So far testing the changes to The Boot with Penatronic, neither of us feel like it’s too insanely big of a buff. Troq desperately needs buffs to be tournament viable
I’ll bump the “consensus” nerfs Pena proposed along w/ the Bashing and Law Buffs I think are most warranted.
| Nerfs | |
|---|---|
| Vandy | Remove resist 1 at midband |
| Garth | Reduce midband stats to 2/3 |
| MoLaC | If you have no units in play, remove all runes from this |
| Lich’s Bargain | Base dame increased from 4 to 6 |
| Pirate Gunship | Remove obliterate 2, increase cost to 7 |
| Deteriorate | Increase cost to 1 |
| Dark Pact | Increase cost to 1 |
| Drill Sergeant | Change text to whenever you play a unit from yoru hand, put a +1/+1 counter on it |
| Flagstone Garrison | Cost increased from 3 to 4 |
| Bird’s Nest | Sacrifice birds when birds nest leaves play |
| Buffs | |
|---|---|
| Troq | Swap midband and maxband |
| Mid at 4 and max at 7 | |
| Let maxband target any building | |
| The Boot | Cost moves to 4 |
| new text: Select one of the following: | |
| - Destroy a Tech 0 AND a Tech 1 unit | |
| - Move an enemy hero to level 1 | |
| - Destroy an Upgrade or Ongoing Spell | |
| Arresting Constable | Ability changes to: Arrives or Attacks → Disable an enemy Unit or Hero |
| Guardian of the Gates | Ability changes to: Whenever Guardian of the Gates is attacked, disable the attacker |