[Balance Changes] Blue v Purple (FrozenStorm & bansa)

Your turn for p1, post at your leisure, I’m probably not going to play much over the weekend but may here or there

1 Like

P1T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Reputable Newsman
Traffic Director
Spectral Aven
Lawful Search


WORKERS
Porkhand Magistrate


NextHand

Manufactured Truth
Arrest
Jail
Bluecoat Musketeer


Discard

Lawful Search
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spectral Aven - ($1)
Traffic Director - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

OK edited, GL HF @bansa!

Balance Trial - Game 2 Player 2, Turn 1

P2 [Purple]Codex Card Database) vs P1 Blue

Starting Hand

Time Spiral
Battle Suits
Tinkerer
Neo Plexus
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Battle Suits (3)
  • Worker (2)
Workers

Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

End of Turn Hand

Forgotten Fighter
Hardened Mox
Plasmodium
Fading Argonaut
Nullcraft

End of Turn Discard
My Thoughts

Illusions and Tax Collector are MEAN now against purple… I have zero for targeting non-aven patrollers… Stewardess is good against the Aven though, I should have thought of that last game. All the time stuff is “buffed” but HEAVILY nerfed against illusions and that really hurts Purple’s chances to use the early game time buffs, so that was a bad plan last game. Time to play a little more standard.


P1T2


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Bluecoat Musketeer
Arrest
Manufactured Truth
Jail


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Manufactured Truth
Building Inspector
Scribe
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jail - ($1)
Tech I - ($0)
Aven and Director deal 3 to base

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • Jail (3)
  • Traffic Director (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Jail eh? hmmm

Balance Trial - Game 2 Player 2, Turn 2

P2 [Purple]Codex Card Database) vs P1 Blue

Starting Hand

Forgotten Fighter
Hardened Mox
Plasmodium
Fading Argonaut
Nullcraft

Events of Turn:


Upkeep:

  • Get Gold (6+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Assimilate, Stewardess of the Undone


Main:

  • Hardened Mox, to jail (5)
  • Fading Argonuat, breaks Mox out (3)
  • Worker (2)
  • Tech 1 (1)
  • Tech Lab, as I understand I don’t declare a spec until tech 2 on it (0)
Workers

Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • TechLab HP: 4 spec tbd

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Fading Argonaut (in jail)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Neo Plexus
Temporal Research
Tinkerer
Assimilate

End of Turn Discard
My Thoughts

Okay I want that Jail XD Guess I’m gonna steal it


P1T3


Tech StartingHand Workers

TECH
General’s Hammer
Spectral Hound


STARTING HAND
Building Inspector
Arrest
Manufactured Truth
Scribe
Lawful Search


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest


NextHand

Manufactured Truth
Reputable Newsman
Scribe
Lawful Search
Building Inspector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Scribe, draw 1 - ($3)
Aven and Director deal 3 to base (14)

Float ($3)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • Jail (3), Fargo
  • Traffic Director (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

My jail

Balance Trial - Game 2 Player 2, Turn 3

P2 [Purple]Codex Card Database) vs P1 Blue

Starting Hand

Neo Plexus
Temporal Research
Tinkerer
Assimilate

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hyperion, Temporal Distortion
Assimilate, Stewardess of the Undone


Main:

  • Vir (5)
  • Assimilate the Jail, mine now (2)
  • Worker (1)
Workers

Tinkerer, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • TechLab HP: 4 spec tbd

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Vir (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Fading Argonaut (in jail, comes to me when you play a unit into the jail)
  • Jail (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Forgotten Fighter
Nullcraft
Stewardess of the Undone
Hyperion

End of Turn Discard
My Thoughts

Hmm, I guess he can just break the jail, which kinda sucks, but I spose I just live with that ;/


Fargo was innocent. He should be freed.

P1T4


Tech StartingHand Workers

TECH
General’s Hammer
Elite Training


STARTING HAND
Reputable Newsman
Scribe
Building Inspector
Lawful Search
Manufactured Truth
General’s Hammer
Spectral Hound


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Building Inspector


NextHand

Lawful Search
Spectral Hound
Manufactured Truth
Elite Training


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Onimaru - ($7)
Lawful Search, look at hand, draw 1 - ($6)
General’s Hammer destroys Jail, Jail and Fargo to discard - ($4)
Aven and Director deal 3 to base (11)
Scribe, draw 1 - ($2)
Reputable Newsman, #2 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Scribe (1/3)
  • :pschip: Technician: Reputable Newsman (0/3), #2
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • Traffic Director (1/1)
  • L1 Onimaru (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Balance Trial - Game 2 Player 2, Turn 4

P2 [Purple]Codex Card Database) vs P1 Blue

Starting Hand

Forgotten Fighter
Nullcraft
Stewardess of the Undone
Hyperion

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Tricycloid, Unphase
Hyperion, Temporal Distortion
Assimilate, Stewardess of the Undone


Main:

  • Stewardess of the Undone, pop Aven (6)
  • Peek topdeck, swap (5)
  • Tech 2 Present, tech lab future (1)
  • Worker (0)
Workers

Forgotten Fighter, Tinkerer, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 11
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • TechLab HP: 4 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Vir (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Hyperion
Neo Plexus
Temporal Distortion
Assimilate

End of Turn Discard
My Thoughts

Just do present things? I think so


Really enjoying these time shenanigans

1 Like

My bad, fixed it!

Wait why did this draw 1??? And why wouldn’t it be buffing two things??

1 Like

Lol… Totally confused with Boot Camp. Thought Elite Training was Boot Camp… Fixing my turn.

P1T5


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Spectral Hound
Manufactured Truth
Elite Training
Lawful Search
General’s Hammer


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Building Inspector


NextHand

Manufactured Truth
Jail
General’s Hammer


Tech 2 card(s)
Get Paid - ($8)
Lawful Search, look at hand, draw 1 - ($7)
Manufactured Truth Newsman into Stewardess - ($6)
Elite Training Scribe and Copy of Stewardess - ($4)
Trained Scribe exhausts SQL
Copy of Stewardess kills Stewardess
Oni kills Vir, Oni to L3
General’s Hammer deals 3 to Tech II - ($2)
Scribe and Director destroy Tech II, base on (9)
Midband Oni - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Traffic Director (1/1)
  • L5 Onimaru (3/4)
  • Scribe (2/2), trained, -1
  • Reputable Newsman (1/1), #2, trained, -2
  • Scribe (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Yikes

Balance Trial - Game 2 Player 2, Turn 5

P2 Purple vs P1 Blue

Starting Hand

Hyperion
Neo Plexus
Temporal Distortion
Assimilate
Unphase (rs techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • rs draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Now!, Void Star
Tricycloid, Unphase
Hyperion, Temporal Distortion
Assimilate, Stewardess of the Undone


Main:

  • Neo plexus (7)
  • Prynn + midband (2)
  • mox kills TD
  • Worker (1)
Workers

Assimilate, Forgotten Fighter, Tinkerer, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 9
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • TechLab HP: 4 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Prynn (2/4 lvl 4, stops your draws on death, fade 4)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Nullcraft
Fading Argonaut
Temporal Research
Tricycloid
Stewardess of the Undone

End of Turn Discard
My Thoughts

Base health is getting dicey…


P1T6


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
General’s Hammer
Jail
Manufactured Truth


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Building Inspector


NextHand

The Art of War
Elite Training
Lawful Search


Discard

Traffic Director
General’s Hammer
Manufactured Truth
Boot Camp
Boot Camp


Tech 2 card(s)
Get Paid - ($8)
General’s Hammer deals 3 to base (6) - ($6)
Onimaru kills SQL
Max Onimaru - ($3)
Jail - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite: Soldier (2/1)
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout: Scribe (1/2), -1, resist 1

In Play:

  • Reputable Newsman (0/1), #2, -2
  • L8 Onimaru (4/5)
  • Jail (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Mega yikes… but you didn’t pretech Art of War right?

Balance Trial - Game 2 Player 2, Turn 6

P2 Purple vs P1 Blue

Starting Hand

Nullcraft
Fading Argonaut
Temporal Research
Tricycloid
Stewardess of the Undone

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • Tech 2 cards in
All Teched Cards

Origin Story x2
Now!, Void Star
Tricycloid, Unphase
Hyperion, Temporal Distortion
Assimilate, Stewardess of the Undone


Main:

  • Prynn and Mox kill SQL
  • Tricycloid, to Jail (6)
  • Fading Argonaut, Tricycloid arrives, mox trashed (4)
  • Nullcraft, Fading Argonaut arrives (2)
  • Vir (0)
  • Tricycloid pings down Elite, scav, and newsman
Workers

Assimilate, Forgotten Fighter, Tinkerer, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 6
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • TechLab HP: 4 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Tricycloid (3/3)
  • :exhaust: Technician: Vir (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Prynn (2/3 fade 4)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Void Star
Origin Story
Temporal Research
Unphase

End of Turn Discard
My Thoughts

Really dicey…


I have Art of War in hand, GG!

Yikes, GG WP!

Blue is definitely buffed! Especially in this matchup, the changes to Time Spiral and Tinkerer make Aven and Hound an absolute nightmare, as the starter now has no targeting to get rid of them (FF can only get Aven if it patrols out of Elite, which why would you?)

I’d be very worried for Purple in this state. What you think? You wanna swap sides to see if I was just doing it wrong?

Time Spiral and Tinkerer didn’t use to target before, right? So, that’s nothing new. Blue is inherently strong against Purple and I think the changes made that gap smaller. As I said above about the starter changes, blue’s improvement seems weak compared to other colors especially Purple and Green.