S’all good, that was me the last two days getting ready to go on vacation!
Game 1 Player 1, Turn 5
P1 Black Prime (see thread OP) vs P2 Blue
Starting Hand
Sickness
Sacrifice the Weak
Dark Pact
Deteriorate (techn)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards (except turn 1)
All Teched Cards
Cursed Ghoul, Medusa
Soul Stone, Crypt Crawler
Sickness, Bone Collector
Dark Pact, Bone Collector
Main:
- Dark Pact, draw 2 base to 16
- Bone Collector from graveyard (6)
- Crypt Crawler (4)
- Tech 2 Disease (0)
- Deteriorate SQL, dies
- Jav throws a spear at techn, dies you draw 1
- Vandy and Haunt hit your tech1 to 2hp
- no worker
Workers
Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 DISEASE
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Crypt Crawler (3/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Bone Collector (3/3)
In Play:
- Skeleton Javelineer (1/1, no rune)
- Vandy (2/3 lvl 1)
- Pestering Haunt (1/1)
- Graveyard (3hp, Thieving Imp and Bone Collector)
Economy Info:
Cards:
Gold:
End of Turn Hand
Medusa
Cursed Ghoul
Dark Pact
Sacrifice the Weak
Deteriorate
End of Turn Discard
My Thoughts
More mirror stuff, expensive, but low defense. I could kill Quince or the tech 1 with a big Vandy play but I think better to stay board and tech advantaged, dig up the crawler, lay two large bodies in case of Mind Control, and prepare a Meta gambit that’s really threatening. Meantime Disease is a good buddy to that plan for the versatility and anti-Illusions. Next turn most likely Garth + Orpal + max Vandy or cards if they get a big enough advantage
Oooh nice! Where you off to?
P2T5
Tech StartingHand Workers
TECH
Overeager Cadet
Flagstone Garrison
STARTING HAND
Spectral Aven
Building Inspector
Free Speech
Manufactured Truth
Free Speech
Technician → Traffic Director
WORKERS
Porkhand Magistrate
Arrest
Bluecoat Musketeer
NextHand
Lawful Search
Overeager Cadet
Flagstone Garrison
Reputable Newsman
Manufactured Truth
Tech 2 card(s)
Technician Draw
Get Paid - ($8)
Skip Worker
Tech II Peace - ($4)
Traffic Director - ($3)
Building Inspector - ($2)
Free Speech - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Traffic Director 1/1A [Untargetable]
-
Elite: Spectral Hound 2/1 [–]
-
Scavenger: Building Inspector 1/1
-
Technician: L5 Sirius Quince 1/5
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 2
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Tech up, Free Speech, fill my patrol, hope I live to get Garrisons a-goin
Tampa, FL. Went to the beach yesterday, despite getting spf 100 lotion all over and reapplying to my face and neck, I’m still hella sunburnt everywhere
Game 1 Player 1, Turn 6
P1 Black Prime (see thread OP) vs P2 Blue
Starting Hand
Sickness
Sacrifice the Weak
Dark Pact
Deteriorate (techn)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards (except turn 1)
All Teched Cards
Cursed Crow, Shadow Blade
Cursed Ghoul, Gorgon
Soul Stone, Crypt Crawler
Sickness, Bone Collector
Dark Pact, Bone Collector
Main:
- Crypt Crawler kills SQL and sparkshots elite, takes 1
- Cursed Ghoul, -1/-1 takes down BI, you get 1g
- Vandy and BC take down Quince, Vandy midbands, you draw 1
- Haunt and jav break your T1, your base to 18
- Gorgon (1)
- Worker (0)
Workers
Dark Pact, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 2 Draw 2 rs Draw 2
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 DISEASE
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Skeleton Javelineer (1/1, no rune)
- Bone Collector (3/2)
- Crypt Crawler (3/2)
- Pestering Haunt (1/1)
- Cursed Ghoul (4/5)
- Gorgon (2/4)
- Vandy (3/4 lvl 3)
- Graveyard (3hp, Thieving Imp and Bone Collector)
Economy Info:
Cards:
Gold:
End of Turn Hand
Sickness
Soul Stone
Sacrifice the Weak
Shadow Blade
End of Turn Discard
My Thoughts
Tech 2 Peace and a formidable defense, if I had Plague Lab this would be even more amazing, but I’ll settle for breaking the tech 2 and overwhelming the board Think this is mine to lose now
I expect to be conceding after your next turn, and nearly did here, but lets give you the satisfaction of taking our your sunburn on me! After I’ve been smited we can dissect the game.
P2T6
Tech StartingHand Workers
TECH
Drill Sergeant
Drill Sergeant
STARTING HAND
Overeager Cadet
Manufactured Truth
Lawful Search
Reputable Newsman
Flagstone Garrison
Technician - Free Speech
WORKERS
Porkhand Magistrate
Arrest
Bluecoat Musketeer
Manufactured Truth
NextHand
Overeager Cadet
Spectral Aven
Jail
Flagstone Garrison
Free Speech
Discard
Traffic Director
Spectral Hound
Building Inspector
Drill Sergeant
Drill Sergeant
Overeager Cadet
Lawful Search
Free Speech
Tech 2 card(s)
Technician Draw
Get Paid + Scavenger - ($9)
Rebuild Tech I
Worker - ($8)
Quince and Mirror - ($6)
Make a second Mirror - ($4)
Newsman, choose 2 - ($2)
Bigby - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Mirror 0/1A
-
Elite: L1 Bigby Hayes 3/3 [Stash 1]
-
Scavenger: Reputable Newsman 0/3 [2]
-
Technician: L1 Sirius Quince 1/3
-
Lookout: Mirror 0/1 [Resist 1]
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Forgot about sparkshot but it wouldn’t have mattered much. Too many 1HP 0ATK units in my plans to reduce his board. I’m almost certainly dead but I guess we get fully wrecked before we quit
I think I’m one shy of lethal with Shadow Blade, Sickness and Soul Stone plus Vandy maxband, but it’s an easy double tech break with no board loss other than whatever I Doom, so I think it’s a safe GG
No deteriorate for illusions definitely helps a lot but I think it still needs to cost 1, same as dark pact. Bone collectors are still wicked strong and you did a nice job taking advantage of that with mirrors, but those are still really expensive for early game. Disease continues to be underrated as a Swiss army knife tech2 and nasty hero
1 Like
Yeah, I figured I would be entirely on the ropes even if not technically dead yet.
100% agree on Dark Pact / Deteriorate, it was perhaps a bit too ambitious to think this one change would counteract the overtuning of vanilla black but I’m still glad to have the datapoint.
From my side it felt like I started to lose board due to both the 2g cost of the Mirrors and their 0 attack. I was spending gold for chump blockers that didn’t damage your board at all. Vandy sparkshot meant I couldn’t use the Elite slot safely and I never felt like I was in a position to build a Tower and actually defend it due to the gold expense.
That said, I don’t think I was far away from stabilising and I suspect that line with either 1/1 or 1g mirrors would see P2 Blue getting to a defensible Tech II up and running. Something we can maybe come back to if 1g Deteriorate / Dark Pact doesn’t get us anywhere
Test 2 Nerfs |
|
Deteriorate |
Cost → 1g, Cannot target illusions |
Dark Pact |
Cost → 1g |
Vandy Midband |
Remove Resist 1, Cannot fetch Metamorphosis |
It’s probably best if we do it MMM style and I stick with P2 Blue for now. I think that’s where we need to see the most win rate improvement anyway.
1 Like
Works for me, I’ll try to start another game tomorrow
1 Like
Thanks for waiting, getting back into work this week was a lot
GL HF!
Game 2 Player 1, Turn 1
P1 Black Prime Take 2 (see link below) vs P2 Blue
Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch
Starting Hand
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Sacrifice the Weak
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards (except turn 1)
All Teched Cards
Main:
- Jandra, the Negator (1/)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Jandra, the Negator (3/3)
Economy Info:
Cards:
Gold:
End of Turn Hand
Skeletal Archery
Graveyard
Thieving Imp
Skeleton Javelineer
Pestering Haunt
End of Turn Discard
My Thoughts
Opposite of a killer hand this game lol, might be a little hard to tell vs the last game where I drew the nuts, still Det and DP really need to cost 1. Sickness I think still a good tech, maybe Newsman does work against it and Soul Stone for Jandra though. That’ll be a little interesting
No worries at all, I had a mental busy week so it worked out nicely for both of us!
P2T1
StartingHand Workers
STARTING HAND
Lawful Search
Arrest
Bluecoat Musketeer → Worker
Manufactured Truth
Spectral Aven
WORKERS
NextHand
Building Inspector
Jail
Traffic Director
Porkhand Magistrate
Reputable Newsman
Discard
Manufactured Truth
Lawful Search
Arrest
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Oni - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: General Onimaru 2/3A [Frenzy 1]
-
Elite:
-
Scavenger: Spectral Aven 2/2 [Flying]
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
A terrible split for aggro but at least I can get Oni on the board. I assume he’ll have StW to clear Aven but that leaves him with 2 gold after paying for Tech I. Was almost tempted to play Bigby and stash Arrest for next turn, that might be an interesting alternative line for this split but I think we need to go for big Oni plays.
Yikes! Hard start
Game 2 Player 1, Turn 2
P1 Black Prime Take 2 (see link below) vs P2 Blue
Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch
Starting Hand
Skeletal Archery
Graveyard
Thieving Imp
Skeleton Javelineer
Pestering Haunt
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards (except turn 1)
All Teched Cards
Soul Stone, Crypt Crawler
Main:
- Vandy (3)
- Tech 1 (2)
- Pestering Haunt
- Worker (1)
Workers
Skeletal Archery, Poisonblade Rogue
-
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Jandra, the Negator (3/3a)
-
Elite: Vandy (2+1/3 lvl 1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Summon Skeletons
Soul Stone
Thieving Imp
Deteriorate
Skeleton Javelineer
End of Turn Discard
My Thoughts
This matchup is so much more interesting now! I still have tons of cool ways to deal w/ Aven (Orpal, Crypt Crawler, PS) but now they are actual tradeoffs rather than just using Det for free.
Excited to play a little more even!
@thehug0naut poke, still interested in playing?
Yes sorry I’ve just had a really mad week - I will get a turn up
Apologies for the delays The good news is I’m now Dr thehug0naut or at least I will be once I hand my (minor) corrections in!
P2T2
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Jail
Porkhand Magistrate
Reputable Newsman
Traffic Director
Building Inspector → Worker
WORKERS
Bluecoat Musketeer
Building Inspector
NextHand
Overeager Cadet
Manufactured Truth
Overeager Cadet
Porkhand Magistrate
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Oni suicides into Jandra, deals 2 after armour, Vandy midbands
Aven kills Jandra, her death destroys Haunt
Traffic Director - ($3)
Reputable Newsman, choose 2 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Traffic Director 1/1 [Untargetable]
-
Lookout:
In Play:
- Spectral Aven 2/2 [Flying]
- Reputable Newsman 0/3 [2]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I was a little surprised we didn’t see Haunt + Jav come out but I guess that Jandra dying would kill them both. It does telegraph he’s expecting Jandra to die, but I don’t see a way to play around that to kill Vandy with no Arrest in hand.
Assuming I worker and Tech I, I have 4g to spend so I can mid Oni to kill Jandra (and therefore Haunt) and then I have 2 spare damage from Aven to put on Tech I. I can’t see a way to keep Oni alive without skipping both Worker and Tech I, which seems counterproductive. Between StW, reliable fetching of Shadow Blade and Vandy getting swole so cheaply I think my only option is to trade Oni into Jandra. He would be getting the free levels anyway so I guess this way I control how that happen and I sink less gold into Oni at this stage.
Oni + Aven lets me kill Jandra and leaving midband Vandy. I’d love to play Jail to really slow him down but I don’t see it being defensible yet. TD+Newsman seems much better, and while maxband Vandy can kill Aven I’ll let it float around one more cycle in case theres a decent opening for it. Porky is actually quite interesting as a MT candidate if I can keep some board presence for pseudo-haste and to keep him safe from StW, forcing Vandy to do nothing would be excellent as a stalling move.
That brings me to what to Tech in. Double cadets is the most obvious choice to let me wall up and get Tech II online asap.
2 Likes
NP! Not a rush. I did strike out wicked hard here bottom decking lmao
Game 2 Player 1, Turn 3
P1 Black Prime Take 2 (see link below) vs P2 Blue
Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch
Starting Hand
Summon Skeletons
Soul Stone
Thieving Imp
Deteriorate
Skeleton Javelineer
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards (except turn 1)
All Teched Cards
Hooded Executioner, Bone Collector
Soul Stone, Crypt Crawler
Main:
-
Vandy discards and taps to fetch Dark Pact (6)
-
Dark Pact, base to 18 draw 2, bottom decked the thing I needed, woofda (5)
-
Maxband Vandy, doom Aven (3)
- Skeleton Javelineer (2)
- Worker (1)
Workers
Summon Skeletons, Skeletal Archery, Poisonblade Rogue
-
-
Patrol as below
- Discard 4 Draw 1 rs Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Skeleton Javelineer (1/1)
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Crypt Crawler
Hooded Executioner
Jandra, the Negator
Sacrifice the Weak
Deteriorate
End of Turn Discard
My Thoughts
Maybe I should have teched 2 crypty crawlies lol… Newsman on 2 does really fuck with me, I’ll get a Hoodie and a BC and try to play on Vandy + Orpal. Gonna DP and hope I get Cryptie, lay that + skele, get ready to HH + maxband Vandy next turn
…
Uh oh, whiffed, I guess I doom the Aven? Sucks but it’s the best I can protect myself…
Hope the Hugonaut PhD (MD? JD?) project is finalizing well @thehug0naut , friendly that action is to you
1 Like
Thanks Frozen, it’s been brilliant to get it all in and done!
Struggling to draw what you need? Let me help with that
P2T3
Tech StartingHand Workers
TECH
STARTING HAND
Porkhand Magistrate
Overeager Cadet
Overeager Cadet
Manufactured Truth
WORKERS
Bluecoat Musketeer
Building Inspector
NextHand
Jail
Arrest
Lawful Search
Discard
Spectral Aven
Manufactured Truth
Traffic Director
Overeager Cadet
Spectral Hound
Boot Camp
Tech 2 card(s)
Get Paid + float - ($8)
Skip worker
Oni - ($6)
Porkhand Magistrate - ($3)
Manufactured Truth, Newsman into Porky - ($2)
Exhaust Manufactured Porky, disable Vandy, you draw - ($1)
Traffic Director trades with Jav
Overeager Cadet
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 General Onimaru 2/3 [Frenzy 1]
- Overeager Cadet 2/2
- Porkhand Magistrate 2/3
- Reputable Newsman 0/2 [2]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I just couldn’t see past this line as a fun way to utilise Porkhand Magistrate. Not great for tech or econ but decent for board and it’s always nice to neutralise Vandy
Congrats!
Also not a fan of mr Porky there…
Game 2 Player 1, Turn 4
P1 Black Prime Take 2 (see link below) vs P2 Blue
Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch
Starting Hand
Crypt Crawler
Hooded Executioner
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Bone Collector (porky)
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards (except turn 1)
All Teched Cards
Metamorphosis, Hooded Executioner
Hooded Executioner, Bone Collector
Soul Stone, Crypt Crawler
Main:
- Crypt Crawler (6)
- Hooded Executioner (4)
- Bone Collector (2)
- Worker (1)
Workers
Jandra, the Negator, Summon Skeletons, Skeletal Archery, Poisonblade Rogue
-
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Hooded Executioner (3/3a)
-
Elite:
-
Scavenger: Crypt Crawler (3/3)
-
Technician:
-
Lookout:
In Play:
- Bone Collector (3/3)
- Vandy (4/5 lvl 5)
Economy Info:
Cards:
Gold:
End of Turn Hand
Pestering Haunt
Dark Pact
Graveyard
Soul Stone
End of Turn Discard
My Thoughts
Setting up Meta w/ some defense, I think tech up + HH next turn, lay some beefy bois to threaten with for next turn.
@thehug0naut don’t forget about me now that you’re a big shot doctor
1 Like
Haha got to be careful who I associate with
Corrections are nearly done so true freedom is nearly here!
P2T4
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Lawful Search
Jail → Worker
Arrest
WORKERS
Bluecoat Musketeer
Building Inspector
Jail
NextHand
Flagstone Garrison
Arrest
Traffic Director
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Peace - ($3)
Arrest Executioner - ($1)
Exhaust Porky, disable Cryptcrawler, you draw - ($0)
Oni and Cadet trade with Vandy, levels whiff
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Reputable Newsman 0/3 [2]
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
No real benefit from Lawful Search whereas Arrest+Porky lets me get rid of Vandy and set up for Garrisons vs a not particularly scary board. Actually hoping he murders the Newsman to give me the card draw.
Game 2 Player 1, Turn 5
P1 Black Prime Take 2 (see link below) vs P2 Blue
Take 2 Nerfs to Black: Det and DP to 1, No Illusions, No Meta Fetch
Starting Hand
Pestering Haunt
Dark Pact
Graveyard
Soul Stone
Thieving Imp
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards (except turn 1)
All Teched Cards
Abomination, Plague Lab
Metamorphosis, Hooded Executioner
Hooded Executioner, Bone Collector
Soul Stone, Crypt Crawler
Main:
- Pestering Haunt
- Bone Collector kills Newsman, you draw 1, I get sksleton
- Graveyard (7)
- Orpal (5)
- Worker (4)
- Tech 2 Disease (0)
Workers
Soul Stone, Jandra, the Negator, Summon Skeletons, Skeletal Archery, Poisonblade Rogue
-
-
Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 DISEASE
In Patrol:
-
Squad Leader: Skeleton (1/1a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Orpal (1/3 lvl 1)
In Play:
- Bone Collector (3/3)
- Hooded Executioner (3/3)
- Crypt Crawler (3/3)
- Graveyard (3hp)
- Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Abomination
Metamorphosis
Hooded Executioner
Sacrifice the Weak
End of Turn Discard
My Thoughts
I guess not… That was more aggro than I expected. Think I’ll be okay though! Just tech up instead. Abom and Plague Lab should be pretty good against Peace, can think about going to tech3 as well