That’s quite some force you’re building up…
CAMS22 Round5 - casual rematch P2T3
P1 [Finesse]/Necromancy/Disease vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Flagstone Garrison (4)
Flagstone Garrison (4)
STARTING HAND
Makeshift Rambaster (1/2)
Overeager Cadet (2/2)
Bloodburn
Bombaster (2/2)
Mad Man (1/1)
WORKERS
Scorch
Pillage
Bloodburn
NextHand
Charge
Careless Musketeer (2/1)
Overeager Cadet (2/2)
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
cadet
Tech 2 → Peace - ($2)
maxband Vandy, Doom cadet+BC - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet (4/4A, doomed)
-
Elite:
-
Scavenger:
-
Technician: Vandy (4/5, lvl5)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
will Vandy survive? if not I’ll have 60% to draw the garrison. if she survives I have 80% to DP draw it. I like!
Post draw: no immediate luck, so it reduces to 40% and 70% respectively… Still good enough…