Plague Lab
Gorgon (2/4)
Sickness
Death Rites
Plague Lab
Discard
Bone Collector (3/3)
Timely Messenger
Bone Collector (3/3A)
Wither
Nimble Fencer (2/3A)
Bloom
Spreading Plague
Spreading Plague
Tech 0 card(s)
Get Paid + tech draw - ($10)
Garth - ($8)
Nimble Fencer - ($6)
Fencer and Collector Kill Vandy, Garth to lvl3, make a skeleton
Level garth and sac skeleton to draw - ($5)
Timely messenger plinks starcrossed #1 - ($4)
Wither Starcrossed #2 - ($2)
Make a skeleton - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Skeleton (1/1A)
Elite:
Scavenger:
Technician: Garth L4 (2/3)
Lookout:
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Disease)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 8
Gold:
Gold: 0
Workers: 11
Thoughts
Man a pretty terrible splits on my last few draws between T2 disease when I have no T2 and spells when I don’t have Orpal. Despite a pretty shit draw I think this is nearly the best board state I could hope for, though I’m pretty sure I’m still behind. Hopefully he doesn’t get a T2 break again because next hand I’m guaranteed to draw some good stuff.
Well at least blademaster is immune to Spreading Plague… Still, it’s gonna be a brawl to finish out here yet still. Orpal’s such a jerk… So sucks to miss the Dark Pacts here
I’m feeling like there’s mixed signals here on the “just teasing” and “notorious but whatever”. Could be misunderstanding but if there’s a problem we’re avoiding talking about I’d rather talk about it than hide behind a “just joking”
I’m happy to try to be more careful and take the L when I mess up. It’s never from a place of intent to deceive. Definitely prone to forgetting to check my work though, and happy to replay the last turn if the confusion would have made a difference
I think you’ve got me, you hit a good discard and my split for the last 3 hands have been pretty suboptimal. They weren’t total screws, I didn’t have super high odds of getting everything to line up but it still stings. Swift strike is so good.
P1T10
Tech StartingHand Workers
TECH
Cursed Ghoul
STARTING HAND
Sickness
Death Rites
Plague Lab
Plague Lab
Gorgon (2/4)
Tech 1 card(s)
Get Paid - ($11)
Plague Lab, -1/-1 counter on all your units - ($8)
Orpal - ($6)
Sickness on blademaster and River - ($4)
Garth to lvl7, pull out Cursed Ghoul - ($1)
Cursed ghoul puts a -1/-1 on blademaster
make a skeleton - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Garth L7 (3/4A)
Elite:
Scavenger: Skeleton (1/1)
Technician: Cursed Ghoul (4/5)
Lookout:
In Play:
Plague Lab (3HP)
Orpal L1 (1/3)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Disease)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 11
Thoughts
If I had spreading plague this turn it probably would have put me ahead, but now I’m probably SOL. I think this is the right patrol, it should be harder for him to get his units to 1 shot Garth, though anything is possible with fencers and virtuosos.
K let’s give the levels to Garth, plan to kill both heroes. I can then use the last gold to draw 1 w/ skele. If I get Fencer, its a tower kill. If I get blademaster, it’s tech2 down. And if I get Grounded Guide, I can rez it next turn. Anything else isn’t too bad to draw, though graveyard wouldn’t be ideal I’d love to get that slapped down.
…
Booourns. Oh well.
Spreading Plague
Spreading Plague
Bloom
Bone Collector (3/3)
Discard
Helpful Turtle
Timely Messenger
Tech 0 card(s)
Get Paid + scav + tech - ($12)
Plague lab #2, -1/-1 on all units - ($9)
Tap plague lab #1, add a -1/-1 to everything with one already, blade master dies - ($7)
Gorgon - ($4)
Fencer - ($2)
River - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Gorgon (2/4A)
Elite:
Scavenger: Nimble Fencer (2/3)
Technician: River L1 (2/3)
Lookout:
In Play:
Plague Lab #1 (3HP)
Plague Lab #2 (3HP)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Disease)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 2
Gold:
Gold: 0
Workers: 11
Thoughts
got kinda lucky with the sprading plagues NOT being in my hand this time, but I’m pretty sure he’s going to dunk on my next turn since I really wasn’t able to kill much.
Deteriorate SQL, Fencer kills swiftly, you draw 1 (10)
Vandy + Midband (6)
Maxband Garth, fetch Star-Crossed Starlet (4)
Lizard and Fencer kill Scav, both die to tower, you get 1g
Garth kills River swiftly, takes 1, you draw 1, Vandy Maxbands and dooms Starlet
Blademaster 9 + Starlet 7 + Maestro 2 + Grounded Guide 2 + River 1 deal 21 to your base, GG WP!
Wither is so good and this deck really brings the heat on defeating both hero and unit spam. Maybe I’d have finished earlier with more Meta threat (the SQL Vandy was definitely a bad choice in hindsight) but certainly made for a close and interesting game! GL next round Penatronic!
since the match has ended, i would like to give my 2 cents. HEr withering the imp was sub par. You had bloom in your hand. Had you used it on orpal, the turn would have been the same but you would have kept the rune, saving money for when you later bloomed orpal.
Here I would have rather broken tech I. Without it no fencer and no hasted units, hence even if he had maestro, it would have been useless. Also, with no haste threat, i would have probably sacced another skele to draw and get 1 more card (vandy’s sshot made the tech+scav 2 kills for 1 hit anyway.)
Gg wp, after this game and reading through some older games I’m surprised nobody has mentioned nerfs to finesse. Maestro letting you have a free blade master feels silly. Changing his text to cost -2 would still be really strong
good points, I am still very rusty and I’ve never actually played this spec before. I’ve been experimenting with [Neutral]/disese/x, not really sure what the best X is though. Considering how well this held out despite not getting to execute the wombo combo of plague n’ plague maybe necro is the answer.
If you want a finesse/disease/draw engine, the best choice is imo either Necro with garth and skellies or peace. Otherwise aside from DP there’s nothing below t2, as charnel mouse said.
Yeah, the main play I’m going for is Plague lab + Bloom + Spreading Plague type shenanigans, so the Gorgon at T2 is good from disease. The two options that seem most appealing are either Necro w/ Garth + skeles, plus gives access to the Bone Collector and nether drain, or Demonology with Vandy just being good and dark pact + the alternate win condition of Terras Q and discord, though that’s kind of meme-ey. Not sure what codices that would be good or bad against as I haven’t really tested it.