Blue (thehug0naut) vs Black (Frozenstorm) balance testing

Game 10 Player 2, Turn 4

P2 Modified Black vs P2 Modified Blue

Color mods for this game (aka Changes v9)
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with Arrives or Upkeep: :exhaust: → Disable a unit
Starting Hand

Hooded Executioner
Skeletal Archery
Skeleton Javelineer
Deteriorate (techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 Cards (except turn 1)
All Teched Cards

Death and Decay, Lich’s Bargain
Dark Pact, Cursed Ghoul
Carrion Curse, Hooded Executioner


Main:

  • Vandy (6)
  • Deteriorate musketeer (5)
  • Worker (4)
  • Tech 2 Disease (0)
Workers

Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Disease

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Skeleton Javelineer
Death and Decay
Lich’s Bargain
Cursed Ghoul

End of Turn Discard
My Thoughts

well this still looks iffy, we’ll see though!


@thehug0naut :point_right:t2: friendly poke

1 Like

@FrozenStorm sorry this week just totally got away from me!

P1T5


StartingHand Workers

STARTING HAND

The Art of War
Arresting Constable → Stash


WORKERS

Porkhand Magistrate
Spectral Aven
Traffic Director
Reputable Newsman


NextHand

Arresting Constable
Lawful Search
Guardian of the Gates


Discard

Bluecoat Musketeer
The Art of War


Tech 0 card(s)
Get Paid - ($8)
The Art of War, Oni Unstoppably, Swiftly and Readily breaks Tech II, your base to 18 - ($5)
Bigby - ($3)
Skip Worker

Float ($3)
Stash 1, Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 1/1A [Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Bigby Hayes 2/3 [Stash]
  • :target: Lookout:

In Play:

  • L8 General Onimaru 5/2AA [Unstoppable, Swiftstrike, Frenzy 1, Readiness]
  • Jail -/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

I’ve got to try and regain some hand size but I don’t want to miss out on Constable so let’s Stash it and hope to really lock things down. Saving gold for a surplus possibly

Not looking good… half a mind to fold right here but we’ll give it a try!

Game 10 Player 2, Turn 5

P2 Modified Black vs P2 Modified Blue

Color mods for this game (aka Changes v9)
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with Arrives or Upkeep: :exhaust: → Disable a unit
Starting Hand

Skeleton Javelineer
Death and Decay
Lich’s Bargain
Cursed Ghoul

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 Cards (except turn 1)
All Teched Cards

Death and Decay, Plague Lab
Death and Decay, Lich’s Bargain
Dark Pact, Cursed Ghoul
Carrion Curse, Hooded Executioner


Main:

  • Vandy kills sql, takes 1
  • Maxband Vandy (5)
  • Hero’s Hall (3)
  • Worker (2)
Workers

Lich’s Bargain, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 Disease
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Carrion Curse
Pestering Haunt
Sacrifice the Weak
Dark Pact
Thieving Imp

End of Turn Discard
My Thoughts

Very very iffy…


So I thought I had posted this already @FrozenStorm :sweat_smile:

For someone on the cusp of giving up you’ve definitely given me pause here!

Changes v9
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with "Arrives or Upkeep: :exhaust: → Disable a unit

P1T6


Tech StartingHand Workers

TECH

Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND

Arresting Constable
Guardian of the Gates
Lawful Search → Manufactured Truth


WORKERS

Porkhand Magistrate
Spectral Aven
Traffic Director
Reputable Newsman


NextHand

Brave Knight
Arrest
The Art of War
Building Inspector


Discard

Bluecoat Musketeer
The Art of War
Lawful Search
Lawbringer Gryphon
Lawbringer Gryphon
Manufactured Truth
Arresting Constable


Tech 2 card(s)
Get Paid + float - ($11)
Lawful Search, draw, look at your hand - ($10)
Oni breaks HH, your base to 16
Bigby suicides into Vandy, deals 2, levels whiff
Quince and Mirror - ($8)
Second Mirror - ($6)
Guardian - ($3)
Skip Worker

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guardian of the Gates 1/6A [Can’t Attack, Can’t have less than 1ATK]
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 0/1
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • L8 General Onimaru 3/2 [Frenzy 1, Readiness, Resist 1]
  • L1 Sirius Quince 1/3
  • Jail -/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

I can’t break both Tech II and HH so let’s take out the one we can easily clear. I need Mirror Illusions to cover GotG for StW so Bigby has to die. Decent float to offset the cost of Tech III. Best to skip worker and keep hand size up. He’s going to nuke my spells for sure but I should still have some options for aggro. Main concern is Dark Pact into meta, but I didn’t have a straightforward trade with Vandy to take her out the picture, didn’t really fancy trading in both heroes to do it.

Edit: Added Jail

No worries! Week got busy for me as well. I think you still have your jail, yes?

Game 10 Player 2, Turn 6

P2 Modified Black vs P2 Modified Blue

Color mods for this game (aka Changes v9)
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with Arrives or Upkeep: :exhaust: → Disable a unit
Starting Hand

Carrion Curse
Pestering Haunt
Sacrifice the Weak
Dark Pact
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (10+2float)
  • tech 1 card in
All Teched Cards

Metamorphosis
Death and Decay, Plague Lab
Death and Decay, Lich’s Bargain
Dark Pact, Cursed Ghoul
Carrion Curse, Hooded Executioner


Main:

  • Orpal + maxband (5)
  • Carrion Curse, go ahead and discard that Art of War and Arrest for me please (2)
  • Dark Pact, draw 2 base to 14 (1)
  • Pestering Haunt, to jail
Workers

Lich’s Bargain, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 Disease

In Patrol:

  • :psblueshield: Squad Leader: Vandy (4/5a lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Orpal (2/5 lvl 6)
  • :target: Lookout:

In Play:

  • Pestering Haunt (in jail)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer
Cursed Ghoul
Carrion Curse

End of Turn Discard
My Thoughts

Very very iffy…


1 Like

@FrozenStorm good catch on Jail

You also can’t use Deteriorate on Illusions in our current balance patch. Any changes to your turn?

1 Like

Oh yeah huh… I think I’m just floating 1 then

P1T7


Tech StartingHand Workers

TECH

Free Speech
Free Speech


STARTING HAND

Arrest → Discard
Building Inspector → Worker
The Art of War → Discard
Brave Knight


WORKERS

Porkhand Magistrate
Spectral Aven
Traffic Director
Reputable Newsman
Building Inspector


NextHand

Free Speech
Scribe


Tech 2 card(s)
Discard spells
Get Paid + float - ($11)
Worker - ($10)
Maxband Quince - ($6)
Knight, Maxband Copies - ($3)
Midband a second copy - ($1)
Mirror Knights trade with Vandy, levels fizzle
Quince and Oni kill Orpal, Oni dies, Quince takes -2/-2, levels fizzle, you draw

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guardian of the Gates 1/6A [Can’t Attack, Can’t have less than 1ATK]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brave Knight 3/3 [Readiness]
  • :target: Lookout:

In Play:

  • L5 Sirius Quince 0/3
  • Jail -/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I think I need to go all in here on clearing both heroes and then push for Tech III. Definitely feeling card limited this game.

getting dicey

Game 10 Player 2, Turn 7

P2 Modified Black vs P2 Modified Blue

Color mods for this game (aka Changes v9)
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with Arrives or Upkeep: :exhaust: → Disable a unit
Starting Hand

Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer
Cursed Ghoul
Carrion Curse
Deteriorate (techn)

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • no techs right now
All Teched Cards

Metamorphosis
Death and Decay, Plague Lab
Death and Decay, Lich’s Bargain
Dark Pact, Cursed Ghoul
Carrion Curse, Hooded Executioner


Main:

  • Cursed Ghoul to jail, break out Haunt (7)
  • Skeleton Javelineer to jail, break out Cursed Ghoul, -1/-1 to BK (6)
  • Garth (4)
  • Make a skeleton (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Jandra, the Negator, Lich’s Bargain, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 Disease
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul (4/5a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (in jail)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Death and Decay
Dark Pact
Metamorphosis
Death and Decay
Thieving Imp

End of Turn Discard
My Thoughts

Well, burned all the hero capital so that’s promising…


@thehug0naut :point_left: poke

@thehug0naut still down to finish this one?