Blue (thehug0naut) vs Black (Frozenstorm) balance testing

Sorry I dropped the ball on replying here, caught me on a busy week.

  • Bigby

The “sideline a patroller” feels more late-game impactful but the 3/3 is an interesting change we could try

This I think makes sense and does make it slightly less risky to try, could be really swingy so have to be careful of that.

This would be super strong. I could maybe see steal or gain 1g (if opponent has nothing to steal) but borrowing from the opponent’s worker pool I think could be game-warpingly strong. That’s likely denying tech2 setup to most decks. Tax Collector would probably need to be 2/2 even to add the “gain 1g” part, as a 2/3 for 1 (or even net zero with the steal) is already probably too good.

I like this as a way to curb the very strong change we tried before of just adding 1 damage wherever without tapping.

Wanna start a new game w/ 3/3 Bigby, 4g Community Service, and the Musketeer arrives shot?

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@FrozenStorm I’m definitely still up for playing a game with these ideas, just been struggling for time the last few weeks. I’m about to stop work for a week so if I’m finding myself able to keep on top of my tournament turns in round 4 then I’ll get this going.

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@FrozenStorm I think I’m managing ok with my tournament games right now, so let’s give this new set of changes a spin!

Test 7
Black Nerfs
Deteriorate Cost → 1g, Cannot target illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bluecoat Musketeer Arrives → Deal 1 damage to a patroller without flying :target:
Jurisdiction Ongoing Spell: Your Law hero can cast any non-ultimate spell. When this is played, draw a card
Community Service Cost → 4g
Bigby Midband 2/4 → 3/3
Guardian of the Gates If attacked, disable the attacker after combat
Arresting Constable Arrives or :exhaust: → Disable a unit or hero

P1T1


StartingHand Workers

STARTING HAND

Jail
Building Inspector → Worker
Lawful Search
Traffic Director
Reputable Newsman


WORKERS

Building Inspector


NextHand

Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer
Arrest
Spectral Aven


Discard

Jail
Lawful Search
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Oni - ($1)
Traffic Director - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1 [Untargetable]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru 2/3 [Frenzy 1]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Open with Oni but at least now I can trade him in and maintain some aggro with Bigby’s better profile and his cheaper/better spells

Okay this looks like pretty strong for blue, we shall see!

Game 8 Player 2, Turn 1

P2 Black vs P1 Blue

Link to all relevant rule changes

Starting Hand

Summon Skeletons
Graveyard
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Thieving Imp, discard #4 of 5 (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Deteriorate

End of Turn Discard
My Thoughts

Law starting to look scary, we’ll see how it goes!


It certainly feels more comfortable after the first two turns!

P1T2


Tech StartingHand Workers

TECH

Brave Knight
Scribe


STARTING HAND

Manufactured Truth
Bluecoat Musketeer
Arrest → Discard
Spectral Aven
Porkhand Magistrate → Worker


WORKERS

Building Inspector
Porkhand Magistrate


NextHand

Lawful Search
Spectral Aven
Reputable Newsman
Arrest


Tech 2 card(s)
Imp Discard
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Oni kills Imp, takes 2
Musketeer, guns down Jav, you draw - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bluecoat Musketeer 2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1 [Untargetable]
  • :target: Lookout:

In Play:

  • L1 General Onimaru 2/1 [Frenzy 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Musketeer lets me keep his board small while building mine. Let’s try Brave Knight with a Scribe to help hand size and as StW protection. Gold float means midbanding Oni isn’t quite so painful.

Game 8 Player 2, Turn 2

P2 Black vs P1 Blue

Link to all relevant rule changes

Starting Hand

Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Deteriorate
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sickness, Plague Spitter


Main:

  • Vandy + Midband (2)
  • Pestering Haunt
  • Worker (1)
  • Tech 1 (0)
Workers

Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Vandy (3+1/4 lvl 3))
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Plague Spitter
Deteriorate
Jandra, the Negator
Sickness
Skeletal Archery

End of Turn Discard
My Thoughts

This is hella aggro scary from Blue!


P1T3


Tech StartingHand Workers

TECH

Community Service
Community Service


STARTING HAND

Reputable Newsman
Arrest
Spectral Aven → Worker (with Sickness and Orpal around Illusions are pretty poor)
Lawful Search → Scribe
Brave Knight


WORKERS

Building Inspector
Porkhand Magistrate
Spectral Aven


NextHand

Community Service
Arrest
Manufactured Truth
Jail


Tech 2 card(s)
Get Paid + float - ($7)
Lawful Search, draw and look at your hand - ($6)
Worker - ($5)
TD runs into Vandy
Oni trades with Vandy, levels fizzle
Musketeer kills Haunt, takes 1
Brave Knight - ($2)
Newsman, choose 2 - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A [Readiness]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman 0/3 [Blocking: 2]
  • :target: Lookout:

In Play:

  • Bluecoat Musketeer 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Trade off his board, and wall up mine. 2xCS to steal his good toys, hoping for a good split

So he lost long range with the rule change? :+1:

2 Likes

Yikes!

Game 8 Player 2, Turn 3

P2 Black vs P1 Blue

Link to all relevant rule changes

Starting Hand

Plague Spitter
Deteriorate
Jandra, the Negator
Sickness
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gorgon, Cursed Ghoul
Sickness, Plague Spitter


Main:

  • Plague Spitter (4)
  • Orpal (2)
  • Deteriorate Musketeer (1)
  • Worker (0)
Workers

Skeletal Archery, Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A)
  • :psfist: Elite: Orpal (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Thieving Imp
Graveyard
Sacrifice the Weak
Skeleton Javelineer

End of Turn Discard

Pestering Haunt
Gorgon
Cursed Ghoul
Deteriorate
Sickness
Jandra, the Negator

My Thoughts

Coming hard at me but I think this is still okay


@FrozenStorm I would like to peruse your Discard but it appears to be empty, I assume you had a bit of a copypasta

Indeed I usually don’t fill it in because it’s rarely relevant :sweat_smile: fixed it now tho!

P1T4


Tech StartingHand Workers

TECH

Arresting Constable (Hopefully give me a chokehold on the board)
Arresting Constable (Ditto)


STARTING HAND

Manufactured Truth
Jail → Worker (I think Arrest and MT are slightly more valuable to me in my current position)
Arrest
Community Service


WORKERS

Building Inspector
Porkhand Magistrate
Spectral Aven
Jail


NextHand

Scribe
Lawful Search
Traffic Director
Community Service


Discard

Bluecoat Musketeer
Community Service
Manufactured Truth
Arrest
Arresting Constable
Arresting Constable


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bigby - ($4)
Community Service on your discard, oooh a Cursed Ghoul for me, rune goes on Spitter - ($0)
Knight readily kills Spitter, takes -2/-2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul 4/5A
  • :psfist: Elite:
  • :ps_: Scavenger: Brave Knight 1/1 [–, Readiness]
  • :pschip: Technician:
  • :target: Lookout: Reputable Newsman 0/3 [Blocking: 2]

In Play:

  • L1 Bigby Hayes 2/3 [Stash]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well this is looking really nice for me! Because I caught both teched in cards in hand last turn, and now have caught his discard, I know a lot about his deck construction and his current hand. He must have only starter cards in hand, so something like Imp, Jav, StW and then probably Graveyard or Haunt unless he particularly values Summon Skeletons. That means his only way to kill my Knight is via Orpal midband, and the sacrifice for that will put even more pressure on his board and hand. I’m imagining that Imp probably comes out here to hit my hand down and he techs up. In case he does play for Orpal midband I’ll put Newsman in Lookout to make it more costly to spread runes around. Otherwise I’m hoping he doesn’t hit Community Service with Imp discard and that I can pull decent value out his hand and onto my side of the board as I work my own Tech plan.

Uhhhh that’s like extremely bad! I’m kinda wondering if I should just FF right now lol

Game 8 Player 2, Turn 4

P2 Black vs P1 Blue

Link to all relevant rule changes

Starting Hand

Thieving Imp
Graveyard
Sacrifice the Weak
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Death and Decay, Dark Pact
Gorgon, Cursed Ghoul
Sickness, Plague Spitter


Main:

  • Maxband Orpal (3)
  • Skeleton Javelineer (2)
  • Sacrifice javelineer, -1/-1 BK, it dies for real you get 1g, spread to newsie and Ghoul paying resist (1)
  • Worker (0)
Workers

Graveyard, Skeletal Archery, Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Orpal (2/5a lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Deteriorate
Plague Spitter
Dark Pact
Gorgon

End of Turn Discard
My Thoughts

Whelp lol spose I should tech spells and T1 til I’m sure I’m safe from that! big yikes, big gamble and it pays off. I think threatening maxband orpal is about the best I can hope for here, I probably get killed by Bigby and Ghoulie, then I tech up and hope for the best at tech 2. Not all lost yet but definitely in bad shape!


1 Like

Bigby has vetoed you doing very much this turn

P1T5


Tech StartingHand Workers

TECH

Insurance Agent (To get my gold/card flow really moving)
Insurance Agent (Ditto)


STARTING HAND

Lawful Search → Worker (I’ve been teaching in spells so need to lose some of them, TD still might come in handy)
Traffic Director
Scribe
Community Service


WORKERS

Building Inspector
Porkhand Magistrate
Spectral Aven
Jail
Lawful Search


NextHand

Arresting Constable
Community Service
Traffic Director
Scribe


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Community Service on your hand, I’ll take your Plague Spitter thanks - ($5)
Worker - ($4)
Tech II Law - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter 3/3A [Deals damage as -1/-1 runes]
  • :psfist: Elite:
  • :ps_: Scavenger: Cursed Ghoul 3/4 [-]
  • :pschip: Technician: Reputable Newsman 0/2 [-, Blocking: 2]
  • :target: Lookout:

In Play:

  • L1 Bigby Hayes 2/3 [Stash]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Another excellent catch for me here, he only has one unit he can play in hand, so if I take the Plague Spitter he can’t build board or get any runes into play to combining deteriorate. Also nice that he’s stuck on Orpal and can’t pivot to Vandy for Dark Pact. Given he won’t have anything else to spend the gold on I’m guessing he’ll tech up and build a HH to give him hero options. Got to be careful I don’t let him get a D&D off.

@FrozenStorm I’m not expecting to finish this game now but I think it’s safe to conclude that 4g community service is incredibly strong and probably broken alongside the other changes. It’s hard because 5g feels a lot more than 4g

Are you still minded to do any more testing or has the new codex release kind of curbed your enthusiasm? My recent casual games of white vs blue have given me food for thought about buffing blue given how hard that matchup feels for white. My experience to date tells me that it’s Blue’s best monocolour matchup by far

Ok here’s a weird idea:

Community Service - 1g

Look at your opponents’ hand or discard.
Then, if you want, 4g: Put a Tech 1 or 2 Unit from there into play under your control.

1 Like

I think I like that if it’s 2 cast 3 extra or maybe even 3 cast 2 extra. The goal is to reduce the all in nature of it and make whiffing less punishing I think. The information is still worth something and I think the card should still hurt a bit to whiff but I :100: agree @thehug0naut 4g feels too cheap and 5 too expensive, it’s a big difference and it’s too bad there’s no middle number. I like @Bryce_The_Rice 's solve

This game is definitely doomed lol GG wp, I have no shot but happy to start another

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I had been thinking something similar to @Bryce_The_Rice’s suggestion. Maybe we can get the costing to 4.5ish via:

2g → Look at an opponents hand or discard then choose one:
+2g → Put a Tech I unit from there into play under your control
+3g → Put a Tech II unit from there into play under your control

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Also @FrozenStorm I’ve rolled a new game as P1 but I drew an absolute trash tier opening hand. Is there utility to randomising the start or should we be pressure testing with ideal picks a la latest tournament?

I’m fine w/ fixing a turn 1, we’re just trying to test stuff

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