Well this is really dragging out isn’t it? I spose I should have put Vandy behind…
CAMS22 Round 2 Player 2, Turn 9
P2 Nightmare-ish vs P1 Finesse/Necromancy/Disease
Link to full rule changes in effect
Starting Hand
Leaping Lizard
Dark Pact
Dark Pact
Thieving Imp
Blademaster
Events of Turn:
Upkeep:
- Get Gold (11)
- No techs
- Starlets wilt away
All Teched Cards
Blademaster x2
Grounded Guide
Grounded Guide, Dark Pact
Star-Crossed Starlet x2
Leaping Lizard, Discord
Maestro, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
- Blademaster (5)
- River kills SQL swiftly
- River Maxband (3)
- Thieving Imp, discounted, you discard #1 of 5 (1)
- Leaping Lizard (0)
Workers
Shadow Blade, Jandra, The Negator, Skeletal Archery, Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Tech3 HP: 5
- Tower HP: 3
In Patrol:
-
Squad Leader: Blademaster (7/5a)
-
Elite:
-
Scavenger:
-
Technician: Leaping Lizard (3/5)
-
Lookout: Thieving Imp (2/2)
In Play:
- River (3/4 lvl 5)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 4
Gold:
- Gold: 0
- Workers: 11
End of Turn Hand
Maestro
Pestering Haunt
Nimble Fencer
Grounded Guide
End of Turn Discard
My Thoughts
Well at least blademaster is immune to Spreading Plague… Still, it’s gonna be a brawl to finish out here yet still. Orpal’s such a jerk… So sucks to miss the Dark Pacts here