Little Awkward for a start, Aven + TD is very frightening. Think I’ll go SQL and hope no MTruth, next turn I can either go skeles + archery or Orpal midband if I need to take out the Aven… Spose I could do Vandy + midband also, or just float all the gold… idk tough spot. No MTruth though means I get a big swing, so probably worth. Imp woulda been nice though
Manufactured Truth
Building Inspector → Worker
Jail
Reputable Newsman
WORKERS
Porkhand Magistrate
Building Inspector
NextHand
Tax Collector
Lawful Search
Manufactured Truth
Bluecoat Musketeer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Oni - ($1)
Manufactured Truth, TD to Aven - ($0)
Avens kill Jandra
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L1 General Onimaru 2/3 [Frenzy 1]
Spectral Aven 2/2 [Flying]
Traffic Director 1/1 [Untargetable]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Got to pressure him so he can’t just patrol up and tech up. Worried about card destruction and also him stockpiling gold, so let’s go with Tax Collector and Scribe. Oni and Aven are my main attacking threats right now anyway, and I don’t want to be spamming cards and getting pushed to low hand.
Lawful Search
Manufactured Truth
Bluecoat Musketeer
Tax Collector → Worker (Could be worse but the opportunity cost still hurts)
WORKERS
Porkhand Magistrate
Building Inspector
Tax Collector
NextHand
Arrest
Reputable Newsman
Discard
Lawful Search
Manufactured Truth
Scribe
Boot Camp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Musketeer, exhausts and pings Imp on arrival - ($3)
Aven kills Imp
Manufactured Truth, TD to Aven - ($2)
Oni and Aven Director break Tech I, your base to 18HP
HH - ($0)
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L1 General Onimaru 2/3 [Frenzy 1]
Spectral Aven 2/2 [Flying]
Bluecoat Musketeer 1/1
Traffic Director 1/1 [Untargetable]
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 2
Deck: 2
Disc: 4
Gold:
Gold: 0
Workers: 7
Thoughts
So far so good but I had to worker a Tech I, my hand size is horrific and I can’t get bonuses from new look Musketeer. At least I have a HH. Teching in some additional card draw.
Ooofda this hurts lol but I did tech well and draw lucky, Sickness is great here. Det covers the Musketeer so I think weakening Oni is worth more right now since he’s likely an investment avenue.
Porkhand Magistrate
Building Inspector
Tax Collector
Arrest
NextHand
Scribe
Jail
Scribe
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Truth - ($2)
Oni kills skele, takes 1
Bigby - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: L1 Bigby Hayes 2/3A [Stash]
Elite:
Scavenger: Traffic Director 1/1 [Untargetable]
Technician: Bluecoat Musketeer 1/1
Lookout:
In Play:
L1 General Onimaru 1/1 [-, Frenzy 1]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Teching up seems like the plan here. Concerned about Maxband into threatening D&D. Black heroes just carry so much threat. Truth seems interesting vs Orpal if I can get Macciatus in play. Not fully invested in Illusions but I can cycle well and Reteller helps a lot with hand size.
Left Jandra alive even if she attacks so that she makes his unit choices harder
Edit: spotted an alternative line and retook my turn
D&D is an existential threat so I need to block that with extreme prejudice. Luckily I drew into Newsman and I have a line that protects him from Sac the weak. Buffed Scribe is also an interesting MT target next turn if I don’t get my hand nuked. Need to add some cards to help me deal with disease Tech II but I don’t want too many spells in deck at once with Orpal able to force them to the discard.
Well that was kind of horrible. Getting rid of Newsman seems to suggest that D&D is incoming at some point. Best I look and see what he’s got in hand…
…Ok some nasty discarding and an Abom. I want to deprive him Carrion Curse so that I have a chance to Free Speech, since I reckon D&D must be close to guaranteed. Abom lets him manage to kill a 3HP unit with -1/-1s, which is super annoying but Abom+Sickness+Skele to sac is 9g which doesn’t leave him enough to curse me after. Just in case he has a cheaper way to do it I’ll stick Newsman in Resist.
I’m aiming to Free Speech into Tech III here. Hopefully I can avoid a truly crushing discard catch.
Deteriorate
Pestering Haunt
Dark Pact
Death and Decay
End of Turn Discard
My Thoughts
Well, unlucky here that I whiffed DnD and I can’t get it with enough gold left, AND this looks a lot like a Free Speech + Tech 3 Setup. This is unfortunate and I’d love to be able to Carrion Curse here but I don’t know that I can get that w/ enough gold either… so maybe the play is to force a technician draw, and hope he didn’t pre-tech Gryphons? Otherwise my option is to go Imp and hope I hit the free speech? maybe that’s actually the best option…
This is hard actually lol. I’ll go for the Imp and skip the worker, tech up will be the backup next turn if I get hit with Free Speech, at least Ghoul can ignore the -1/1 folks
Random.org roll 3/5. Phew, that means the Imp missed my Free Speech!! That means we tech up and try our best to shore up. That means Tiger. Fingers crossed not a second Cursed Ghoul but it honestly wouldn’t surprise me. Just in case, I’ll patrol all three units. I think I can leave Quince in my backline but it’s not guaranteed, whereas he definitely dies if I patrol him.
Looking at problem lines, Frozen has the gold to play Plague Lab + Abom or Cursed Ghoul. Thankfully not enough for Abom+Ghoul so this relies on him teaching Plague Lab. The former kills everything but Quince (0/2) and the Tiger (4/4) while he has a a 1/1, a 3/4 and 2x 3 attack heroes. That means the Tiger in SQL and Quince patrolling prevents a Tech III kill in that line. The latter kills Newsman and Tiger but leaves 2x Scribe (now 0/1s) and Quince vs that same board. Again I need to patrol Quince to keep my Tech III. I guess you’re patrolling Quincy boy.
Hey man, I don’t follow the numbers my opponent’s post either, mainly because there are rare circumstances they could gain intel from it.
I just shuffle my hand facedown and pick one.
I’m guessing Free Speech or the Tiger was “card 1 of 5” in the hidden hand info? I am with @Bryce_The_Rice that it’s fine for that not to “match” what the hidden info order is, as long as it was randomized, and the card count matches. Tough for me lol this is a nasty board, but we shall press on!
1/2 → 1/1, Abilities → “Arrives or Upkeep: → Deal 1 damage to a unit without flying”
Jurisdiction
Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service
Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates
Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable
Replace abilities with Arrives or Upkeep: → Disable a unit
Starting Hand
Deteriorate
Pestering Haunt
Dark Pact
Death and Decay
Events of Turn:
Upkeep:
Get Gold (9)
Tech 2 cards every turn (except turn 1)
All Teched Cards
Zarramonde, the Obliterator x2
Death and Decay, Cursed Crow
Hooded Executioner, Cursed Ghoul
Death and Decay, Abomination
Dark Pact, Carrion Curse
Sickness, Hooded Executioner
Dark Pact
Deteriorate
Skeleton Javelineer
Cursed Ghoul
Zarramonde, the Obliterator
End of Turn Discard
My Thoughts
Yep as feared. I think best option is to eliminate Quince to banish free speech and eliminate mirror gryphons, even though it risks gryphon higher. I think Zarra should allow me an immediate counter threat and make it a tough choice to deal with Tech 3 vs Orpal
Tech 0 card(s)
Technician Draw
Get Paid + float - ($11)
Bigby - ($9)
Lawful Search, draw, look at your hand - ($8)
Reteller of Truths - ($6)
Liberty Gryphon x2 - ($0)
Gryphons break Tech III and kill Orpal, Bigby to level 3, your base to 18
Definitely starting to feel like we’re getting somewhere with these changes. I’ve very slightly tweaked the Musketeer and Constable wording to match the simpler version I’m using with flangles. On reflection I think the one we had before wouldn’t work as you can’t pay an exhaust cost at arrival given summoning sickness.
This new version explicitly can be copied by Quince or MT to use the ability with the copied so there is a very small buff involved. I don’t think it’s a particularly consequential change so I’ve noted it as v9a.
Changes v9a
Black Nerfs
Deteriorate
Cost →1g, Cannot Target Illusions
Dark Pact
Cost → 1g
Vandy Midband
Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband
Remove Targeting
Blue Buffs
Bigby Midband
2/4 → 3/3
Bluecoat Musketeer
1/2 → 1/1, Abilities → “Arrives: Exhausted. Arrives or → Deal 1 damage to a unit without flying”
Jurisdiction
Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service
Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates
Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable
Replace abilities with “Arrives: Exhausted. Arrives or : Disable a unit”