Blue (thehug0naut) vs Black (Frozenstorm) balance testing

I have a turn ready to go but can I check about your card numbers @FrozenStorm? You’ve had 4/0/7 the last two turns.

By my count you should now have reshuffled and now be on 5/7/0 going into my turn?

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Yep you’ve got it right, sorry about that!

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Constable also feels pretty good like this, though I imagine less good from your side :wink:

P2T5


Tech StartingHand Workers

TECH

Censorship Council
Insurance Agent


STARTING HAND

Reputable Newsman
Traffic Director
Arresting Constable
Guardian of the Gates
Bluecoat Musketeer → Worker


WORKERS

Building Inspector
Arrest
Spectral Aven
Bluecoat Musketeer


NextHand

Free Speech
Lawful Search
Free Speech
Manufactured Truth
Jail


Discard

Censorship Council
Insurance Agent
Reputable Newsman
Guardian of the Gates
Traffic Director


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Arresting Constable, disable Hoodie on arrival - ($3)
Porky kills Orpal, takes -1/-1, you gain 1g, Quince to midband
Quince pings Tech II
Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guardian of the Gates 1/6A [Can’t have less than 1ATK]
  • :psfist: Elite:
  • :ps_: Scavenger: Arresting Constable 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Sirius Quince 1/4
  • Porkhand Magistrate 3/4 [-, Doomed]
  • Mirror Illusion 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

The reshuffle means I can’t guarantee stopping meta with Newsman but I can kill Orpal and build a Tower so that the damage is limited. If Quince survives I’m 100% Free Speeching him next turn which is key to getting me to a winning board, likely with Tech III. With Sickness in deck I don’t think I can really keep new Musketeer around and Newsman will give me an additional 0 attack layer to protect GotG from Hoodie

Ah that Constable, he’s a cheeky little fk isn’t he? I also whiffed so that’s not great :fearful:

Blue v Black Balance - Game 13 Player 1, Turn 6

P1 Black vs P2 Blue

Starting Hand

Sacrifice the Weak
Graveyard
Voidblocker
Terras Q, the Shackled
Death and Decay
Sickness (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • draw 1 techn
  • Tech 2 except turn 1
All Teched Cards

Zarramonde, the Obliterator x2
Terras Q, the Shackled, Voidblocker
Metamorphosis, Death and Decay
Sickness, Dark Pact
Hooded Executioner, Plague Spitter


Main:

  • Sacrifice the Weak, mirror illusion dies (7)
  • Garth (5)
  • Make a skeleton (4)
  • Voidblocker (1)
  • Worker (0)
Workers

Graveyard, Skeleton Javelineer, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 DEMONZ
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (2/6a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Vandy (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Deteriorate
Thieving Imp
Plague Spitter
Metamorphosis
Pestering Haunt

End of Turn Discard
My Thoughts

Well, losing Orpal for Terras Q, whiffing the sickness for next turn, and whiffing the Meta for right now, means I don’t think I have great options… I probably want T3 as an option in the deck, so going to tech one Zarra for sure… but what about another tech? Could go Death Rites… Could go another Zarra or DnD… I expect free speech and heavy lockdown here. Constable probably disables Vandy. Mirrors might do more of that. Voidblocker helps a little, and then I probably do Garth and get rid of the mirror? StW is a little expensive to kill a mirror, but it’s technically neutral on cost I spose, and I am afraid of a mirror with Quince mid already. Next turn Meta if we’re not locked down, Tech 3 if we are, and I think we do 2x Zarra as a result.


@FrozenStorm I’m giving you technician draw and then lawfully searching your hand, can you let me know what I should be seeing :eyes:

Dark Pact is the last one in the deck that I am now drawing, apologies I missed adding the full hand to the previous post, edited in now

I’m guessing this feels pretty horrible from your side

P2T6


Tech StartingHand Workers

TECH

Lawbringer Gryphon
Justice Juggernaut


STARTING HAND

Lawful Search → Arresting Constable
Free Speech
Jail
Manufactured Truth → Worker
Free Speech → Stash


WORKERS

Building Inspector
Arrest
Spectral Aven
Bluecoat Musketeer
Manufactured Truth


NextHand

Porkhand Magistrate
Free Speech
Traffic Director
Jail
Reputable Newsman


Tech 2 card(s)
Doom comes for Porky
Get Paid - ($9)
Exhaust Constable, disable Voidblocker
Quince kills Skele, takes 1, you draw
Lawful Search, draw, look at your hand - ($8)
Worker - ($7)
Free Speech - ($5)
Bigby - ($3)
Mirror - ($1)

Float ($1)
Stash 1, Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guardian of the Gates 1/6A [Can’t have less than 1ATK]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • L3 Sirius Quince 1/3
  • L1 Bigby Hayes 2/3 [Stash]
  • Arresting Constable 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Stash Free Speech for next turn as I edge closer to Tech III and re-protect GotG from Hoodie

Sorry for the delay, thought I posted this over the weekend :sweat_smile: Constable’s disable is one of those effects I think that’s tough to balance, because if it is underpowered it feels bad to use, and when it’s overpowered it feels oppressive to be against. Maybe it should cost a little more in this state? But I think it’s okay. Ask me again if I get a tech 3 disabled XD

Blue v Black Balance - Game 13 Player 1, Turn 7

P1 Black vs P2 Blue

Starting Hand

Deteriorate
Thieving Imp
Plague Spitter
Metamorphosis
Pestering Haunt
Dark Pact (techn)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • draw 1 techn
  • no techs
All Teched Cards

Terras Q, the Shackled, Voidblocker
Metamorphosis, Death and Decay
Sickness, Dark Pact
Hooded Executioner, Plague Spitter


Main:

  • Thieving Imp, discard #5 of 5 (7)
  • Pestering Haunt
  • Orpal (5)
  • Tech 3 (0)
Workers

Skeleton Javelineer, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Orpal (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Voidblocker (2/6 disabled)
  • Vandy (4/5 lvl 5)
  • Garth (1/3 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Sacrifice the Weak
Death and Decay
Sickness
Plague Spitter
Zarramonde, the Obliterator

End of Turn Discard
My Thoughts

Pivot we shall then, hopefully discard hurts, I think it’s better than the extra 1/1 on Plague Spitter. Don’t think I want more ultimates for the next cycle, I just need to keep Vandy and Tech3 equally threatening


Yes perhaps, maybe we put a cost on using the ability? Regardless this is a really fun line! That Imp discard might prove decisive though!

P2T7


StartingHand Workers

STARTING HAND

Free Speech
Porkhand Magistrate
Traffic Director
Jail
Reputable Newsman → Discard


WORKERS

Building Inspector
Arrest
Spectral Aven
Bluecoat Musketeer
Manufactured Truth


NextHand

Censorship Council
Guardian of the Gates
Insurance Agent


Discard

Reputable Newsman
Free Speech
Porkhand Magistrate


Tech 0 card(s)
Randomise hand, discard #5 of 5
Get Paid + float - ($11)
Free Speech - ($9)
Tech III - ($4)
Jail - ($1)
Exhaust Constable, Disable Imp
Quince and Bigby kills Orpal, each takes 1, Quince to maxband, you draw
Traffic Director - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guardian of the Gates 1/6A [Can’t have less than 1ATK]
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1 [Untargetable]
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • L5 Sirius Quince 1/5
  • L1 Bigby Hayes 2/2 [Stash]
  • Arresting Constable 2/3
  • Jail -/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Not really liking the low hand but very interested to see how this Tech III off plays out!

Dang you held jail this long? Now it feels like I just don’t get to play codex anymore :cry: that locks out zarra in a bad way

I’ll probably just play Zarramonde anyway on this turn, but will get to it in a bit

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Okay, let’s see how this goes XD Should be an interesting conclusion.

Blue v Black Balance - Game 13 Player 1, Turn 8

P1 Black vs P2 Blue

Starting Hand

Sacrifice the Weak
Death and Decay
Sickness
Plague Spitter
Zarramonde, the Obliterator
Deteriorate (techn)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • draw 1 techn
  • no techs
All Teched Cards

Zarramonde, the Obliterator x2
Terras Q, the Shackled, Voidblocker
Metamorphosis, Death and Decay
Sickness, Dark Pact
Hooded Executioner, Plague Spitter


Main:

  • Zarramonde, the Obliterator, to jail (0)
  • Haunt trades with Mirror, you draw 1
Workers

Skeleton Javelineer, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 5 Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (2/6a)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (1/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2 disabled)
  • Vandy (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Metamorphosis
Dark Pact
Hooded Executioner
Terras Q, the Shackled
Zarramonde, the Obliterator

End of Turn Discard
My Thoughts

Let’s see how it goes! If it’s another Free Speech on deck, this is going to be rough. Also not getting Zarra arrives is a bummer, but I can bring him out next turn + Orpal & Meta, so that’s gonna be tough to deal with…


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Yes that was why I kept Jail around, that and this particularly disgusting combo

P2T8


Tech StartingHand Workers

TECH

Lawbringer Gryphon
Insurance Agent


STARTING HAND

Guardian of the Gates
Insurance Agent → Lawful Search
Censorship Council
Arresting Constable
Technician Draw → Justice Juggernaut


WORKERS

Building Inspector
Arrest
Spectral Aven
Bluecoat Musketeer
Manufactured Truth


NextHand

Guardian of the Gates
Lawful Search
Lawbringer Gryphon
Reputable Newsman
Free Speech


Tech 2 card(s)
Technician Draw
Get Paid - ($10)
2nd Constable, exhaust Voidblocker on arrival - ($6)
Quince and Bigby kills Garth, each take 1, Bigby midbands, you gain 1g
Insurance Agent, insure Imp - ($5)
1st Constable kills Imp, takes 2, gain 3g and draw - ($8)
TD pings Tech III
Censorship Council - ($4)
Mirror - ($2)
Mirror - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guardian of the Gates 1/6A [Can’t have less than 1ATK]
  • :psfist: Elite:
  • :ps_: Scavenger: Insurance Agent 2/2
  • :pschip: Technician: Arresting Constable 2/3
  • :target: Lookout:

In Play:

  • L5 Sirius Quince 1/4
  • L3 Bigby Hayes 3/3 [Stash]
  • Arresting Constable 2/1
  • Traffic Director 1/1 [Untargetable]
  • Mirror 0/1
  • Mirror 0/1
  • Censorship Council -/5
  • Jail -/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Let’s make this lock as horrible as possible

Think I’ll call it there, only 2 cards to play and potential for 4 constable lockdowns via Quince is not going to be surmountable! GG WP!

Well, I suppose I can understand now why Constable was limited the way it was. With the council and Jail and well timed Free Speeches, I was effectively cut off from doing most anything XD

It took time to get there, but it was tough to get in on with the GatG in front.

I guess whiffing on Turn 6 for the Meta (or keeping Orpal alive for Terras Q) was a pretty major setback, that was probably the pivot point. I needed more offense on that turn and Voidblocker limping out was trouble.

That said, maybe this Constable is too strong? Maybe he needs some combo of:

  • More expensive (either to play, or to use the ability)
  • Can’t target tech3
  • No immediate disable (this is my lowest preference I think but it is really strong)

Maybe it should be he gets haste, and the ability costs 1 to use always? So you can do the immediate arrest, but you have to pay to keep it up?

Game to run another? What did you think? What feels like it needs changing?

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No way should constable be able to disable tech 3.

2 Likes

GG back at you @FrozenStorm I felt like I navigated the early pressure pretty well and was able to Tech up on time which was huge. Then GotG backed with Quince for StW protection (Mirrors and Free Speech) was the board security I needed to get Constable going. From there I really snowballed.

I agree that this Constable is too strong as is. Bomber is right that disabling Tech III is too much.

I’m also keen to try and keep the Arrives or :exhaust: style ability if we can. It feels quite fitting, unique and powerful.

I think your suggestion could be implemented like:

  • Arrives or 1g, :exhaust: → Disable a Tech 0, I or II unit

Alternatively we make him a little like Porky:

  • Arrives or :exhaust: → Disable a Tech 0, I or II unit. Its controller draws a card

We could also consider dropping his stats to 2/2 (or even a 1/2) to make him less of a patrolling body when he arrives and weaker to Orpal. Or bumping his initial cost to 5g since he’s very strong at arrival specifically

You also thought that maybe we should nerf GotG HP? Would 1/6 → 1/5 be enough?

After sleeping on it: In the spirit of minimal changes, maybe we should try reverting Constable to vanilla and just keep new improved GotG as a strong card. I’m wary of buffing Law too much tbh and with a good wall you have more time and board space to get Quince going for pseudo haste.

We’ve also buffed Law lockdown with Jurisdiction allowing Bigby to keep casting Free Speech…

Idk it doesn’t seem like just GotG with the permanent 1 atk should be enough for law, but then again this was pretty strong lockdown… I’ll have to thunk on it a bit

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Yeah that’s fair. I guess I’m just a little worried about powering Law up too much but you’re probably right it’s a step too far backwards.

I’d be up for testing 1g on exhaust for Constable, it seems like a good way to give him a big impact first turn (which Law and Blue more generally needs) but then weakens the ability to maintain the lock after that. Maybe we also drop GotG to 1/5 and retest both?

I have another suggestion for a simpler Community Service buff, as I wasn’t really enjoying our version. How about we reduce the cost to 4g but give the targeted player a card. I think it’s way more playable at 4g and it remains much closer to it’s original, fairly swingy intent.

That would give us the following changes (Note: I’ve removed the Bigby Midband change as I don’t think it was particularly impactful, unless you disagree from the Black side)

Black Nerfs
Deteriorate Cost → 1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 4g, Effect → “Look at an opponent’s discard pile or hand. You may put a tech I or II unit from there into play under your control. If you do, that opponent draws a card”
Guardian of the Gates 1/6 → 1/5, Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Abilities → "Arrives or 1g, :exhaust: → Disable a Tech 0, I or II unit
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