Blue (thehug0naut) vs Black (Frozenstorm) balance testing

Yikes! Hard start

Game 2 Player 1, Turn 2

P1 Black Prime Take 2 (see link below) vs P2 Blue

Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch

Starting Hand

Skeletal Archery
Graveyard
Thieving Imp
Skeleton Javelineer
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)
All Teched Cards

Soul Stone, Crypt Crawler


Main:

  • Vandy (3)
  • Tech 1 (2)
  • Pestering Haunt
  • Worker (1)
Workers

Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3a)
  • :psfist: Elite: Vandy (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Summon Skeletons
Soul Stone
Thieving Imp
Deteriorate
Skeleton Javelineer

End of Turn Discard
My Thoughts

This matchup is so much more interesting now! I still have tons of cool ways to deal w/ Aven (Orpal, Crypt Crawler, PS) but now they are actual tradeoffs rather than just using Det for free.

Excited to play a little more even!


@thehug0naut :point_left: poke, still interested in playing?

Yes sorry I’ve just had a really mad week - I will get a turn up

Apologies for the delays :sweat_smile: The good news is I’m now Dr thehug0naut or at least I will be once I hand my (minor) corrections in!

P2T2


Tech StartingHand Workers

TECH

Overeager Cadet
Overeager Cadet


STARTING HAND

Jail
Porkhand Magistrate
Reputable Newsman
Traffic Director
Building Inspector → Worker


WORKERS

Bluecoat Musketeer
Building Inspector


NextHand

Overeager Cadet
Manufactured Truth
Overeager Cadet
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Oni suicides into Jandra, deals 2 after armour, Vandy midbands
Aven kills Jandra, her death destroys Haunt
Traffic Director - ($3)
Reputable Newsman, choose 2 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1 [Untargetable]
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2 [Flying]
  • Reputable Newsman 0/3 [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I was a little surprised we didn’t see Haunt + Jav come out but I guess that Jandra dying would kill them both. It does telegraph he’s expecting Jandra to die, but I don’t see a way to play around that to kill Vandy with no Arrest in hand.

Assuming I worker and Tech I, I have 4g to spend so I can mid Oni to kill Jandra (and therefore Haunt) and then I have 2 spare damage from Aven to put on Tech I. I can’t see a way to keep Oni alive without skipping both Worker and Tech I, which seems counterproductive. Between StW, reliable fetching of Shadow Blade and Vandy getting swole so cheaply I think my only option is to trade Oni into Jandra. He would be getting the free levels anyway so I guess this way I control how that happen and I sink less gold into Oni at this stage.

Oni + Aven lets me kill Jandra and leaving midband Vandy. I’d love to play Jail to really slow him down but I don’t see it being defensible yet. TD+Newsman seems much better, and while maxband Vandy can kill Aven I’ll let it float around one more cycle in case theres a decent opening for it. Porky is actually quite interesting as a MT candidate if I can keep some board presence for pseudo-haste and to keep him safe from StW, forcing Vandy to do nothing would be excellent as a stalling move.

That brings me to what to Tech in. Double cadets is the most obvious choice to let me wall up and get Tech II online asap.

2 Likes

NP! Not a rush. I did strike out wicked hard here bottom decking lmao

Game 2 Player 1, Turn 3

P1 Black Prime Take 2 (see link below) vs P2 Blue

Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch

Starting Hand

Summon Skeletons
Soul Stone
Thieving Imp
Deteriorate
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Hooded Executioner, Bone Collector
Soul Stone, Crypt Crawler


Main:

  • Vandy discards and taps to fetch Dark Pact (6)
  • Dark Pact, base to 18 draw 2, bottom decked the thing I needed, woofda (5)
  • Maxband Vandy, doom Aven (3)
  • Skeleton Javelineer (2)
  • Worker (1)
Workers

Summon Skeletons, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Skeleton Javelineer (1/1)

In Play:

  • Vandy (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Crypt Crawler
Hooded Executioner
Jandra, the Negator
Sacrifice the Weak
Deteriorate

End of Turn Discard
My Thoughts

Maybe I should have teched 2 crypty crawlies lol… Newsman on 2 does really fuck with me, I’ll get a Hoodie and a BC and try to play on Vandy + Orpal. Gonna DP and hope I get Cryptie, lay that + skele, get ready to HH + maxband Vandy next turn

Uh oh, whiffed, I guess I doom the Aven? Sucks but it’s the best I can protect myself…


Hope the Hugonaut PhD (MD? JD?) project is finalizing well @thehug0naut , friendly :point_left: that action is to you

1 Like

Thanks Frozen, it’s been brilliant to get it all in and done!

Struggling to draw what you need? Let me help with that

P2T3


Tech StartingHand Workers

TECH

Spectral Hound
Boot Camp


STARTING HAND

Porkhand Magistrate
Overeager Cadet
Overeager Cadet
Manufactured Truth


WORKERS

Bluecoat Musketeer
Building Inspector


NextHand

Jail
Arrest
Lawful Search


Discard

Spectral Aven
Manufactured Truth
Traffic Director
Overeager Cadet
Spectral Hound
Boot Camp


Tech 2 card(s)
Get Paid + float - ($8)
Skip worker
Oni - ($6)
Porkhand Magistrate - ($3)
Manufactured Truth, Newsman into Porky - ($2)
Exhaust Manufactured Porky, disable Vandy, you draw - ($1)
Traffic Director trades with Jav
Overeager Cadet

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru 2/3 [Frenzy 1]
  • Overeager Cadet 2/2
  • Porkhand Magistrate 2/3
  • Reputable Newsman 0/2 [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I just couldn’t see past this line as a fun way to utilise Porkhand Magistrate. Not great for tech or econ but decent for board and it’s always nice to neutralise Vandy

Congrats!

Also not a fan of mr Porky there…

Game 2 Player 1, Turn 4

P1 Black Prime Take 2 (see link below) vs P2 Blue

Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch

Starting Hand

Crypt Crawler
Hooded Executioner
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Bone Collector (porky)

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Metamorphosis, Hooded Executioner
Hooded Executioner, Bone Collector
Soul Stone, Crypt Crawler


Main:

  • Crypt Crawler (6)
  • Hooded Executioner (4)
  • Bone Collector (2)
  • Worker (1)
Workers

Jandra, the Negator, Summon Skeletons, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Crypt Crawler (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bone Collector (3/3)
  • Vandy (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Pestering Haunt
Dark Pact
Graveyard
Soul Stone

End of Turn Discard
My Thoughts

Setting up Meta w/ some defense, I think tech up + HH next turn, lay some beefy bois to threaten with for next turn.


@thehug0naut :point_left: don’t forget about me now that you’re a big shot doctor :wink:

1 Like

Haha got to be careful who I associate with :joy:

Corrections are nearly done so true freedom is nearly here!

P2T4


Tech StartingHand Workers

TECH

Flagstone Garrison
Flagstone Garrison


STARTING HAND

Lawful Search
Jail → Worker
Arrest


WORKERS

Bluecoat Musketeer
Building Inspector
Jail


NextHand

Flagstone Garrison
Arrest
Traffic Director


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Peace - ($3)
Arrest Executioner - ($1)
Exhaust Porky, disable Cryptcrawler, you draw - ($0)
Oni and Cadet trade with Vandy, levels whiff

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman 0/3 [2]
  • :target: Lookout:

In Play:

  • Porkhand Magistrate 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

No real benefit from Lawful Search whereas Arrest+Porky lets me get rid of Vandy and set up for Garrisons vs a not particularly scary board. Actually hoping he murders the Newsman to give me the card draw.

Game 2 Player 1, Turn 5

P1 Black Prime Take 2 (see link below) vs P2 Blue

Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch

Starting Hand

Pestering Haunt
Dark Pact
Graveyard
Soul Stone
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Abomination, Plague Lab
Metamorphosis, Hooded Executioner
Hooded Executioner, Bone Collector
Soul Stone, Crypt Crawler


Main:

  • Pestering Haunt
  • Bone Collector kills Newsman, you draw 1, I get sksleton
  • Graveyard (7)
  • Orpal (5)
  • Worker (4)
  • Tech 2 Disease (0)
Workers

Soul Stone, Jandra, the Negator, Summon Skeletons, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Orpal (1/3 lvl 1)

In Play:

  • Bone Collector (3/3)
  • Hooded Executioner (3/3)
  • Crypt Crawler (3/3)
  • Graveyard (3hp)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Abomination
Metamorphosis
Hooded Executioner
Sacrifice the Weak

End of Turn Discard
My Thoughts

I guess not… That was more aggro than I expected. Think I’ll be okay though! Just tech up instead. Abom and Plague Lab should be pretty good against Peace, can think about going to tech3 as well


P2T5


Tech StartingHand Workers

TECH

Boot Camp
Drill Sergeant


STARTING HAND

Flagstone Garrison
Arrest
Traffic Director
Technician → Boot Camp
Draw → Lawful Search
Draw → Overeager Cadet
Draw → Spectral Hound
Draw → Overeager Cadet
Draw → Flagstone Garrison → Stash


WORKERS

Bluecoat Musketeer
Building Inspector
Jail


NextHand

Lawful Search
Drill Sergeant
Manufactured Truth
Flagstone Garrison
Spectral Aven


Tech 2 card(s)
Technician Draw
Get Paid - ($8)
Flagstone Garrison - ($5)
Traffic Director, I draw - ($4)
Bigby Hayes - ($2)
Lawful Search, I draw and look at your hand, welp - ($1)
Overeager Cadet, I draw
Spectral Hound, I draw - ($0)
Overeager Cadet, I draw
Skip Worker

Float ($0)
Stash 1, Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby Hayes 2/3A
  • :psfist: Elite: Porkhand Magistrate 3/3
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout: Spectral Hound 3/3

In Play:

  • Traffic Director 1/1 [Untargetable]
  • Flagstone Garrison -/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Not the best Garrison turn ever, too many spells, didn’t draw my cheap stuff early and not enough gold overall. I hate skipping a worker here but it was needed to try and build a board. I’m hoping he goes for Tech I break but perhaps my use of stash will change how he plays. Fingers crossed it works out ok but I think I’m most likely going to lose this game now.

Whelp indeed :imp:

Game 2 Player 1, Turn 6

P1 Black Prime Take 2 (see link below) vs P2 Blue

Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch

Starting Hand

Abomination
Metamorphosis
Hooded Executioner
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)
All Teched Cards

Death and Decay, Gorgon
Abomination, Plague Lab
Metamorphosis, Hooded Executioner
Hooded Executioner, Bone Collector
Soul Stone, Crypt Crawler


Main:

  • Haunt hits Armor off SQL, Hooded Exec kills, Orpal to level 3**
  • Orpal to level 4, hit Hound for 2 (8)
  • Maxband Orpal (6)
  • Skeleton hits Porky
  • Sacrifice Hoodie, put -1/-1 on techn Cadet
  • Abomination, TD, techn Cadet and Hound die, -1/-1 spreads to Porky and Scav Cadet, who both die, you get 1g and draw 1** (0)
  • Crypt Crawler and BC kill Garrison, skeleton spawns but immediately dies
  • skip worker
Workers

Soul Stone, Jandra, the Negator, Summon Skeletons, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Abomination (6/6)
  • Orpal (2/5 lvl 6)
  • Bone Collector (2/2)
  • Crypt Crawler (2/2)
  • Graveyard (3hp, holding Haunt and Hoodie)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Deteriorate
Skeleton Javelineer
Plague Lab
Dark Pact
Thieving Imp

End of Turn Discard
My Thoughts

Abom was a good choice :slight_smile: I think this will be game, any drops next turn are gonna get plague labbed and Deteriorated, and that should just about guarantee me a tech break


P2T6


Tech StartingHand Workers

TECH

Injunction
Injunction


STARTING HAND

Lawful Search
Spectral Aven
Manufactured Truth → Worker
Drill Sergeant
Flagstone Garrison
Technician → Boot Camp
LS → Reputable Newsman


WORKERS

Bluecoat Musketeer
Building Inspector
Jail
Manufactured Truth


NextHand

Overeager Cadet
Boot Camp
Overeager Cadet
Injunction
Arrest


Tech 2 card(s)
Technician Draw
Get Paid + Scavenger - ($9)
Worker - ($8)
Flagstone Garrison - ($5)
Oni - ($3)
Lawful Search, I draw and look at your hand, welp intensifies - ($2)
Quince, Mirror dies on arrival - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Sirius Quince 1/3
  • :target: Lookout:

In Play:

  • Flagstone Garrison -/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

My only hope is to build a sacrificial wall of heroes. Hopefully next turn I can Injunction his board and give myself some breathing space. Hoping for a draw of cheap units to prime the peace engine.

A tech break here is quite likely and pretty much guarantees a GG.

Urge to welp out rising, I suspect :slight_smile:

Game 2 Player 1, Turn 7

P1 Black Prime Take 2 (see link below) vs P2 Blue

Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch

Starting Hand

Deteriorate
Skeleton Javelineer
Plague Lab
Dark Pact
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)
All Teched Cards

Plague Lord x2
Death and Decay, Gorgon
Abomination, Plague Lab
Metamorphosis, Hooded Executioner
Hooded Executioner, Bone Collector
Soul Stone, Crypt Crawler


Main:

  • Vandy (7)
  • Worker (6)
  • Tech 3 (1)
  • Abom kills Oni, Vandy midbands
  • Orpal hits Quince to 0/1, takes 1
  • Crypt Crawler kills Quince, you draw 1, Vandy maxbands and dooms BC
  • BC breaks your Garrison, skele spawns and dies
Workers

Skeleton Javelineer, Soul Stone, Jandra, the Negator, Summon Skeletons, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Abomination (6/4)
  • Orpal (2/4 lvl 6)
  • Bone Collector (4/4 doomed)
  • Crypt Crawler (2/2)
  • Graveyard (3hp, holding Haunt and Hoodie)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Dark Pact
Gorgon
Death and Decay
Metamorphosis
Deteriorate

End of Turn Discard
My Thoughts

Should basically be game now…


Absolutely! Unless you’ve drawn really badly I’m about to be dead to rights :joy:

P2T7


Tech StartingHand Workers

TECH

Dreamscape
Drill Sergeant


STARTING HAND

Boot Camp → Stash
Arrest → Worker
Injunction
Overeager Cadet
Overeager Cadet
Technician → Porkhand Magistrate


WORKERS

Bluecoat Musketeer
Building Inspector
Jail
Manufactured Truth
Arrest


NextHand

Flagstone Garrison
Boot Camp
Lawful Search
Spectral Hound


Discard

Flagstone Garrison
Dreamscape
Drill Sergeant
Injunction
Porkhand Magistrate
Boot Camp


Tech 2 card(s)
Technician Draw
Get Paid - ($9)
Bigby Hayes - ($7)
Injunction Tech II, disable Abomination - ($4)
Cadet x 2
Tower - ($1)
Worker - ($0)

Float ($0)
Stash 1, Discard 2, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby Hayes 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet 1/1
  • :pschip: Technician: Overeager Cadet 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

No Garrison but I do have Injunction so I can reduce his attack this turn. Sadly not 2x as that would have been huge for my survival. Got to have a tower to fend off the meta threat and I think I’m best to guarantee Boot Camp for card draw in hand. Hopefully I’ll get my Garrison and not need it.

I have Death and Decay so I will break all the buildings and I suspect that’ll about do it yeah?

1 Like

Yeah let’s call that one done. Be interested to hear your take on it.

From my side I went a touch ham (pun intended) with Porky but I thought it was a fun line that stopped Vandy attack or exhaust. It was a touch too expensive though, especially in cards, and the low hand situation that followed wasn’t great. I felt forced into trading Oni and then never really got my Garrison’s going, mostly I think due to poor teching.

Definitely down for more punishment playing as P2

It still feels like it boils down to your control is really expensive, and I have a lot of cheap pressure I can generate. Even missing the Crypt Crawler draw on turn 3 that would have dealt with the Aven much cheaper, I was still able to get rid of it (and skeletal archery isn’t even needed).

Newsman on 2 is definitely doing hard work here, though.

Blue lacking really strong, reliable Tech 2 feels like the killer here. All my T2 options are pretty solid and don’t need a lot of engine setup to provide value, whereas Truth really needs the Macciatus / Reteller / X setup strong to lock me down (Orpal can snipe the pieces easily), and Peace needs space on the board that your Tech1 isn’t buying you.

Perhaps Vandy’s maxband should be nerfed to not target and apply to “lowest attack tech 0 or 1”? She’s already still a strong presence w/o the Resist, Ulti Fetch and DP cost increase. That or maybe making Orpal max at 7 instead of 6? Not sure what’d be best to try next, but overall I still think I’m not nerfed enough (or Blue needs a little love? but where?)

1 Like

Yes I’d agree with that assessment. Newsman was extremely key in both games and by the time I got to Tech II you could quickly overwhelm me before anything could get established. The good news is I’m not instantly pancaked so the Deteriorate changes have really helped and we should take that as a win.

I’m sure part of my issues were caused by suboptimal piloting but I had the strong sense that my Tech I and heroes really compound the imbalance of power. Yours are great value and/or high threat whereas in this matchup mine are generally fragile, expensive and/or weak:

Heroes (not considering spells)

  • Bigby - Cheap but weak profile and non-threatening abilities
  • Oni - High threat but very expensive
  • Quince - Potentially high threat abilities but expensive and needs existing board

Tech 0

  • Director - Good but only a 1/1
  • Inspector - Unplayable vs Deteriorate
  • Aven - Good but fragile
  • Newsman - Excellent ability but weak stats
  • Musketeer - Very weak for cost
  • Porky - Too expensive vs StW, expensive and slow ability

Tech I

  • Cadet - Excellent
  • Knight - Too expensive vs StW, ability unreliable vs Black
  • Tax Collector - Weak for cost and very situational
  • Scribe - Weak for cost but reliable card draw
  • Hound - Good profile but fragile
  • Flagbearer - Fragile and ability is situational

From a buffing Blue perspective I think one simple option would be Tax Collector to cost 1g or become a 3/3. The 1g version is probably my preference as it maintains the uniqueness/design flavour of being an administrator but makes him a lot less situational.

Currently he just feels bad to tech and play if you don’t steal gold and Blue really needs playable non-illusion units with more than 1HP in this matchup. As an upside, it would make the threat of Blue gold theft much more real across its matchups. I doubt anyone plays around Tax Collector in vanilla! Main downside would be the potential effect on matchups with Purple and Green but my intuition is it wouldn’t be a huge shift for either.

Your suggestion of nerfing Vandy Maxband I also think is good. We’ve already changed her so it’s preferable to change her again and even with the nerfs she remains a one hero answer to everything Blue wants to do! Losing targeting would mean you have to actually Tech in some answers to early illusions, though Orpal will still wreck them so I don’t think they’re a good build for this matchup.

The forced weakest unit change is really interesting, would that mean it could be triggered on an opponents turn with active player choosing?! If so that might really bring much needed risk to using Vandy and possibly even enhances the “great power with drawbacks” flavour! I also like that it means Black has to play around it to achieve the most optimal target (e.g. to avoid Haunt) and it doesn’t disrupt the designed synergy with Gargoyle if timed right (a minor consideration but nice).

Should we try both a Vandy nerf and a Blue buff or just one of them for now?