They are looking at the nullcraft.
Note Black would be at 3 here, you missed a gold for the start of turn skeleton for 1g.
P2T4 RED
TECH
Lobber
Chaos Mirror
RED STARTING HAND
Pillage
Makeshift Rambaster
Lobber
Bloodrage Ogre
RED WORKERS
Bloodburn
Mad Man
Careless Musketeer
Pillage
RED NEXT HAND
Nautical Dog
Kidnapping
Makeshift Rambaster
RED DECK
Kidnapping
Bloodrage Ogre
Bombaster
Charge
Lobber
Chaos Mirror
Scorch
Lobber
Tech 2 card(s)
Red Get Paid - ($8)
Red 5 Worker - ($7)
Red 6 Drakk - ($5)
Red 8 Drakk to lvl 4 - ($4)
Red 9 Lobber - ($3)
Red 10 Lobber hits Brave Knight for 3 and dies
Red 12 Makeshift Rambaster trades with Stewardess - ($1)
Red Float ($1)
Red Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In RED Patrol:[/B]
-
[I]Squad Leader[/I]: -
[I]Elite[/I]: -
[I]Scavenger[/I]: -
[I]Technician[/I]: Drakk 2/3, lvl 4 -
[I]Lookout[/I]:
[B]In Play:[/B] - Gunpoint Taxman 3/3
[B]RED Buildings:[/B] -
Tech I HP: 5
[B]Economy Info:[/B]
[B]RED Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]RED Gold:[/B] - Gold: 1
- Workers: 9
P2T4 BLACK
TECH
Cursed Crow
Plague Lab
BLACK STARTING HAND
Deteriorate
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Nether Drain
BLACK WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Skeletal Archery
BLACK NEXT HAND
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Cursed Ghoul
Cursed Ghoul
BLACK DECK
Thieving Imp
Plague Lab
Poisonblade Rogue
Nether Drain
Tech 2 card(s)
Black Get Paid - ($8)
Black 1 Garth makes a skeleton and sacs it to draw 1 - ($7)
Black 2 Worker - ($6)
Black 3 Maxband Garth, heals, fetching a Cursed Crow - ($4)
Black 4 Garth hits Stewardess for 3, takes 3 damage
Black 7 Nether Drain Garth to Drakk, now lvl 3 - ($3)
Black 11 Deteriorate on Brave Knight, who dies for real
Black 13 Twilight Baron hits Mirror, overpowers into Overeager Cadet, takes 1, Blue gets 1g
Black 14 Pestering Haunt
Black 15 Orpal - ($1)
Black Float ($1)
Black Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In BLACK Patrol:[/B]
-
[I]Squad Leader[/I]: Orpal 1/3+A -
[I]Elite[/I]: -
[I]Scavenger[/I]: -
[I]Technician[/I]: -
[I]Lookout[/I]: Cursed Crow 3/3
[B]In Play:[/B] - Garth 2/1, Lvl 5
- Twilight Baron 4/1
- Pestering Haunt 1/1
[B]BLACK Buildings:[/B] -
Tech I HP: 5 -
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]BLACK Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]BLACK Gold:[/B] - Gold: 1
- Workers: 9
[B]TEAM 2 Building[B]
-
Team 2 Base HP: 30
Correction. We summoned Vandy, not Orpal.
Or apparently Ericās āMaybe we should use Orpal instead?ā was taken as commitment? Well, whatever. Iām okay with Orpal - he was my preference anyway.
Ok, thought there was consensus the other way, Iāll fix.
Weāre just doing really badly at being sensible or clear about what weāre doing. I would have preferred Orpal, but the only consensus was Vandy.
[quote=āBomber678, post:119, topic:885ā]
do they even have flying
[/quote]They have Nullcraft on the table.
[quote=āEricF, post:118, topic:885ā]
Injunction would be a super pain, but at least we would still have Drakk Attack in that scenario.[/quote]They still have Quince on the table, so that canāt happen unless they find some way to suicide him.
Ok, Iām leaving it Orpal to save editing 
@zhavier You missed this, too.
Whoops, fixed, thought I had caught that sorry.
P1T5 BLUE
Tech 2 card(s)
Blue Get Paid + Scav - ($9)
Blue Worker - ($8)
Blue 7 Quince kills Orpal, Maxbands
Blue 8 Create a Mirror - ($6)
Blue 9 Tax Collector, Black feels robbed - ($5)
Blue 10 Tech 2 (Peace) - ($1)
Blue 11 Overeager Cadet
Blue Float ($1)
Blue Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In BLUE Patrol:[/B]
-
[I]Squad Leader[/I]: Tax Collector 2/3+A -
[I]Elite[/I]: -
[I]Scavenger[/I]: -
[I]Technician[/I]: Overeager Cadet 2/2 -
[I]Lookout[/I]:
[B]In Play:[/B] - Quince 0/4, lvl 5, -1 Rune
- Mirror 0/1
[B]BLUE Buildings:[/B] -
Tech I HP: 5 -
Tech II HP: 5 (Peace)
[B]Economy Info:[/B]
[B]BLUE Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]BLUE Gold:[/B] - Gold: 1
- Workers: 9
P1T5 PURPLE
Tech 2 card(s)
Purple Get Paid + float - ($9)
Purple 1 Battle Suits - ($7)
Purple 2 Mox hits Orpal for 2, becomes disabled
Purple 3 Nullcraft hits Orpal
Purple 4 Stewardess of the Undone bounces Pestering Haunt - ($4)
Purple 5 Seer - ($3)
Purple 6 Gilded Glaxx - ($0)
Purple Float ($0)
Purple Discard 0, draw 1, reshuffle, draw 1
[B]Board Info:[/B]
[B]In PURPLE Patrol:[/B]
-
[I]Squad Leader[/I]: Gilded Glaxx 4/4+A -
[I]Elite[/I]: -
[I]Scavenger[/I]: Stewardess of the Undone 3/3 -
[I]Technician[/I]: Seer 3/1 -
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Nullcraft 1/1
- Hardened Mox 1/0, -1 Rune
[B]PURPLE Buildings:[/B] -
Tech I HP: 5 -
Tower HP: 2
[B]Economy Info:[/B]
[B]PURPLE Cards:[/B]
- Hand: 2
- Deck: 6
- Disc: 0
[B]PURPLE Gold:[/B] - Gold: 0
- Workers: 8
[B]TEAM 1 Building[B]
-
Team 2 Base HP: 28
One option:
Gold: 10 / 9 (red and black)
Kidnap Glaxx (6/9)
Glaxx kills tax collector (frenzy)
Max Drakk (4/9)
Worker Rambaster (3/9)
Red builds tower (0/9)
Baron kills Stewardess and Seer
Cursed Ghoul, killing the mirror (0/5)
Skeleton + Sacrifice the weak (0/2) (killing Glaxx, Cadet, skeleton, and Nullcraft)
Tax collector kills Quince, Garth max-bands, fetching ?gorgon / another crow
Drakk + Garth break a Tech 2 building
Crow hits the base to force discards
Black workers something (0/1)
Black discards 3, red discards 1. Draw cards, black floats 1, both sides made workers.
Another option:
Gold (10/9)
Kidnap Glaxx (6/9)
Baron trades with taxman
Glaxx trades with Stewardess (tower)
Crow breaks the Tower
Taxman kills Cadet, steals gold (7/9)
Max Drakk (5/9)
Nautical Dog, gains Haste
Cursed Ghoul, kills Seer (5/5)
Rambaster (3/5)
Rambaster + Garth break Tech 2
Dog + drakk kill quince
Garth max for a second crow
Deteriorate mirror
This seems worse
Defense:
5, 4 ; 3, 2, 1 // 4, 1, 1, 2, 5 (28)
Attack:
3, 3, 4, 4, 3*
Ghoul: 1 for 4
Deteriorate: 1 for 0
Sacrifice the Weak: ? For 2
Kidnapping: -X/+Y for 4
Dog: 3 for 1
Rambaster: 2/4 for 2
Zane (only if Drakk dies) 2-6 for 2-7
Max possible attack: 35
Total patrolling defense: 15
So, no possibility to deal lethal Base damage (STW can do at best +7⦠but that means using resources on other stuff first)
So, with 20 extra attack we should be able to break everything in sight. The problem is that all of our attacks are chunky, so itās hard to deal exactly 5 damage, which limits how much stuff can be blown up.
The other option is to max Garth for another Crow, then kidnap the crow and make them discard 2 cards each, which should be induce a concession (since we can still clear everything including the Tower and Quince in addition to the double crow attack)
This is not precisely a complaint, but feedback for future community 2hd games - it would be really useful to get a quick summary of what our board/hand/deck/discard is after the opponentās turn. Because right now Iām trying to figure out whatās in blackās discard for Garth and whatās on the board and this requires so much scrolling around that I just donāt have time to do it around tasks at work, which means I canāt really meaningfully contribute here.
Assuming Ericās math is correct, āblow up their everything, force them to discard a card from each handā seems really good. If we can (I canāt figure out if thatās possible) we should fetch another Cursed Crow, because that gives us really good odds of forcing them to start every turn forever with an empty hand, which is definitely a win condition.
Fyi, it looked like option one had Baron get both seer and stewardess but that would be 4 health + A and 4 attack, so not clear what effect got you overpower into seer.
I will try to post the hand as a reminder.
Thatās actually just 4 health. Neither of them are in squad lead.
Doh, I fail at reading my own post, carry on.
We cannot kidnap an allied unit. Kidnapping explicitly states opposing.
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Drakk 2/3, lvl 4
[I]Lookout[/I]:
Tech I HP: 5