Spectral Hound
Lawful Search
Building Inspector
Manufactured Truth
Tech 2 card(s)
Technician Draw
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Aven - ($1)
Traffic Director - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: L1 Bigby Hayes 2/3A [Stash]
Elite:
Scavenger: Spectral Aven 2/2 [Flying]
Technician: Traffic Director 1/1 [Untargetable]
Lookout:
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 2
Gold:
Gold: 0
Workers: 6
Thoughts
I definitely feels less threatening than an Oni opening. Now I need to deal with Vandy.
TD+Aven seems mandatory. Only question is do I patrol Bigby in SQL and TD in Technician or swap them?
Vandy midband to tutor and cast Shadow Blade costs 6g total, leaving him with one 1g to Worker. Given the cost, I don’t think it’s something I need to be worried about.
Haunt wants to trade with TD so that he can StW my Aven, if I put him in SQL instead he has to waste Vandy or StW on it instead. StW seems desirable for him as Vandy + Haunt can then kill Bigby and he gets free levels without buffing my board.
Alternatively, I SQL Bigby which means he can’t kill him and get free levels unless he midbands Vandy and also trades in the Haunt. That leaves me with TD as StW protection/MT target for Aven or with Bigby in play. Sounds decent enough.
Manufactured Truth
Building Inspector → Discard
Lawful Search → Scribe → Worker
Spectral Hound
WORKERS
Arrest
Porkhand Magistrate
Scribe
NextHand
Reputable Newsman
Jail
Bluecoat Musketeer
Discard
Building Inspector
Lawful Search
Manufactured Truth
Spectral Hound
Macciatus, The Whisperer
Reteller of Truths
Tech 2 card(s)
Get Paid - ($6)
Oni - ($4)
Lawful Search, draw and look at your hand - ($3)
Manufactured Truth, TD to Aven - ($2)
Avens kill Vandy, Oni to level 3
Worker - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L3 General Onimaru 2/3 [Frenzy 1]
Spectral Aven 4/4 [Flying, Doomed]
Traffic Director 1/1 [Untargetable]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 6
Gold:
Gold: 1
Workers: 7
Thoughts
Dropping to 3 cards seems well worth it to kill off Vandy. Would have liked to play Hound too, but I get really vulnerable to hand destruction if I push down to just 2 cards
Reteller of Truths
Reputable Newsman
Building Inspector
Bluecoat Musketeer
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Truth - ($3)
Oni trades with Hoodie, levels whiff
TD pings Tech II
Quince and Mirror - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Mirror Illusion 0/1
Lookout:
In Play:
L1 Sirius Quince 1/3
Traffic Director 1/1 [Untargetable]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
That patrol really messed up my board pressure, expertly played for sure. With that I’m now leaning heavy into illusions but throwing in some Bigby spell backup. I guess we’ll see if that’s enough.
Maxband Garth, fetch Cursed Ghoul, it -1/-1’s the mirror, you draw 1 (0)
Pestering Haunt
Workers
Skeleton Javelineer, Jandra, the Negator, Skeletal Archery
Patrol as below
Discard 3 Draw 1 rs Draw 4
Maybe Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 4 Disease
In Patrol:
Squad Leader: Garth (3/4a lvl 7)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Pestering Haunt (1/1)
Cursed Ghoul (4/5)
Economy Info:
Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Summon Skeletons
Hooded Executioner
Death Rites
Poisonblade Rogue
Deteriorate
End of Turn Discard
My Thoughts
Death Rites should be pretty good at combating Truth, and getting a big body Garth and Ghoul on the board + eliminating a “hasty” truth unit in the mirror should be decent. I have to skip worker but that’s okay, we’ll see how we do. Free Speech would be a little tough but should be manageable with Gorgon and Hoodie
Building Inspector → Worker
Reteller of Truths
Bluecoat Musketeer
Reputable Newsman
Lawful Search → Community Service
WORKERS
Arrest
Porkhand Magistrate
Scribe
Jail
Building Inspector
NextHand
Macciatus, The Whisperer
Reteller of Truths
Spectral Hound
Spectral Aven
Discard
Lawful Search
Free Speech
Spectral Tiger
Reputable Newsman
Community Service
Tech 2 card(s)
Technician Draw
Get Paid - ($8)
Lawful Search, draw and look at your hand - ($7)
Worker - ($6)
Reteller - ($4)
Musketeer, kills Haunt on arrival - ($2)
Mirror - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Traffic Director 1/1A [Untargetable]
Elite: Reteller of Truths 4/3
Scavenger:
Technician: Mirror Illusion 0/1
Lookout:
In Play:
L1 Sirius Quince 1/3
Bluecoat Musketeer 1/2
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 9
Thoughts
Can’t justify Bigby + Lawful Search just for a Hoodie so best to minimise his board and maximise mine. Hoping I have enough patrollers and potential threats to keep him busy
1/2 → 1/1, Abilities → “Arrives or Upkeep: → Deal 1 damage to a unit without flying”
Jurisdiction
Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service
Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates
Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable
Replace abilities with Arrives or Upkeep: → Disable a unit
Starting Hand
Summon Skeletons
Hooded Executioner
Death Rites
Poisonblade Rogue
Deteriorate
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards every turn (except turn 1)
All Teched Cards
Death and Decay, Cursed Ghoul
Death Rites, Cursed Ghoul
Sickness, Gorgon
Hooded Executioner, Dark Pact
Main:
Orpal + Midband (3)
Make a skeleton, sacrifice it to bounce Reteller to your hand (2)
Ghoul kills SQL
Garth kills Mirror, you draw 1
Worker (1)
Workers
Poisonblade Rogue, Skeleton Javelineer, Jandra, the Negator, Skeletal Archery
Patrol as below
Discard 4 Draw 5
Maybe Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 4 Disease
In Patrol:
Squad Leader: Orpal (2/4a lvl 5)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Garth (3/4 lvl 7)
Cursed Ghoul (4/4)
Economy Info:
Cards:
Hand: 5
Deck: 1
Disc: 7
Gold:
Gold: 1
Workers: 9
End of Turn Hand
Gorgon
Sickness
Dark Pact
Sacrifice the Weak
Thieving Imp
End of Turn Discard
My Thoughts
Maybe not that good oh well, I don’t think worth it to kill Quince and levels fizzle, don’t think worth it to maxband Orpal and skip worker either. So I’ll leave Musketeer up, I’ll get Orpal mostly in position to take things down and give myself Tech 3 or Death and Decay to go all in on next turn. Cursed Ghoul should also be good
Going full illusions, now with Macciatus which does make them more susceptible to some rune tricks but overall makes my board much harder to get through. Really want to get Free Speech up and try to push to Tech III
just to be sure, you know that 2 retellers still only bounce 2 illusions, right? cuz they trigger together and when the second tries to bounce the illusion already returned to hand it fails.
This seems about as best as we can do, hope to DnD for the win, hope for no Free Speech, use Hoodie just in case. I spose I could tech Plague Lord as an alternate endgame, but I’m going to save that for next cycle if needed
Tech 0 card(s)
Get Paid + Float + Scavenger - ($12)
Lawful Search, draw, look at your hand - ($11)
Free Speech - ($9)
Tech III - ($4)
Reteller - ($2)
Hound - ($1)
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Reteller of Truths 3/3A
Elite: Reteller of Truths 3/2 [-]
Scavenger:
Technician: Spectral Hound 3/3
Lookout:
In Play:
L1 Sirius Quince 1/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Tech III HP: 5
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 6
Gold:
Gold: 1
Workers: 10
Thoughts
So I think if I’m right here he’s got no way to kill Quince, since Hoodie+Boost kills the hound, he has to use his Gorgon to kill SQL (but he doesn’t get the card draw since it’s still alive) and then he has to trade in Orpal to clear my patrol, leaving Quince on 4HP. Given that limitation, I wonder what he actually does.