Black Balance Testing (Frozenstorm v zhavier)

Game 3, Player 1, Turn 4

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Grappling Hook
Fox Primus
Sensei's Advice
Rambasa Twin
Training Grounds
Smoker (returned)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Young Lightning Dragon, Mind-Parry Monk
Training Grounds x2
Reversal, Rambasa Twins


Main:

  • Hook Jav to lookout, Grave kills him and takes 1
  • Smoker (6)
  • Worker (5)
  • Tech 2 Discipline (1)
Workers

Fox Primus, Aged Sensei, Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISCIPLINE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Grave (3/3 lvl 7)
  • :exhaust: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Reversal
Snapback
Morningstar Flagbearer
Savior Monk
Training Grounds

End of Turn Discard

Mind-Parry Monk
Young Lightning Dragon
Grappling Hook
Training Grounds
Rambasa Twin
Sensei's Advice

My Thoughts

He had the deteriorate, aw shucks. Okay then, just replay Smoker, probably he goes Plague Lab but we can manage that. Training Grounds should help provide enough value to work through it, grabbing MPM to help further along with YLD.


P2T4


Tech StartingHand Workers

TECH
Abomination
Abomination


STARTING HAND
Bone Collector
Bone Collector
Summon Skeletons
Skeletal Archery


WORKERS
Graveyard
Jandra, the Negator
Pestering Haunt
Summon Skeletons


NextHand

Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bone Collector - ($6)
Bone Collector - ($4)
Vandy - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector 3/3
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:

  • Vandy 2/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

Game 3, Player 1, Turn 5

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Reversal
Snapback
Morningstar Flagbearer
Savior Monk
Training Grounds

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Speed of the Fox, Mind-Parry Monk
Young Lightning Dragon, Mind-Parry Monk
Training Grounds x2
Reversal, Rambasa Twins


Main:

  • Rook (7)
  • Training Grounds (6)
  • Reversal scav, you get a gold (3)
  • Grave hucks his sword at techn, you draw 1
  • Hero’s Hall (1)
  • Worker (0)
Workers

Morningstar Flagbearer, Fox Primus, Aged Sensei, Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISCIPLINE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (3/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:

  • Grave (4/3 lvl 7 no sword)
  • Training Grounds (4hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Young Lightning Dragon
Reversal
Training Grounds
Mind-Parry Monk

End of Turn Discard
My Thoughts

Sickness does present a bit of an issue for me, but hopefully mind-parry monk can take care of that problem for me. We’ll see what he has planned!


P2T5


Tech StartingHand Workers

TECH
Nether Drain
Cursed Ghoul


STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Cursed Crow


WORKERS
Graveyard
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Skeleton Javelineer


NextHand

Thieving Imp
Sacrifice the Weak
Plague Lab
Deteriorate


Discard

Bone Collector
Bone Collector
Nether Drain
Skeletal Archery
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float + Scav - ($12)
Worker - ($11)
Cursed Crow - ($8)
Maxband Garth, Fetch Cursed Ghoul, bouncing smoker to hand - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul 4/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy 2/3, lvl 1
  • :pschip: Technician: Garth 3/4, lvl 7
  • :target: Lookout:

In Play:

  • Cursed Crow 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

Game 3, Player 1, Turn 6

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Young Lightning Dragon
Reversal
Training Grounds
Mind-Parry Monk

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Fox’s Den Students, Earthquake
Speed of the Fox, Mind-Parry Monk
Young Lightning Dragon, Mind-Parry Monk
Training Grounds x2
Reversal, Rambasa Twins


Main:

  • Training Grounds (8)
  • Tap training grounds to maxband Rook, kill Ghoul, take 4
  • Mind-Parry Monk (3)
  • Grave kills Vandy, takes 2, you get a gold
  • Young Lightning Dragon (0)
Workers

Morningstar Flagbearer, Fox Primus, Aged Sensei, Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISCIPLINE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Young Lightning Dragon (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Grave (5/1 lvl 7, -1/1)
  • :target: Lookout:

In Play:

  • Rook (6/2 lvl 8 two lives)
  • Mind-Parry Monk (5/4)
  • Training Grounds (4hp)
  • Training Grounds (4hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Speed of the Fox
Sensei's Advice
Savior Monk
Grappling Hook

End of Turn Discard
My Thoughts

Hoping there is no plague lab, cuz then I’m in really great shape!


P2T6


Tech StartingHand Workers

TECH
Plague Lab
Gorgon


STARTING HAND
Deteriorate
Plague Lab
Sacrifice the Weak
Thieving Imp


WORKERS
Graveyard
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Skeleton Javelineer


NextHand

Abomination
Abomination
Plague Lab


Tech 2 card(s)
Get Paid + Scav - ($11)
Plague Lab, Mind Parry and Dragon get -1 runes - ($8)
Crow kills SQL
Make a skeleton - ($7)
Sac the weak, kills Mind Parry and skeleton - ($5)
Thieving Imp, discard 1 of 4 - ($2)
Orpal - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thiving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Garth 3/4
  • :pschip: Technician: Orpal 1/3, lvl 1
  • :target: Lookout:

In Play:

  • Plague Lab :heart: 4
  • Cursed Crow 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Game 3, Player 1, Turn 7

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Speed of the Fox
Sensei's Advice
Savior Monk
Grappling Hook

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Jade Fox, Den’s Headmistress, Glorious Ninja
Fox’s Den Students, Earthquake
Speed of the Fox, Mind-Parry Monk
Young Lightning Dragon, Mind-Parry Monk
Training Grounds x2
Reversal, Rambasa Twins


Main:

  • Rook kills Imp, crumbles
  • Grave kills Garth, you get a gold, Orpal to level 3
  • Setsuki, instamax by TG (7)
  • Worker (6)
  • Tech 3 (1)
  • Tech Lab Ninjutsu (0)
Workers

Grappling Hook, Morningstar Flagbearer, Fox Primus, Aged Sensei, Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISCIPLINE
  • Tech Lab HP: 4 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (5/4 lvl 6)
  • Rook (6/6 lvl 8 crumbled)
  • Training Grounds (4hp)
  • Training Grounds (4hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Mind-Parry Monk
Snapback
Rambasa Twin
Mind-Parry Monk

End of Turn Discard
My Thoughts

Blah. Don’t give him cards and let’s see what he decides to kill between the tech 3, tech lab, and Sets (I’m guessing he’s killing Sets)


Vandy can’t doom tech 2 units, (un)fortunately.

2 Likes

I appreciate the added emphasis :slight_smile: lmk what changed Zhav

Haha, oh well… That will require some thought.

P2T7


StartingHand Workers

STARTING HAND
Abomination
Abomination
Plague Lab


WORKERS
Graveyard
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Skeleton Javelineer


NextHand

Nether Drain
Bone Collector
Bone Collector
Cursed Ghoul


Discard

Thieving Imp
Cursed Crow
Abomination
Plague Lab


Tech 0 card(s)
Get Paid + Scav - ($11)
Vandy - ($9)
Crow and Orpal kill Setsuki, paying 2, vandy to lvl 3 - ($7)
Abomination, crow dies - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination 6/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy 3/4, lvl 3
  • :target: Lookout:

In Play:

  • Plague Lab :heart: 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

Game 3, Player 1, Turn 8

P1 White vs P2 Black w/ 1g Deteriorate

Starting Hand

Mind-Parry Monk
Snapback
Rambasa Twin
Mind-Parry Monk

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs
All Teched Cards

Jade Fox, Den’s Headmistress, Glorious Ninja
Fox’s Den Students, Earthquake
Speed of the Fox, Mind-Parry Monk
Young Lightning Dragon, Mind-Parry Monk
Training Grounds x2
Reversal, Rambasa Twins


Main:

  • Snapback, swap Vandy out for Garth (6)
  • Mind-Parry Monk (1)
  • Rook walks past the Abom and kills Garth, levels fizzle
Workers

Grappling Hook, Morningstar Flagbearer, Fox Primus, Aged Sensei, Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISCIPLINE
  • Tech3 HP: 5
  • Tech Lab HP: 4 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Mind-Parry Monk (4/3)
  • :target: Lookout:

In Play:

  • Rook (6/5 lvl 8 crumbled)
  • Training Grounds (4hp)
  • Training Grounds (4hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Speed of the Fox
Earthquake
Jade Fox, Den's Headmistress
Young Lightning Dragon

End of Turn Discard
My Thoughts

As expected. That’s fine though, I’ve locked him off heroes for a turn. Next turn we can bring the whole hero squad out, and we’ll see how he’s able to cope with that. Maybe even get lucky and get an Earthquake or SotF.

Nice!?? I drew the whole load, probably would have been good to space those out at least a touch, but no matter, we’ll work with what we got


I’ll scoop on that, i shoulda been in lookout for snapback, but that wouldn’t really have helped.

I’ll post my turn 1 shortly.

1 Like

"P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Deteriorate


WORKERS
Deteriorate


NextHand

Pestering Haunt
Graveyard
Jandra, the Negator
Summon Skeletons
Thieving Imp


Discard

Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy 2/3 :stuck_out_tongue:

In Play:

  • Skeleton Javelineer 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "
1 Like

:joy:

It’s hard to feel sorry for Vandy, but losing to Snapback may be the most salinating experience in codex. I think it gets my vote for most obnoxious single card outside of gunships.

Oh and great series so far guys, loving following it. Keep up the good work!

1 Like

Thanks @thehug0naut :slight_smile: I only really feel bad about Snapback when you kill the snapped-in hero and completely lock the opponent off spells. It definitely feels awful to have even starter deck spells dead in hand.

Lucky me you didn’t also have Haunt for this opening, gl hf @zhavier!

Game 4, Player 2, Turn 1

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Aged Sensei
Morningstar Flagbearer
Snapback
Fox Viper
Smoker

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Rook (3)
  • Smoker (2)
  • Aged Sensei (1)
  • Worker (0)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout: Smoker (1/1)

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Grappling Hook
Savior Monk
Safe Attacking
Fox Primus

End of Turn Discard
My Thoughts

Rook is Vandy’s Kryptonite, this should pay well (especially considering I’m drawing into combat spells!)


P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Hooded Executioner


STARTING HAND
Graveyard
Jandra, the Negator
Pestering Haunt
Thieving Imp
Summon Skeletons


WORKERS
Deteriorate
Pestering Haunt


NextHand

Graveyard
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, hits 1 fo 4 - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:

In Play:

  • Vandy 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Game 4, Player 2, Turn 2

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Aged Sensei
Morningstar Flagbearer
Snapback
Fox Viper
Smoker

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Inverse Power Ninja, Entangling Vines


Main:

  • Safe Attacking (5)
  • Smoker and Sensei safely kill Jav
  • Midband Rook, kill Vandy, Rook to level 7 (1)
  • Worker (0)
Workers

Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Smoker (1/1)
  • Aged Sensei (1/1)
  • Rook (3/3 lvl 7))

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sensei's Advice
Grappling Hook
Snapback

End of Turn Discard
My Thoughts

Even with the grappling hook discard (ugh) taking the kill still makes sense I think. Pray he didn’t tech Sickness


P1T3


Tech StartingHand Workers

TECH
Nether Drain
Carrion Curse


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard


WORKERS
Deteriorate
Pestering Haunt
Skeletal Archery


NextHand

Hooded Executioner
Sacrifice the Weak
Nether Drain
Shadow Blade
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Imp kills Sensei
Jandra, the Negator - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra, the Negator 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Chances seem decent he breaks my tech 1 here, but that would leave him pretty open to counterattack

Game 4, Player 2, Turn 3

P2 White vs P1 Black w/ 1g Deteriorate

Starting Hand

Sensei's Advice
Grappling Hook
Snapback

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Sparring Partner, Earthquake
Inverse Power Ninja, Entangling Vines


Main:

  • Maxband Rook (6)
  • Smoker trades with Imp
  • Tech 1 (5)
  • Hero’s Hall (3)
  • Worker (2)
Workers

Grappling Hook, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Morningstar Flagbearer
Inverse Power Ninja
Entangling Vines
Savior Monk

End of Turn Discard

Aged Sensei
Earthquake
Sparring Partner
Smoker
Snapback
Sensei's Advice

My Thoughts

Safe enough! This seems a strong position for me. Grabbing SP, might be maxing Sets next turn? We shall see!