still a chance heâs able to get through this patrol but it wonât be super easy. Wish I could put something in Tech but I dont want to get sparkshotted and brother in SQL seems like the best move.
letâs hope he does not have double tech1 hasters⌠A trade against a single fencer would be heavily in my favor (did I mention that I like the midband nerf of Garth?)
STARTING HAND
Brick Thief
Bone Collector
Wither
Helpful Turtle
Spark
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
NextHand
Older Brother (2/2A)
Bloom
Bone Collector
Timely Messenger
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Make skeleton - ($2)
Tenderfoot trades with bogre
Garth hits your t1 for 1
Brick Thief, deals 1 dmg to your t1 - ($0)
will Vandy survive? if not Iâll have 60% to draw the garrison. if she survives I have 80% to DP draw it. I like!
Post draw: no immediate luck, so it reduces to 40% and 70% respectively⌠Still good enoughâŚ
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 - ($2)
Bone collector - ($0)
Bone collector trades with SQL, make a skeleton
Brick thief runs into vandy
Tech 2 card(s)
Get Paid - ($8)
exhaust Vandy to discard a card, fetch DP and DP my base - ($6)
worker - ($5)
Bogre - ($3)
cadet
dog - ($2)
Oni - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Bloodrage Ogre (3/2A)
Elite:
Scavenger: Nautical Dog (1/1)
Technician: Overeager Cadet (2/2)
Lookout:
In Play:
Vandy (4/3, lvl5)
Oni (2/3, lvl1)
Buildings:
Base HP: 18
Tech I HP: 2
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
so much for my 80% to draw a garrison⌠bummer! I have not observed a match with peace Plan against disease 2, but it seems like a good counter. gonna be interesting⌠letâs try to build up pressure so that he canât develop too easily
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
midband garth - ($4)
sac skele to draw
nether drain oni, 2 lvls for Garth - ($3)
Maxband Garth and pull cursed ghoul - ($2)
ghoul rune on SQL
BC kills SQL and makes a skeleton
remaining ready skeleton kills scav, you get 1g
Make a skeleton - ($1)
Overeager Cadet (2/2)
Charge
Mad Man (1/1)
Lobber (2/2)
Tech 2 card(s)
Get Paid + scav - ($10)
garrison - ($7)
MSR, draw 1 - ($5)
cadet, draw 1
Sergeant, draw 1 - ($2)
mad max, rune, draw 1 - ($1)
worker - ($0)
mm + cadet, run into SL
Oni trades SL, levels fizzle
Vandy kills both skeletons, you draw and gain 1
MSR trades BC
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Overeager Cadet (2/2A)
Elite:
Scavenger: Drill Sergeant (4/4)+
Technician:
Lookout:
In Play:
Vandy (4/2, lvl5)
Flagstone Garrison (4)
Buildings:
Base HP: 18
Tech I HP: 2
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
I was completely set on going for meta and do the tech break with oni to prevent abomination from hitting the table. but with that much attack on the table this doesnât sound like a good plan, so letâs go the boring garrison routeâŚ
Ah, plague lab + spreading plague, thatâs a nice combo! Fortunately +1/+1 runes get cancelled by a -1/-1 rune so my DS wouldnât have died to this combo as he wouldnât have had a -1/-1 rune on him, not that it matters anymoreâŚ