Blue (thehug0naut) vs Black (Frozenstorm) balance testing

@FrozenStorm I think I’m managing ok with my tournament games right now, so let’s give this new set of changes a spin!

Test 7
Black Nerfs
Deteriorate Cost → 1g, Cannot target illusions
Dark Pact Cost → 1g
Vandy Midband Remove Resist 1, Cannot fetch Metamorphosis
Vandy Maxband Remove Targeting
Blue Buffs
Bluecoat Musketeer Arrives → Deal 1 damage to a patroller without flying :target:
Jurisdiction Ongoing Spell: Your Law hero can cast any non-ultimate spell. When this is played, draw a card
Community Service Cost → 4g
Bigby Midband 2/4 → 3/3
Guardian of the Gates If attacked, disable the attacker after combat
Arresting Constable Arrives or :exhaust: → Disable a unit or hero

P1T1


StartingHand Workers

STARTING HAND

Jail
Building Inspector → Worker
Lawful Search
Traffic Director
Reputable Newsman


WORKERS

Building Inspector


NextHand

Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer
Arrest
Spectral Aven


Discard

Jail
Lawful Search
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Oni - ($1)
Traffic Director - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1 [Untargetable]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru 2/3 [Frenzy 1]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Open with Oni but at least now I can trade him in and maintain some aggro with Bigby’s better profile and his cheaper/better spells