Relevant changes:
- Deteriorate cost 1
- Vandy no resist, DP cost 1
- Garth 2/3 midband, LB does 6 base damage
Link will be in my post format every turn for ease of access.
Think that’s everything, GL HF @Shadow_Night_Black ! Good to see you back in tourney action
CAMS22 Round 1 Player 1, Turn 1
P1 Nightmare-ish vs P2 Purple
Link to full rule changes in effect
Starting Hand
Sacrifice the Weak
Poisonblade Rogue
Deteriorate
Skeletal Archery
Skeleton Javelineer
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in except turn 1
All Teched Cards
Main:
- Vandy (2)
- Skeleton Javelineer (1)
- Worker (0)
Workers
Poisonblade Rogue
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Skeleton Javelineer (1/1a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy (2/3)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
Pestering Haunt
Graveyard
Jandra, the Negator
Thieving Imp
Summon Skeletons
End of Turn Discard
My Thoughts
Kinda sucks to get both combats here but Jav is a good draw, that + Vandy is solid, play for pressure, I don’t think there’s any reason not to run Finesse T2? Graveyard a little sketch against Vir but not awful. Could do all-out heroes w/ Harmony / DP I spose? A little sketch against Stewie. Meta not a slam dunk against Prynn either though especially with no resist. Ah well spose we just play on and hedge the Meta / FinT2, usually works well. Gotta remember my DP and Det changes though!