I believe you were interested in testing some of the changes. Care to do some testing with the 1g deteriorate?
Any color vs black. I’ll play either side.
I believe you were interested in testing some of the changes. Care to do some testing with the 1g deteriorate?
Any color vs black. I’ll play either side.
Yea I’m game. Since you’ve already been trying out the black part vs Blue, why don’t you stay on Black and I can try out the other monos. I’ll start with Green and work my way through the other colors, sound good to you?
Sounds Good. You can start as P1.
Okay, let the gimpy black games begin! GL HF @zhavier
P1 Green vs P2 Black w/ 1g Deteriorate
Playful Panda
Verdant Tree
Young Treant
Forest’s Favor
Merfolk Prospector
Young Treant
Rampant Growth
Ironbark Treant
Rich Earth
Spore Shambler
Can’t say I’m a Green meanie, but imma do my best here. Certainly feels good to lay this much StW ground cover and not fear freebie Deteriorate trades!
P2T1
STARTING HAND
Thieving Imp
Graveyard
Sacrifice the Weak
Skeletal Archery
Jandra, the Negator
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons
Deteriorate
Pestering Haunt
Skeletal Archery
Graveyard
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard 3 of 4 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
P1 Green vs P2 Black w/ 1g Deteriorate
Rampant Growth
Ironbark Treant
Rich Earth (discarded)
Spore Shambler
Tiny Basilisk, Huntress
Ironbark Treant, Young Treant
Tiger Cub
Rampant Growth
Rich Earth
Tiny Basilisk
Cala midband makes targeting all the more difficult, I’ll protect my kin that way. Teching a Huntress and Tiny B, next round probably Ferocity and another unit
"P2T2
TECH
Bone Collector
Nether Drain
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
Summon Skeletons
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Nether Drain
Graveyard
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Pestering Haunt
Skeleton Javelineer - ($5)
Garth + Skeleton - ($2)
Tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P1 Green vs P2 Black w/ 1g Deteriorate
Tiger Cub
Rampant Growth
Rich Earth
Tiny Basilisk
Murkwood Allies, Feral Strike
Tiny Basilisk, Huntress
Rich Earth, Ironbark Treant, Young Treant
Forest’s Favor
Huntress
Feral Strike
Murkwood Allies
Tiger Cub
Rampant Growth
Who needs cards anyway? I can get Tigers for a couple turns and tech up or get a buddy out for Cala, trade the board off and hopefully Feral Strike XD Probably begging for a Doom Grasp but so be it
P2T3
TECH
Sickness
Banefire Golem
STARTING HAND
Graveyard
Sacrifice the Weak
Skeletal Archery
Nether Drain
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Bone Collector
Graveyard
Deteriorate
Summon Skeletons
Nether Drain
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Haunt trades with Prospector
Tech 2 Demonology - ($3)
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
P1 Green vs P2 Black w/ 1g Deteriorate
Forest’s Favor
Huntress
Rampaging Elephant, Spirit of the Panda
Murkwood Allies, Feral Strike
Tiny Basilisk, Huntress
Huntress, Rich Earth, Ironbark Treant, Young Treant
Spore Shambler
Verdant Tree
Rampant Growth
Quick demonz, so Dozer probably coming to play. Should be able to keep Tiny B safe enough to counteract that. and I’ll grab a big ol’ Elephant to stick down as well.
"P2T4
TECH
Doom Grasp
Voidblocker
STARTING HAND
Deteriorate
Bone Collector
Summon Skeletons
Graveyard
Nether Drain
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Graveyard
Pestering Haunt
Sickness
Sacrifice the Weak
Banefire Golem
Nether Drain
Summon Skeletons
Deteriorate
Doom Grasp
Voidblocker
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Bone Collector - ($8)
Garth lvl 2 + skeleton - ($4)
Nether Drain Cala - ($3)
Tower - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P1 Green vs P2 Black w/ 1g Deteriorate
Spore Shambler
Verdant Tree
Rampant Growth
Moment’s Peace, Dinosize
Rampaging Elephant, Spirit of the Panda
Murkwood Allies, Feral Strike
Tiny Basilisk, Huntress
Rampant Growth, Huntress, Rich Earth, Ironbark Treant, Young Treant
Feral Strike
Murkwood Allies
Rampaging Elephant
Hmm, he opts for tower instead… that works fine! I’ll have Midori fly-by for tower kills moving forward if I whiff my Feral Strike.
P2T5
TECH
Blackhand Dozer
Sickness
STARTING HAND
Banefire Golem
Sickness
Sacrifice the Weak
Pestering Haunt
Summon Skeletons
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Graveyard
Deteriorate
Bone Collector
Voidblocker
Thieving Imp
Doom Grasp
Sickness
Blackhand Dozer
Sickness
Summon Skeletons
Banefire Golem
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($9)
Maxband Orpal - ($2)
Sickness on Midori and Cal - ($0)
Pestering Haunt
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P1 Green vs P2 Black w/ 1g Deteriorate
Feral Strike
Murkwood Allies
Rampaging Elephant
Gigadon + Tiny B (feral strike)
Dinosize, Huntress
Moment’s Peace, Dinosize
Rampaging Elephant, Spirit of the Panda
Murkwood Allies, Feral Strike
Tiny Basilisk, Huntress
Rampant Growth, Huntress, Rich Earth, Ironbark Treant, Young Treant
Merfolk Prospector
Tiger Cub
Tiny Basilisk
Moment’s Peace
Dinosize
Verdant Tree
Huntress
Dinosize
Feral Strike
Murkwood Allies
Stalking Tiger
Orpal’s the biggest threat here so we want to get a kill, that means giving up Tiger but we gain safety for Giga and Elephant. Feral Strike can grab me a Tiny B and I can play the Elephant I already have, let’s do that! Next turn I can get Arg, Max Midori, whatever we need
Yeah I should just concede here. I thought draining you of cards would work out better than it did and you got decently lucky and draws I’d say.
I’ll post my turn 1 shortly
P1T1
STARTING HAND
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Deteriorate
WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Thieving Imp
Sacrifice the Weak
Deteriorate
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Skeleton Javelineer - ($2)
Vandy - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Looking back, now Im wondering what 2 cards you discarded to give Cala stealth that last turn.
Ha, you’re right, I needed to swap Tiny B for something to discard, and brought out arg instead
I would still have conceded, but no Tiny B would be a decent bit better position for me. That said, you would have discarded the rampaging elephant then gotten another with feral strike, in the order you had it.
Oh for sure, no Tiny B is much easier to deal with XD Sorry, we just had our second child, so I’m a bit loopy lol. Probably won’t be the last playing mistake I make!
P2 Green vs P1 Black w/ 1g Deteriorate
Merfolk Prospector
Rich Earth
Forest’s Favor
Playful Panda
Rampant Growth
Young Treant
Spore Shambler
Young Treant
Tiger Cub
Verdant Tree
I’m thinking next turn I will mid Cala + Tower, or Ironbark + Arg + Tower perhaps. Rich Earth feels super risky against a bully Vandy start, but we’ll see if like Murkwood or Tiny B can put a dent in it XD