[CAMS19 Round5] Nekoatl [Necromancy]/Blood/Growth vs Persephone [Balance/Feral/Growth]

P1 @Nekoatl ([Necromancy]/Blood/Growth) vs. P2 @Persephone (Green)

Tech 2 cards + Blooming Ancient. (3 discards)
  • Blooming Ancient
  • :pspuzzle: Moss Ancient
  • :pspuzzle: Moss Ancient

Player 2, Turn 5


Workers make 9g. (9g)

Hire 10th worker for free. (4 cards)
  • Merfolk Prospector

Grow a Blooming Elm for 3g. (6g, 3 cards)
My units and heroes with +1/+1 runes gain Overpower.

+1 Tiny Basilisk (2/3) ignores your tokens and attacks Garth Torken…

alternate universe turn where deathtouch damage overpowers differently

taking 1 damage from Garth and 1 damage from Tower. 2 points of deathtouch overpowers :codextorken: Garth Torken, killing him and :codexargagarg: Argagarg Garg. You get 1 gold and draw a card.
My Argagarg Garg gains 4 levels, to maxband, and summons a Water Elemental.

Exhaust :codexargagarg: Argagarg Garg to give +1 Wisp +1/+A until end of turn.
+1 Wisp (2/2A) attacks and destroys Squad Leader Skeleton, dealing and recieving 1 damage after armor.

Begin construction of Tech III for 5g. (1g)
Begin construction of Tech Lab – :tiger: Feral for 1g. (0g)

Water Elemental patrols in Scavenger, Ironbark Treant in Technician.

Discard 3, draw 3, shuffle 6, draw 2.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Water Elemental (3 :crossed_swords:, 3 :heart:, Anti-Air)
:pspuzzle: Technician: Ironbark Treant ([3-2] 1 :crossed_swords:, 2 :heart:, 2 :psblueshield:, -2/+AA on your turn)
:eye: Lookout:

+1 Tiny Basilisk (2 :crossed_swords:, 1 of 3 :heart:, Deathtouch, untouchable by T0s, Overpower [Elm])
+1 Wisp (1 :crossed_swords:, 1 of 2 :heart:, Overpower [Elm])

:exhaust: :codexargagarg: Argagarg Garg Lv. MAX (1 :crossed_swords:, 5 :heart:, grants +1/+A)

:earth_americas: Rich Earth
:deciduous_tree: Blooming Elm (+1/+1 runes grant Overpower, puts 1-3 +1 runes on heroes/units without them)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :fish: Growth (5 :heart:)
Tech III (5 :heart:)
Tech Lab – :tiger: Feral (4 :heart:)

:pspig: 0g banked, 10 workers.


5 cards in hand
  • Tiger Cub
  • Blooming Ancient
  • Centaur
  • Rampant Growth
  • Blooming Ancient
4 cards in deck
  • Murkwood Allies
  • Moss Ancient
  • Moss Ancient
  • Playful Panda
0 cards in discard

Thoughts

Breaking my own rules and taking a turn while sleep deprived. If I somehow manage to lose this, that’s why.

Kidnapping will potentially wipe my board kill 1 thing of choice – Tiny B loses Overpower unless Neko has their own Elm. I should probably get rid of it before bringing Moss Ancients out.

(continued here after rules interlude)