Blue (thehug0naut) vs Black (Frozenstorm) balance testing

Game 10 Player 2, Turn 4

P2 Modified Black vs P2 Modified Blue

Color mods for this game (aka Changes v9)
Black Nerfs
Deteriorate Cost →1g, Cannot Target Illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bigby Midband 2/4 → 3/3
Bluecoat Musketeer 1/2 → 1/1, Abilities → “Arrives or Upkeep: :exhaust: → Deal 1 damage to a unit without flying” :target:
Jurisdiction Type → Ongoing Spell, Effect → “Channeling. Your Law hero can cast any non-ultimate spell. When this is played, draw a card”
Community Service Cost → 2g, Look at an opponents hand or discard, then you may pay 2g/3g: put a Tech I/Tech II unit from there into play under your control
Guardian of the Gates Abilities → “Can’t attack. Can’t have less than 1ATK. When this deals combat damage to an attacker, even to their armor, disable that attacker”
Arresting Constable Replace abilities with Arrives or Upkeep: :exhaust: → Disable a unit
Starting Hand

Hooded Executioner
Skeletal Archery
Skeleton Javelineer
Deteriorate (techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 Cards (except turn 1)
All Teched Cards

Death and Decay, Lich’s Bargain
Dark Pact, Cursed Ghoul
Carrion Curse, Hooded Executioner


Main:

  • Vandy (6)
  • Deteriorate musketeer (5)
  • Worker (4)
  • Tech 2 Disease (0)
Workers

Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Disease

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Skeleton Javelineer
Death and Decay
Lich’s Bargain
Cursed Ghoul

End of Turn Discard
My Thoughts

well this still looks iffy, we’ll see though!


@thehug0naut :point_right:t2: friendly poke

1 Like

@FrozenStorm sorry this week just totally got away from me!

P1T5


StartingHand Workers

STARTING HAND

The Art of War
Arresting Constable → Stash


WORKERS

Porkhand Magistrate
Spectral Aven
Traffic Director
Reputable Newsman


NextHand

Arresting Constable
Lawful Search
Guardian of the Gates


Discard

Bluecoat Musketeer
The Art of War


Tech 0 card(s)
Get Paid - ($8)
The Art of War, Oni Unstoppably, Swiftly and Readily breaks Tech II, your base to 18 - ($5)
Bigby - ($3)
Skip Worker

Float ($3)
Stash 1, Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 1/1A [Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Bigby Hayes 2/3 [Stash]
  • :target: Lookout:

In Play:

  • L8 General Onimaru 5/2AA [Unstoppable, Swiftstrike, Frenzy 1, Readiness]
  • Jail -/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

I’ve got to try and regain some hand size but I don’t want to miss out on Constable so let’s Stash it and hope to really lock things down. Saving gold for a surplus possibly