@zango
GLHF!
P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Deteriorate
Thieving Imp
Summon Skeletons
Graveyard
WORKERS
Jandra, the Negator
NextHand
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Discard
Summon Skeletons
Deteriorate
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Thieving Imp 2/2
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
zango
August 15, 2022, 11:48am
2
GL & HF too
CAMS22 Round5 P2T1
P1 [Necromancy]/Blood/Truth vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Careless Musketeer (2/1)
Scorch
Bloodrage Ogre (3/2)
Bombaster (2/2) (discard)
Charge
WORKERS
Scorch
NextHand
Pillage
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Mad Man (1/1)
Discard
Bombaster (2/2)
Charge
Careless Musketeer (2/1)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Bogre - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Vandy (2/3A, lvl1)
Elite :
Scavenger :
Technician : Bloodrage Ogre (3/2)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
WORKERS
Jandra, the Negator
Skeletal Archery
NextHand
Deteriorate
Bone Collector
Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Quince - ($2)
Tech 1 - ($0)
Pestering Haunt
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Mirror 0/1+A
Elite :
Scavenger :
Technician : Thieving Imp 2/2
Lookout :
In Play:
Pestering Haunt
Quince 1/3
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
zango
August 16, 2022, 8:58pm
4
CAMS22 Round5 P2T2
P1 [Necromancy]/Blood/Truth vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Overeager Cadet (2/2)
Dark Pact
STARTING HAND
Mad Man (1/1)
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Pillage
WORKERS
Scorch
Pillage
NextHand
Careless Musketeer (2/1)
Bloodburn
Mad Man (1/1)
Makeshift Rambaster (1/2)
Overeager Cadet (2/2)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bogre kills SL
Vandy kills Imp, midband heals - ($3)
tech 1 - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Vandy (3/4, lvl3)
Bloodrage Ogre (3/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
P1T3
Tech StartingHand Workers
TECH
Bloodlust
Crashbarrow
STARTING HAND
Skeleton Javelineer
Deteriorate
Bone Collector
Poisonblade Rogue
Sacrifice the Weak
Bone Collector
WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
NextHand
Graveyard
Crashbarrow
Bloodlust
Summon Skeletons
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Bone Collector - ($1)
Quince and Haunt kill Ogre, Vandy to max, fizzles
Skeleton Javelineer - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite : Bone Collector 4/3
Scavenger :
Technician : Skeleton Javelineer 1/1
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
zango
August 18, 2022, 3:28pm
6
CAMS22 Round5 P2T3
P1 [Necromancy]/Blood/Truth vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Lobber (2/2)
Flagstone Garrison (4)
STARTING HAND
Bloodburn
Makeshift Rambaster (1/2)
Overeager Cadet (2/2)
Mad Man (1/1)
Careless Musketeer (2/1)
WORKERS
Scorch
Pillage
Bloodburn
NextHand
Charge
Nautical Dog (1/1)
Bombaster (2/2)
Dark Pact
Discard
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Shadow Blade
Makeshift Rambaster (1/2)
Mad Man (1/1)
Lobber (2/2)
Flagstone Garrison (4)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
vandy exhausts to discard a card, fetch shadow blade - ($6)
shadow blade kills BC, please discard #3 - ($3)
cadet
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite : Overeager Cadet (2+1/2)
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
P1T4
Tech StartingHand Workers
TECH
Lich’s Bargain
Shoddy Glider
STARTING HAND
Summon Skeletons
Graveyard
Bloodlust
Crashbarrow
WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
NextHand
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Deteriorate
Discard
Bone Collector
Bloodlust
Graveyard
Crashbarrow
Lich’s Bargain
Shoddy Glider
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk - ($4)
Tech 2 Blood - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Bone Collector 3/3+A
Elite : Drakk 2/3
Scavenger :
Technician : Skeleton Javelineer 1/1
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
zango
August 19, 2022, 7:35am
8
CAMS22 Round5 P2T4
P1 [Necromancy]/Blood/Truth vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Flagstone Garrison (4)
Drill Sergeant (3/3)
STARTING HAND
Dark Pact
Nautical Dog (1/1)
Charge
Bombaster (2/2)
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
WORKERS
Scorch
Pillage
Bloodburn
Careless Musketeer (2/1)
NextHand
Overeager Cadet (2+1/2)
Flagstone Garrison (4)
Flagstone Garrison (4)
Drill Sergeant (3/3)
Discard
Dark Pact
Bombaster (2/2)
Charge
Tech 2 card(s)
Get Paid + float - ($11)
tech 2 → peace - ($7)
Vandy kills SL, sparkshots Drakk
cadet trades Drakk
DP my base, rs, draw 2, dp to discard - ($6)
Bogre - ($4)
Dog - ($3)
worker - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Bloodrage Ogre (3/2A)
Elite :
Scavenger : Nautical Dog (1/1)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Base to 17 from Drakk and DP
P1T5
Tech StartingHand Workers
TECH
Crashbarrow
Ogre Recruiter
STARTING HAND
Deteriorate
Thieving Imp
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer
WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
NextHand
Graveyard
Shoddy Glider
Ogre Recruiter
Bone Collector
Bloodlust
Discard
Poisonblade Rogue
Thieving Imp
Deteriorate
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($8)
Garth to Max fetch CB - ($0)
Crashbarrow, kills your units
Pestering Haunt
Javelineer pings down Vandy with Javelin
Sac Jav to Draw
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader : Garth 3/4+A
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
Shoddy Glider for Vandy or Crashbarrow for the units. Shoulda had drakk in scav. I keep screwing up sparkshot plays.
zango
August 19, 2022, 7:11pm
11
CAMS22 Round5 P2T5
P1 [Necromancy]/Blood/Truth vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Lobber (2/2)
Overeager Cadet (2/2)
STARTING HAND
Drill Sergeant (3/3)
Overeager Cadet (2+1/2)
Flagstone Garrison (4)
Flagstone Garrison (4)
Mad Man (1/1)
Shadow Blade
Lobber (2/2)
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Dark Pact
WORKERS
Scorch
Pillage
Bloodburn
Careless Musketeer (2/1)
Shadow Blade
NextHand
Lobber (2/2)
Bombaster (2/2)
Charge
Overeager Cadet (2/2)
Discard
Dark Pact
Flagstone Garrison (4)
Tech 2 card(s)
Get Paid + float + scav - ($12)
Garrison - ($9)
Sergeant, draw - ($6)
cadet, draw, rune #1
MM, draw, rune #2 - ($5)
lobber, draw, rune #3 - ($4)
MSR, rs, draw, rune #4 - ($2)
dog, draw, rune #5 - ($1)
worker - ($0)
lobber with 3 runes kills Garth
Vandy + MM break tech 2, base to 18
MSR with 2 runes break tech 1, base to 16
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Nautical Dog (1/1A)
Elite :
Scavenger :
Technician : Overeager Cadet (2/2)
Lookout :
In Play:
Vandy (4/1, lvl5)
Flagstone Garrison (4)
Drill Sergeant (3/3)
Makeshift Rambaster (3/4)++
Mad Man (1/1)
Lobber (5/2)+++
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
The version of this turn without the Deteriorate change would have been better, but likely not enough to prevent the fatal execution of my tech buildings.
I should have patrolled drakk in scav here.
1 Like
zango
August 19, 2022, 9:21pm
15
GG, that quince suicide really left me struggling, would have never thought of that line, probably should have traded mm against haunt here. But luckily it didn’t hurt in the end…
This and the really unlucky RS draw of Crashbarrow Lust I think were the difference. With a barrow and Drakk healthier, you probably prevent the engine start. Good game to spectate you two!
2 Likes