Your turn for p1, post at your leisure, I’m probably not going to play much over the weekend but may here or there
P1T1
StartingHand Workers
STARTING HAND
Porkhand Magistrate
Reputable Newsman
Traffic Director
Spectral Aven
Lawful Search
WORKERS
Porkhand Magistrate
NextHand
Manufactured Truth
Arrest
Jail
Bluecoat Musketeer
Discard
Lawful Search
Reputable Newsman
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spectral Aven - ($1)
Traffic Director - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Traffic Director (1/1A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Spectral Aven (2/2)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
OK edited, GL HF @bansa!
Balance Trial - Game 2 Player 2, Turn 1
P2 [Purple]Codex Card Database) vs P1 Blue
Starting Hand
Time Spiral
Battle Suits
Tinkerer
Neo Plexus
Temporal Research
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Battle Suits (3)
- Worker (2)
Workers
Time Spiral
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 2
- Workers: 6
End of Turn Hand
Forgotten Fighter
Hardened Mox
Plasmodium
Fading Argonaut
Nullcraft
End of Turn Discard
My Thoughts
Illusions and Tax Collector are MEAN now against purple… I have zero for targeting non-aven patrollers… Stewardess is good against the Aven though, I should have thought of that last game. All the time stuff is “buffed” but HEAVILY nerfed against illusions and that really hurts Purple’s chances to use the early game time buffs, so that was a bad plan last game. Time to play a little more standard.
P1T2
Tech StartingHand Workers
TECH
Scribe
Scribe
STARTING HAND
Bluecoat Musketeer
Arrest
Manufactured Truth
Jail
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
NextHand
Manufactured Truth
Building Inspector
Scribe
Arrest
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jail - ($1)
Tech I - ($0)
Aven and Director deal 3 to base
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Spectral Aven (2/2)
- Jail (3)
- Traffic Director (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Jail eh? hmmm
Balance Trial - Game 2 Player 2, Turn 2
P2 [Purple]Codex Card Database) vs P1 Blue
Starting Hand
Forgotten Fighter
Hardened Mox
Plasmodium
Fading Argonaut
Nullcraft
Events of Turn:
Upkeep:
- Get Gold (6+2float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Assimilate, Stewardess of the Undone
Main:
- Hardened Mox, to jail (5)
- Fading Argonuat, breaks Mox out (3)
- Worker (2)
- Tech 1 (1)
- Tech Lab, as I understand I don’t declare a spec until tech 2 on it (0)
Workers
Plasmodium, Time Spiral
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- TechLab HP: 4 spec tbd
In Patrol:
- Squad Leader: Hardened Mox (2/1+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- Fading Argonaut (in jail)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Neo Plexus
Temporal Research
Tinkerer
Assimilate
End of Turn Discard
My Thoughts
Okay I want that Jail XD Guess I’m gonna steal it
P1T3
Tech StartingHand Workers
TECH
General’s Hammer
Spectral Hound
STARTING HAND
Building Inspector
Arrest
Manufactured Truth
Scribe
Lawful Search
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest
NextHand
Manufactured Truth
Reputable Newsman
Scribe
Lawful Search
Building Inspector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Scribe, draw 1 - ($3)
Aven and Director deal 3 to base (14)
Float ($3)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Scribe (1/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Spectral Aven (2/2)
- Jail (3), Fargo
- Traffic Director (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 3
- Workers: 7
My jail
Balance Trial - Game 2 Player 2, Turn 3
P2 [Purple]Codex Card Database) vs P1 Blue
Starting Hand
Neo Plexus
Temporal Research
Tinkerer
Assimilate
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Hyperion, Temporal Distortion
Assimilate, Stewardess of the Undone
Main:
- Vir (5)
- Assimilate the Jail, mine now (2)
- Worker (1)
Workers
Tinkerer, Plasmodium, Time Spiral
- Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 14
- Tech1 HP: 5
- TechLab HP: 4 spec tbd
In Patrol:
- Squad Leader: Hardened Mox (2/1+1armor)
- Elite:
- Scavenger: Vir (2/3 lvl 1)
- Technician:
- Lookout:
In Play:
- Battle Suits
- Fading Argonaut (in jail, comes to me when you play a unit into the jail)
- Jail (3hp)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
End of Turn Hand
Forgotten Fighter
Nullcraft
Stewardess of the Undone
Hyperion
End of Turn Discard
My Thoughts
Hmm, I guess he can just break the jail, which kinda sucks, but I spose I just live with that ;/
Fargo was innocent. He should be freed.
P1T4
Tech StartingHand Workers
TECH
General’s Hammer
Elite Training
STARTING HAND
Reputable Newsman
Scribe
Building Inspector
Lawful Search
Manufactured Truth
General’s Hammer
Spectral Hound
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Building Inspector
NextHand
Lawful Search
Spectral Hound
Manufactured Truth
Elite Training
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Onimaru - ($7)
Lawful Search, look at hand, draw 1 - ($6)
General’s Hammer destroys Jail, Jail and Fargo to discard - ($4)
Aven and Director deal 3 to base (11)
Scribe, draw 1 - ($2)
Reputable Newsman, #2 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Scribe (1/3A)
- Elite:
- Scavenger: Scribe (1/3)
- Technician: Reputable Newsman (0/3), #2
- Lookout:
In Play:
- Spectral Aven (2/2)
- Traffic Director (1/1)
- L1 Onimaru (2/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Balance Trial - Game 2 Player 2, Turn 4
P2 [Purple]Codex Card Database) vs P1 Blue
Starting Hand
Forgotten Fighter
Nullcraft
Stewardess of the Undone
Hyperion
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Tricycloid, Unphase
Hyperion, Temporal Distortion
Assimilate, Stewardess of the Undone
Main:
- Stewardess of the Undone, pop Aven (6)
- Peek topdeck, swap (5)
- Tech 2 Present, tech lab future (1)
- Worker (0)
Workers
Forgotten Fighter, Tinkerer, Plasmodium, Time Spiral
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 11
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
- TechLab HP: 4 FUTURE
In Patrol:
- Squad Leader: Hardened Mox (2/1+1armor)
- Elite:
- Scavenger:
- Technician: Stewardess of the Undone (3/3)
- Lookout:
In Play:
- Battle Suits
- Vir (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Hyperion
Neo Plexus
Temporal Distortion
Assimilate
End of Turn Discard
My Thoughts
Just do present things? I think so
Really enjoying these time shenanigans
My bad, fixed it!
Wait why did this draw 1??? And why wouldn’t it be buffing two things??
Lol… Totally confused with Boot Camp. Thought Elite Training was Boot Camp… Fixing my turn.
P1T5
Tech StartingHand Workers
TECH
The Art of War
The Art of War
STARTING HAND
Spectral Hound
Manufactured Truth
Elite Training
Lawful Search
General’s Hammer
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Building Inspector
NextHand
Manufactured Truth
Jail
General’s Hammer
Tech 2 card(s)
Get Paid - ($8)
Lawful Search, look at hand, draw 1 - ($7)
Manufactured Truth Newsman into Stewardess - ($6)
Elite Training Scribe and Copy of Stewardess - ($4)
Trained Scribe exhausts SQL
Copy of Stewardess kills Stewardess
Oni kills Vir, Oni to L3
General’s Hammer deals 3 to Tech II - ($2)
Scribe and Director destroy Tech II, base on (9)
Midband Oni - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Traffic Director (1/1)
- L5 Onimaru (3/4)
- Scribe (2/2), trained, -1
- Reputable Newsman (1/1), #2, trained, -2
- Scribe (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Yikes
Balance Trial - Game 2 Player 2, Turn 5
Starting Hand
Hyperion
Neo Plexus
Temporal Distortion
Assimilate
Unphase (rs techn)
Events of Turn:
Upkeep:
- Get Gold (9)
- rs draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Now!, Void Star
Tricycloid, Unphase
Hyperion, Temporal Distortion
Assimilate, Stewardess of the Undone
Main:
- Neo plexus (7)
- Prynn + midband (2)
- mox kills TD
- Worker (1)
Workers
Assimilate, Forgotten Fighter, Tinkerer, Plasmodium, Time Spiral
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 9
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
- TechLab HP: 4 FUTURE
In Patrol:
- Squad Leader: Neo Plexus (3/2+1armor)
- Elite:
- Scavenger:
- Technician: Prynn (2/4 lvl 4, stops your draws on death, fade 4)
- Lookout:
In Play:
- Battle Suits
- Hardened Mox (2/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Nullcraft
Fading Argonaut
Temporal Research
Tricycloid
Stewardess of the Undone
End of Turn Discard
My Thoughts
Base health is getting dicey…
P1T6
Tech StartingHand Workers
TECH
Boot Camp
Boot Camp
STARTING HAND
General’s Hammer
Jail
Manufactured Truth
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Building Inspector
NextHand
The Art of War
Elite Training
Lawful Search
Discard
Traffic Director
General’s Hammer
Manufactured Truth
Boot Camp
Boot Camp
Tech 2 card(s)
Get Paid - ($8)
General’s Hammer deals 3 to base (6) - ($6)
Onimaru kills SQL
Max Onimaru - ($3)
Jail - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Scribe (1/3A)
- Elite: Soldier (2/1)
- Scavenger: Soldier (1/1)
- Technician: Soldier (1/1)
- Lookout: Scribe (1/2), -1, resist 1
In Play:
- Reputable Newsman (0/1), #2, -2
- L8 Onimaru (4/5)
- Jail (3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Mega yikes… but you didn’t pretech Art of War right?
Balance Trial - Game 2 Player 2, Turn 6
Starting Hand
Nullcraft
Fading Argonaut
Temporal Research
Tricycloid
Stewardess of the Undone
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- Tech 2 cards in
All Teched Cards
Origin Story x2
Now!, Void Star
Tricycloid, Unphase
Hyperion, Temporal Distortion
Assimilate, Stewardess of the Undone
Main:
- Prynn and Mox kill SQL
- Tricycloid, to Jail (6)
- Fading Argonaut, Tricycloid arrives, mox trashed (4)
- Nullcraft, Fading Argonaut arrives (2)
- Vir (0)
- Tricycloid pings down Elite, scav, and newsman
Workers
Assimilate, Forgotten Fighter, Tinkerer, Plasmodium, Time Spiral
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 6
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
- TechLab HP: 4 FUTURE
In Patrol:
- Squad Leader: Fading Argonaut (3/3+1armor)
- Elite:
- Scavenger: Tricycloid (3/3)
- Technician: Vir (2/3 lvl 1)
- Lookout:
In Play:
- Battle Suits
- Prynn (2/3 fade 4)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Void Star
Origin Story
Temporal Research
Unphase
End of Turn Discard
My Thoughts
Really dicey…
I have Art of War in hand, GG!
Yikes, GG WP!
Blue is definitely buffed! Especially in this matchup, the changes to Time Spiral and Tinkerer make Aven and Hound an absolute nightmare, as the starter now has no targeting to get rid of them (FF can only get Aven if it patrols out of Elite, which why would you?)
I’d be very worried for Purple in this state. What you think? You wanna swap sides to see if I was just doing it wrong?
Time Spiral and Tinkerer didn’t use to target before, right? So, that’s nothing new. Blue is inherently strong against Purple and I think the changes made that gap smaller. As I said above about the starter changes, blue’s improvement seems weak compared to other colors especially Purple and Green.