Casual: FrozenStorm [Blood]/Strength/Growth vs Cstick [Finesse]/Present/Discipline

Player 2, Turn 3

P1 [Finesse]/Present/Discipline vs P2 [Blood]/Growth/Strength

[details=Starting Hand]
Mad Man
Charge
Blooming Ancient
Makeshift Rambaster
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in

[details=All Teched Cards]
Bird’s Nest, Crash Bomber
Blooming Ancient x2
[/details]


###Main:

  • Midband Drakk (6)
  • Mad Man (5)
  • Worker (4)
  • Tech 2 Growth (0)

[details=Workers]
Makeshift Rambaster, Bloodrage Ogre, Careless Musketeer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4
  • Tech2 HP: 5 SPEC GROWTH

####In Patrol:

  • :psblueshield: Squad Leader: Drakk (2/3+1armor lvl 4)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Mad Man (1/1)
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Scorch
Bloodburn
Nautical Dog
Pillage
[/details]

[details=End of Turn Discard]
Blooming Ancient
Charge
Birds Nest
Crash Bomber
[/details]

[details=My Thoughts]
This was a VERY not good idea lol… and what’s more, I whiff my T4 draw? Without a coin flip draw on that technician death, this’ll be an early FF lol
[/details]

P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Versatile Style


STARTING HAND
Spark
Bloom
Wither
Rambasa Twin
Reversal


WORKERS
Helpful Turtle
Fruit Ninja
Timely Messenger
Spark


NextHand

Martial Mastery
Granfalloon Flagbearer
Wither
Argonaut
Bloom


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Grave - ($4)
Older Brother + Brick Thief trade with Drakk, Grave to L3, Brick Thief pings your Tech 2 and heals my base
Tenderfoot kills Mad Man
Play Rambasa Twins - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Grave (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin A (3/2)
  • :pschip: [I]Technician[/I]: Rambasa Twin B (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tenderfoot (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I could have built Tech 2 instead of playing Twins, but I don’t think I’ll win that way, and I’d like to try something different.

Assuming it was definitely Rambasa Twins and not the Present tech 2 you ended up on. This experiment is not going well lol :wink:

Player 2, Turn 4

P1 [Finesse]/Present/Discipline vs P2 [Blood]/Growth/Strength

[details=Starting Hand]
Scorch
Bloodburn
Nautical Dog
Pillage
Blooming Ancient (techn, phew!)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Draw 1 for technician
  • Tech 2 cards in

[details=All Teched Cards]
Giant Panda, Kidnapping
Bird’s Nest, Crash Bomber
Blooming Ancient x2
[/details]


###Main:

  • Blooming Ancient (4)
  • Arg + Wisp (2)
  • Nautical Dog (1)
  • Worker (0)

[details=Workers]
Bloodburn, Makeshift Rambaster, Bloodrage Ogre, Careless Musketeer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4
  • Tech2 HP: 4 SPEC GROWTH

####In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (4/6+1armor from +2/2)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Nautical Dog (2/2 from +1/1)
  • :target: Lookout:

####In Play:

  • Arg (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Bombaster
Mad Man
Birds Nest
Scorch
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well at least I didn’t whiff the coin flip, but this isn’t getting much better… Clearly not a good idea to pillage him early, forgot about Brick Thief, and I think it’s just spiraled a bit from there…
[/details]

P1T5


Tech StartingHand Workers

TECH
Discord
Two-Step


STARTING HAND
Martial Mastery
Bloom
Argonaut
Wither
Granfalloon Flagbearer
Older Brother (MM)
Versatile Style


WORKERS
Helpful Turtle
Fruit Ninja
Timely Messenger
Spark
Versatile Style


NextHand

Martial Mastery
Bloom
Temporal Distortion
Brick Thief
Reversal


Tech 2 card(s)
Get Paid - ($8)
Play Martial Mastery - ($7)
Worker - ($6)
Build Heroes’ Hall - ($4)
Maxband Grave - ($0)
Grave throws a sword at Blooming Ancient
Tenderfoot kills Wisp

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin B (3/2)
  • :pschip: [I]Technician[/I]: Rambasa Twin B (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tenderfoot (1/1)
  • L7 Grave (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

My hope was to draw into Reversal with Martial Mastery, so that I could Reversal the Ancient, wipe the rest of the board, and play Flagbearer to prevent Ancient from moving counters. Alas, it was not to be. Throwing a sword at the Ancient instead seems good, especially since his next hand is kind of bad.

I hope this game serves a lesson to others about why it’s a bad idea to rush tech 2 with no board :wink:

Player 2, Turn 5

P1 [Finesse]/Present/Discipline vs P2 [Blood]/Growth/Strength

[details=Starting Hand]
Bombaster
Mad Man
Birds Nest
Scorch
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in

[details=All Teched Cards]
Oversized Rhinoceros, Bloodlust
Giant Panda, Kidnapping
Bird’s Nest, Crash Bomber
Blooming Ancient x2
[/details]


###Main:

  • Rook (7)
  • Bird’s Nest (5)
  • Maxband Arg (1)
  • Dog trades with Scavenger Twin, you get 1g
  • Worker (0)

[details=Workers]
Scorch, Bloodburn, Makeshift Rambaster, Bloodrage Ogre, Careless Musketeer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4
  • Tech2 HP: 4 SPEC GROWTH

####In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+1armor)
  • :psfist: Elite: Rook (2/4 lvl 1)
  • :pspig: Scavenger: Tweetie Bird (1/1 flying)
  • :exhaust: Technician: Big Bird (1/1 flying)
  • :target: Lookout:

####In Play:

  • Arg (1/5 lvl 1)
  • Bird’s Nest

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Giant Panda
Crash Bomber
Blooming Ancient
Kidnapping
[/details]

[details=End of Turn Discard]
Blooming Ancient
Nautical Dog
Oversized Rhinoceros
Bloodlust
Mad Man
Bombaster
[/details]

[details=My Thoughts]
Think this is pretty much over, I don’t have a quick endgame plan here… Rhino is a solid choice against what he’s up to at present but unless he doesn’t have Discord in the next two turns (which I doubt strongly) I think I’m pretty well sunk. Oh well, it was a fun strat to try
[/details]

P1T6


Tech StartingHand Workers

TECH
Martial Mastery
Nimble Fencer


STARTING HAND
Brick Thief (disc)
Bloom
Temporal Distortion
Reversal
Martial Mastery
Wither (MM)
Granfalloon Flagbearer (MM)


WORKERS
Helpful Turtle
Fruit Ninja
Timely Messenger
Spark
Versatile Style


NextHand

Rambasa Twin
Older Brother
Discord
Two-Step
Argonaut


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Play Martial Mastery - ($9)
Play Geiger - ($7)
Reversal the Water Elemental - ($4)
Grave kills Rook and sparkshots scavenger bird, Geiger midbands
Rambasa Twin + Tenderfoot break Tech 2
Temporal Distortion Rambasa Twin for Nimble Fencer - ($2)
Nimble Fencer hits Tech 1 for 2
Maxband Geiger, trashing and returning Nimble Fencer - ($0)
Nimble Fencer breaks Tech 1

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L5 Geiger (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L7 Grave (4/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nimble Fencer (2/3)
  • Tenderfoot (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Blowing up both of his tech buildings and leaving him with a hand that’s almost entirely dead buys me a lot of time. Unfortunately, it looks like I’ll need the time, because I’m not sure I can win with just what’s in my deck. Next turn, I’ll probably play River + Discord + Twins. I might play Two-Step if I can kill Drakk, but otherwise Kidnapping scares me.

Had a cool turn planned until I realized I can’t summon Drakk with no tech 2 and no way to get Arg Killed… GG WP! Wanted to experiment with teching blooming ancients first cycle, but I don’t think it’s terribly effective :wink:

Wow, even while I was planning my turn I completely forgot that you couldn’t summon Drakk without Tech 2. GG.

1 Like

Once you build your tech 2 your mind just sort of jumps to “great, I can have two heroes now!” mode, and it’s easy to remember its destruction takes away your units of that tech level but easy to forget about the heroes! :wink:

Thanks for the games, was fun!