You could try… but you’ll notice that every card that affects runes specifically targets cards with runes.
I see. I think it would be a fun interaction in a Purple mirror match and it can be used to prevent MT against blue if it went back to future
P2T4
Tech StartingHand Workers
TECH
Research & Development
Research & Development
STARTING HAND
Neo Plexus
Temporal Research
Now!
Time Spiral
Hardened Mox
WORKERS
Forgotten Fighter
NextHand
Battle Suits
Now!
Research & Development
Tech 2 card(s)
Get Paid + time passes - ($6)
Rebuild Tech I
Now! pops Hound - ($5)
Time Spiral Plasmodium arrives
Plasmodium kills SQL
Geiger kills Scav
Tinkerer kills Lookout
Fading Argonaut trades with Oni, Geiger to L3
Hardened Mox - ($2)
Neo Plexus - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Hardened Mox (1/1A)
- Elite:
- Scavenger:
- Technician: Neo Plexus (2/2)
- Lookout:
In Play:
- Plasmodium (4/3), -1
- Tinkerer (1/1), -1
- L3 Geiger (2/4)
Buildings:
- Base HP: 15
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Balance Trial - Game 3 Player 1, Turn 5
Starting Hand
Reputable Newsman
Manufactured Truth
Overeager Cadet (techn)
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Free Speech, Overeager Cadet
Overeager Cadet, Flagstone Garrison
Flagstone Garrison, Scribe
Spectral Hound, Tax Collector
Main:
- Overeager Cadet
- Quince + mirror (7)
- Tech 2 Peace (3)
- Worker (2)
Workers
Jail, Lawful Search, Porkhand Magistrate, Bluecoat Musketeer
- Patrol as below
- Discard 0 Draw 1 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
- Squad Leader: Overeager Cadet (2/2+1armor)
- Elite: Quince (1+1/3)
- Scavenger:
- Technician: Mirror (0/1)
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 4
Gold:
- Gold: 2
- Workers: 9
End of Turn Hand
Spectral Aven
Arrest
Flagstone Garrison
End of Turn Discard
My Thoughts
I think at this point I’m just playing to out-econ, that’s pretty commanding board position…
Oh wait. I messed this up again… was thinking Geiger was L5 from last turn. Ah… I’d have to call GG here…
you sure? I mean I’m way ahead on econ but you have total command of the board, it didn’t feel over to me at all…
I had a lucky R&D draw on my second chance and was taking my turn thinking I got this. At the very end, I found out I didn’t max Geiger in my revised turn. Was having a mental breakdown. I think I should have played Mox and Maxband Geiger in hope for a lucky R&D. I can’t even roll back to beginning of turn. If you want to see how the original plays out we can finish that one since I madea copy of that one.
I’m game for whatever you wanna do, though the R&D knowledge will now lean me towards playing the newsman on 2 (I had been considering it anyway).
We can also just go next to your P1 game if you like, or replay the game overall. I’m down for whatever
Lets move onto the next game.
P1T1
StartingHand Workers
STARTING HAND
Time Spiral
Nullcraft
Hardened Mox
Battle Suits
Forgotten Fighter
WORKERS
Forgotten Fighter
NextHand
Tinkerer
Fading Argonaut
Neo Plexus
Temporal Research
Plasmodium
Discard
Time Spiral
Battle Suits
Nullcraft
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Hardened Mox (1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
That was a weird game lol, GL HF!
Balance Trial - Game 4 Player 2, Turn 1
Starting Hand
Manufactured Truth
Building Inspector
Porkhand Magistrate
Jail
Lawful Search
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Onimaru (3)
- Building Inspector (2)
- Worker (1)
Workers
Jail
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Onimaru (2/3+1armor lvl 1)
- Elite:
- Scavenger: Building Inspector (1/1)
- Technician:
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
End of Turn Hand
Reputable Newsman
Bluecoat Musketeer
Traffic Director
Arrest
Spectral Aven
End of Turn Discard
My Thoughts
/shrug inspector is good now, play him, 50/50 on nullcraft feels fine
P1T2
Tech StartingHand Workers
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Temporal Research
Neo Plexus
Fading Argonaut
Tinkerer
Plasmodium
WORKERS
Forgotten Fighter
Neo Plexus
NextHand
Nullcraft
Knight of the Conclave
Fading Argonaut
Time Spiral
Knight of the Conclave
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)
Tech I, pay 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: Hardened Mox (2/1)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Plasmodium, forescast 3
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Hurray! Pay me money!
Balance Trial - Game 4 Player 2, Turn 2
Starting Hand
Reputable Newsman
Bluecoat Musketeer
Traffic Director
Arrest
Spectral Aven
Events of Turn:
Upkeep:
- Get Gold (6+1float+1inspection)
- Tech 2 cards in (except turn 1)
All Teched Cards
Scribe x2
Main:
- Tower (5)
- Spectral Aven (3)
- Traffic Director (2)
- Tech 1 (1)
- Worker (0)
Workers
Bluecoat Musketeer, Jail
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader: Traffic Director (1/1+1armor)
- Elite:
- Scavenger: Building Inspector (1/1)
- Technician:
- Lookout: Spectral Aven (2/2)
In Play:
- Onimaru (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Porkhand Magistrate
Lawful Search
Reputable Newsman
Scribe
End of Turn Discard
My Thoughts
Money money money XD tower + aven + TD is plenty defensive I think, I should be able to early tech, grabbing 2x scribe
P1T3
Tech StartingHand Workers
TECH
Reaver
Reaver
STARTING HAND
Fading Argonaut
Knight of the Conclave
Knight of the Conclave
Time Spiral
Nullcraft
WORKERS
Forgotten Fighter
Neo Plexus
Nullcraft
NextHand
Tinkerer
Temporal Research
Battle Suits
Discard
Time Spiral
Fading Argonaut
Reaver
Reaver
Tech 2 card(s)
Get Paid + time passes - ($6)
Worker - ($5)
Knight of the Conclave
Knight of the Conclave
Time Spiral removes 1 from KotC
Mid Prynn - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Hardened Mox (2/1A)
- Elite: L4 Prynn (3/4), Dies:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Plasmodium, forescast 2
- Knight of the Conclave, forecast 1
- Knight of the Conclave, forecast 2
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 7
Another double KOTC eh?
Balance Trial - Game 4 Player 2, Turn 3
Starting Hand
Porkhand Magistrate
Lawful Search
Reputable Newsman
Scribe
Arrest (scribe)
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Flagstone Garrison, Overeager Cadet
Scribe x2
Main:
- Aven kills Mox
- Oni to 6, kill Prynn, maxband (2)
- Scribe, draw 1 (0)
- TD and BI hit your tech1 to 3hp
- skip worker
Workers
Bluecoat Musketeer, Jail
- Patrol as below
- No discard draw
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader: Soldier (1/1+1armor)
- Elite:
- Scavenger: Scribe (1/3)
- Technician: Soldier (1/1)
- Lookout: Soldier (1/1)
In Play:
- Spectral Aven (2/2)
- Building Inspector (1/1)
- Traffic Director (1/1)
- Onimaru (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 2
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Porkhand Magistrate
Lawful Search
Reputable Newsman
Arrest
End of Turn Discard
My Thoughts
Nice, Prynn bait, I mean I think I take the kill, skip worker to put scribe down also, he’s also low on cards, and I’ll be able to recover easier with tech 2
P1T4
Tech StartingHand Workers
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Tinkerer
Temporal Research
Battle Suits
WORKERS
Forgotten Fighter
Neo Plexus
Nullcraft
Temporal Research
NextHand
Stewardess of the Undone
Fading Argonaut
Tech 2 card(s)
Get Paid + time passes - ($7)
Worker - ($6)
Tinkerer removes 1 from KotC - ($4)
Battle Suits - ($2)
Mox kills SQL
Vir - ($0)
Float ($0)
Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Knight of the Conclave (5/4A), resist 1
- Elite:
- Scavenger: Knight of the Conclave (5/4), resist 1
- Technician: Tinkerer (1/2)
- Lookout:
In Play:
- Plasmodium, forescast 1
- Battle Suits
- Hardened Mox (2/1)
- L1 Vir (2/3)
Buildings:
- Base HP: 20
- Tech I HP: 3
Economy Info:
Cards:
- Hand: 2
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Balance Trial - Game 4 Player 2, Turn 4
Starting Hand
Porkhand Magistrate
Lawful Search
Reputable Newsman
Arrest
Scribe (LS, meh)
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Overeager Cadet, Drill Sergeant
Flagstone Garrison, Overeager Cadet
Scribe x2
Main:
- Lawful Search, draw 1 check that hand out (6)
- Aven and TD break your tech 1, your base to 18
- Worker (5)
- Tech 2 Peace (1)
Workers
Porkhand Magistrate, Bluecoat Musketeer, Jail
- Patrol as below
- Discard 3 Draw 1 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
- Tower HP: 4
In Patrol:
- Squad Leader: Onimaru (4/5+1armor)
- Elite: Soldier (1+1/1)
- Scavenger: Scribe (1/3)
- Technician: Building Inspector (1/1 give me money to rebuild that building)
- Lookout: Soldier (1/1)
In Play:
- Spectral Aven (2/2)
- Traffic Director (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
End of Turn Hand
Manufactured Truth
Overeager Cadet
Flagstone Garrison
Reputable Newsman
Drill Sergeant
End of Turn Discard
My Thoughts
This bodes well I think, LS, see what he’s rocking, patrol accordingly, tech up, break the tech 1 probably. good stuff
P1T5
Tech StartingHand Workers
TECH
Now!
Now!
STARTING HAND
Stewardess of the Undone
Fading Argonaut
WORKERS
Forgotten Fighter
Neo Plexus
Nullcraft
Temporal Research
Stewardess of the Undone
NextHand
Stewardess of the Undone
Time Spiral
Discard
Plasmodium
Now!
Now!
Tech 2 card(s)
Get Paid + time passes - ($8)
Mox breaks armor and deals 1 to SQL
Plasmodium trades with Oni, Vir to L3
Vir kills Inspector
Fading Argonaut - ($6)
Worker - ($5)
Rebuild Tech I
Max Vir - ($1)
Tinkerer removes 1 from Mech
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Knight of the Conclave (5/4A), resist 1
- Elite:
- Scavenger: Knight of the Conclave (5/4), resist 1
- Technician: Fading Argonaut (3/3), fading 3
- Lookout:
In Play:
- Tinkerer (1/2)
- Battle Suits
- Hardened Mox (2/1)
- L7 Vir (3/5)
- Mech (6/7), forecast 1
Buildings:
- Base HP: 18
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 2
- Deck: 2
- Disc: 3
Gold:
- Gold: 1
- Workers: 9
Balance Trial - Game 4 Player 2, Turn 5
Starting Hand
Manufactured Truth
Overeager Cadet
Flagstone Garrison
Reputable Newsman
Drill Sergeant
Overeager Cadet (techn)
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Tax Collector, Flagstone Garrison
Overeager Cadet, Drill Sergeant
Flagstone Garrison, Overeager Cadet
Scribe x2
Main:
- Flagstone Garrison (6)
- Drill Sergeant, draw 1 (3)
- Overeager Cadet, gets rune, draw 1
- Overeager Cadet, gets rune, draw 1
- Quince (1)
- Manufactured Truth, soldier is an Aven (0)
- Aven, “Aven” and TD break tech1, your base to 16
Workers
Porkhand Magistrate, Bluecoat Musketeer, Jail
- Patrol as below
- Discard 4 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
- Tower HP: 4
In Patrol:
- Squad Leader: Overeager Cadet (3/3+1armor, +)
- Elite: Quince (1+1/3 lvl 1)
- Scavenger: Overeager Cadet (3/3, +)
- Technician: Drill Sergeant (3/3)
- Lookout: Scribe (1/3)
In Play:
- Flagstone Garrison (4hp)
- Spectral Aven (2/2)
- Soldier (1/1)
- Soldier (1/1)
- Mirror Illusion (0/1)
- Traffic Director (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Lawful Search
Reputable Newsman
Arrest
Scribe
Flagstone Garrison
End of Turn Discard
My Thoughts
This is about as well as I can patrol, a lot of attackers there but I’m confident the other stewardess is a 50/50 draw here and so I want to keep that away, plus that means a lot of gold will be likely floated and so I can collect it with taxes XD. I will need to worry about assimilate here soon, but for now I can feel relatively safe. I’ll tech the extra garrison JIC as it’s possible nullcraft or FF or something still is able to get a KotC through
P1T6
Tech StartingHand Workers
TECH
Assimilate
Double Time
STARTING HAND
Stewardess of the Undone
Time Spiral
WORKERS
Forgotten Fighter
Neo Plexus
Nullcraft
Temporal Research
Stewardess of the Undone
NextHand
Now!
Reaver
Stewardess of the Undone
Reaver
Tech 2 card(s)
Get Paid + float - ($10)
Heroes’ Hall - ($8)
Rebuild Tech I
Float ($8)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Mech (6/7A)
- Elite: Hardened Mox (3/1)
- Scavenger: Knight of the Conclave (5/4), resist 1
- Technician: Knight of the Conclave (5/4), resist 1
- Lookout: Fading Argonaut (3/3), fading 2, resist 1
In Play:
- Tinkerer (1/2)
- Battle Suits
- L7 Vir (3/5)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 8
- Workers: 9
Balance Trial - Game 4 Player 2, Turn 6
Starting Hand
Lawful Search
Reputable Newsman
Arrest
Scribe
Flagstone Garrison
MTruth + Tax Collector (scribe)
BI (TC)
OC (rs BI)
MTruth (OC)
Hound (Newsman)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Tax Collector, Spectral Hound
Tax Collector, Flagstone Garrison
Overeager Cadet, Drill Sergeant
Flagstone Garrison, Overeager Cadet
Scribe x2
Main:
- Scribe, gets the rune, draw 2 (6)
- Tax Collector, steal 1 from ya, DS+1 draw 1 (5)
- Manufactured Truth, TD is a Mech (4)
- Aven and “Mech” kill Mech
- Soldier sidelines mox, sparkshots scav KotC
- Soldier hits Fargo, sparkshots techn KotC
- OCs trade with KotCs, you draw 1 and get 1g
- Building Inspector, gets the rune, rs draw 1 (3)
- Overeager Cadet, gets the rune, draw 1
- Reputable Newsman, gets the rune, blocking 3, draw 1 (1)
- Manufactured Truth, Mirror is Aven (0)
- “Aven” kills Fargo
- Scribe and Quince hit the tech1 to 3hp
- DS breaks the hero’s hall, your base to 14
Workers
Porkhand Magistrate, Bluecoat Musketeer, Jail
- Patrol as below
- Discard 4 rs Draw 5
- td returns to self and dies after I discard/draw
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
- Tower HP: 4
In Patrol:
- Squad Leader: Scribe (2/4+1armor, +)
- Elite:
- Scavenger: Overeager Cadet (3/3 +)
- Technician: Building Inspector (2/2, +)
- Lookout: Reputable Newsman (1/4, blocking 3, +)
In Play:
- Flagstone Garrison (4hp)
- Drill Sergeant (4/4, +)
- Quince (1/3 lvl 1)
- Spectral Aven (2/2)
- Mirror Illusion (0/1)
- Tax Collector (3/3)
- Scribe (1/3)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 1
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
End of Turn Discard
My Thoughts
Peace engine is still strong, just not as strong. Not being able to buff ready units I can attack with is a bit rough. I think it’s better here to eliminate the HH than the tech1, as Stewardess is only so bad at this point, but spells like Rewind or Now! or ready or not or stuff like that could be much worse
GG WP! I think the mid Prynn turn was a mistake.