And not looking great for me tbh!
Game 12 Player 2, Turn 7
P2 Modified Black vs P2 Modified Blue
Color mods for this game (aka Changes v9)
Black Nerfs |
|
Deteriorate |
Cost →1g, Cannot Target Illusions |
Dark Pact |
Cost → 1g |
Vandy Midband |
Remove Resist 1, Cannot fetch Metamorphosis |
Vandy Maxband |
Remove Targeting |
Blue Buffs |
|
Bigby Midband |
2/4 → 3/3 |
Bluecoat Musketeer |
1/2 → 1/1, Abilities → “Arrives or Upkeep: → Deal 1 damage to a unit without flying”  |
Jurisdiction |
Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card” |
Community Service |
Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control |
Guardian of the Gates |
Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker” |
Arresting Constable |
Replace abilities with Arrives or Upkeep: → Disable a unit |
Starting Hand
Graveyard
Hooded Executioner
Sickness
Dark Pact
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- no techs
All Teched Cards
Death and Decay, Hooded Executioner
Death and Decay, Cursed Ghoul
Death Rites, Cursed Ghoul
Sickness, Gorgon
Hooded Executioner, Dark Pact
Main:
- Graveyard (9)
- Hooded Executioner (7)
- Tech 3 (2)
Workers
Thieving Imp, Poisonblade Rogue, Skeleton Javelineer, Jandra, the Negator, Skeletal Archery
Patrol as below
- Discard 2 Draw 4
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 4 Disease
In Patrol:
Squad Leader: Gorgon (2/4a)
Elite:
Scavenger: Garth (3/2 lvl 7)
Technician: Hooded Executioner (3/3)
Lookout:
In Play:
- Orpal (2/3 lvl 7)
- Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Pestering Haunt
Hooded Executioner
Death and Decay
Deteriorate
End of Turn Discard
My Thoughts
You’re still not out of it but I’m certainly pleased so far
P1T8
Tech StartingHand Workers
TECH
Liberty Gryphon
Jurisdiction
STARTING HAND
Reputable Newsman
Free Speech
Liberty Gryphon
Community Service
→ Reteller of Truths
→ Spectral Hound
WORKERS
Arrest
Porkhand Magistrate
Scribe
Jail
Building Inspector
Manufactured Truth
NextHand
Traffic Director
Spectral Hound
Liberty Gryphon
Spectral Aven
Free Speech
Tech 2 card(s)
Get Paid + float - ($11)
Maxband Quince - ($7)
Make a Mirror - ($5)
Liberty Gryphon, Mirror copies - ($2)
Free Speech - ($0)
Mirror Gryphon safely kills Gorgon, you draw
Real Gryphon breaks Tech III, your base to 18
Injured Reteller trades Garth, levels whiff, you gain 1g, Reteller to hand
Hound trades Hoodie, you draw, Hound to hand
Reteller breaks Graveyard
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: L5 Sirius Quince 1/5A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Liberty Gryphon 5/5 [Haste, Flying]
- Mirror Gryphon 5/5 [Haste, Flying]
- Reteller of Truths 3/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Free Speech is so essential here to take D&D and StW away. Jurisdiction for card draw and continuing Free Speech even without Quince, Second Gryphon for the kill.
That’s gonna do it lol can’t keep up with that, GG wp!
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We still need to test Blue P2 but as P1 the matchup seems to be in a pretty good place. What do you think?
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Yeah I’m game to run P1 for a bit to see how these changes fare for P2. The Deteriorate nerf here I think is the most significant one; it makes Truth a lot scarier. Turn 6 put it out of reach.
I’ll try to get to a new game soon but may wait until next week, sister’s getting married this weekend
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Take your time, I’ve been a really slow responder lately so if anything I think you’re owed some downtime
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Damn I just left this hanging in October eh @thehug0naut? I’ve been laid off and gotten a new job since then!
Arright, let’s quick catch ourselves up and re-read and summarize this last game:
- We were mostly trying to buff up Law and Blue starter, and nerf Black starter, to get to more even footing
- Deteriorate no longer targeting illusions and no targeting on Vandy maxband proved quite potent for Truth T1&2; Black still has answers in Disease with Orpal midband, Sickness and Ghoul, as well as StW and Doom Grasp and Shadow Blade and Hoodie, so it’s not debilitating, but it is a major change from vanilla Blue v Black
- We modded musketeer to have some “haste-like impact”, but be vulnerable to Deteriorate instead.
- Game was close, Tech2 we really traded blows and DnD almost won it for me, but Free Speech hit at the right time to get Liberty Gryphons up first
Color Mods under Test (aka Changes v9a)
Black Nerfs |
|
Deteriorate |
Cost →1g, Cannot Target Illusions |
Dark Pact |
Cost → 1g |
Vandy Midband |
Remove Resist 1, Cannot fetch Metamorphosis |
Vandy Maxband |
Remove Targeting |
Blue Buffs |
|
Bigby Midband |
2/4 → 3/3 |
Bluecoat Musketeer |
1/2 → 1/1, Abilities → “Arrives or Upkeep: → Deal 1 damage to a unit without flying”  |
Jurisdiction |
Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card” |
Community Service |
Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control |
Guardian of the Gates |
Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker” |
Arresting Constable |
Replace abilities with Arrives or Upkeep: → Disable a unit |
And with that, let’s try another shall we? GL HF!
Blue v Black Balance - Game 13 Player 1, Turn 1
P1 Black vs P2 Blue
Starting Hand
Graveyard
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Thieving Imp
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 except turn 1
All Teched Cards
Main:
- Thieving Imp, discard # 2 of 5 (1)
- Worker (0)
Workers
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator
End of Turn Discard
My Thoughts
Last game was pretty darn close, hoping the same general Orpal-heavy plan is solid!
Haha no worries @FrozenStorm, tournament play and a fun sidebar of Red vs Green was worth pausing our testing.
I agree with that summary and changeset. I should should add that Bigby Midband change hasn’t really seen play yet from what I recall, and neither has new Jurisdiction. I think I used new Community Service at least once but I’ve not searched back to check. The other changes I think are in a reasonable place.
Blue P2 is the real test I think so I better get buckled up!
P2T1
StartingHand Workers
STARTING HAND
Porkhand Magistrate → Discard
Reputable Newsman
Lawful Search
Bluecoat Musketeer
Building Inspector → Worker
WORKERS
NextHand
Arrest
Traffic Director
Jail
Manufactured Truth
Discard
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Oni - ($2)
Newsman, choose 2 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: L1 General Onimaru 2/3A [Frenzy 1]
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Reputable Newsman 0/3 [Blocking 2]
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Oni for pressure, Newsman to block StW and give me a MT target if I so wish, not that I really want to go down in cards again. Was unsure if better to play Newsman or just go with BI and put him in Technician. Sometimes I find myself thinking that I might want black to kill a unit if I get the patrol bonus… almost
Mutually assured destruction 
P2T2
Tech StartingHand Workers
TECH
Arresting Constable
Guardian of the Gates
STARTING HAND
Jail
Traffic Director → Stash
Arrest → Worker
Manufactured Truth
WORKERS
Building Inspector
Arrest
NextHand
Bluecoat Musketeer
Spectral Aven
Traffic Director
Arresting Constable
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Manufactured Truth, Newsman to Imp, kills Jav, takes 1 - ($3)
Oni trades Vandy, levels whiff
Bigby - ($1)
Float ($1)
Stash 1, Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: L1 Bigby Hayes 2/3A [Stash]
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Reputable Newsman 0/2 [Blocking 2]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Makes sense to trade off as much board as possible this turn and pivot to Bigby to keep my hand size up. Trying to see if I can tech rush here, given Bigby will let me Stash a Tech II if I draw one. I’ll also Stash TD right now to give me more patrollers and also to reduce my chance of double drawing my Tech II cards
Bullies off the board is okay
Blue v Black Balance - Game 13 Player 1, Turn 3
P1 Black vs P2 Blue
Starting Hand
Sacrifice the Weak
Hooded Executioner
Deteriorate
Summon Skeletons
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 except turn 1
All Teched Cards
Sickness, Dark Pact
Hooded Executioner, Plague Spitter
Main:
- Haunt hits your tech1 to 4hp
- Hooded Executioner + boost, takes Newsman off the board (1)
- Worker (0)
Workers
Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
In Patrol:
Squad Leader: Hooded Executioner (3/3a)
Elite: Thieving Imp (2+1/2)
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Plague Spitter
Graveyard
Skeletal Archery
Deteriorate
End of Turn Discard
My Thoughts
Trade Oni off is fine, we can stomach this.
@FrozenStorm Your imps are multiplying!
I presume the one in Elite is the real one
Lol yes, apologies, edited to remove the cardboard copypasta cutout in the backline 
@thehug0naut action to you friend 
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I do like this cleaner version of pseudo-hasty musketeer
P2T3
Tech StartingHand Workers
TECH
Free Speech
Arresting Constable
STARTING HAND
Traffic Director
Spectral Aven → Worker
Arresting Constable → Stash
Bluecoat Musketeer
WORKERS
Building Inspector
Arrest
Spectral Aven
NextHand
Lawful Search
Manufactured Truth
Porkhand Magistrate
Arresting Constable
Discard
Traffic Director
Free Speech
Arresting Constable
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Law - ($3)
Musketeer, snipes Haunt - ($1)
Float ($1)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: L1 Bigby Hayes 2/3A [Stash]
Elite:
Scavenger:
Technician: Bluecoat Musketeer 1/1
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
Main thing here is safe teching up. Bigby and Musketeer die here but hero HP is what should keep my Tech II up. Stash has already set me up with Constable too
Yeah he’s gone from high worker priority to high play priority for that immediacy, I think this is a really cool place for him
Blue v Black Balance - Game 13 Player 1, Turn 4
P1 Black vs P2 Blue
Starting Hand
Plague Spitter
Graveyard
Skeletal Archery
Deteriorate
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 except turn 1
All Teched Cards
Metamorphosis, Death and Decay
Sickness, Dark Pact
Hooded Executioner, Plague Spitter
Main:
- Vandy (5)
- Hoodie and Imp kill Bigby, Imp dies, Vandy midbands
- Deteriorate Musketeer, dies, you draw 1 (4)
- Hero’s Hall (2)
- Worker (1)
Workers
Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
Squad Leader: Vandy (3/4a lvl 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Skeleton Javelineer
Sacrifice the Weak
Sickness
Dark Pact
End of Turn Discard
My Thoughts
This feels like a Meta line to me… idk, it’s a bit awkward, I’m drawing into DP but I’ll have a pretty fat reshuffle… Teching up doesn’t necessarily make sense. Think I ground and pound with Meta
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Definitely feels like the right spot for him with 1HP too, this turn case in point. This GotG feels so much better too, it’s a genuinely useful card with a minimum attack patch
P2T4
Tech StartingHand Workers
TECH
Free Speech
Guardian of the Gates
STARTING HAND
Arresting Constable
Porkhand Magistrate
Manufactured Truth
Lawful Search → Guardian of the Gates
Technician Draw → Jail
WORKERS
Building Inspector
Arrest
Spectral Aven
NextHand
Arresting Constable
Bluecoat Musketeer
Traffic Director
Guardian of the Gates
Reputable Newsman
Tech 2 card(s)
Technician Draw
Get Paid + float - ($9)
Quince and Mirror - ($7)
Lawful Search, draw, look at your hand - ($6)
Skip Worker
Guardian of the Gates - ($3)
Porky - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Guardian of the Gates 1/6A [Can’t attack, Can’t have less than 1ATK]
Elite:
Scavenger: Porkhand Magistrate 2/3
Technician: Mirror Illusion 0/1
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
I’d like to Lawful Search, for the chance of getting GotG into play. I’ll use Quince to do it as I think the Mirror is a handy shield for StW.
Ok got the GotG so it’s a must play now. Going to really push for Free Speech on this next cycle, and will get another GotG to try and get the board locked down. Given he has Sickness in hand I need Porky to add an extra layer of StW protection so I can’t worker this turn. Dark Pact into Hoodie looks scary but I’m loving that this feels like it could go either way at this point.
Yeah agree GotG is pretty strong w/ the no change on ATK. Might be worth going down to 5HP even? This is tough to eat through.
Blue v Black Balance - Game 13 Player 1, Turn 5
P1 Black vs P2 Blue
Starting Hand
Skeleton Javelineer
Sacrifice the Weak
Sickness
Dark Pact
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 except turn 1
All Teched Cards
Terras Q, the Shackled, Voidblocker
Metamorphosis, Death and Decay
Sickness, Dark Pact
Hooded Executioner, Plague Spitter
Main:
- Orpal (7)
- Maxband Vandy, doom Porky and Hoodie (5)
- Tech 2 Demonology (1)
- Worker (0)
Workers
Skeleton Javelineer, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 DEMONZ
- Hero’s Hall HP: 4
In Patrol:
Squad Leader: Hooded Executioner (5/3a doomed)
Elite:
Scavenger:
Technician: Orpal (1/3 lvl 1)
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Sacrifice the Weak
Graveyard
Voidblocker
Terras Q, the Shackled
Death and Decay
End of Turn Discard
My Thoughts
Well, I’ll set up the meta line… I’m not sure Disease is the right pairing this time though. Demonz feels like a better matchup. Might be fun to set up TerrasQ, so let’s try it and see how it goes. I suspect Free Speech is probably coming, we can pivot to Tech3 if needed.
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You think that’s tough, you’re not gonna like codex 2 gotg…
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