P1T5
Tech StartingHand Workers
TECH
Plague Lab
Plague Lab
STARTING HAND
Wither
Nimble Fencer
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Spark
Nimble Fencer
NextHand
Timely Messenger
Tenderfoot (1/1)
Discard
Wither
Bone Collector (3/3)
Plague Lab
Plague Lab
Tech 2 card(s)
Get Paid, discard #1 - ($8)
Worker - ($7)
Bone collector kills imp, makes a skeleton
Garth to L4, sacrifice a skeleton to draw - ($4)
Nimble fencer - ($2)
Fencer + bone collector #2 kill Vandy, you draw a card, Garth to lvl6, make a skeleton
Level Garth to Lvl7, bring out a Nimble Fencer - ($1)
Garth and fencer break your T2, base takes 2 dmg
Garth makes a skeleton - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1A)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Garth L7 (3/4)
- Bone Collector (3/1)
- Nimble Fencer (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
rude imp! also having to worker a T1 unit sucks, I have plenty of T0 shit in my deck still.
I don’t like going down to zero cards again, but this way I avoid another potential brutal shadowblade play and break his T2 to avoid some epic finesse shinanegans like he got to play last round of the tournament. Hopefully it was worth it for the T2 break as opposed to just getting out the Bone Collector, who has a lot more value after that first slap.
Pretty much have to take a turn off now with that draw, but I need to T2 anyways and hopefully my board state can keep me afloat.