CAMS22 Round5 - casual rematch P2T2
P1 [Finesse]/Necromancy/Disease vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Overeager Cadet (2/2)
Overeager Cadet (2/2)
STARTING HAND
Pillage
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Charge
Mad Man (1/1)
WORKERS
Scorch
Pillage
NextHand
Overeager Cadet (2/2)
Bombaster (2/2)
Bloodburn
Mad Man (1/1)
Makeshift Rambaster (1/2)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mad max pings armor off brother - ($4)
vandy kills brother, midband heals - ($2)
Bogre kills lookout
tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodrage Ogre (3/1)
- Vandy (3/4, lvl3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
let’s hope he does not have double tech1 hasters… A trade against a single fencer would be heavily in my favor (did I mention that I like the midband nerf of Garth?)