And sure let’s switch colors, your turn to go first.
I’m not saying Blue shoud be buffed more. I’m just reacting to your concern about BI and Blue being buffed in general. If Blue was the only color saw these improvements, then it’s definitely worrisome but with the respect to overall changes, it seems pretty neautral in the spectrum.
Time Spiral and Tinkerer (and Seer) did target anything before, didn’t have to be things with time runes, so they were indeed very effective illusion countermeasures.
I do think Sentry’s buff is bigger than it looks, and the Prynn buff is real, but otherwise I really don’t think Purple got much in the way of buffs. But maybe I have a bad read on it.
I’ll probably start a new game monday!
I’m confused how Time Spiral and Tinkerer targeted before. Codex Card Database says they don’t?
Huh. Maybe I’m mistaken, I could’ve sworn they targeted…
Neither does Seer. I’ve always thought this way.
You’re totally right; I’m not sure why I thought they targeted! I was certain of it too lol…
Also I totally forgot yesterday was monday; Labor Day feels so much like a sunday. Game starting now, GL HF @bansa!
Balance Trial - Game 3 Player 1, Turn 1
Starting Hand
Jail
Reputable Newsman
Traffic Director
Bluecoat Musketeer
Lawful Search
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Onimaru (2)
- Traffic Director (1)
- Worker (0)
Workers
Bluecoat Musketeer
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Traffic Director (1/1+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Onimaru (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
Building Inspector
Spectral Aven
Porkhand Magistrate
Arrest
Manufactured Truth
End of Turn Discard
My Thoughts
Okay Blue seems crazy strong now but I spose let’s see if Bansa has a better read for how to purple than I do!
No worries! I though you meant after the weekend
P2T1
StartingHand Workers
STARTING HAND
Time Spiral
Forgotten Fighter
Battle Suits
Tinkerer
Nullcraft
WORKERS
Forgotten Fighter
NextHand
Plasmodium
Temporal Research
Neo Plexus
Fading Argonaut
Hardened Mox
Discard
Tinkerer
Time Spiral
Battle Suits
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft deals 1 to Oni - ($2)
Tech I - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nullcraft (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Mmmk good deal
Balance Trial - Game 3 Player 1, Turn 2
Starting Hand
Building Inspector
Spectral Aven
Porkhand Magistrate
Arrest
Manufactured Truth
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Spectral Hound, Tax Collector
Main:
- Spectral Aven (3)
- Building Inspector (2)
- Oni and TD hit your tech1 to 1hp
- Worker (1)
- Tech1 (0)
Workers
Porkhand Magistrate, Bluecoat Musketeer
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader:
- Elite: Spectral Aven (2+1/2)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Onimaru (2/2 lvl 1)
- Traffic Director (1/1)
- Building Inspector (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Tax Collector
Arrest
Lawful Search
Manufactured Truth
End of Turn Discard
My Thoughts
Aven Stronk here against the nullcraft start
P2T2
Tech StartingHand Workers
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Fading Argonaut
Plasmodium
Temporal Research
Neo Plexus
Hardened Mox
Time Spiral
Knight of the Conclave
WORKERS
Forgotten Fighter
NextHand
Battle Suits
Tinkerer
Time Spiral
Plasmodium
Tech 2 card(s)
Get Paid + float - ($7)
Fading Argonaut - ($5)
Vir - ($3)
Temporal Research, draw 2 - ($1)
Vir peeks and pays 1 to swap - ($0)
Knight of the Conclave
Knight of the Conclave
Time Spiral removes rune from KotC
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite: Nullcraft (2/1)
- Scavenger:
- Technician: Fading Argonaut (2/3), fading 3
- Lookout:
In Play:
- L1 Vir (2/3)
- Knight of the Conclave, forecast 1
- Knight of the Conclave, forecast 2
Buildings:
- Base HP: 20
- Tech I HP: 1
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
What a draw lol
Balance Trial - Game 3 Player 1, Turn 3
Starting Hand
Tax Collector
Arrest
Lawful Search
Manufactured Truth
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Flagstone Garrison, Scribe
Spectral Hound, Tax Collector
Main:
- Arrest Fargo (4)
- Tax Collector (2)
- Manufactured Truth, TD is Tax Collector (1)
- “Tax Collector” kills Vir, will die after my turn, Oni to level 3
- BI breaks your tech1, your base to 18
- Oni hits your base to 15
- Worker (0)
Workers
Lawful Search, Porkhand Magistrate, Bluecoat Musketeer
- Patrol as below
- Discard 0 Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Tax Collector (3/3+1armor)
- Elite: Spectral Aven (2+1/2)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Onimaru (2/2 lvl 3)
- Building Inspector (1/1)
Economy Info:
Cards:
- Hand: 2
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Jail
Spectral Hound
End of Turn Discard
My Thoughts
I just blow that up yea? Lucky he got both KOTCs but should be punishable
P2T3
Tech StartingHand Workers
TECH
Now!
Now!
STARTING HAND
Plasmodium
Battle Suits
Tinkerer
Time Spiral
Hardened Mox
WORKERS
Forgotten Fighter
NextHand
Temporal Research
Neo Plexus
Time Spiral
Now!
Tech 2 card(s)
Get Paid + time passes - ($6)
Plasmodium - ($4)
Tinkerer removes rune from KotC - ($2)
Geiger - ($0)
Time Spiral removes rune from Plasmodium
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite: Nullcraft (2/1)
- Scavenger:
- Technician: Knight of the Conclave (4/4), resist 1
- Lookout: Knight of the Conclave (4/4), resist 2
In Play:
- Plasmodium, forecast 2
- Tinkerer (1/2)
- L1 Geiger (2/3)
- Fading Argonaut (2/3), fading 2
Buildings:
- Base HP: 15
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Just making sure, not rebuilding the tech 1 (and thus paying me money)?
Not rebuilding.
Balance Trial - Game 3 Player 1, Turn 4
P2 [Purple]Codex Card Database) vs P1 Blue
Starting Hand
Jail
Spectral Hound
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Overeager Cadet, Flagstone Garrison
Flagstone Garrison, Scribe
Spectral Hound, Tax Collector
Main:
- Maxband Oni, kill Techn, you draw 1 (2)
- Tax Collector and BI trade with lookout
- Aven trades with Nullcraft
- Spectral Hound (1)
- Worker (0)
Workers
Jail, Lawful Search, Porkhand Magistrate, Bluecoat Musketeer
- Patrol as below
- Discard 0 Draw 1 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Soldier (1/1+1armor)
- Elite:
- Scavenger: Soldier (1/1)
- Technician: Spectral Hound (3/3)
- Lookout: Soldier (1/1)
In Play:
- Onimaru (4/1 lvl 8)
Economy Info:
Cards:
- Hand: 2
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Reputable Newsman
Manufactured Truth
End of Turn Discard
My Thoughts
Nope just time rune spam like woah… but killing them both does me well, I can tech next turn under the cover of the soldiers
P2T4
Tech StartingHand Workers
TECH
Research & Development
Seer
STARTING HAND
Neo Plexus
Temporal Research
Now!
Time Spiral
Hardened Mox
Battle Suits
Now!
WORKERS
Forgotten Fighter
Hardened Mox
NextHand
Temporal Research
Neo Plexus
Knight of the Conclave
Now!
Battle Suits
Tech 2 card(s)
Get Paid + time passes - ($6)
Rebuild Tech I
Now! pops Hound - ($5)
Time Spiral Plasmodium arrives
Plasmodium kills SQL
Geiger kills Scav
Fading Argonaut kills Lookout
Tinkerer trades with Oni, Geiger to L3
Maxband Geiger, Fargo - ($3)
Temporal Research, draw 2 - ($1)
Worker - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Plasmodium (4/3), -1
- L5 Geiger (3/4)
- Fading Argonaut (2/3), fading 3
Buildings:
- Base HP: 15
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Didn’t think you can MT units with forecast. Oh well…
If you wanna change your turn, I’m cool with that
I think I should otherwise it’s prolly a game over for me
Another question, if I put a time rune on a already arrived forecast unit, does it go to forecast again?
Oh that’s a super interesting question… I had never thought about intentionally future-ing something… Check / ask in the rules thread I spose? My inkling is to say no based on the wording of forecast:
Starts off in the future, not in play. Put X time runes on this and remove one each upkeep. When you remove the last, it arrives.
That’s worded in a pretty one-way fashion, and there’s nothing extra on the ruling site that seems to imply anything to the contrary. I’d expect something more like “While this has any time runes on it, it is considered in the ‘future zone’ and not ‘in play’”, or something. The “when you remove the last rune, it arrives” has a finality to it.
That said, it’s not totally clear either and I’d be open to a convincing argument to the contrary.