P1 @Nekoatl ([Necromancy]/Blood/Growth) vs. P2 @Persephone (Green)
Get 1g from Water Elemental dying in Scavenger.
No techs, 1 discard is Tiny Basilisk.
Player 2, Turn 6
1g from Scavenger dying. (1g)
Workers make 10g. (11g)
Hire 11th worker for free. (4 cards)
Summon a Blooming Ancient for 4g. (7g, 3 cards)
Exhaust Blooming Elm to put 3 +1/+1 runes on Blooming Ancient.
Summon a
Moss Ancient for 7g. (0g, 2 cards)
It arrives with 3 hasty, invisible squirrels, for 4 more +1/+1 runes on Blooming Ancient. (3 --> 7 runes)
Move 1 rune from Blooming Ancient (7 --> 6) onto Alpha Squirrel, and exhaust
Argagarg Garg to give it +1/+A until end of turn.
+1 Alpha Squirrel (3/2A) attacks and destroys Squad Leader skeleton, taking 1+A damage from Skeleton and Tower, which detects it. It overpowers 1 damage to Drakk Ramhorn after dealing 1+A to the skeleton.
Move 1 rune from Blooming Ancient (6 --> 5) onto Beta Squirrel.
+1 Beta Squirrel, invisible 2/2, attacks and destroys the Tower dealing 2 damage to it, evading both Drakk and Tower shots. Your base takes 2 damage, to 18
.
Move 3 runes from Blooming Ancient (5 --> 2) onto Delta Squirrel.
+3 Delta Squirrel (4/4) attacks and kills
Drakk Ramhorn, taking 3 damage from him. It deals 3 damage to Drakk and overpowers 1 to your base, taking it to 17
. You get 1g.
Move last 2 runes from Blooming Ancient onto +1 Wisp.
+3 Wisp attacks your base for 3 damage, bringing it to 14
.
Moss Ancient patrols in Squad Leader, Blooming Ancient in Technician.
Discard 2, draw 4.
Patrols:
Squad Leader:
Moss Ancient (8
, 9
, 1
, Untargetable, gives squirrels Haste & Invisible)
Elite:
Scavenger:
Technician: +0 Blooming Ancient (2
, 4
, gains and gives +1/+1 runes)
Lookout:
Argagarg Garg Lv. MAX (1
, 5
, grants +1/+A)
+3 Wisp (3
, 3 of 4
, Overpower [Elm])
+1 Alpha Squirrel (2
, 1 of 2
, Overpower [Elm], Invisible [Moss])
+1 Beta Squirrel (2
, 2
, Overpower [Elm], Invisible [Moss])
+3 Delta Squirrel (4
, 1 of 4
, Overpower [Elm], Invisible [Moss])
Rich Earth
Blooming Elm (+1/+1 runes grant Overpower, puts 1-3 +1 runes on heroes/units without them)
Base: 20 
Tech I (5
)
Tech II –
Growth (5
)
Tech III (5
)
Tech Lab –
Feral (4
)
0g banked, 11 workers.
4 cards in hand
- Rampant Growth
- Moss Ancient
- Ironbark Treant
- Blooming Ancient
1 cards in deck
1 card in discard
- Tiny Basilisk
- Tiger Cub
- Murkwood Allies
Thoughts
Expecting a fold here, there’s nothing they can do against Moss Ancient.