Yeah, that’s fair, but I’d mostly just be looking at them as 3 hasty damage for 2 gold while we go to tech 3 and get gunships. Maybe that’s not a great choice?
So we can get 3 attack power out of Garth.
Is Skeleton Archery worth it to provide anti-air against Nullcraft? Probably not.
So max Garth (6), get Crow. Create and sac skeleton to draw (5). Worker is (4). Playing a Ghoul is (0).
Or max Garth (6), get Crow. Create and sac to draw. (5). Worker is (4). Nether Drain is (3), and we do that probably after Garth attacks, if we are reasonably sure that they won’t be able to get Crow out of the patrol and then kill Garth. Alternatively, Quince is Midband, so Nether draining him is an option.
For Red, if we summon and midband Drakk (3), make a worker (2), and play Lobber (1), that gets us 3 attack power from Red. If we get the free levels on Drakk, we can play Bloodrage instead, and have no gold. Either way, we get no Hero’s Hall.
Lobber + Deteriorate will kill one Squad Leader. Or Lobber + Garth will kill one squad leader (the Stewardess, presumably), and then the Baron + Deteriorate on the Knight will kill the Knight and Mirror.
Or we can max Garth or swing midband Drakk Lobber into the Knight, then deteriorate it to kill it, causing it to go to discard instead of hand. Lobber/Garth can then ding the Stewardess, and TB can finish it off and overpower to kill Cadet or Mirror. Note that if we use Garth on the Knight, we don’t need to midband Drakk to use Lobber + Baron to kill Stewardess and Cadet. Which means we could theoretically also play Rambaster again if we want to in order to kill the Mirror.
Which we really, really might want to do, given that we’ll potentially have stuff like Ghoul or Cursed Crow on the table for it to copy.
Note that drawing Ghoul and playing it to give the Stewardess a -1 would mean our Baron would survive and we’d get to overpower kill the Mirror, and then Lobber trade with OEC. But Garth would only have 1 hp left.
Black also has the option of playing a second hero this turn. If we draw Sac the Weak or Nether Drain, that might be a good thing to do.