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Casual: Jadiel [Mono-Red] vs. cstick [Finesse]/Present/Discipline


#1

@cstick: GL, HF

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Bombaster
Makeshift Rambaster
Charge
Nautical Dog


WORKERS
Bloodburn


NextHand

Pillage
Scorch
Mad Man
Careless Musketeer
Bloodrage Ogre


Discard

Makeshift Rambaster
Bombaster
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Drakk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Drakk (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Casual: FrozenStorm [Blood]/Strength/Growth vs Cstick [Finesse]/Present/Discipline
#2

P2T1


StartingHand Workers

STARTING HAND
Brick Thief
Granfalloon Flagbearer
Bloom
Older Brother
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Spark
Tenderfoot
Wither
Helpful Turtle
Timely Messenger


Discard

Granfalloon Flagbearer
Bloom
Brick Thief


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Older Brother - ($2)
Play Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Grave (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
War Drums


STARTING HAND
Mad Man
Scorch
Careless Musketeer
Pillage
Bloodrage Ogre


WORKERS
Bloodburn
Scorch


NextHand

Pillage
Nautical Dog
Bombaster
War Drums
Crash Bomber


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Drakk - ($1)
Dog trades with OB
Madman, attacks Grave and dies - ($0)
Drakk kills Grave, levels to 6 and heals

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Drakk (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Spark
Wither
Tenderfoot
Timely Messenger
Helpful Turtle


WORKERS
Fruit Ninja
Helpful Turtle


NextHand

Brick Thief
Tenderfoot
Wither
Nimble Fencer
Timely Messenger


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Play River - ($4)
Play Wither on Drakk - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 River (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#5

Is it Geiger or River? :slight_smile:


#6

It’s River.


#7

P1T3


Tech StartingHand Workers

TECH
Crash Bomber
Kidnapping


STARTING HAND
War Drums
Bombaster
Pillage
Crash Bomber
Nautical Dog


WORKERS
Bloodburn
Scorch
Pillage


NextHand

Careless Musketeer
Bloodrage Ogre
Mad Man


Discard

Crash Bomber
Crash Bomber
Kidnapping


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
War Drums - ($3)
Nautical Dog - ($2)
Bombaster - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (4/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (3/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Drakk (2/3) (has a -1/-1 rune, included in stat line)
  • War Drums
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#8

P2T3


Tech StartingHand Workers

TECH
Temporal Distortion
Rambasa Twin


STARTING HAND
Brick Thief
Tenderfoot
Timely Messenger
Nimble Fencer
Wither


WORKERS
Fruit Ninja
Helpful Turtle
Wither


NextHand

Spark
Granfalloon Flagbearer
Nimble Fencer


Discard

Tenderfoot
Timely Messenger
Brick Thief
Temporal Distortion
Rambasa Twin


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband River - ($4)
River sidelines the Bombaster
Play Tenderfoot - ($3)
Play Timely Messenger - ($2)
Play Nimble Fencer - ($0)
Tenderfoot kills Nautical Dog
Nimble Fencer + Messenger kill Drakk. River maxbands.

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nimble Fencer (2/1)
  • L5 River (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#9

GG, I had to bet on what you had in your hand, and I chose wrong :slight_smile: I was sad I didn’t have any haste units last turn, or I think I might have been able to keep you off Tech I


#10

GG. Are you up for more?


#11

Sure, you want to go first this time?


#12

Why u did not use dog to kill river? maxdrakk hasted him, and with drums had more than enough strenght :confused:


#13

Yeah, I should have done. I hadn’t thought about River sidelining Bombaster. I knew that hasty units were coming, and I thought that having patrollers was the best way to keep Drakk safe. I also knew that if River died, Grave would be coming out, and there’s no way I can prevent maxband Grave killing Drakk.

But yes, in hindsight killing River was definitely the better line.


#14

well, is not hindsight for me :stuck_out_tongue:
I would have killed her right away to prevent obnoxious spells, considering that he has no hasted unit except nimbles, and bombaster in SQL would have forced both fencers to die for no advantage at all.


#15

From looking back at the game and what was in our hands, it’s pretty clear that trading the dog for River would have been a better play. However, even if he had done that and put Bombaster in SQL, I had a decent response available. I would probably have taken a turn like this:
Worker (6)
Play Grave (or Geiger) (4)
Wither the Bombaster (2)
Nimble Fencer kills the Bombaster and lives with 1 hp (0)

Patrol Grave in SQL

Which still puts me in a pretty solid position, I think. With no units and so few cards in hand, it would be hard for him to continue mounting a considerable offense.


#16

I did not read ur spoilers :stuck_out_tongue:
yet, having a maxdrakk on the field and a ult active would still be a dman advantage, imo