (2/2)
  • Older Brother (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Strength is an interesting choice. I decided to tech another Hyperion to help me go back up on cards, and a Reversal because I figure it might be good against patrolling Barbarbarians.

Player 1, Turn 5

P1 [Blood]/Growth/Strength vs P2 [Finesse]/Present/Discipline

[details=Starting Hand]
Doubling Barbarbarian
Nautical Dog
Crash Bomber
Crash Bomber
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in

[details=All Teched Cards]
Dinosize, Kidnapping
Doubling Barbarbarian x2
Crash Bomber, Spirit of the Panda
Bird’s Nest, Crash Bomber
[/details]


###Main:

  • Drakk + Maxband (3)
  • Doubling Barbarbarian (0)
  • Hasty Frenzied Barb plows River and takes 3 damage
  • Tweetie Bird kills Nimble Fencer
  • Big Bird kills Older Brother
  • Skip worker

[details=Workers]
Mad Man, Careless Musketeer, Bloodburn, Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC STRENGTH

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Drakk (3/4 lvl 6)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Doubling Barbarbarian (3/2 from 3 damage)
  • Tweetie Bird (1/1)
  • Big Bird (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Scorch
Bombaster
Charge
Doubling Barbarbarian
Spirit of the Panda
[/details]

[details=End of Turn Discard]
Kidnapping
Dinosize
Makeshift Rambaster
Bird’s Nest
Crash Bomber
Crash Bomber
Nautical Dog
[/details]

[details=My Thoughts]
Well he dumped his hand bigtime and now I have the upper hand! I have to assume Hyperions are what is coming, and that means making a Drakk play like this is pretty sure to get Drakk killed… OTOH I definitely keep birds alive one more turn and potentially get a whiff on Discord or Two Step if he teched it for the Hyperions. And there’s a ~42% chance even if he teched 2 Hyperions that he didn’t draw either. I suppose I risk that he could flicker the Hyperion with Geiger getting levels, but I guess I’ll take the risk? Idk lol…
[/details]

P2T5


Tech StartingHand Workers

TECH
Immortal
Ready or Not


STARTING HAND
Reversal
Bloom
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Spark
Helpful Turtle
Wither
Bloom


NextHand

Hyperion
Timely Messenger
Tricycloid


Discard

Nimble Fencer
Older Brother
Reversal
Tenderfoot
Granfalloon Flagbearer
Immortal
Ready or Not


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Grave - ($6)
Play Reversal, dealing 3 to Drakk and sidelining him - ($3)
Tenderfoot trades with Drakk, Grave midbands
Build a Tower - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Grave (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

I’m in pretty serious danger here of just losing to Dinosize/SotP. I think if he breaks my Tech 2 now, I probably just lose, and I’ll be in good shape to win otherwise.

Player 1, Turn 6

P1 [Blood]/Growth/Strength vs P2 [Finesse]/Present/Discipline

[details=Starting Hand]
Scorch
Bombaster
Charge
Doubling Barbarbarian
Spirit of the Panda
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in

[details=All Teched Cards]
Dinosize, Spirit of the Panda
Dinosize, Kidnapping
Doubling Barbarbarian x2
Crash Bomber, Spirit of the Panda
Bird’s Nest, Crash Bomber
[/details]


###Main:

  • Arg + Midband (4)
  • Spirit of the Panda on Barb, now a 7/6 (0)
  • Barb plows Grave and overpowers 3 to your tech 2, takes 4 damage, I get 1g, you get 1 card, Arg maxbands (1)
  • Birds finish your tech 2 and die to tower, your base to 14hp (it was at 16 after you killed Drakk)
  • Worker Up (0)

[details=Workers]
Scorch, Mad Man, Careless Musketeer, Bloodburn, Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC STRENGTH

####In Patrol:

  • :psblueshield: Squad Leader: Arg (1/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Water Elemental (3/3)
  • :target: Lookout:

####In Play:

  • Doubling Barbarbarian (7/2 from 7 damage and Spirit of the Panda +4/4)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Bloodrage Ogre
Nautical Dog
Dinosize
Crash Bomber
Charge
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Looks like I got reasonably lucky, and should now win. Without his tech 2 or Grave, I don’t think he has a way back in the game now that I have ultra-buff Barb
[/details]

P2T6


Tech StartingHand Workers

TECH
Rambasa Twin
Argonaut


STARTING HAND
Tricycloid
Timely Messenger
Hyperion
Brick Thief


WORKERS
Fruit Ninja
Spark
Helpful Turtle
Wither
Bloom


NextHand

Discord
Tenderfoot
Argonaut
Hyperion


Tech 2 card(s)
Get Paid - ($10)
Play Geiger - ($8)
Play River - ($6)
Maxband River - ($2)
Play Brick Thief, damaging your Tech 2 and healing my base - ($1)
Play Timely Messenger

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L5 River (3/4+A)
  • :psfist: [I]Elite[/I]: Timely Messenger (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Brick Thief (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
Thoughts

Dead man walking

Sorry dude, can’t play both Geiger and River with your tech 2 down :frowning:

I’ll float the gold and put thief in technician

Player 1, Turn 7

P1 [Blood]/Growth/Strength vs P2 [Finesse]/Present/Discipline

[details=Starting Hand]
Bloodrage Ogre
Nautical Dog
Dinosize
Crash Bomber
Charge
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Barb heals 1
  • Tech 2 cards in

[details=All Teched Cards]
Oathkeeper x2
Dinosize, Spirit of the Panda
Dinosize, Kidnapping
Doubling Barbarbarian x2
Crash Bomber, Spirit of the Panda
Bird’s Nest, Crash Bomber
[/details]


###Main:

  • Drakk + midband (4)
  • Arg taps to buff Elemental, it trades with River, Drakk Maxbands
  • Wisp trades with Messenger
  • Dinosize Barb, it kills Thief and overpowers 7+6+6+2frenzy = 20 to your base (1)

GG WP! I’m guessing I got lucky you didn’t draw Hyperion turn 5?

GG. Yeah, I whiffed on Hyperions. It’s partially my fault, though, both for going down on cards and for messing up my cycling by playing messenger on turn 1 instead of waiting for tenderfoot on turn 2.

Assuming you want another:

P1T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Spark
Granfalloon Flagbearer
Older Brother
Wither


WORKERS
Helpful Turtle


NextHand

Fruit Ninja
Timely Messenger
Brick Thief
Bloom
Tenderfoot


Discard

Granfalloon Flagbearer
Wither
Spark
Older Brother


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Grave - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Grave (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

I knew it was a decent chance you’d draw them and then, therefore, be able to flicker Hyperion if you skipped worker. I lucked out, though I think I wasn’t totally sunk if you did kill Drakk.

Yeah I’ll go for another, GL HF @cstick!

Player 2, Turn 1

P1 [Blood]/Growth/Strength vs P2 [Finesse]/Present/Discipline

[details=Starting Hand]
Nautical Dog
Bloodburn
Bombaster
Careless Musketeer
Pillage
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Drakk (3)
  • Bombaster (1)
  • Pillage, steal your 1 gold and deal 2 to your base (1)
  • Worker (0)

[details=Workers]
Careless Musketeer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Drakk (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Makeshift Rambaster
Bloodrage Ogre
Scorch
Charge
[/details]

[details=End of Turn Discard]
Pillage
Bloodburn
Nautical Dog
[/details]

[details=My Thoughts]
Trying something different, my guess is that he drew Older Brother and he floated gold so he could play Flagbearer / Fruit Ninja + tech 1 next turn. Guessing he drew Messenger, hoping he didn’t draw Spark as well!
[/details]

P1T2


Tech StartingHand Workers

TECH
Martial Mastery
Reversal


STARTING HAND
Brick Thief
Fruit Ninja
Bloom
Timely Messenger
Tenderfoot


WORKERS
Helpful Turtle
Fruit Ninja


NextHand

Martial Mastery
Older Brother
Brick Thief
Granfalloon Flagbearer
Timely Messenger


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Grave - ($2)
Grave kills Bombaster
Play Tenderfoot - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Grave (3/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

Player 2, Turn 2

P1 [Finesse]/Present/Discipline vs P2 [Blood]/Growth/Strength

[details=Starting Hand]
Makeshift Rambaster
Bloodrage Ogre
Scorch
Charge
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in

[details=All Teched Cards]
Blooming Ancient x2
[/details]


###Main:

  • Scorch Grave, Drakk to level 3, you get 1 card (3)
  • Tech 1 (1)
  • Worker (0)

[details=Workers]
Bloodrage Ogre, Careless Musketeer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Mad Man
Charge
Blooming Ancient
Makeshift Rambaster
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Going to experiment here with rushing Growth tech 2, we’ll see how it goes! I don’t expect it’ll go well but I want to see how it goes for CAWS
[/details]

P1T3


Tech StartingHand Workers

TECH
Argonaut
Rambasa Twin


STARTING HAND
Martial Mastery
Timely Messenger
Brick Thief
Older Brother
Granfalloon Flagbearer
Reversal


WORKERS
Helpful Turtle
Fruit Ninja
Timely Messenger


NextHand

Rambasa Twin
Reversal
Wither
Spark
Bloom


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech 1 - ($4)
Play Older Brother - ($2)
Play Brick Thief, repairing my base and damaging your Tech 1 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/2)
  • :pschip: [I]Technician[/I]: Brick Thief (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7