Balance patch 2.0

So far testing the changes to The Boot with Penatronic, neither of us feel like it’s too insanely big of a buff. Troq desperately needs buffs to be tournament viable

I’ll bump the “consensus” nerfs Pena proposed along w/ the Bashing and Law Buffs I think are most warranted.

Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base dame increased from 4 to 6
Pirate Gunship Remove obliterate 2, increase cost to 7
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Drill Sergeant Change text to whenever you play a unit from yoru hand, put a +1/+1 counter on it
Flagstone Garrison Cost increased from 3 to 4
Bird’s Nest Sacrifice birds when birds nest leaves play
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Cost moves to 4
new text: Select one of the following:
- Destroy a Tech 0 AND a Tech 1 unit
- Move an enemy hero to level 1
- Destroy an Upgrade or Ongoing Spell
Arresting Constable Ability changes to: Arrives or Attacks → Disable an enemy Unit or Hero
Guardian of the Gates Ability changes to: Whenever Guardian of the Gates is attacked, disable the attacker