[Balance Changes] Blue v Purple (FrozenStorm & bansa)

And sure let’s switch colors, your turn to go first.

I’m not saying Blue shoud be buffed more. I’m just reacting to your concern about BI and Blue being buffed in general. If Blue was the only color saw these improvements, then it’s definitely worrisome but with the respect to overall changes, it seems pretty neautral in the spectrum.

Time Spiral and Tinkerer (and Seer) did target anything before, didn’t have to be things with time runes, so they were indeed very effective illusion countermeasures.

I do think Sentry’s buff is bigger than it looks, and the Prynn buff is real, but otherwise I really don’t think Purple got much in the way of buffs. But maybe I have a bad read on it.

I’ll probably start a new game monday!

I’m confused how Time Spiral and Tinkerer targeted before. Codex Card Database says they don’t?

Huh. Maybe I’m mistaken, I could’ve sworn they targeted…

Neither does Seer. I’ve always thought this way.

You’re totally right; I’m not sure why I thought they targeted! I was certain of it too lol…

Also I totally forgot yesterday was monday; Labor Day feels so much like a sunday. Game starting now, GL HF @bansa!

Balance Trial - Game 3 Player 1, Turn 1

P2 Purple vs P1 Blue

Starting Hand

Jail
Reputable Newsman
Traffic Director
Bluecoat Musketeer
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Onimaru (2)
  • Traffic Director (1)
  • Worker (0)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Building Inspector
Spectral Aven
Porkhand Magistrate
Arrest
Manufactured Truth

End of Turn Discard
My Thoughts

Okay Blue seems crazy strong now but I spose let’s see if Bansa has a better read for how to purple than I do!


1 Like

No worries! I though you meant after the weekend :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Forgotten Fighter
Battle Suits
Tinkerer
Nullcraft


WORKERS
Forgotten Fighter


NextHand

Plasmodium
Temporal Research
Neo Plexus
Fading Argonaut
Hardened Mox


Discard

Tinkerer
Time Spiral
Battle Suits


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft deals 1 to Oni - ($2)
Tech I - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Mmmk good deal :slight_smile:

Balance Trial - Game 3 Player 1, Turn 2

P2 Purple vs P1 Blue

Starting Hand

Building Inspector
Spectral Aven
Porkhand Magistrate
Arrest
Manufactured Truth

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Hound, Tax Collector


Main:

  • Spectral Aven (3)
  • Building Inspector (2)
  • Oni and TD hit your tech1 to 1hp
  • Worker (1)
  • Tech1 (0)
Workers

Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spectral Aven (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/2 lvl 1)
  • Traffic Director (1/1)
  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Tax Collector
Arrest
Lawful Search
Manufactured Truth

End of Turn Discard
My Thoughts

Aven Stronk here against the nullcraft start


P2T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Fading Argonaut
Plasmodium
Temporal Research
Neo Plexus
Hardened Mox
Time Spiral
Knight of the Conclave


WORKERS
Forgotten Fighter


NextHand

Battle Suits
Tinkerer
Time Spiral
Plasmodium


Tech 2 card(s)
Get Paid + float - ($7)
Fading Argonaut - ($5)
Vir - ($3)
Temporal Research, draw 2 - ($1)
Vir peeks and pays 1 to swap - ($0)
Knight of the Conclave
Knight of the Conclave
Time Spiral removes rune from KotC

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nullcraft (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3), fading 3
  • :target: Lookout:

In Play:

  • L1 Vir (2/3)
  • Knight of the Conclave, forecast 1
  • Knight of the Conclave, forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

What a draw lol

Balance Trial - Game 3 Player 1, Turn 3

P2 Purple vs P1 Blue

Starting Hand

Tax Collector
Arrest
Lawful Search
Manufactured Truth

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Scribe
Spectral Hound, Tax Collector


Main:

  • Arrest Fargo (4)
  • Tax Collector (2)
  • Manufactured Truth, TD is Tax Collector (1)
  • “Tax Collector” kills Vir, will die after my turn, Oni to level 3
  • BI breaks your tech1, your base to 18
  • Oni hits your base to 15
  • Worker (0)
Workers

Lawful Search, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (3/3+1armor)
  • :psfist: Elite: Spectral Aven (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/2 lvl 3)
  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Jail
Spectral Hound

End of Turn Discard
My Thoughts

I just blow that up yea? Lucky he got both KOTCs but should be punishable


P2T3


Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Plasmodium
Battle Suits
Tinkerer
Time Spiral
Hardened Mox


WORKERS
Forgotten Fighter


NextHand

Temporal Research
Neo Plexus
Time Spiral
Now!


Tech 2 card(s)
Get Paid + time passes - ($6)
Plasmodium - ($4)
Tinkerer removes rune from KotC - ($2)
Geiger - ($0)
Time Spiral removes rune from Plasmodium

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nullcraft (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Knight of the Conclave (4/4), resist 1
  • :target: Lookout: Knight of the Conclave (4/4), resist 2

In Play:

  • Plasmodium, forecast 2
  • Tinkerer (1/2)
  • L1 Geiger (2/3)
  • Fading Argonaut (2/3), fading 2

Buildings:

  • :heart: Base HP: 15

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Just making sure, not rebuilding the tech 1 (and thus paying me money)?

1 Like

Not rebuilding.

1 Like

Balance Trial - Game 3 Player 1, Turn 4

P2 [Purple]Codex Card Database) vs P1 Blue

Starting Hand

Jail
Spectral Hound

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Flagstone Garrison
Flagstone Garrison, Scribe
Spectral Hound, Tax Collector


Main:

  • Maxband Oni, kill Techn, you draw 1 (2)
  • Tax Collector and BI trade with lookout
  • Aven trades with Nullcraft
  • Spectral Hound (1)
  • Worker (0)
Workers

Jail, Lawful Search, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 1 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Spectral Hound (3/3)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Onimaru (4/1 lvl 8)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Reputable Newsman
Manufactured Truth

End of Turn Discard
My Thoughts

Nope just time rune spam like woah… but killing them both does me well, I can tech next turn under the cover of the soldiers


P2T4


Tech StartingHand Workers

TECH
Research & Development
Seer


STARTING HAND
Neo Plexus
Temporal Research
Now!
Time Spiral
Hardened Mox
Battle Suits
Now!


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Temporal Research
Neo Plexus
Knight of the Conclave
Now!
Battle Suits


Tech 2 card(s)
Get Paid + time passes - ($6)
Rebuild Tech I
Now! pops Hound - ($5)
Time Spiral Plasmodium arrives
Plasmodium kills SQL
Geiger kills Scav
Fading Argonaut kills Lookout
Tinkerer trades with Oni, Geiger to L3
Maxband Geiger, Fargo - ($3)
Temporal Research, draw 2 - ($1)
Worker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/3), -1
  • L5 Geiger (3/4)
  • Fading Argonaut (2/3), fading 3

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Didn’t think you can MT units with forecast. Oh well…

If you wanna change your turn, I’m cool with that

I think I should otherwise it’s prolly a game over for me :slight_smile:
Another question, if I put a time rune on a already arrived forecast unit, does it go to forecast again?

1 Like

Oh that’s a super interesting question… I had never thought about intentionally future-ing something… Check / ask in the rules thread I spose? My inkling is to say no based on the wording of forecast:

Starts off in the future, not in play. Put X time runes on this and remove one each upkeep. When you remove the last, it arrives.

That’s worded in a pretty one-way fashion, and there’s nothing extra on the ruling site that seems to imply anything to the contrary. I’d expect something more like “While this has any time runes on it, it is considered in the ‘future zone’ and not ‘in play’”, or something. The “when you remove the last rune, it arrives” has a finality to it.

That said, it’s not totally clear either and I’d be open to a convincing argument to the contrary.