[CAMS19 Round5] Nekoatl [Necromancy]/Blood/Growth vs Persephone [Balance/Feral/Growth]

(continued from previous post)

+1 Tiny Basilisk (2/3) ignores your tokens and attacks and kills :codextorken: Garth Torken with deathtouch damage. It takes 1 damage from Garth and 1 damage from Tower. You draw a card.
My Argagarg gains 2 levels, to 3, midband.

Exhaust :codexargagarg: Argagarg Garg to give +1 Wisp +1/+A until end of turn.
+1 Wisp (2/2A) attacks and destroys Squad Leader Skeleton, dealing 1 damage and taking 1 after Tower breaks its armor.

Ironbark Treant attacks and kills :codexargagarg: Argagarg Garg, dealing 3 damage and taking 1 from Argagarg and 1 from Tower. It dies and you get 1 gold. (4 discards)
My Argagarg gains 2 levels, to 5, maxband, and summons a Water Elemental.

Begin construction of Tech III for 5g. (1g)
Begin construction of Tech Lab – :tiger: Feral for 1g. (0g)

Water Elemental patrols in Scavenger.

Discard 3, draw 3, shuffle 7, draw 2.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Water Elemental (3 :crossed_swords:, 3 :heart:, Anti-Air)
:pspuzzle: Technician:
:eye: Lookout:

:exhaust: :codexargagarg: Argagarg Garg Lv. MAX (1 :crossed_swords:, 5 :heart:, grants +1/+A)
:exhaust: +1 Tiny Basilisk (2 :crossed_swords:, 1 of 3 :heart:, Deathtouch, untouchable by T0s, Overpower [Elm])
:exhaust: +1 Wisp (1 :crossed_swords:, 1 of 2 :heart:, Overpower [Elm])

:earth_americas: Rich Earth
:tree: Blooming Elm (+1/+1 runes grant Overpower, puts 1-3 +1 runes on heroes/units without them)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :fish: Growth (5 :heart:)
Tech III (5 :heart:)
Tech Lab – :tiger: Feral (4 :heart:)

:pspig: 0g banked, 10 workers.


5 cards in hand
  • Tiger Cub
  • Blooming Ancient
  • Centaur
  • Murkwood Allies
  • Moss Ancient
5 cards in deck
  • Rampant Growth
  • Blooming Ancient
  • Ironbark Treant
  • Moss Ancient
  • Playful Panda
0 cards in discard

Thoughts

I really ought to finish that comprehensive rules draft proposal & post it.

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