Blue (thehug0naut) vs Black (Frozenstorm) balance testing

I’ve owed you a new turn for awhile, apologies!

Game 12 Player 2, Turn 1

P2 Modified Black vs P2 Modified Blue

Color mods for this game (aka Changes v9)
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with Arrives or Upkeep: :exhaust: → Disable a unit
Starting Hand

Poisonblade Rogue
Pestering Haunt
Deteriorate
Summon Skeletons
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards every turn (except turn 1)
All Teched Cards

Main:

  • Vandy (3)
  • Deteriorate BI, you draw 1 (2)
  • Pestering Haunt
  • Worker (0)
Workers

Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Graveyard
Jandra, the Negator
Sacrifice the Weak
Thieving Imp

End of Turn Discard
My Thoughts

last game was good, close, looking forward to another!


No worries at all, I’ve kept you waiting many a time (including this one as I thought I submitted it! :man_facepalming:)

I appreciate the pressures of time when playing tournament codex (and just life in general!)

P1T2


Tech StartingHand Workers

TECH

Spectral Hound
Scribe


STARTING HAND

Spectral Aven
Porkhand Magistrate → Worker
Jail
Lawful Search
Technician Draw → Traffic Director


WORKERS

Arrest
Porkhand Magistrate


NextHand

Spectral Hound
Lawful Search
Building Inspector
Manufactured Truth


Tech 2 card(s)
Technician Draw
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Aven - ($1)
Traffic Director - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby Hayes 2/3A [Stash]
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Aven 2/2 [Flying]
  • :pschip: Technician: Traffic Director 1/1 [Untargetable]
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I definitely feels less threatening than an Oni opening. Now I need to deal with Vandy.

TD+Aven seems mandatory. Only question is do I patrol Bigby in SQL and TD in Technician or swap them?

Vandy midband to tutor and cast Shadow Blade costs 6g total, leaving him with one 1g to Worker. Given the cost, I don’t think it’s something I need to be worried about.

Haunt wants to trade with TD so that he can StW my Aven, if I put him in SQL instead he has to waste Vandy or StW on it instead. StW seems desirable for him as Vandy + Haunt can then kill Bigby and he gets free levels without buffing my board.

Alternatively, I SQL Bigby which means he can’t kill him and get free levels unless he midbands Vandy and also trades in the Haunt. That leaves me with TD as StW protection/MT target for Aven or with Bigby in play. Sounds decent enough.

this should be interesting!

Game 12 Player 2, Turn 2

P2 Modified Black vs P2 Modified Blue

Color mods for this game (aka Changes v9)
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with Arrives or Upkeep: :exhaust: → Disable a unit
Starting Hand

Graveyard
Jandra, the Negator
Sacrifice the Weak
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards every turn (except turn 1)
All Teched Cards

Hooded Executioner, Dark Pact


Main:

  • Thieving Imp, discard #2 of 4 (4)
  • Vandy midband, she and haunt trades Bigby, Vandy maxbands and dooms Imp and Aven (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Jandra, the Negator, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Thieving Imp (4/4, doom)

In Play:

  • Vandy (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Skeleton Javelineer
Sacrifice the Weak
Dark Pact
Hooded Executioner

End of Turn Discard
My Thoughts

Think this is good for me? helps me get rid of the Aven, maybe I lose my tech1 but that’s fine, I’d have max Vandy to threaten big damage


@thehug0naut friendly poke :point_left:

1 Like

Ding dong the witch is dead

P1T3


Tech StartingHand Workers

TECH

Macciatus, The Whisperer
Reteller of Truths


STARTING HAND

Manufactured Truth
Building Inspector → Discard
Lawful Search → Scribe → Worker
Spectral Hound


WORKERS

Arrest
Porkhand Magistrate
Scribe


NextHand

Reputable Newsman
Jail
Bluecoat Musketeer


Discard

Building Inspector
Lawful Search
Manufactured Truth
Spectral Hound
Macciatus, The Whisperer
Reteller of Truths


Tech 2 card(s)
Get Paid - ($6)
Oni - ($4)
Lawful Search, draw and look at your hand - ($3)
Manufactured Truth, TD to Aven - ($2)
Avens kill Vandy, Oni to level 3
Worker - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 General Onimaru 2/3 [Frenzy 1]
  • Spectral Aven 4/4 [Flying, Doomed]
  • Traffic Director 1/1 [Untargetable]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Dropping to 3 cards seems well worth it to kill off Vandy. Would have liked to play Hound too, but I get really vulnerable to hand destruction if I push down to just 2 cards

Duh didn’t think of MTruth making Vandy vulnerable, oh well!

Game 12 Player 2, Turn 3

P2 Modified Black vs P2 Modified Blue

Color mods for this game (aka Changes v9)
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with Arrives or Upkeep: :exhaust: → Disable a unit
Starting Hand

Skeleton Javelineer
Sacrifice the Weak
Dark Pact
Hooded Executioner

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Aven and Imp die
  • Tech 2 cards every turn (except turn 1)
All Teched Cards

Sickness, Gorgon
Hooded Executioner, Dark Pact


Main:

  • Hooded Executioner (5)
  • Worker (4)
  • Tech 2 Disease (0)
Workers

Skeleton Javelineer, Jandra, the Negator, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Disease

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hooded Executioner (3+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand
End of Turn Discard

Pestering Haunt
Deteriorate
Graveyard
Poisonblade Rogue

My Thoughts

Well I spose we lose Vandy and that isn’t ideal… but it’s kinda fine


@thehug0naut another friendly poke for ya :point_left:t2:

Thanks for your patience @FrozenStorm

Changes v9
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with "Arrives or Upkeep: :exhaust: → Disable a unit

P1T4


Tech StartingHand Workers

TECH

Community Service
Reteller of Truths


STARTING HAND

Reputable Newsman
Jail → Worker
Bluecoat Musketeer


WORKERS

Arrest
Porkhand Magistrate
Scribe
Jail


NextHand

Reteller of Truths
Reputable Newsman
Building Inspector
Bluecoat Musketeer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Truth - ($3)
Oni trades with Hoodie, levels whiff
TD pings Tech II
Quince and Mirror - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • L1 Sirius Quince 1/3
  • Traffic Director 1/1 [Untargetable]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

That patrol really messed up my board pressure, expertly played for sure. With that I’m now leaning heavy into illusions but throwing in some Bigby spell backup. I guess we’ll see if that’s enough.

1 Like

No worries, glad Oni’s out of the way!

Game 12 Player 2, Turn 4

P2 Modified Black vs P2 Modified Blue

Color mods for this game (aka Changes v9)
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with Arrives or Upkeep: :exhaust: → Disable a unit
Starting Hand

Pestering Haunt
Deteriorate
Graveyard
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards every turn (except turn 1)
All Teched Cards

Sickness, Gorgon
Hooded Executioner, Dark Pact


Main:

  • Maxband Garth, fetch Cursed Ghoul, it -1/-1’s the mirror, you draw 1 (0)
  • Pestering Haunt
Workers

Skeleton Javelineer, Jandra, the Negator, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 Disease

In Patrol:

  • :psblueshield: Squad Leader: Garth (3/4a lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Cursed Ghoul (4/5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Summon Skeletons
Hooded Executioner
Death Rites
Poisonblade Rogue
Deteriorate

End of Turn Discard
My Thoughts

Death Rites should be pretty good at combating Truth, and getting a big body Garth and Ghoul on the board + eliminating a “hasty” truth unit in the mirror should be decent. I have to skip worker but that’s okay, we’ll see how we do. Free Speech would be a little tough but should be manageable with Gorgon and Hoodie


I’ve cast Lawful Search but your end of turn hand has 5 cards not 4. Copypasta?

1 Like

My bad my deck count was off, I have 5 in hand 6 in deck and my end of turn hand is correct

1 Like

@thehug0naut good to proceed with the “lawful” search :mag_right:?

1 Like

It’s always lawful to search in Flagstone

P1T5


Tech StartingHand Workers

TECH

Free Speech
Spectral Tiger


STARTING HAND

Building Inspector → Worker
Reteller of Truths
Bluecoat Musketeer
Reputable Newsman
Lawful Search → Community Service


WORKERS

Arrest
Porkhand Magistrate
Scribe
Jail
Building Inspector


NextHand

Macciatus, The Whisperer
Reteller of Truths
Spectral Hound
Spectral Aven


Discard

Lawful Search
Free Speech
Spectral Tiger
Reputable Newsman
Community Service


Tech 2 card(s)
Technician Draw
Get Paid - ($8)
Lawful Search, draw and look at your hand - ($7)
Worker - ($6)
Reteller - ($4)
Musketeer, kills Haunt on arrival - ($2)
Mirror - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A [Untargetable]
  • :psfist: Elite: Reteller of Truths 4/3
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • L1 Sirius Quince 1/3
  • Bluecoat Musketeer 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Can’t justify Bigby + Lawful Search just for a Hoodie so best to minimise his board and maximise mine. Hoping I have enough patrollers and potential threats to keep him busy

Game 12 Player 2, Turn 5

P2 Modified Black vs P2 Modified Blue

Color mods for this game (aka Changes v9)
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with Arrives or Upkeep: :exhaust: → Disable a unit
Starting Hand

Summon Skeletons
Hooded Executioner
Death Rites
Poisonblade Rogue
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards every turn (except turn 1)
All Teched Cards

Death and Decay, Cursed Ghoul
Death Rites, Cursed Ghoul
Sickness, Gorgon
Hooded Executioner, Dark Pact


Main:

  • Orpal + Midband (3)
  • Make a skeleton, sacrifice it to bounce Reteller to your hand (2)
  • Ghoul kills SQL
  • Garth kills Mirror, you draw 1
  • Worker (1)
Workers

Poisonblade Rogue, Skeleton Javelineer, Jandra, the Negator, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 Disease

In Patrol:

  • :psblueshield: Squad Leader: Orpal (2/4a lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Cursed Ghoul (4/4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Gorgon
Sickness
Dark Pact
Sacrifice the Weak
Thieving Imp

End of Turn Discard
My Thoughts

Maybe not that good :confused: oh well, I don’t think worth it to kill Quince and levels fizzle, don’t think worth it to maxband Orpal and skip worker either. So I’ll leave Musketeer up, I’ll get Orpal mostly in position to take things down and give myself Tech 3 or Death and Decay to go all in on next turn. Cursed Ghoul should also be good


P1T6


Tech StartingHand Workers

TECH

Free Speech
Liberty Gryphon


STARTING HAND

Spectral Hound
Spectral Aven
Macciatus, The Whisperer
Reteller of Truths
Manufactured Truth → Worker


WORKERS

Arrest
Porkhand Magistrate
Scribe
Jail
Building Inspector
Manufactured Truth


NextHand

Spectral Tiger
Lawful Search
Spectral Aven


Tech 2 card(s)
Technician Draw
Get Paid - ($9)
Worker - ($8)
Reteller - ($6)
Reteller - ($4)
Macciatus - ($2)
Hound - ($1)
Musketeer shoots Ghoul to 3HP

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Reteller of Truths 4/4
  • :pschip: Technician: Reteller of Truths 4/4
  • :target: Lookout:

In Play:

  • L1 Sirius Quince 1/3
  • Macciatus, The Whisperer 3/3
  • Bluecoat Musketeer 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Going full illusions, now with Macciatus which does make them more susceptible to some rune tricks but overall makes my board much harder to get through. Really want to get Free Speech up and try to push to Tech III

just to be sure, you know that 2 retellers still only bounce 2 illusions, right? cuz they trigger together and when the second tries to bounce the illusion already returned to hand it fails.

I hadn’t really thought about that aspect tbh, but I want the chunky patrollers regardless so it’s fine

The card does say “first two illusions each turn”, which seems straightforward enough.

1 Like

Game 12 Player 2, Turn 6

P2 Modified Black vs P2 Modified Blue

Color mods for this game (aka Changes v9)
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with Arrives or Upkeep: :exhaust: → Disable a unit
Starting Hand

Gorgon
Sickness
Dark Pact
Sacrifice the Weak
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards every turn (except turn 1)
All Teched Cards

Death and Decay, Hooded Executioner
Death and Decay, Cursed Ghoul
Death Rites, Cursed Ghoul
Sickness, Gorgon
Hooded Executioner, Dark Pact


Main:

  • Sickness Musketeer and Hound (8)
  • Maxband Orpal (6)
  • Make a skeleton, sacrifice it to kill Musketeer, carrion spreads to Retellers (5)
  • Ghoul walks past the sickened, trades with Macciatus
  • Garth kills Hound, takes 2
  • Orpal kills scav Reteller, takes 2, you get 1g
  • Gorgon (2)
  • Worker (1)
Workers

Thieving Imp, Poisonblade Rogue, Skeleton Javelineer, Jandra, the Negator, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 Disease

In Patrol:

  • :psblueshield: Squad Leader: Gorgon (2/4a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Orpal (2/3 lvl 7)
  • Garth (3/2 lvl 7)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Graveyard
Hooded Executioner
Sickness
Dark Pact

End of Turn Discard
My Thoughts

This seems about as best as we can do, hope to DnD for the win, hope for no Free Speech, use Hoodie just in case. I spose I could tech Plague Lord as an alternate endgame, but I’m going to save that for next cycle if needed


We arrive at the end game

P1T7


StartingHand Workers

STARTING HAND

Spectral Tiger
Lawful Search → Free Speech
Spectral Aven
→ Spectral Hound
→ Reteller of Truths


WORKERS

Arrest
Porkhand Magistrate
Scribe
Jail
Building Inspector
Manufactured Truth


NextHand

Community Service
Liberty Gryphon
Reputable Newsman
Free Speech


Discard

Bluecoat Musketeer
Macciatus, The Whisperer
Lawful Search
Free Speech
Spectral Tiger
Spectral Aven


Tech 0 card(s)
Get Paid + Float + Scavenger - ($12)
Lawful Search, draw, look at your hand - ($11)
Free Speech - ($9)
Tech III - ($4)
Reteller - ($2)
Hound - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reteller of Truths 3/3A
  • :psfist: Elite: Reteller of Truths 3/2 [-]
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Hound 3/3
  • :target: Lookout:

In Play:

  • L1 Sirius Quince 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

So I think if I’m right here he’s got no way to kill Quince, since Hoodie+Boost kills the hound, he has to use his Gorgon to kill SQL (but he doesn’t get the card draw since it’s still alive) and then he has to trade in Orpal to clear my patrol, leaving Quince on 4HP. Given that limitation, I wonder what he actually does.