Blue (thehug0naut) vs Black (Frozenstorm) balance testing

And not looking great for me tbh!

Game 12 Player 2, Turn 7

P2 Modified Black vs P2 Modified Blue

Color mods for this game (aka Changes v9)
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with Arrives or Upkeep: :exhaust: → Disable a unit
Starting Hand

Graveyard
Hooded Executioner
Sickness
Dark Pact

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • no techs
All Teched Cards

Death and Decay, Hooded Executioner
Death and Decay, Cursed Ghoul
Death Rites, Cursed Ghoul
Sickness, Gorgon
Hooded Executioner, Dark Pact


Main:

  • Graveyard (9)
  • Hooded Executioner (7)
  • Tech 3 (2)
Workers

Thieving Imp, Poisonblade Rogue, Skeleton Javelineer, Jandra, the Negator, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 Disease

In Patrol:

  • :psblueshield: Squad Leader: Gorgon (2/4a)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (3/2 lvl 7)
  • :exhaust: Technician: Hooded Executioner (3/3)
  • :target: Lookout:

In Play:

  • Orpal (2/3 lvl 7)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Pestering Haunt
Hooded Executioner
Death and Decay
Deteriorate

End of Turn Discard
My Thoughts

bad news …


You’re still not out of it but I’m certainly pleased so far

P1T8


Tech StartingHand Workers

TECH

Liberty Gryphon
Jurisdiction


STARTING HAND

Reputable Newsman
Free Speech
Liberty Gryphon
Community Service
→ Reteller of Truths
→ Spectral Hound


WORKERS

Arrest
Porkhand Magistrate
Scribe
Jail
Building Inspector
Manufactured Truth


NextHand

Traffic Director
Spectral Hound
Liberty Gryphon
Spectral Aven
Free Speech


Tech 2 card(s)
Get Paid + float - ($11)
Maxband Quince - ($7)
Make a Mirror - ($5)
Liberty Gryphon, Mirror copies - ($2)
Free Speech - ($0)
Mirror Gryphon safely kills Gorgon, you draw
Real Gryphon breaks Tech III, your base to 18
Injured Reteller trades Garth, levels whiff, you gain 1g, Reteller to hand
Hound trades Hoodie, you draw, Hound to hand
Reteller breaks Graveyard

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Sirius Quince 1/5A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Liberty Gryphon 5/5 [Haste, Flying]
  • Mirror Gryphon 5/5 [Haste, Flying]
  • Reteller of Truths 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Free Speech is so essential here to take D&D and StW away. Jurisdiction for card draw and continuing Free Speech even without Quince, Second Gryphon for the kill.

That’s gonna do it lol can’t keep up with that, GG wp!

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We still need to test Blue P2 but as P1 the matchup seems to be in a pretty good place. What do you think?

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Yeah I’m game to run P1 for a bit to see how these changes fare for P2. The Deteriorate nerf here I think is the most significant one; it makes Truth a lot scarier. Turn 6 put it out of reach.

I’ll try to get to a new game soon but may wait until next week, sister’s getting married this weekend

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Take your time, I’ve been a really slow responder lately so if anything I think you’re owed some downtime

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Damn I just left this hanging in October eh @thehug0naut? I’ve been laid off and gotten a new job since then!

Arright, let’s quick catch ourselves up and re-read and summarize this last game:

  • We were mostly trying to buff up Law and Blue starter, and nerf Black starter, to get to more even footing
  • Deteriorate no longer targeting illusions and no targeting on Vandy maxband proved quite potent for Truth T1&2; Black still has answers in Disease with Orpal midband, Sickness and Ghoul, as well as StW and Doom Grasp and Shadow Blade and Hoodie, so it’s not debilitating, but it is a major change from vanilla Blue v Black
  • We modded musketeer to have some “haste-like impact”, but be vulnerable to Deteriorate instead.
  • Game was close, Tech2 we really traded blows and DnD almost won it for me, but Free Speech hit at the right time to get Liberty Gryphons up first
Color Mods under Test (aka Changes v9a)
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with Arrives or Upkeep: :exhaust: → Disable a unit

And with that, let’s try another shall we? GL HF!

Blue v Black Balance - Game 13 Player 1, Turn 1

P1 Black vs P2 Blue

Starting Hand

Graveyard
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 except turn 1
All Teched Cards

Main:

  • Thieving Imp, discard # 2 of 5 (1)
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator

End of Turn Discard
My Thoughts

Last game was pretty darn close, hoping the same general Orpal-heavy plan is solid!


Haha no worries @FrozenStorm, tournament play and a fun sidebar of Red vs Green was worth pausing our testing.

I agree with that summary and changeset. I should should add that Bigby Midband change hasn’t really seen play yet from what I recall, and neither has new Jurisdiction. I think I used new Community Service at least once but I’ve not searched back to check. The other changes I think are in a reasonable place.

Blue P2 is the real test I think so I better get buckled up!

P2T1


StartingHand Workers

STARTING HAND

Porkhand Magistrate → Discard
Reputable Newsman
Lawful Search
Bluecoat Musketeer
Building Inspector → Worker


WORKERS

Building Inspector


NextHand

Arrest
Traffic Director
Jail
Manufactured Truth


Discard

Porkhand Magistrate
Bluecoat Musketeer
Lawful Search


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Oni - ($2)
Newsman, choose 2 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru 2/3A [Frenzy 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman 0/3 [Blocking 2]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Oni for pressure, Newsman to block StW and give me a MT target if I so wish, not that I really want to go down in cards again. Was unsure if better to play Newsman or just go with BI and put him in Technician. Sometimes I find myself thinking that I might want black to kill a unit if I get the patrol bonus… almost

Blue v Black Balance - Game 13 Player 1, Turn 2

P1 Black vs P2 Blue

Starting Hand

Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 except turn 1
All Teched Cards

Hooded Executioner, Plague Spitter


Main:

  • Vandy (3)
  • Pestering Haunt
  • Skeleton Javelineer (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1a)
  • :psfist: Elite: Vandy (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Sacrifice the Weak
Hooded Executioner
Deteriorate
Summon Skeletons

End of Turn Discard
My Thoughts

Actually I think I can bully with Vandy, let’s try it


Mutually assured destruction :joy:

P2T2


Tech StartingHand Workers

TECH

Arresting Constable
Guardian of the Gates


STARTING HAND

Jail
Traffic Director → Stash
Arrest → Worker
Manufactured Truth


WORKERS

Building Inspector
Arrest


NextHand

Bluecoat Musketeer
Spectral Aven
Traffic Director
Arresting Constable


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Manufactured Truth, Newsman to Imp, kills Jav, takes 1 - ($3)
Oni trades Vandy, levels whiff
Bigby - ($1)

Float ($1)
Stash 1, Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby Hayes 2/3A [Stash]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman 0/2 [Blocking 2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Makes sense to trade off as much board as possible this turn and pivot to Bigby to keep my hand size up. Trying to see if I can tech rush here, given Bigby will let me Stash a Tech II if I draw one. I’ll also Stash TD right now to give me more patrollers and also to reduce my chance of double drawing my Tech II cards

Bullies off the board is okay

Blue v Black Balance - Game 13 Player 1, Turn 3

P1 Black vs P2 Blue

Starting Hand

Sacrifice the Weak
Hooded Executioner
Deteriorate
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 except turn 1
All Teched Cards

Sickness, Dark Pact
Hooded Executioner, Plague Spitter


Main:

  • Haunt hits your tech1 to 4hp
  • Hooded Executioner + boost, takes Newsman off the board (1)
  • Worker (0)
Workers

Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3a)
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Plague Spitter
Graveyard
Skeletal Archery
Deteriorate

End of Turn Discard
My Thoughts

Trade Oni off is fine, we can stomach this.


@FrozenStorm Your imps are multiplying!

I presume the one in Elite is the real one

Lol yes, apologies, edited to remove the cardboard copypasta cutout in the backline :wink:

@thehug0naut action to you friend :grinning:

1 Like

I do like this cleaner version of pseudo-hasty musketeer

P2T3


Tech StartingHand Workers

TECH

Free Speech
Arresting Constable


STARTING HAND

Traffic Director
Spectral Aven → Worker
Arresting Constable → Stash
Bluecoat Musketeer


WORKERS

Building Inspector
Arrest
Spectral Aven


NextHand

Lawful Search
Manufactured Truth
Porkhand Magistrate
Arresting Constable


Discard

Traffic Director
Free Speech
Arresting Constable


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Law - ($3)
Musketeer, snipes Haunt - ($1)

Float ($1)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby Hayes 2/3A [Stash]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bluecoat Musketeer 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Main thing here is safe teching up. Bigby and Musketeer die here but hero HP is what should keep my Tech II up. Stash has already set me up with Constable too

Yeah he’s gone from high worker priority to high play priority for that immediacy, I think this is a really cool place for him

Blue v Black Balance - Game 13 Player 1, Turn 4

P1 Black vs P2 Blue

Starting Hand

Plague Spitter
Graveyard
Skeletal Archery
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 except turn 1
All Teched Cards

Metamorphosis, Death and Decay
Sickness, Dark Pact
Hooded Executioner, Plague Spitter


Main:

  • Vandy (5)
  • Hoodie and Imp kill Bigby, Imp dies, Vandy midbands
  • Deteriorate Musketeer, dies, you draw 1 (4)
  • Hero’s Hall (2)
  • Worker (1)
Workers

Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4a lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hooded Executioner (3/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Skeleton Javelineer
Sacrifice the Weak
Sickness
Dark Pact

End of Turn Discard
My Thoughts

This feels like a Meta line to me… idk, it’s a bit awkward, I’m drawing into DP but I’ll have a pretty fat reshuffle… Teching up doesn’t necessarily make sense. Think I ground and pound with Meta


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Definitely feels like the right spot for him with 1HP too, this turn case in point. This GotG feels so much better too, it’s a genuinely useful card with a minimum attack patch

P2T4


Tech StartingHand Workers

TECH

Free Speech
Guardian of the Gates


STARTING HAND

Arresting Constable
Porkhand Magistrate
Manufactured Truth
Lawful Search → Guardian of the Gates
Technician Draw → Jail


WORKERS

Building Inspector
Arrest
Spectral Aven


NextHand

Arresting Constable
Bluecoat Musketeer
Traffic Director
Guardian of the Gates
Reputable Newsman


Tech 2 card(s)
Technician Draw
Get Paid + float - ($9)
Quince and Mirror - ($7)
Lawful Search, draw, look at your hand - ($6)
Skip Worker
Guardian of the Gates - ($3)
Porky - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guardian of the Gates 1/6A [Can’t attack, Can’t have less than 1ATK]
  • :psfist: Elite:
  • :ps_: Scavenger: Porkhand Magistrate 2/3
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • L1 Sirius Quince 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I’d like to Lawful Search, for the chance of getting GotG into play. I’ll use Quince to do it as I think the Mirror is a handy shield for StW.

Ok got the GotG so it’s a must play now. Going to really push for Free Speech on this next cycle, and will get another GotG to try and get the board locked down. Given he has Sickness in hand I need Porky to add an extra layer of StW protection so I can’t worker this turn. Dark Pact into Hoodie looks scary but I’m loving that this feels like it could go either way at this point.

Yeah agree GotG is pretty strong w/ the no change on ATK. Might be worth going down to 5HP even? This is tough to eat through.

Blue v Black Balance - Game 13 Player 1, Turn 5

P1 Black vs P2 Blue

Starting Hand

Skeleton Javelineer
Sacrifice the Weak
Sickness
Dark Pact

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 except turn 1
All Teched Cards

Terras Q, the Shackled, Voidblocker
Metamorphosis, Death and Decay
Sickness, Dark Pact
Hooded Executioner, Plague Spitter


Main:

  • Orpal (7)
  • Maxband Vandy, doom Porky and Hoodie (5)
  • Tech 2 Demonology (1)
  • Worker (0)
Workers

Skeleton Javelineer, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (5/3a doomed)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Orpal (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Sacrifice the Weak
Graveyard
Voidblocker
Terras Q, the Shackled
Death and Decay

End of Turn Discard
My Thoughts

Well, I’ll set up the meta line… I’m not sure Disease is the right pairing this time though. Demonz feels like a better matchup. Might be fun to set up TerrasQ, so let’s try it and see how it goes. I suspect Free Speech is probably coming, we can pivot to Tech3 if needed.


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You think that’s tough, you’re not gonna like codex 2 gotg…

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That’s ominous sounding…

1 Like