Game 10 Player 2, Turn 4
P2 Modified Black vs P2 Modified Blue
Color mods for this game (aka Changes v9)
Black Nerfs | |
---|---|
Deteriorate | Cost →1g, Cannot Target Illusions |
Dark Pact | Cost → 1g |
Vandy Midband | Remove Resist 1, Cannot fetch Metamorphosis |
Vandy Maxband | Remove Targeting |
Blue Buffs | |
Bigby Midband | 2/4 → 3/3 |
Bluecoat Musketeer | 1/2 → 1/1, Abilities → “Arrives or Upkeep: → Deal 1 damage to a unit without flying” |
Jurisdiction | Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card” |
Community Service | Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control |
Guardian of the Gates | Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker” |
Arresting Constable | Replace abilities with Arrives or Upkeep: → Disable a unit |
Starting Hand
Hooded Executioner
Skeletal Archery
Skeleton Javelineer
Deteriorate (techn)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 Cards (except turn 1)
All Teched Cards
Death and Decay, Lich’s Bargain
Dark Pact, Cursed Ghoul
Carrion Curse, Hooded Executioner
Main:
- Vandy (6)
- Deteriorate musketeer (5)
- Worker (4)
- Tech 2 Disease (0)
Workers
Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Graveyard
- Patrol as below
- Discard 2 rs Draw 4
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 Disease
In Patrol:
- Squad Leader: Vandy (2/3a lvl 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Skeleton Javelineer
Death and Decay
Lich’s Bargain
Cursed Ghoul
End of Turn Discard
My Thoughts
well this still looks iffy, we’ll see though!