CAMS22 Round5 - casual rematch P2T4
P1 [Finesse]/Necromancy/Disease vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Drill Sergeant (3/3)
Lobber (2/2)
STARTING HAND
Careless Musketeer (2/1)
Charge
Nautical Dog (1/1)
Overeager Cadet (2/2)
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/1)
Mad Man (1/1)
WORKERS
Scorch
Pillage
Bloodburn
Careless Musketeer (2/1)
NextHand
Bombaster (2/2)
Flagstone Garrison (4)
Makeshift Rambaster (1/2)
Flagstone Garrison (4)
Tech 2 card(s)
Get Paid - ($8)
exhaust Vandy to discard a card, fetch DP and DP my base - ($6)
worker - ($5)
Bogre - ($3)
cadet
dog - ($2)
Oni - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2A)
-
Elite:
-
Scavenger: Nautical Dog (1/1)
-
Technician: Overeager Cadet (2/2)
-
Lookout:
In Play:
- Vandy (4/3, lvl5)
- Oni (2/3, lvl1)
Buildings:
-
Base HP: 18
-
Tech I HP: 2
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
so much for my 80% to draw a garrison… bummer! I have not observed a match with peace Plan against disease 2, but it seems like a good counter. gonna be interesting… let’s try to build up pressure so that he can’t develop too easily