Game 10 Player 2, Turn 4
P2 Modified Black vs P2 Modified Blue
Color mods for this game (aka Changes v9)
Black Nerfs |
|
Deteriorate |
Cost →1g, Cannot Target Illusions |
Dark Pact |
Cost → 1g |
Vandy Midband |
Remove Resist 1, Cannot fetch Metamorphosis |
Vandy Maxband |
Remove Targeting |
Blue Buffs |
|
Bigby Midband |
2/4 → 3/3 |
Bluecoat Musketeer |
1/2 → 1/1, Abilities → “Arrives or Upkeep: → Deal 1 damage to a unit without flying” |
Jurisdiction |
Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card” |
Community Service |
Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control |
Guardian of the Gates |
Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker” |
Arresting Constable |
Replace abilities with Arrives or Upkeep: → Disable a unit |
Starting Hand
Hooded Executioner
Skeletal Archery
Skeleton Javelineer
Deteriorate (techn)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 Cards (except turn 1)
All Teched Cards
Death and Decay, Lich’s Bargain
Dark Pact, Cursed Ghoul
Carrion Curse, Hooded Executioner
Main:
- Vandy (6)
- Deteriorate musketeer (5)
- Worker (4)
- Tech 2 Disease (0)
Workers
Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Graveyard
- Patrol as below
- Discard 2 rs Draw 4
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 Disease
In Patrol:
- Squad Leader: Vandy (2/3a lvl 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Skeleton Javelineer
Death and Decay
Lich’s Bargain
Cursed Ghoul
End of Turn Discard
My Thoughts
well this still looks iffy, we’ll see though!
@thehug0naut friendly poke
1 Like
@FrozenStorm sorry this week just totally got away from me!
P1T5
StartingHand Workers
STARTING HAND
The Art of War
Arresting Constable → Stash
WORKERS
Porkhand Magistrate
Spectral Aven
Traffic Director
Reputable Newsman
NextHand
Arresting Constable
Lawful Search
Guardian of the Gates
Discard
Bluecoat Musketeer
The Art of War
Tech 0 card(s)
Get Paid - ($8)
The Art of War, Oni Unstoppably, Swiftly and Readily breaks Tech II, your base to 18 - ($5)
Bigby - ($3)
Skip Worker
Float ($3)
Stash 1, Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Soldier 1/1A [Sparkshot]
- Elite:
- Scavenger:
- Technician: L1 Bigby Hayes 2/3 [Stash]
- Lookout:
In Play:
- L8 General Onimaru 5/2AA [Unstoppable, Swiftstrike, Frenzy 1, Readiness]
- Jail -/3
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
I’ve got to try and regain some hand size but I don’t want to miss out on Constable so let’s Stash it and hope to really lock things down. Saving gold for a surplus possibly
Not looking good… half a mind to fold right here but we’ll give it a try!
Game 10 Player 2, Turn 5
P2 Modified Black vs P2 Modified Blue
Color mods for this game (aka Changes v9)
Black Nerfs |
|
Deteriorate |
Cost →1g, Cannot Target Illusions |
Dark Pact |
Cost → 1g |
Vandy Midband |
Remove Resist 1, Cannot fetch Metamorphosis |
Vandy Maxband |
Remove Targeting |
Blue Buffs |
|
Bigby Midband |
2/4 → 3/3 |
Bluecoat Musketeer |
1/2 → 1/1, Abilities → “Arrives or Upkeep: → Deal 1 damage to a unit without flying” |
Jurisdiction |
Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card” |
Community Service |
Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control |
Guardian of the Gates |
Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker” |
Arresting Constable |
Replace abilities with Arrives or Upkeep: → Disable a unit |
Starting Hand
Skeleton Javelineer
Death and Decay
Lich’s Bargain
Cursed Ghoul
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 Cards (except turn 1)
All Teched Cards
Death and Decay, Plague Lab
Death and Decay, Lich’s Bargain
Dark Pact, Cursed Ghoul
Carrion Curse, Hooded Executioner
Main:
- Vandy kills sql, takes 1
- Maxband Vandy (5)
- Hero’s Hall (3)
- Worker (2)
Workers
Lich’s Bargain, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Graveyard
- Patrol as below
- Discard 3 Draw 5
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 Disease
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Carrion Curse
Pestering Haunt
Sacrifice the Weak
Dark Pact
Thieving Imp
End of Turn Discard
My Thoughts
So I thought I had posted this already @FrozenStorm
For someone on the cusp of giving up you’ve definitely given me pause here!
Changes v9
Black Nerfs |
|
Deteriorate |
Cost →1g, Cannot Target Illusions |
Dark Pact |
Cost → 1g |
Vandy Midband |
Remove Resist 1, Cannot fetch Metamorphosis |
Vandy Maxband |
Remove Targeting |
Blue Buffs |
|
Bigby Midband |
2/4 → 3/3 |
Bluecoat Musketeer |
1/2 → 1/1, Abilities → “Arrives or Upkeep: → Deal 1 damage to a unit without flying” |
Jurisdiction |
Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card” |
Community Service |
Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control |
Guardian of the Gates |
Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker” |
Arresting Constable |
Replace abilities with "Arrives or Upkeep: → Disable a unit |
P1T6
Tech StartingHand Workers
TECH
Lawbringer Gryphon
Lawbringer Gryphon
STARTING HAND
Arresting Constable
Guardian of the Gates
Lawful Search → Manufactured Truth
WORKERS
Porkhand Magistrate
Spectral Aven
Traffic Director
Reputable Newsman
NextHand
Brave Knight
Arrest
The Art of War
Building Inspector
Discard
Bluecoat Musketeer
The Art of War
Lawful Search
Lawbringer Gryphon
Lawbringer Gryphon
Manufactured Truth
Arresting Constable
Tech 2 card(s)
Get Paid + float - ($11)
Lawful Search, draw, look at your hand - ($10)
Oni breaks HH, your base to 16
Bigby suicides into Vandy, deals 2, levels whiff
Quince and Mirror - ($8)
Second Mirror - ($6)
Guardian - ($3)
Skip Worker
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Guardian of the Gates 1/6A [Can’t Attack, Can’t have less than 1ATK]
- Elite:
- Scavenger: Mirror Illusion 0/1
- Technician: Mirror Illusion 0/1
- Lookout:
In Play:
- L8 General Onimaru 3/2 [Frenzy 1, Readiness, Resist 1]
- L1 Sirius Quince 1/3
- Jail -/3
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
I can’t break both Tech II and HH so let’s take out the one we can easily clear. I need Mirror Illusions to cover GotG for StW so Bigby has to die. Decent float to offset the cost of Tech III. Best to skip worker and keep hand size up. He’s going to nuke my spells for sure but I should still have some options for aggro. Main concern is Dark Pact into meta, but I didn’t have a straightforward trade with Vandy to take her out the picture, didn’t really fancy trading in both heroes to do it.
Edit: Added Jail
No worries! Week got busy for me as well. I think you still have your jail, yes?
Game 10 Player 2, Turn 6
P2 Modified Black vs P2 Modified Blue
Color mods for this game (aka Changes v9)
Black Nerfs |
|
Deteriorate |
Cost →1g, Cannot Target Illusions |
Dark Pact |
Cost → 1g |
Vandy Midband |
Remove Resist 1, Cannot fetch Metamorphosis |
Vandy Maxband |
Remove Targeting |
Blue Buffs |
|
Bigby Midband |
2/4 → 3/3 |
Bluecoat Musketeer |
1/2 → 1/1, Abilities → “Arrives or Upkeep: → Deal 1 damage to a unit without flying” |
Jurisdiction |
Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card” |
Community Service |
Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control |
Guardian of the Gates |
Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker” |
Arresting Constable |
Replace abilities with Arrives or Upkeep: → Disable a unit |
Starting Hand
Carrion Curse
Pestering Haunt
Sacrifice the Weak
Dark Pact
Thieving Imp
Events of Turn:
Upkeep:
- Get Gold (10+2float)
- tech 1 card in
All Teched Cards
Metamorphosis
Death and Decay, Plague Lab
Death and Decay, Lich’s Bargain
Dark Pact, Cursed Ghoul
Carrion Curse, Hooded Executioner
Main:
- Orpal + maxband (5)
- Carrion Curse, go ahead and discard that Art of War and Arrest for me please (2)
- Dark Pact, draw 2 base to 14 (1)
- Pestering Haunt, to jail
Workers
Lich’s Bargain, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Graveyard
- Patrol as below
- Discard 3 Draw 1 rs Draw 4
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
- Base HP: 14
- Tech1 HP: 5
- Tech2 HP: 5 Disease
In Patrol:
- Squad Leader: Vandy (4/5a lvl 5)
- Elite:
- Scavenger:
- Technician: Orpal (2/5 lvl 6)
- Lookout:
In Play:
- Pestering Haunt (in jail)
Economy Info:
Cards:
Gold:
End of Turn Hand
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer
Cursed Ghoul
Carrion Curse
End of Turn Discard
My Thoughts
1 Like
@FrozenStorm good catch on Jail
You also can’t use Deteriorate on Illusions in our current balance patch. Any changes to your turn?
1 Like
Oh yeah huh… I think I’m just floating 1 then
P1T7
Tech StartingHand Workers
TECH
STARTING HAND
Arrest → Discard
Building Inspector → Worker
The Art of War → Discard
Brave Knight
WORKERS
Porkhand Magistrate
Spectral Aven
Traffic Director
Reputable Newsman
Building Inspector
NextHand
Tech 2 card(s)
Discard spells
Get Paid + float - ($11)
Worker - ($10)
Maxband Quince - ($6)
Knight, Maxband Copies - ($3)
Midband a second copy - ($1)
Mirror Knights trade with Vandy, levels fizzle
Quince and Oni kill Orpal, Oni dies, Quince takes -2/-2, levels fizzle, you draw
Float ($1)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Guardian of the Gates 1/6A [Can’t Attack, Can’t have less than 1ATK]
- Elite:
- Scavenger:
- Technician: Brave Knight 3/3 [Readiness]
- Lookout:
In Play:
- L5 Sirius Quince 0/3
- Jail -/3
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
I think I need to go all in here on clearing both heroes and then push for Tech III. Definitely feeling card limited this game.
getting dicey
Game 10 Player 2, Turn 7
P2 Modified Black vs P2 Modified Blue
Color mods for this game (aka Changes v9)
Black Nerfs |
|
Deteriorate |
Cost →1g, Cannot Target Illusions |
Dark Pact |
Cost → 1g |
Vandy Midband |
Remove Resist 1, Cannot fetch Metamorphosis |
Vandy Maxband |
Remove Targeting |
Blue Buffs |
|
Bigby Midband |
2/4 → 3/3 |
Bluecoat Musketeer |
1/2 → 1/1, Abilities → “Arrives or Upkeep: → Deal 1 damage to a unit without flying” |
Jurisdiction |
Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card” |
Community Service |
Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control |
Guardian of the Gates |
Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker” |
Arresting Constable |
Replace abilities with Arrives or Upkeep: → Disable a unit |
Starting Hand
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer
Cursed Ghoul
Carrion Curse
Deteriorate (techn)
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- no techs right now
All Teched Cards
Metamorphosis
Death and Decay, Plague Lab
Death and Decay, Lich’s Bargain
Dark Pact, Cursed Ghoul
Carrion Curse, Hooded Executioner
Main:
- Cursed Ghoul to jail, break out Haunt (7)
- Skeleton Javelineer to jail, break out Cursed Ghoul, -1/-1 to BK (6)
- Garth (4)
- Make a skeleton (3)
- Hero’s Hall (1)
- Worker (0)
Workers
Jandra, the Negator, Lich’s Bargain, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Graveyard
- Patrol as below
- Discard 3 Draw 1 rs Draw 4
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
- Base HP: 14
- Tech1 HP: 5
- Tech2 HP: 5 Disease
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader: Cursed Ghoul (4/5a)
- Elite:
- Scavenger:
- Technician: Skeleton (1/1)
- Lookout:
In Play:
- Garth (1/3 lvl 1)
- Pestering Haunt (1/1)
- Skeleton Javelineer (in jail)
Economy Info:
Cards:
Gold:
End of Turn Hand
Death and Decay
Dark Pact
Metamorphosis
Death and Decay
Thieving Imp
End of Turn Discard
My Thoughts
Well, burned all the hero capital so that’s promising…
@thehug0naut still down to finish this one?
1 Like
Yes @FrozenStorm so sorry I actually broke my phone while I was overseas so I’m only just back with proper internet again! Will post up shortly once I get my brain back in gear for codex!
1 Like
@FrozenStorm proper tense finish in this one!
Changes v9
Black Nerfs |
|
Deteriorate |
Cost →1g, Cannot Target Illusions |
Dark Pact |
Cost → 1g |
Vandy Midband |
Remove Resist 1, Cannot fetch Metamorphosis |
Vandy Maxband |
Remove Targeting |
Blue Buffs |
|
Bigby Midband |
2/4 → 3/3 |
Bluecoat Musketeer |
1/2 → 1/1, Abilities → “Arrives or Upkeep: → Deal 1 damage to a unit without flying” |
Jurisdiction |
Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card” |
Community Service |
Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control |
Guardian of the Gates |
Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker” |
Arresting Constable |
Replace abilities with Arrives or Upkeep: → Disable a unit |
P1T8
Tech StartingHand Workers
TECH
STARTING HAND
Scribe
Free Speech
→ Knight → Worker
WORKERS
Porkhand Magistrate
Spectral Aven
Traffic Director
Reputable Newsman
Building Inspector
Brave Knight
NextHand
Lawbringer Gryphon
Lawbringer Gryphon
Lawful Search
Discard
Free Speech
Scribe
Insurance Agent
Scribe
Tech 2 card(s)
Get Paid + float - ($10)
Knight suicides into Ghoul, deals 1 after armour, returns to hand
Worker - ($9)
Tech III - ($4)
Free Speech - ($2)
Bigby - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Guardian of the Gates 1/6A [Can’t Attack, Can’t have less than 1ATK]
- Elite:
- Scavenger:
- Technician: L1 Bigby Hayes 2/3 [Stash]
- Lookout:
In Play:
- L5 Sirius Quince 0/3 [–]
- Jail -/3
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Gunning for Tech III here, just need to hope I draw a Gryphon
It’s some kind of game!
Game 10 Player 2, Turn 8
P2 Modified Black vs P2 Modified Blue
Color mods for this game (aka Changes v9)
Black Nerfs |
|
Deteriorate |
Cost →1g, Cannot Target Illusions |
Dark Pact |
Cost → 1g |
Vandy Midband |
Remove Resist 1, Cannot fetch Metamorphosis |
Vandy Maxband |
Remove Targeting |
Blue Buffs |
|
Bigby Midband |
2/4 → 3/3 |
Bluecoat Musketeer |
1/2 → 1/1, Abilities → “Arrives or Upkeep: → Deal 1 damage to a unit without flying” |
Jurisdiction |
Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card” |
Community Service |
Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control |
Guardian of the Gates |
Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker” |
Arresting Constable |
Replace abilities with Arrives or Upkeep: → Disable a unit |
Starting Hand
Death and Decay
Dark Pact
Metamorphosis
Death and Decay
Thieving Imp
Events of Turn:
Upkeep:
All Teched Cards
Dark Pact
Metamorphosis
Death and Decay, Plague Lab
Death and Decay, Lich’s Bargain
Dark Pact, Cursed Ghoul
Carrion Curse, Hooded Executioner
Main:
- Orpal + Maxband (4)
- Garth, Haunt, skeleton and Ghoul work together to take down GatG, all get disabled or killed
- Vandy (2)
- Worker (1)
Workers
Thieving Imp, Jandra, the Negator, Lich’s Bargain, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Graveyard
- Patrol as below
- Discard 4 Draw 2 rs Draw 3
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
- Base HP: 14
- Tech1 HP: 5
- Tech2 HP: 5 Disease
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader: Vandy (2/3a lvl 1)
- Elite:
- Scavenger:
- Technician: Orpal (2/5 lvl 7)
- Lookout:
In Play:
- Garth (1/2 lvl 1, disabled)
- Cursed Ghoul (4/2, disabled)
- Skeleton Javelineer (in jail)
Economy Info:
Cards:
Gold:
End of Turn Hand
Plague Lab
Hooded Executioner
Death and Decay
Death and Decay
Dark Pact
End of Turn Discard
My Thoughts
Might actually have a shot here? Not that scared of Law bird with StW and DnD online
How is it your unit removal still makes getting to Tech III feel bad
P1T9
StartingHand Workers
STARTING HAND
Lawbringer Gryphon
Lawbringer Gryphon → Stash
Lawful Search
WORKERS
Porkhand Magistrate
Spectral Aven
Traffic Director
Reputable Newsman
Building Inspector
Brave Knight
NextHand
Lawbringer Gryphon
Arrest
Bluecoat Musketeer
Free Speech
Discard
Free Speech
Scribe
Insurance Agent
Scribe
Guardian of the Gates
Lawful Search
Tech 0 card(s)
Get Paid - ($10)
Lawbringer Gryphon, my base has Flying - ($0)
Float ($0)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: L1 Bigby Hayes 2/3A [Stash]
- Elite:
- Scavenger: L1 Sirius Quince 0/3 [–]
- Technician: Lawbringer Gryphon 7/6 [Flying, Resist 2, Obliterate 4]
- Lookout:
In Play:
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Well I guess we go Gryphon and see how he plays it. StW and his other removal is so obnoxiously useful though, I’m not feeling great about it
Black too stronk, orpal beeg muscles
Game 10 Player 2, Turn 9
P2 Modified Black vs P2 Modified Blue
Color mods for this game (aka Changes v9)
Black Nerfs |
|
Deteriorate |
Cost →1g, Cannot Target Illusions |
Dark Pact |
Cost → 1g |
Vandy Midband |
Remove Resist 1, Cannot fetch Metamorphosis |
Vandy Maxband |
Remove Targeting |
Blue Buffs |
|
Bigby Midband |
2/4 → 3/3 |
Bluecoat Musketeer |
1/2 → 1/1, Abilities → “Arrives or Upkeep: → Deal 1 damage to a unit without flying” |
Jurisdiction |
Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card” |
Community Service |
Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control |
Guardian of the Gates |
Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker” |
Arresting Constable |
Replace abilities with Arrives or Upkeep: → Disable a unit |
Starting Hand
Plague Lab
Hooded Executioner
Death and Decay
Death and Decay
Dark Pact
Events of Turn:
Upkeep:
- Get Gold (12+1float)
- no techs
All Teched Cards
Dark Pact
Metamorphosis
Death and Decay, Plague Lab
Death and Decay, Lich’s Bargain
Dark Pact, Cursed Ghoul
Carrion Curse, Hooded Executioner
Main:
- Death and Decay, Quince and Bigby die, levels to Vandy maxbanding with nothing to doom, buildings all take 3 including the flying base, Jail breaks, jav to discard (5)
- Hooded Executioner + boost, Gryphon dies (0)
- Orpal breaks tech 3, your base to 15
- Vandy breaks tech2, your base to 13
Workers
Thieving Imp, Jandra, the Negator, Lich’s Bargain, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Graveyard
- Patrol as below
- Discard 4 Draw 2 rs Draw 3
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
- Base HP: 14
- Tech1 HP: 5
- Tech2 HP: 5 Disease
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Orpal (2/5 lvl 7)
- Vandy (4/5 lvl 5)
- Hooded Executioner (3/3)
- Garth (1/2 lvl 1, exhausted)
- Cursed Ghoul (4/2, exhausted)
Economy Info:
Cards:
Gold:
End of Turn Hand
Dark Pact
Deteriorate
Sacrifice the Weak
Metamorphosis
Pestering Haunt
End of Turn Discard
My Thoughts
Think this wins been a minute since I’ve won one of these!
Yep that’ll do it GG and WP!
Need to have a think about where we’re at now. Hand destruction was pretty effective and Black Tech III unit removal has always felt overtuned, but honestly it was still fun and enjoyable so overall I come away thinking we’re not far from where we want to be. I think making the matchup not feel completely terrible for blue should count as a win!
I guess Bigby midband change has been a non-entity so we can’t say yay or nay on that one. Law Tech II feels good but not auto win. GotG is very playable and so is Constable.
What are your thoughts at this point? Anything specific you want to try next?
1 Like
This definitely felt the closest and it does seem like hitting cards is incredibly effective.
Not sure what to try next, this is the first one I’ve won in awhile! Agree law t2 seems in a much better place, not the hands down best choice but way more competitive. I wonder in the last game if tech Iab peace would have worked better for you last game
Want to just run it back and get a better read?
1 Like
Yeah I think running it back sounds totally fine, I’ll fire up a new game later today. Only thing to bear in mind is that this has all been Blue P1, we might have to make some more changes for Blue P2