Balance Patch 2.1

I love the flavor justification here @thehug0naut. I disagree w/ the printed distinction though, it’s fine for Drakk maxband and Fencer buffs to be nerfed as well, there’s still plenty of room for Garrison to kick butt without those things gaining haste also drawing cards.

The harsher nerf would be eliminating haste all together, like “Whenever you play a unit from hand, draw a card. Your units can no longer have the Haste ability”

Agree 100% on Vandy btw. She might even need a counter buff for losing the meta fetch? Give back the resist or reduce the Meta cost to 5 maybe? Probably not lol :slight_smile:

So let’s start getting a running list together:

Running proposal for “Forum Standard” Rules Addenda v 2.2 (CAPS23 Edition)

In addition to the 2.1 changes

Nerfs
Vandy Midband changes to “①, :right_arrow_curving_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Flagstone Garrison Ability changes to " Whenever you play a unit without haste from your hand, draw a card."
Buffs
Jail Cost reduced to 2
General’s Hammer Cost reduced to 2

What else? Anyone want more Troq buffs? Thoughts on reverting any 2.1 changes that seem like overkill in hindsight? (Battle Suits specifically I kinda miss, but maybe that’s just me. It did still see quite a bit of play)

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