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Casual Dwarddd [MonoPurple] vs TurboTurboBoost [Disease]/Blood/Fire

GLHF :slight_smile: I’m playing mono purple purely because i’m most practised with it so it saves me some brain power!

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Temporal Research
Nullcraft
Battle Suits
Plasmodium


WORKERS
Temporal Research


NextHand

Tinkerer
Time Spiral
Neo Plexus
Hardened Mox
Forgotten Fighter


Discard

Battle Suits
Nullcraft
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/4) haste, forecast 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

eh, this is casual, they’ve got no really combative hero let’s try the plasmo

@TurboTurboBoost’s turn!

Just to check are we playing with the balance changes? I assumed yes but happy either way

Yup i’m good with the balance changes

1 Like
[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Summon Skeletons
Sacrifice the Weak
Thieving Imp
Pestering Haunt
Graveyard


WORKERS
Summon Skeletons


NextHand

Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Deteriorate


Discard

Pestering Haunt
Sacrifice the Weak
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Drakk Ramhorn - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@dwarddd 's Turn

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Knight of the Conclave


STARTING HAND
Hardened Mox
Tinkerer
Time Spiral
Neo Plexus
Forgotten Fighter


WORKERS
Temporal Research
Hardened Mox


NextHand

Stewardess of the Undone
Knight of the Conclave
Time Spiral
Battle Suits
Nullcraft


Tech 2 card(s)
Get Paid + float, rune off plasmo - ($6)
Worker - ($5)
Tech 1 - ($4)
Tinkerer - ($2)
Vir - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vir(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tinkerer(1/2) tap to add/remove time rune
  • :target: Lookout:

In Play:

  • Plasmodium(4/4) haste, forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

yep, a drakk and graveyard is slow enough for me to pull out plasmo early, maybe even stick tinkerer around for a while

since i got rid of temporal research (couldn’t stomach working BS first turn) not much point in going for prynn really, let’s go Vir for possible card “draw”

@TurboTurboBoost’s turn!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Skeleton Javelineer
Thieving Imp
Lobber
Lobber
Pestering Haunt


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jandra, the Negator (4/3) Overpower
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Drakk (1/3+A)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Idk if this was lucky for me (because maybe you had no other decent option last turn), but yeah this worked out well

P1T3


Tech StartingHand Workers

TECH
Seer
Omegacron


STARTING HAND
Knight of the Conclave
Battle Suits
Nullcraft
Stewardess of the Undone
Time Spiral


WORKERS
Temporal Research
Hardened Mox
Battle Suits


NextHand

Fading Argonaut
Neo Plexus
Forgotten Fighter


Discard

Time Spiral
Nullcraft
Seer
Omegacron


Tech 2 card(s)
Get Paid - ($6)
Peek with Vir
Worker - ($5)
Stewardess, jandra to your hand - ($2)
Tap tinkerer, Plasmo arrives
Plasmo and Vir break your tech 1
knight of the conclave
Time spiral knight - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Stewardess of the Undone(2+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/4) haste
  • L1 Vir(2/3)
  • Tinkerer(1/2) tap to add/remove time rune
  • Knight of the Conclave(4/4) resist 1, forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

yowch, if he doesn’t concede should be safe to tech up next turn, omegacron(s) turn after

gotta go for the tech building with Blood in there

@TurboTurboBoost’s turn!

I could have played differently but i didn’t want to go down in cards so early. I risked you not having a stewardess. It would’ve been a good defense if you didn’t

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Molting Firebird
Molting Firebird


STARTING HAND
Thieving Imp
Lobber
Lobber
Skeleton Javelineer
Pestering Haunt


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer


NextHand

Poisonblade Rogue
Lobber
Sacrifice the Weak
Deteriorate
Lobber


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rebuild Tech I
Thieving Imp, Discard Card #2 - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite: Jandra, the Negator (4/3) Overpower
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Drakk (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Mm, but between graveyard and putting one in technician i wouldve gone double little unit, there’s a great post somewhere about how going a card down turn 2 is not so bad for your T3 whiff chances as long as all 3 cards played r on the board… maybe that’s biased cos i did have the stewardess tho

P1T4


Tech StartingHand Workers

TECH
Hive
Hive


STARTING HAND
Neo Plexus
Forgotten Fighter
Fading Argonaut


WORKERS
Temporal Research
Hardened Mox
Battle Suits
Fading Argonaut


NextHand

Omegacron
Neo Plexus
Nullcraft


Tech 2 card(s)
Get Paid + float, discard #2 - ($8)
Worker - ($7)
tinkerer taps, knight arrives
tech 2 future - ($3)

Float ($3)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plasmodium(4/4a) haste
  • :psfist: Elite: Stewardess of the Undone(2+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Knight of the Conclave(4/4) resist 1
  • :target: Lookout:

In Play:

  • L1 Vir(2/3)
  • Tinkerer(1/2) tap to add/remove time rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: tech 2 hp: 5 (future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

with gy i think he’s successfully stalled me, but should get going next turn

@TurboTurboBoost’s turn!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Kidnapping
Sickness


STARTING HAND
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Lobber
Lobber


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue


NextHand

Pestering Haunt
Molting Firebird
Sacrifice the Weak
Molting Firebird


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
2 x Lobber - ($5)
Midband Drakk - ($2)
Lobbers Trade Plasmodium
Jandra Trades Technician
Graveyard Spits Out Lobber - ($1)
Lobber Trades Stewardess

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Drakk (2/3) Frenzy 1 Aura

  • Graveyard (3)

  • Lobber (2/2) Haste [In Graveyard]

  • Lobber (2/2) Haste [In Graveyard]

  • Jandra, the Negator (3/3) Overpower [In Graveyard]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Omegacron


STARTING HAND
Nullcraft
Omegacron
Neo Plexus
Seer


WORKERS
Temporal Research
Hardened Mox
Battle Suits
Fading Argonaut


NextHand

Forgotten Fighter
Hive
Time Spiral


Discard

Plasmodium(4/4a) haste
Knight of the Conclave(4/4) resist 1
Stewardess of the Undone(2+1/3)
Neo Plexus
Temporal Distortion
Omegacron


Tech 2 card(s)
Get Paid + float, technician draw - ($11)
Peek
Omegacron - ($9)
Nullcraft - ($7)
Vir and Nullcraft kill imp, graveyard bursts
Maxband Vir, Mech forecast - ($1)
Tinkerer taps Mech to 1 rune
Seer, makes mech arrive - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech(6/7a) untargetable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer(2/1)
  • :target: Lookout:

In Play:

  • L7 Vir(3/5)
  • Tinkerer(1/2) tap to add/remove time rune
  • Omegacron(9/7) haste untargetable, forecast 6
  • Nullcraft(1/1) flying, no buff/debuff

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

no hive :frowning:

@TurboTurboBoost’s turn!

Yea i had a feeling it would work out this way. I had to Tech last turn but i chose not you, went against my own judgement

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Death and Decay
Firebat


STARTING HAND
Molting Firebird
Molting Firebird
Pestering Haunt
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak


NextHand

Deteriorate
Kidnapping
Thieving Imp (2/2)
Sickness


Tech 2 card(s)
Get Paid + float - ($10)
Tech II Fire - ($6)
Tower - ($3)
Pestering Haunt
Worker - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L4 Drakk (2/3) Frenzy 1 Aura
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

I have it on board:
Vir kills Drakk,
sac some workers to get omegacron out
Omega + mech + seer + nullcraft + tinkerer deal 19 to your base, which had 2dmg already from when i broke tech 1

GG! And yeah looking back and at your hand im not sure what i would’ve done on your turn 2, WP

I think this’ll be a very different matchup with u going first so pls go ahead

GG!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Graveyard
Sacrifice the Weak
Thieving Imp
Summon Skeletons
Deteriorate


WORKERS
Graveyard


NextHand

Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer


Discard

Summon Skeletons
Sacrifice the Weak
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, Discard Card #2 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 5

You have to have a hero in play for casting spells :wink:

I definitely should have had coffee first this morning before I took my turn :person_facepalming:

2 Likes

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Time Spiral
Fading Argonaut
Plasmodium
Forgotten Fighter


WORKERS
Forgotten Fighter


NextHand

Neo Plexus
Hardened Mox
Battle Suits
Temporal Research
Tinkerer


Discard

Nullcraft
Time Spiral
Plasmodium
Fading Argonaut


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Max - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max(2/3a) sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6

@TurboTurboBoost’s turn!

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Firebat
Lobber


STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Pestering Haunt


WORKERS
Graveyard
Skeletal Archery


NextHand

Deteriorate
Lobber
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Pestering Haunt
Jaina Stormborne - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Jaina (2/3) Sparkshot
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Tinkerer
Neo Plexus
Hardened Mox
Battle Suits
Temporal Research


WORKERS
Forgotten Fighter
Tinkerer


NextHand

Argonaut
Time Spiral
Plasmodium
Fading Argonaut
Temporal Research


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($6)
Tower - ($3)
Neo Plexus - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max(2/3a) sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus(2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

lobbers will beat me, but deterioate won’t, whereas most other plans i could think of just a lone deterioate would’ve wrecked

while I’ll be able to afford argo + tech 2, my reshuffle is off for it… guess maybe if they kill technician and i can safely patrol the argo in technician as well, but i think unless temporal research is not my next hand i’ll probably delay tech 2

@TurboTurboBoost’s turn!

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Molting Firebird
Molting Firebird


STARTING HAND
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Lobber
Jandra, the Negator


WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator


NextHand

Thieving Imp (2/2)
Firebat
Poisonblade Rogue
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Lobber - ($4)
Lobber + Imp Trade Max, Levels To Jaina
Deteriorate On Neo Plexus - ($2)
Pestering Haunt Trades Neo Plexus

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L3 Jaina (2/3) Sparkshot, Resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7