Casual Dwarddd [MonoPurple] vs TurboTurboBoost [Disease]/Blood/Fire

P2T3


Tech StartingHand Workers

TECH
Xenostalker
Xenostalker


STARTING HAND
Fading Argonaut
Argonaut
Plasmodium
Temporal Research
Time Spiral
Battle Suits


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral


NextHand

Argonaut
Temporal Research
Nullcraft
Fading Argonaut
Hardened Mox


Tech 2 card(s)
Get Paid + float, technician draw - ($8)
Worker - ($7)
argonaut - ($4)
tech 2 future - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut(3/4) readiness
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

now ive got the tower continue defensive plans till tech 3? or will jaina be happy shooting from the back?

@TurboTurboBoost’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Kidnapping
Doubleshot Archer


STARTING HAND
Firebat
Poisonblade Rogue
Summon Skeletons
Thieving Imp (2/2)


WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Lobber (2/2) Haste
Sacrifice the Weak
Molting Firebird
Skeleton Javelineer


Discard

Poisonblade Rogue
Thieving Imp (2/2)
Kidnapping
Doubleshot Archer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Fire - ($4)
Firebat - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Firebat (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Jaina (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Assimilate
Hive


STARTING HAND
Nullcraft
Argonaut
Hardened Mox
Fading Argonaut
Temporal Research


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral
Hardened Mox


NextHand

Argonaut(3/4) readiness
Plasmodium
Battle Suits
Neo Plexus(2/2)
Xenostalker


Discard

Fading Argonaut
Nullcraft
Temporal Research
Assimilate
Hive


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vir - ($5)
peek
swap top card of deck - ($4)
Xenostalker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(3/4a) readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Xenostalker(3/6) unstoppable, pings patrollers
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vir(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

either peek with vir, or protect from stw with fargo, gonna stay full hand and go vir… whether or not i get a big boy xenostalker this turn im on track to tech 3 next turn and make my final tech nebulas

whewww got the big boy - if i swap im out of gold for xeno next turn, but can swap argo over to still spend efficiently if they dont give me scav gold, perfect, this is vulnerable to StW but it’d just be the same next turn anyway

@TurboTurboBoost’s turn!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Bloodlust
Hotter Fire


STARTING HAND
Molting Firebird
Lobber (2/2) Haste
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Doubleshot Archer
Molting Firebird
Pestering Haunt (1/1)
Deteriorate


Tech 2 card(s)
Get Paid + float - ($10)
Molting Firebird - ($6)
Lobber - ($5)
Lobber Dies To Argo
Maxband Jaina, Exhaust & Kill Argo - ($1)
Firebat Exhausts, Deals 2 Dmg To Xeno

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Jaina (4/3) Sparkshot
  • Molting Firebird (4/3) Flying
  • Firebat (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

U need to pay for firebat but i think u mightve known and just accidentally left the float lol

P2T5


Tech StartingHand Workers

TECH
Nebula
Nebula


STARTING HAND
Argonaut(3/4) readiness
Battle Suits
Plasmodium
Neo Plexus(2/2)
Xenostalker


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral
Hardened Mox
Plasmodium


NextHand

Neo Plexus(2/2)
Hive
Xenostalker(3/6) unstoppable, pings patrollers
Nebula
Nebula


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
new argonaut - ($5)
tech 3 - ($0)
xenostalker trades with Jaina

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(3/4a) readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Vir(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

double nebula is a shame, maybe i can swap one into next hand since i almost defo have no tech 3 building next turn. in fact looking at this hand it is packed full of big cards i should have a good option

@TurboTurboBoost’s turn!

Yes, thanks, forgot to mark it.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
War Drums
Firebat


STARTING HAND
Molting Firebird
Deteriorate
Pestering Haunt (1/1)
Doubleshot Archer


WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Sacrifice the Weak
Hotter Fire
Poisonblade Rogue
Bloodlust


Discard

Deteriorate
Pestering Haunt (1/1)
Doubleshot Archer
War Drums
Firebat


Tech 2 card(s)
Get Paid - ($8)
Drakk Ramhorn - ($6)
Deteriorate On Argo - ($4)
Firebird Kills Argo
Firebat Kills Vir
Molting Firebird - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Molting Firebird (4/3) Flying
  • :target: Lookout:

In Play:

  • Molting Firebird (4/2) Flying
  • L3 Drakk Ramhorn (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

i have a tower, which means firebird would have a dmg and firebat would have to trade; any changes?

Sorry forgot about that. That’s fine with me

1 Like

P2T6


StartingHand Workers

STARTING HAND
Hive
Nebula
Xenostalker(3/6) unstoppable, pings patrollers
Neo Plexus(2/2)
Nebula
Nullcraft


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral
Hardened Mox
Plasmodium
Nullcraft


NextHand

Battle Suits
Xenostalker
Fading Argonaut
Assimilate
Argonaut(3/4) readiness


Discard

Argonaut(3/4a) readiness
Nebula
Hive
Xenostalker(3/6) unstoppable, pings patrollers


Tech 0 card(s)
Get Paid, tech draw - ($10)
Nebula - ($3)
Nebula destroys damaged molting firebird
Neo Plexus - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nebula(7/6a) flying, resist 3, other units are invisible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus(2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

They might be able to kill nebula but it’ll have traded well i guess anyway, i have advantage just need to capitalise

@TurboTurboBoost’s turn!

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Fire Dart
Doubleshot Archer


STARTING HAND
Hotter Fire
Bloodlust
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Thieving Imp (2/2)
Skeleton Javelineer
Kidnapping


Discard

Deteriorate
Pestering Haunt (1/1)
Doubleshot Archer
War Drums
Firebat
Firebat (3/3)
Molting Firebird (4/3) Flying
Sacrifice the Weak
Poisonblade Rogue
Bloodlust
Fire Dart
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($8)
Hotter Fire - ($5)
Firebird Dmgs Tech III, Your Units Take 2 Dmg
Poisonblade Rogue - ($3)
Sacrifice the Weak - ($0)
Drakk Breaks Tech III

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hotter Fire
  • L3 Drakk Ramhorn (1/2)
  • Molting Firebird (4/2) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 12

Gold:

  • Gold: 0
  • Workers: 8

Firebird cannot fly past SQL nebula im afraid

Sorry i’ve been away. I think i will concede this game. I took a risk and i’m pretty sure it cost me the game

This was a close game for sure, thanks for playing! I think I’ll stick to one game at a time rn and am still playing moby_dick so hopefully I’ll see you in a tourney some time `:)