Black Balance Testing (Frozenstorm v zhavier)

"P1T4


Tech StartingHand Workers

TECH
Blackhand Dozer
Nether Drain


STARTING HAND
Hooded Executioner
Shadow Blade
Summon Skeletons
Sacrifice the Weak
Nether Drain


WORKERS
Deteriorate
Pestering Haunt
Skeletal Archery
Shadow Blade


NextHand

Graveyard
Poisonblade Rogue
Carrion Curse
Sacrifice the Weak
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Vandy - ($6)
Hooded Executioner - ($4)
Tech 2 Demonology - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra, the Negator 3/3
  • :pschip: Technician:
  • :target: Lookout: Vandy 2/3

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Game 4, Player 2, Turn 4

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Sensei's Advice
Grappling Hook
Snapback

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Doubling Barbarbarian, Reversal
Sparring Partner, Earthquake
Inverse Power Ninja, Entangling Vines


Main:

  • Grave (8)
  • Entangling Vines on Hooded Exec (5)
  • Rook kills Vandy, Grave midbands
  • Worker (4)
  • Tech 2 Strength (0)
Workers

Inverse Power Ninja, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Grave (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/4 lvl 8)
  • Safe Attacking
  • Entangling Vines (attached to your Hoodie)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Savior Monk
Doubling Barbarbarian
Earthquake
Snapback

End of Turn Discard

Aged Sensei
Earthquake
Sparring Partner
Smoker
Snapback
Sensei's Advice

My Thoughts

Tech 2 Demonz eh? I need to generate pressure in a hurry to combat Zarra. Ninja is my fastest tech 2 but not necessarily effective against it. I’m going to go with Strength and a Doubling Barb (goes well with SP and Sensei’s Advice), and I’ll see what I can do from there. IPN is decent backup to the Barb eh?


"P1T5


Tech StartingHand Workers

TECH
Carrion Curse
Lich’s Bargain


STARTING HAND
Carrion Curse
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Deteriorate
Pestering Haunt
Skeletal Archery
Shadow Blade
Graveyard


NextHand

Summon Skeletons
Blackhand Dozer
Nether Drain
Nether Drain


Discard

Carrion Curse
Sacrifice the Weak
Skeleton Javelineer
Carrion Curse
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($8)
Orpal - ($6)
Carrion Curse, bye bye earthquake and snapback - ($3)
Poisonblade Rogue - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue 2/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra, the Negator 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hooded Executioner 3/3, entangled
  • Orpal 1/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Nice

Game 4, Player 2, Turn 5

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Savior Monk
Doubling Barbarbarian
Earthquake
Snapback

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Colossus, Doubling Barbarbarian
Doubling Barbarbarian, Reversal
Sparring Partner, Earthquake
Inverse Power Ninja, Entangling Vines


Main:

  • Doubling Barbarbarian (6)
  • Setsuki (4)
  • Rook kills SQL
  • Grave kills Jandra, Hoodie dies as well, Vines to my discard along with it
  • Maxband Grave to heal him (0)
Workers

Morningstar Flagbearer, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Grave (4/5+1armor lvl 7 sword ready)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Doubling Barbarbarian (3/5)
  • :target: Lookout:

In Play:

  • Rook (4/2 lvl 8 two lives)
  • Setsuki (1/3 lvl 1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Reversal
Sparring Partner
Sensei's Advice

End of Turn Discard

Earthquake
Snapback
Entangling Vines
Doubling Barbarbarian
Colossus
Savior Monk

My Thoughts

Fingers crossed no StW, clearing up the board and boosting mine seems a good plan though


"P1T6


Tech StartingHand Workers

TECH
Blackhand Dozer
Zarramonde, the Obliterator


STARTING HAND
Blackhand Dozer
Summon Skeletons
Nether Drain
Nether Drain


WORKERS
Deteriorate
Pestering Haunt
Skeletal Archery
Shadow Blade
Graveyard
Summon Skeletons


NextHand

Thieving Imp
Carrion Curse


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Garth - ($7)
Nether drain rook twice Garth to Max with 4 lvls and rook dead - ($5)
Garth fetches Blackhand Dozer
Blackhand Dozer - ($1)
Make a skeleton - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer 7/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Blackhand Dozer 7/6
  • :target: Lookout:

In Play:

  • Garth 3/4, lvl 7
  • Orpal 1/3, lvl 1
  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That sword rune is a problem… what do I fetch with nether drain… Oh, I have enough to make 2 dozers safe I think

"

Game 4, Player 2, Turn 6

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Reversal
Sparring Partner
Sensei's Advice

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Fox’s Den Students, Sparring Partner
Colossus, Doubling Barbarbarian
Doubling Barbarbarian, Reversal
Sparring Partner, Earthquake
Inverse Power Ninja, Entangling Vines


Main:

  • Grave hucks his sword at the SQL, it and skeleton die
  • Reversal the Scav, it is disabled on the sidelines (6)
  • Sensei’s Advice to Barb, it kills Garth, Sets to level 3 (5)
  • Sparring Partner (4)
  • Maxband Sets, kill Orpal, levels fizzle (1)
Workers

Morningstar Flagbearer, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Grave (4/5 lvl 7 )
  • Setsuki (3/4 lvl 6)
  • Doubling Barbarbarian (3/4)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Aged Sensei
Smoker

End of Turn Discard

Earthquake
Snapback
Entangling Vines
Doubling Barbarbarian
Colossus
Savior Monk
Reversal
Sensei’s Advice
Sparring Partner
Fox’s Den Students

My Thoughts

Double Nether Drain hurts, but I can still burn him down! This should be in good shape


Freaking…

I thought carrion curse would cut down on the spell onslaught…

Play it out anyway

"P1T7


StartingHand Workers

STARTING HAND
Thieving Imp
Carrion Curse


WORKERS
Deteriorate
Pestering Haunt
Skeletal Archery
Shadow Blade
Graveyard
Summon Skeletons


NextHand

Carrion Curse
Nether Drain
Sacrifice the Weak


Discard

Blackhand Dozer
Carrion Curse


Tech 0 card(s)
Get Paid - ($10)
Thieving Imp, discard 1 of 2 - ($7)
Vandy Maxband, doom partner and imp - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 4/4+A, doomed
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy 4/5
  • :target: Lookout:

In Play:

  • Blackhand Dozer 7/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 10
    "

Game 4, Player 2, Turn 7

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Aged Sensei
Smoker
Inverse Power Ninja + Fox’s Den Students (Sets, woo)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except for turn 1)
  • Sets draws 1 rs draw 1 for maxband
All Teched Cards

Fox’s Den Students, Hidden Ninja
Fox’s Den Students, Sparring Partner
Colossus, Doubling Barbarbarian
Doubling Barbarbarian, Reversal
Sparring Partner, Earthquake
Inverse Power Ninja, Entangling Vines


Main:

  • Fox’s Den Students, 4 hasty ninjalinos arrive (6)
  • 3 Ninjalinos trade with Dozer, picks off Imp in the process
  • Sparring Partner buffs Sets
  • Ready Partner, spars with Grave (4)
  • Ready Partner, spars with Barb (2)
  • Rook (0)
  • Barb kills Vandy, you get a card, Rook to level 3
  • Grave breaks your tech 2, your base to 18
  • Sets and the last ninjalino break your tech 1, your base to 16
Workers

Morningstar Flagbearer, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Rook (2/4 lvl 3)

In Play:

  • Grave (5/6 lvl 7 )
  • Setsuki (4/5 lvl 6)
  • Doubling Barbarbarian (5/2, ++)
  • Ninjalino (1/1)
  • Sparring Partner (doomed, going to go ahead and put him in my discard**
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Snapback
Earthquake
Reversal
Aged Sensei

End of Turn Discard
My Thoughts

Looks like I might have this in the bag!! FDS on the reshuffle was lucky but reversal and hidden ninja work too


Fine Fine, I’ll scoop. Sheesh, that was a really lucky draw.

Funny thing is, I don’t see any point in that match where deteriorate would have made any appreciable difference.

1 Like

I take that back, p1t2 deteriorate woulda been game changing but it wasn’t even in hand.

1 Like

It was a pretty lucky draw, but i had Vines, Reversal and Hidden Ninja (as well as Sensei’s Advice) that could have accomplished pretty similar turns (you would have kept the tech 1 in many of them, but still had an empty board against a beefy one)

I agree that deteriorate didn’t play a big roll here, nor would it have in many of the turns. This was a 5/5 matchup when @Bob199 and I played it though, so me winning two close ones in a row doesn’t seem like it has broken the matchup in favor of white. Want to play a few more to investigate further, or move on to other colors?

1 Like

We can play 2 more matches, then move on.

1 Like

Okie dokie, I’m game for that.

Game 5, Player 1, Turn 1

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Snapback
Morningstar Flagbearer
Sensei's Advice
Smoker
Fox Viper

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Grave (2)
  • Smoker (1)
  • Worker (0)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Smoker (1/1)

In Play:

  • Grave (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Aged Sensei
Fox Primus
Grappling Hook
Safe Attacking
Savior Monk

End of Turn Discard

Sensei's Advice
Morningstar Flagbearer
Snapback

My Thoughts

This is better than game 3, Smoker in Lookout should definitely make it to next turn, making a hero very risky indeed)


P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Graveyard
Sacrifice the Weak


WORKERS
Graveyard


NextHand

Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons
Thieving Imp
Deteriorate


Discard

Skeletal Archery
Sacrifice the Weak
Pestering Haunt


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jandra, the Negator 4/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Game 5, Player 1, Turn 2

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Aged Sensei
Fox Primus
Grappling Hook
Safe Attacking
Savior Monk

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Reversal, Sparring Partner


Main:

  • Savior Monk (3)
  • Aged Sensei (2)
  • Smoker pings your base to 19
  • Worker (1)
  • Tech1 (0)
Workers

Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+1armor lvl q)
  • :psfist: Elite:
  • :pspig: Scavenger: Savior Monk (2/2)
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Smoker (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Snapback
Grappling Hook
Sensei's Advice
Reversal

End of Turn Discard
My Thoughts

Going to stay aggressive, Jandra by herself is no threat to grave in SQL so flood the board and make him deteriorate to make any progress. Reversal and SP will keep the pressure high and the board scary.


P2T2


Tech StartingHand Workers

TECH
Carrion Curse
Sickness


STARTING HAND
Poisonblade Rogue
Deteriorate
Summon Skeletons
Thieving Imp
Skeleton Javelineer


WORKERS
Graveyard
Deteriorate


NextHand

Sickness
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Skeleton Javelineer - ($4)
Thieving Imp, discard 4 of 4 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician: Jandra, the Negator 3/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Game 5, Player 1, Turn 3

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Snapback
Grappling Hook
Sensei's Advice
Reversal (discarded, eh)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Bird’s Nest, Glorious Ninja
Reversal, Sparring Partner


Main:

  • Monk kills jav, takes 1
  • Sensei buffs Grave, he takes out Jandra and sparkshots Imp, you get a card
  • Smoker trades with Imp, you get 1g
  • Midband Grave to heal him (4)
  • Worker (3)
Workers

Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Grave (3/4 lvl 3)
  • Savior Monk (2/1)
  • Aged Sensei (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

End of Turn Hand

Sparring Partner
Safe Attacking
Morningstar Flagbearer
Glorious Ninja

End of Turn Discard
My Thoughts

I’m torn. On the one hand, keeping him completely devoid of board seems to be a winning strategy, and a Soul Stone or Nether Drain + Deteriorate in hand could make things really bad for me if I don’t wipe him out. On the other hand, I’d have to spend Hook or give up some of my board in order to do it. I think that’s probably worth it though? Yea, giving up Smoker seems worth it. Okay then. Teching Bird’s Nest and pre-teching a GN for some quick threat, if I feel like generating it.

So of course I draw the GN, lol… Well, I guess that means I can keep my tech 2 options open and worker it if I think it won’t work at least!


P2T3


Tech StartingHand Workers

TECH
Soul Stone
Nether Drain


STARTING HAND
Sacrifice the Weak
Sickness
Pestering Haunt
Poisonblade Rogue
Summon Skeletons


WORKERS
Graveyard
Deteriorate
Pestering Haunt


NextHand

Carrion Curse
Jandra, the Negator
Skeletal Archery
Soul Stone


Tech 2 card(s)
Get Paid + float +Scav - ($9)
Worker - ($8)
Orpal - ($6)
Sickness on Savior and Sensei - ($4)
Poisonblade Rogue - ($2)
Heroes’s Hall - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue 2/1
  • :target: Lookout:

In Play:

  • Orpal 1/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Game 5, Player 1, Turn 4

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Sparring Partner
Safe Attacking
Morningstar Flagbearer
Glorious Ninja

Events of Turn:


Upkeep:

  • Get Gold (7+3float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Porcupine, Fox’s Den School
Bird’s Nest, Glorious Ninja
Reversal, Sparring Partner


Main:

  • Grave kills PBR, you draw 1
  • Maxband Grave to heal him (6)
  • Sparring Partner (5)
  • Worker (4)
  • Tech 2 Ninjutsu (0)
Workers

Safe Attacking, Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader: Grave (4/5+1armor lvl 7 sword active)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Smoker
Bird’s Nest
Sensei’s Advice
Snapback

End of Turn Discard
My Thoughts

If I die to Sickness + Spreading Plague so be it, I want to keep my sword rune in hopes that next turn it proves more useful. Otherwise, Grave’s safe and I tech up, might as well go Ninjas with GN already teched. He doesn’t know I’ll be whiffing it next turn :slight_smile: FDSchool will help with targeting issues as well


P2T4


Tech StartingHand Workers

TECH
Voidblocker
Hooded Executioner


STARTING HAND
Carrion Curse
Skeletal Archery
Jandra, the Negator
Soul Stone
Summon Skeletons


WORKERS
Graveyard
Deteriorate
Pestering Haunt
Summon Skeletons


NextHand

Nether Drain
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp


Discard

Poisonblade Rogue
Voidblocker
Hooded Executioner
Carrion Curse
Skeletal Archery


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy - ($5)
Jandra, the Negator - ($2)
Soul Stone Jandra - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator 4/4+A, Soul Stone
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy 2/3, lvl 1
  • :pschip: Technician: Orpal 1/3, lvl 1
  • :target: Lookout:

In Play:

  • Soul Stone

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Carrion Curse or Soul Stone, can’t do both, and Carrion Curse has the chance to wiff, though past games shows it probably wouldnt Soul Stone seems a lot safer.