Deteriorate
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
End of Turn Discard
My Thoughts
Orpal is a bit of a bummer but manageable. Having Wither is certainly nice for playing around him. Might be we do a Nether Drain thing with Garth to transition. Then again, Fencers and Starlets coming back from grave don’t worry too much about being temporarily hindered.
Sacrifice the Weak
Nimble Fencer
Skeletal Archery
Thieving Imp
End of Turn Discard
My Thoughts
That’s a scary Orpal 0_0. I could tech Doom Grasp, DP it up and tech up, but idk that’s how I want to deal with the Orpal. Better, I think to just kill 'em now with a Shadow blade tutor. Plus I get a card snowball going, can Imp next turn as well + tech up, and then I am showing Meta / Tech 2 dual threat. Seems worth, winning position
STARTING HAND
Timely Messenger
Bone Collector
Spark
Bone Collector
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Spark
NextHand
Wither
Nimble Fencer
Tech 2 card(s)
Get Paid + float, discard #1- ($8)
Worker - ($7)
Bone Collector - ($5)
Bone Collector - ($3)
Garth - ($1)
Summon Skeleton - ($0)
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Skeleton (1/1A)
Elite:
Scavenger: Bone Collector (3/3)
Technician: Bone Collector (3/3)
Lookout:
In Play:
Garth L1 (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 2
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
well didnt see the darkblade coming. Being this low on cards suck and this spec does not have many ways to come back. Not sure if 1 or 2 bone collectors is the right play, going down to zero cards feels terribad but I’m afraid I’ll end up forever behind if I don’t get bodies on the field.
Sacrifice the Weak
Dark Pact
Graveyard
Nimble Fencer
End of Turn Discard
My Thoughts
Whelp, thats a lotta skeleton coming my way. Luckily I have discord for that. Stick to Imp + Tech up, putting Pena on one card and protecting the tech 2 means I should be in pretty good shape. Might lose Vandy to a Garth sac or midband? but w/e that’s fine, not gonna be easy to recover on cards though I spose skeletons will help…
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Spark
Nimble Fencer
NextHand
Timely Messenger
Tenderfoot (1/1)
Discard
Wither
Bone Collector (3/3)
Plague Lab
Plague Lab
Tech 2 card(s)
Get Paid, discard #1 - ($8)
Worker - ($7)
Bone collector kills imp, makes a skeleton
Garth to L4, sacrifice a skeleton to draw - ($4)
Nimble fencer - ($2)
Fencer + bone collector #2 kill Vandy, you draw a card, Garth to lvl6, make a skeleton
Level Garth to Lvl7, bring out a Nimble Fencer - ($1)
Garth and fencer break your T2, base takes 2 dmg
Garth makes a skeleton - ($0)
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Skeleton (1/1A)
Elite:
Scavenger: Skeleton (1/1)
Technician: Skeleton (1/1)
Lookout:
In Play:
Garth L7 (3/4)
Bone Collector (3/1)
Nimble Fencer (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 2
Deck: 5
Disc: 4
Gold:
Gold: 0
Workers: 9
Thoughts
rude imp! also having to worker a T1 unit sucks, I have plenty of T0 shit in my deck still.
I don’t like going down to zero cards again, but this way I avoid another potential brutal shadowblade play and break his T2 to avoid some epic finesse shinanegans like he got to play last round of the tournament. Hopefully it was worth it for the T2 break as opposed to just getting out the Bone Collector, who has a lot more value after that first slap.
Pretty much have to take a turn off now with that draw, but I need to T2 anyways and hopefully my board state can keep me afloat.
Shadow Blade
Jandra, the Negator
Nimble Fencer
Discord
Maestro
End of Turn Discard
My Thoughts
That’s a lot of skeletons… 0_0
Woulda been really nice to get discord here but I spose at least Garth is maxbanded and I still have the tech advantage. Graveyard + Garth + Tower is a decent alternative, should take some heat off the tech buildings