2HD: Team 2 Red/Black

Red drew Scorch with 3 gold left before making a worker… I assume proceed with Gunpoint Taxman?

Technically I guess we could kill the tower with it, but I think worker is more important

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P2T3 RED


TECH
Kidnapping
Kidnapping


RED STARTING HAND
Charge
Gunpoint Taxman
Careless Musketeer
Scorch - Zane Draw


RED WORKERS
Bloodburn
Mad Man
Careless Musketeer


RED NEXT HAND
Pillage
Makeshift Rambaster
Lobber
Bloodrage Ogre


RED DECK
Nautical Dog


RED DISCARD
Bombaster
Scorch
Charge
Kidnapping
Kidnapping


Tech 2 card(s)
Red Get Paid + float - ($8)
Red 3 Jaina Suicides on Brave Knight, at 3/2
Red 4 Summon Zane at lvl 4 - ($3)
Red 6 Zane’s Maxband pushes Gilded Glaxx to Elite, at 4/3
Red 7 Bombaster Trades with Brave Knight who goes to Hand
Red 9 Zane kills Fading Argonaut, takes 3, Red draws a card
Red 12 Gunpoint Taxman - ($1)
Red 14 Worker - ($0)

Red Float ($0)
Red Discard 2, draw 4


[B]Board Info:[/B]
[B]In RED Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 4/1, Lvl 6
    [B]RED Buildings:[/B]
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]RED Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]RED Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T3 BLACK


TECH
Cursed Ghoul
Cursed Ghoul


BLACK STARTING HAND
Twilight Baron
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
Nether Drain


BLACK WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons


BLACK NEXT HAND
Skeletal Archery
Thieving Imp
Deteriorate
Pestering Haunt
Poisonblade Rogue


BLACK DECK
Cursed Ghoul
Sacrifice the Weak
Cursed Ghoul
Nether Drain


Tech 2 card(s)
Black Get Paid + Scav - ($8)
Black 1 Garth makes a skeleton - ($7)
Black 2 Sac Skeleton to draw a card
Black 5 Nether Drain, Garth to lvl 5, Zane to lvl 6 - ($6)
Black 8 Twilight Baron hits Traffic Director, overpower 3 kills Glaxx
Black 10 Garth hits Tower for 2
Black 11 Skeleton Javelineer - ($5)
Black 13 Tech 2 (Disease) - ($1)
Black 15 Worker - ($0)

Black Float ($0)
Black Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In BLACK Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 2/3, Lvl 5
  • Twilight Baron 4/2
    [B]BLACK Buildings:[/B]
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]BLACK Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]BLACK Gold:[/B]
  • Gold: 0
  • Workers: 8

[B]TEAM 2 Building[B]

  • :heart: Team 2 Base HP: 30

Small error where you forgot to charge for the Taxman.

Fixed, thanks!

Red will want to grab units next turn. And build a Tech 2, so they can be tech 2 units. We’ll also be summoning Drakk (not this turn, even if Zane dies, but the turn after)
I think Tech 2 Blood, and grabbing an Ogre Recruiter (at a minimum, this will kill the mox, and might be able to steal a Brave Knight by attacking the other squad leader). The second unit should be something cheap, like a Shoddy Glider, or a Land Octopus.

Hmm, really? I was thinking Anarchy, grab either a couple of Disguised Monkeys, or a Monkey and Marauder, then go straight to tech 3. What is your plan to win here?

Grabbing a Brave Knight with an Ogre seems suboptimal since it would bounce to its owners hand.

P1T4 BLUE

Blue Tech 2 card(s)
Blue Get Paid + float - ($8)
Blue 1 Worker - ($7)
Blue 2 Quince - ($5)
Blue 3 Arrest Gunpoint Taxman - ($3)
Blue 4 Overeager Cadet
Blue 5 Brave Knight returns to play to flee another day - ($0)

Blue Float ($0)
Blue Discard 2, draw 4


[B]Board Info:[/B]
[B]In BLUE Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Mirror 0/1
    [B]In Play:[/B]
  • Quince 1/4, lvl 3
    [B]BLUE Buildings:[/B]
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]BLUE Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]BLUE Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4 PURPLE

Purple Tech 2 card(s)
Purple Get Paid - ($7)
Purple 6 Worker - ($6)
Purple 7 Stewardess of the Undone, Bounces Skeleton - ($3)
Purple 8 Nullcraft kills Zane, Quince to lvl 3 - ($1)

Purple Float ($1)
Purple Discard 2, draw 4


[B]Board Info:[/B]
[B]In PURPLE Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox 1/1
    [B]In Play:[/B]
  • Nullcraft 1/1
    [B]PURPLE Buildings:[/B]
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 2

[B]Economy Info:[/B]
[B]PURPLE Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]PURPLE Gold:[/B]
  • Gold: 1
  • Workers: 8

[B]TEAM 1 Building[B]

  • :heart: Team 1 Base HP: 28

Defense: 4, 4, 2, 1, 1 // 2, 4

Attack: 2+, 4*, deteriorate, 1+, 2+, 4?

No way to destroy tower without chewing through patrol zone.

8 gold each. Pillage is merely free, pribably not worth the card. Max drakk + BRO is unaffordable without drawing to Nether Drain, again.

BLACK NEXT HAND
Skeletal Archery
Thieving Imp
Deteriorate
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer

RED NEXT HAND
Pillage
Makeshift Rambaster
Lobber
Bloodrage Ogre

Note Skeleton Javelineer returned to hand.

Well we do have the option of remaxing Garth to do some stuff

Hey guys if we play cursed crow and hit their case they both discard

That is true, about Cursed Crow.

I think we should for sure make and sac a skeleton before deciding what else to play. Of course, to do that we need to decide what we’re teching first.

I’m having a really hard time parsing what our CURRENT board state is after their turn.

We have Garth L5 2/3, a 4/2 TB for black, and a disabled GPT for Red, right?

Fetching an Abomination with max Garth kills the Nullcraft and Quince’s Mirror, and shuts down the Mox.

Doesn’t Abom cost 6?

I’m thinking we tech a Plague Lab & Carrion Crow for Black, and 2 cheap things for Red (Desperation, Lobber, and Chaos Mirror are all good options).

Then draw a card with Garth, and if we hit a Ghoul we can throw Deteriorate, Garth, Baron, and Goul trigger at clearing the squad leaders, then use Lobber to kill the Mirror, max Garth to get back the bird, and end up with this board (after making workers):

L7 Garth (3/4)
Patrolling Cursed Ghoul (4/5)
Patrolling Carrion Crow (3/3) flying
Gunpoint Taxman (3/3)
Lobber (2/1)
Black discarding 3, drawing 3, rs, draw 2. Float 0 gold
Red discarding 2, drawing 1, rs, draw 3. Float and/or spend 6 gold (maybe on a Hero’s Hall or Tower?)

[quote=“EricF, post:96, topic:885”]
Doesn’t Abom cost 6?
[/quote]Oh, five or less. Curses.

Yeah, your plan looks pretty solid. We have a 50% chance of Ghoul, and if we don’t get the Ghoul, we get something potentially better - either Nether Drain to be able to max Garth again and also max Drakk this turn, or Sac the Weak which would be even better.

I’ll have to do the math on what exactly we do in case of those draws later.

For red, I think we’re giving up on tech 2? If so, teching the other Lobber and Chaos Mirror seems good, and then building Hero’s Hall. For Black, teching Cursed Crow seems solid, but I’m not sure about the Plague Lab, not when we don’t have much else spreading -1s around. It’s still not necessarily a bad drop, though. But maybe 2 Cursed Crows would be better.

Once tech choices are determined, I’ll tell you what black draws.

Also a note about Plague Lab, it only hits either blue or purple when it arrives, not both. Its tap ability still hits whatever you want though.

I have said this so many times for that exact reason…

Yeah okay, let’s NOT get Plague Lab, probably. Probably either the second Cursed Crow, a Gorgon, or a spell then, for Black.

For Red, I’m fine with Lobber and Chaos Mirror, although I wouldn’t say no to Disguised Monkeys and going Anarchy.

I worry that we won’t be able to keep that Tower down, and that would severely neuter the utility of monkeys.

Note that sacrifice the weak will basically just hit Nullcraft and Overeager Cadet, so it’s probably not worth playing.